I heard which the version 1.5 Black Label Shin will feature a 4th mode called naked mode x3 harder than ketsui Ura loop.Skykid wrote: -Expert looks challenging, but the character should have been naked. Bikini's are so 2006.
Dodonpachi Saidaioujou
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third_strike
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Re: Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Er, no, it's an arcade game. It doesn't cost one hundred thousand yen for a credit. Once it's in the arcade, the idea is that people come in and play it, again and again. It's not a home market pcb.matrigs wrote:for a pcb only arcade game selling a few hundred pieces ? yes i need the correlation.Illyrian wrote:You really need the correlation between pseudo loli girls and increased sales when dealing with Japan explained to you?
how adding three pantsu shots will convince a poor otaku to spend one hundred thousand yen on a game is quite of a mystery to me.
Re: Dodonpachi Saidaioujou
If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
Re: Dodonpachi Saidaioujou
It is about ransom arcade goers who do not not much about shmups looking at the screen, seeing scantily clad girls and deciding to put a credit in, not about impulse PCB purchases
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dodonpachi Saidaioujou
Grammar aside, this reads like an oxymoron. There are tons of shmups in Japanese arcades. A random arcade goer not knowing much about them and being attracted to them by girls, really? That bikini shit isn't even in the attract sequence.Illyrian wrote:It is about ransom arcade goers who do not not much about shmups

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Dodonpachi Saidaioujou
DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
Last edited by AntiFritz on Fri Feb 03, 2012 2:41 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou
I think it's about time to close forum registration.
A year late, but still...
A year late, but still...
Re: Dodonpachi Saidaioujou
Moozooh, you aren't familiar with the concept of every little bit helping? more to the point, when did you see the attract sequence? can you link us all to it. you know i'll wager that there are lots of people in japan who know 'of' shmups but don't ever play them.
Anyway this is a bit of a sidetrack, the game looks quite fun, but there are some issues with it from the limited test footage i have seen
Anyway this is a bit of a sidetrack, the game looks quite fun, but there are some issues with it from the limited test footage i have seen
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dodonpachi Saidaioujou
Perhaps the most debatable comment ever.ZenErik wrote:Heh. Nothing wrong with anime lolis.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
Thanks Rancor and GaijinPunch for the videos.
Now I just gonna hope they make a port sometime in the future or I never gonna play it.
Now I just gonna hope they make a port sometime in the future or I never gonna play it.

Re: Dodonpachi Saidaioujou
I'm going to be disappointed if this has no second loop. Especially seeing that the pattern difficulty in those videos looks pretty low, even for starting stages.
Yeah but all of these only feature canceling at key points and for the vast majority of the time you "actually have to dodge something". I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.AntiFritz wrote:DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
Re: Dodonpachi Saidaioujou
Just because a game has bullet cancelling doesn't mean you don't have to dodge. Espgaluda 2 has some pretty fucking hard dodges and it has as much bullet canceling as anything out there.AntiFritz wrote:DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
Re: Dodonpachi Saidaioujou
Big thanks to Rancor and GP for the videos.
This game looks (graphically) pretty good.
But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
It looks like the same shit to me.
I'm gonna pass on this. I was really excited for AK, but was let down there as well.
So long Cave.
This game looks (graphically) pretty good.
But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
It looks like the same shit to me.
I'm gonna pass on this. I was really excited for AK, but was let down there as well.
So long Cave.
Last edited by TonK on Fri Feb 03, 2012 3:31 pm, edited 1 time in total.
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
After getting over my initial disappointment that it wasnt 9:14 just stretched. I was impressed with the gameplay as with the artwork it seems like this is the game DOJ fans were expecting DFK to be.
The only thing that irks me is that there is not just 1 fucking hit counter but two!
Christ CAVE I know its handy having big numbers on the screen to keep track of your chaining but there are better ways to do it like a sound or do it similar to Samidare and have a small icon underneath the players ship.
The only thing that irks me is that there is not just 1 fucking hit counter but two!

I dont know mate, if it was anywhere except Japan ild agree, but over there they do seem to have an almost unhealthy interest in character design. But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stgmoozooh wrote:Grammar aside, this reads like an oxymoron. There are tons of shmups in Japanese arcades. A random arcade goer not knowing much about them and being attracted to them by girls, really? That bikini shit isn't even in the attract sequence.Illyrian wrote:It is about ransom arcade goers who do not not much about shmups
Last edited by TrevHead (TVR) on Fri Feb 03, 2012 3:18 pm, edited 1 time in total.
Re: Dodonpachi Saidaioujou
this makes absolutely no sense whatsoeverTonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.

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Aliquantic
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Re: Dodonpachi Saidaioujou
It's true, in BL it's not bullet cancelling but bullet annihilating... quick video example courtesy of Google here.TonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
Re: Dodonpachi Saidaioujou
It may have been unintentional, but after a million unfunny attempts this thread finally delivers.TrevHead (TVR) wrote:But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stg
Re: Dodonpachi Saidaioujou
So, hyper rank behaves in the Daifukkatsu-style, but with an unlimited rank counter? And the hypers behave in the Daioujou-style instead: no bullet cancelling. Interesting.Illyrian wrote:If you watch the earlier video it seems rank increases based on the rank of hyper used. it also seems rank is reset at the beginning of each level
Remember, DFK's hyper rank topped out at 5, but the counter at the top of Saidaioujou is double digits, suggesting that an expert can probably pump it up to 99.

Re: Dodonpachi Saidaioujou
Erppo wrote:I'm going to be disappointed if this has no second loop. Especially seeing that the pattern difficulty in those videos looks pretty low, even for starting stages.
Yeah but all of these only feature canceling at key points and for the vast majority of the time you "actually have to dodge something". I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.AntiFritz wrote:DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
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Aliquantic
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Re: Dodonpachi Saidaioujou
Please kindly look at a video/read the handy guide/actually play the game for yourself/just take Erppo's word for it, he's one of the top players on here in DFK 1.5. Please. Also no confusing it with BL, which is another beast altogether!Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
Re: Dodonpachi Saidaioujou
I seriously can't think of anything meaningful to say to this.Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.Erppo wrote:I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.
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Special World
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Re: Dodonpachi Saidaioujou
I think it looks pretty nice. Seems to be a lot more colorful then DFK, imo. The bosses look way cooler, too.
IMO, it's bound to be better than DFK 1.5 at the very least.
IMO, it's bound to be better than DFK 1.5 at the very least.
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
Paradigm wrote:It may have been unintentional, but after a million unfunny attempts this thread finally delivers.TrevHead (TVR) wrote:But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stg


Re: Dodonpachi Saidaioujou
Instead of spouting off like a moron, you could have corrected me, or asked what I meant.Naut wrote:this makes absolutely no sense whatsoeverTonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
I beat Deathsmiles using 2 coins before - so you better watch who you're talking to.
Re: Dodonpachi Saidaioujou
I just drove my palm into my face so hard I did that mystical shards of nose into the brain instant death attack and now I've come back as a ghost just to call you a dick.Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
woooo you are a dick wooooooo
Last edited by hzt on Fri Feb 03, 2012 3:36 pm, edited 1 time in total.
Re: Dodonpachi Saidaioujou
To get a good score in DFK, you want to use as few hypers as possible and chain everything in a traditional DDP manner. You should use hypers at a few specific points in order to build up your hit count, such as the sideways laser cannons at the start of stage 5 which can bring you to 10k hits quickly, but beyond that you're not going to get a significant amount of points if you use a lot of hypers instead of chaining everything normally. The difference between an optimal full stage chain and a full stage chain made of hypers is for many stages something in the region of 1:30 to 1:50.Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
Seems to be lots of passive-aggressive fun going on here!

STGT '11 - #1 | STGT '12 - #1


Re: Dodonpachi Saidaioujou
More just confusion on what people are actually arguing.Sapz wrote:To get a good score in DFK, you want to use as few hypers as possible and chain everything in a traditional DDP manner. You should use hypers at a few specific points in order to build up your hit count, such as the sideways laser cannons at the start of stage 5 which can bring you to 10k hits quickly, but beyond that you're not going to get a significant amount of points if you use a lot of hypers instead of chaining everything normally. The difference between an optimal full stage chain and a full stage chain made of hypers is for many stages something in the region of 1:30 to 1:50.Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
Seems to be lots of passive-aggressive fun going on here!
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Dodonpachi Saidaioujou
I believe he meant the fact that in BL you:TonK wrote:Instead of spouting off like a moron, you could have corrected me, or asked what I meant.Naut wrote:this makes absolutely no sense whatsoeverTonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
a) Get a lot more hypers
b) Have way more canceling power in those hypers
c) Actually score by using hypers all the time
Re: Dodonpachi Saidaioujou
If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.TonK wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over.

EDIT: (Sorry, Erppo's post came in just before. Same thing basically.)
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
thanks for the videos guys!
I'm just happy that the dodonpachi series is still alive =]
I'm just happy that the dodonpachi series is still alive =]
GaijinPunch wrote:Ketsui with suction cup.