I would like to see Ikaruga on PS2....

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housevibe
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I would like to see Ikaruga on PS2....

Post by housevibe »

I don't understand why it hasn't been done yet...PS2 is pretty much the shmup console for current generation...
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uwfan
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Post by uwfan »

id like to see radiant silvergun on PS2! but it isnt going to happen... :roll:

Treasure do only what they want, they pretty much ignore the market. They dont really do many ports.
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Accutron
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Post by Accutron »

IIRC they had intended on doing a PS2 port, but ran into some problems and it fell through. Any port to another current-gen system could only hope to match the DC version (or fall slightly short, as is the case with the GC version), so why not just get that?

When Ikaruga was released on DC, the PS2 was no clear winner in the current-gen shmup race (and still isn't IMO).
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subcons
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Post by subcons »

It was obviously a quality issue. Treasure didn't want to released a bad port of their masterpiece, simple as that. If it was turning out worse than the Gamecube version, no one would want to play that crap.

Seriously, I concur, get the Dreamcast version. And if you don't own a Dreamcast you're really missing out on some great games, especially all the exclusive shooter ports that are on it.
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bhytre
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Post by bhytre »

Can someone please tell me in short what the main difference is between the gamecube and dreamcast version of ikaruga when it comes to gameplay?(i already know about the extras and the bugs on gamecube though)
I did once download the DC version but i think it must have been a bad copy because the sound seemed off and it played slower than my gamecube version.it looked better though...

I plan to buy it soon.
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Accutron
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Post by Accutron »

http://forum.shmups.com/forum/viewtopic.php?t=3787

There are no gameplay differences, except those related to slowdown, and the homing missile bug in the PAL GC version. What it comes down to is, GC (NTSC) version for extras, DC version for video and audio output quality and overall faithfulness to the arcade version. Avoid the PAL version like the plague. Frameskipping sucks.
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EOJ
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Post by EOJ »

The GC version of Ikaruga is actually better than the DC version in one regard, at least technically, as it eliminates all the slowdown. Treasure stated they were able to create a 'better, optimal' version of ikaruga on the GC which the DC (and even Naomi) hardware would not allow. However, along with this you get some music glitches (and what sounds like downgraded sampling quality) in the GC version, and the colors are a bit brighter (I prefer the DC version's softer tones). I have played both versions for hundreds of hours, but in the end I personally prefer the DC version, despite the GC version's technical advances and added conquest mode.

Oh and of course I'm not talking about the PAL port here, which is a horrible, mangled version really not worth playing.
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Elixir
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Post by Elixir »

The version of Ikaruga on the gamecube is obviously better - same goes with Shikigami 2. If only because it's on the gamecube with its small, precise dpad.

I'd really like to see more of these type games for the gamecube console, but sadly, you have two choices, Ikaruga or Shikigami. It's sad because I know the little thing can do so much more.
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Post by Nemo »

Elixir wrote:The version of Ikaruga on the gamecube is obviously better - same goes with Shikigami 2. If only because it's on the gamecube with its small, precise dpad.
The horribly useless and tiny GC D-pad better than the DC's D-pad? Uh, No. There's a reason why the Hori GC pads were made.

I'm surprised people even still like Ikaruga, and people complain about chaining in Pachi games??
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Post by EOJ »

Elixir wrote:The version of Ikaruga on the gamecube is obviously better - same goes with Shikigami 2. If only because it's on the gamecube with its small, precise dpad.
This is weak evidence for the GC version's superiority, as many high scoring players use the Analog stick because they hate the tiny dpad on the GC's controller (for example, Snapdragon, who scored 32+mil). Many others use traditional arcade sticks with no dpad. I did like the dpad for playing ikaruga, but once I played the DC version with a Japanese Saturn pad via a Total Control 5 adaptor, there's no comparison. 8)

And overall most people who have played both prefer the DC version. With a Japanese saturn pad hooked up, or an arcade stick, it doesn't get any better (though some, like CVM who scored 34+mil, preferred the original DC controller).
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Accutron
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Post by Accutron »

The GC and DC d-pads are both shit, they're just different flavors of shit. Judging the port quality on that factor alone is the height of ignorance.
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EOJ
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Post by EOJ »

Nemo wrote: I'm surprised people even still like Ikaruga
That's like saying "I'm surprised people still like alcohol". :lol:
What's surprising about people still liking one of the best shmups ever?
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Accutron
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Post by Accutron »

twe wrote:That's like saying "I'm surprised people still like alcohol". :lol:
What's surprising about people still liking one of the best shmups ever?
Damn straight.
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Elixir
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Post by Elixir »

This is weak evidence for the GC version's superiority, as many high scoring players use the Analog stick because they hate the tiny dpad on the GC's controller (for example, Snapdragon, who scored 32+mil). Many others use traditional arcade sticks with no dpad. I did like the dpad for playing ikaruga, but once I played the DC version with a Japanese Saturn pad via a Total Control 5 adaptor, there's no comparison. Cool

And overall most people who have played both prefer the DC version. With a Japanese saturn pad hooked up, or an arcade stick, it doesn't get any better (though some, like CVM who scored 34+mil, preferred the original DC controller).
Wow, hello personal preference. It doesn't matter which console you bother to play it on, it's still the same game. Alot of the "elite players" actually use the dpad as well.

It doesn't matter whether you're playing the gamecube version, or the dreamcast version. The only difference is that there's added options.
Nemo wrote:
Elixir wrote:The version of Ikaruga on the gamecube is obviously better - same goes with Shikigami 2. If only because it's on the gamecube with its small, precise dpad.
The horribly useless and tiny GC D-pad better than the DC's D-pad? Uh, No. There's a reason why the Hori GC pads were made.
Okay, valid argument. Until..
I'm surprised people even still like Ikaruga
Everything above the "I'm surprised people even like Ikaruga" part just lost all authority.
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Accutron
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Post by Accutron »

Elixir wrote:It doesn't matter whether you're playing the gamecube version, or the dreamcast version. The only difference is that there's added options.
Totally ignoring the fact that the DC version looks and sounds better.
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Elixir
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Post by Elixir »

Not really, it isn't that bad in which it'd make a person switch versions. It's still as playable as ever, and as long as you stay clear of the european version then you're set.
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Post by EOJ »

Accutron wrote:
Elixir wrote:It doesn't matter whether you're playing the gamecube version, or the dreamcast version. The only difference is that there's added options.
Totally ignoring the fact that the DC version looks and sounds better.
I don't think Elixir has actually played the DC version, that's the only way to explain his inaccurate statements.
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Elixir
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Post by Elixir »

Haha, I have two copies sitting in my room right now. One is sealed, one is open. I don't own the gamecube version, but I've rented it weekly enough(6?) times to compare the difference.

There is basically no argument here - both versions are totally playable. You can't rule out one entire version over another based on controllers, because the games aren't the ones who control what controllers are for what.
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Post by EOJ »

Elixir wrote:Haha, I have two copies sitting in my room right now. One is sealed, one is open. I don't own the gamecube version, but I've rented it weekly enough(6?) times to compare the difference.
Either you're a liar or an idiot (or quite possibly both). Note what you said earlier in the thread:
Elixir wrote:The version of Ikaruga on the gamecube is obviously better - same goes with Shikigami 2. If only because it's on the gamecube with its small, precise dpad.
If you think the GC version is "obviously better", why would you own two copies of the DC version, and never buy the GC version (instead just renting it 6 times)? :lol: And anyone who really owned and/or has played both versions would notice the difference in slowdown, glitches, music and sound effects quality, and colors.

BTW if you really rented it 6 times you paid more than just buying a copy of the game. Nice going! :lol:
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Elixir
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Post by Elixir »

I like it how this thread turns into some guy's mistake of saying nobody plays Ikaruga, to "Elixir doesn't own the dreamcast version."

Ask Valgar, ask #ikaruga when I went there. I couldn't decide whether or not to open my copy, because at the time all I had was the sealed one.

I own two versions due to the simple fact that I didn't want to open the other. Also, I have it burned.

PAL Ikaruga is $99.95 NZD, renting is $6. $36 isn't even close. I've rented the PAL version and not decided to buy it due to many glitches - level 1 boss in particular, but I've found that, for some mysterious reason, I do better on the gamecube version. Whether it's the control - I don't know.

As said before, personal preference.
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Accutron
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Post by Accutron »

Elixir wrote:There is basically no argument here - both versions are totally playable. You can't rule out one entire version over another based on controllers, because the games aren't the ones who control what controllers are for what.
Nobody's saying the GC version isn't a good, solid port. Each version has its respective advantages though, and at its very core it comes down to superior A/V quality and minor slowdown, versus conquest mode and zero slowdown. Each version has only slight advantages, but when choosing one over the other I choose superior A/V quality and minor slowdown. After all, both versions have less slowdown than the Naomi version, but the GC version does not match the Naomi version in terms of A/V quality. Conquest mode is a bug-prone, superfluous feature.
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Post by ArrogantBastard »

I'd still pick the DC version over GC any time out of any days given, and I think it's vastly superior compared to the GC version.
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professor ganson
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Post by professor ganson »

There are several good reasons to own a Gamecube, and the Gamecube is very inexpensive (I've seen it used around here for $35 in excellent condition). There are MANY good reasons to own Dreamcast, and it is incredibly inexpensive. Since you can get decent ports of Ikaruga on these systems, I see no need for one on the PS2.

Further, the only thing worse than the GC d-pad is the PS2 d-pad. The logitech cordless is my own solution to the latter problem. I plan to get the hori d-pad to solve the former problem.
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Post by Nemo »

I'm surprised people even still like Ikaruga
Everything above the "I'm surprised people even like Ikaruga" part just lost all authority.
Most people on this site seemed to come to the realization that Ikaruga isn't a shooter, and that it's really a crappy, tedious puzzle game. To each his own.
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Elixir
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Post by Elixir »

It's vertical, the screen is forced to move, it's a shooter. Get me one site that lists it under 'puzzle' and I'll digress.
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Post by Nemo »

It's not about what the media classifies it as, it's about what it really is at heart.
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Post by BrianC »

Nemo wrote:
I'm surprised people even still like Ikaruga
Everything above the "I'm surprised people even like Ikaruga" part just lost all authority.
Most people on this site seemed to come to the realization that Ikaruga isn't a shooter, and that it's really a crappy, tedious puzzle game. To each his own.
I'm sure the game has its fair share of fans on the site too. One of the reviewers on this site gave it a 10, if I remember correctly.
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Post by EOJ »

Oh come on Nemo. Are you saying every shooter with a chaining system is just a "crappy, tedious puzzle game" then? This would include Ikaruga, Radiant Silvergun, DDP, and others. I doubt many others would agree with you on this. Of course they're shooters. You don't HAVE to chain, it's just the scoring system implemented. You can play Ikaruga 100% just blasting through the levels (and it's still pretty fun that way). Hence, it is a shmup.
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Post by superhitachi4 »

subcons wrote:Seriously, I concur, get the Dreamcast version. And if you don't own a Dreamcast you're really missing out on some great games, especially all the exclusive shooter ports that are on it.
Couldn't agree more. Everyone should have a Dreamcast, or three. :)
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housevibe
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Post by housevibe »

Thank you everybody for completely destroying this topic point....


First of all, I own both the DC and the GC version. Second, why does peoples recommended me GC or DC version ? Did I say somewhere that I didn't own a copy of the game ? No, I simply stated that I would like to see Ikaruga on ps2. When we look at the current console (GC, PS2, XBOX), I think it is safe to say that the right console to choose for a shmupper is the PS2. Don't get me started on the DC. It could have been a current gen, if games were still produced for it....But in my book (and pretty much everyone), it is not a current gen. A dead cosole for more than 3 years isn't current gen....

Why would I want an inferior port on PS2 ? Simply for the heck of it. remember Half-Life on DC ? The games rans like shit, with an ugly framerate, and alot of bug. Still, I wanted to play it on the DC, because I had that feeling, the feeling where I was playing the damn HL on my DC !
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