Dodonpachi Saidaioujou

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Re: Dodonpachi Saidaioujou

Post by third_strike »

Skykid wrote: -Expert looks challenging, but the character should have been naked. Bikini's are so 2006.
I heard which the version 1.5 Black Label Shin will feature a 4th mode called naked mode x3 harder than ketsui Ura loop.
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Re: Dodonpachi Saidaioujou

Post by dan76 »

matrigs wrote:
Illyrian wrote:You really need the correlation between pseudo loli girls and increased sales when dealing with Japan explained to you?
for a pcb only arcade game selling a few hundred pieces ? yes i need the correlation.

how adding three pantsu shots will convince a poor otaku to spend one hundred thousand yen on a game is quite of a mystery to me.
Er, no, it's an arcade game. It doesn't cost one hundred thousand yen for a credit. Once it's in the arcade, the idea is that people come in and play it, again and again. It's not a home market pcb.
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Re: Dodonpachi Saidaioujou

Post by Erppo »

Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

It is about ransom arcade goers who do not not much about shmups looking at the screen, seeing scantily clad girls and deciding to put a credit in, not about impulse PCB purchases
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Illyrian wrote:It is about ransom arcade goers who do not not much about shmups
Grammar aside, this reads like an oxymoron. There are tons of shmups in Japanese arcades. A random arcade goer not knowing much about them and being attracted to them by girls, really? That bikini shit isn't even in the attract sequence.
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Erppo wrote:
Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).
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Re: Dodonpachi Saidaioujou

Post by Paradigm »

I think it's about time to close forum registration.

A year late, but still...
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Moozooh, you aren't familiar with the concept of every little bit helping? more to the point, when did you see the attract sequence? can you link us all to it. you know i'll wager that there are lots of people in japan who know 'of' shmups but don't ever play them.

Anyway this is a bit of a sidetrack, the game looks quite fun, but there are some issues with it from the limited test footage i have seen
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Re: Dodonpachi Saidaioujou

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ZenErik wrote:Heh. Nothing wrong with anime lolis.
Perhaps the most debatable comment ever.
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Re: Dodonpachi Saidaioujou

Post by z0mbie90 »

Thanks Rancor and GaijinPunch for the videos.
Now I just gonna hope they make a port sometime in the future or I never gonna play it.
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Re: Dodonpachi Saidaioujou

Post by Erppo »

I'm going to be disappointed if this has no second loop. Especially seeing that the pattern difficulty in those videos looks pretty low, even for starting stages.
AntiFritz wrote:
Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).
Yeah but all of these only feature canceling at key points and for the vast majority of the time you "actually have to dodge something". I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.
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Re: Dodonpachi Saidaioujou

Post by Gus »

AntiFritz wrote:
Erppo wrote:
Udderdude wrote:No ridiculous bullet canceling? Color me surprised. This might be the first Cave game in years where you actually have to dodge something >_>
If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).
Just because a game has bullet cancelling doesn't mean you don't have to dodge. Espgaluda 2 has some pretty fucking hard dodges and it has as much bullet canceling as anything out there.
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Re: Dodonpachi Saidaioujou

Post by TonK »

Big thanks to Rancor and GP for the videos.

This game looks (graphically) pretty good.

But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)

It looks like the same shit to me.

I'm gonna pass on this. I was really excited for AK, but was let down there as well.

So long Cave.
Last edited by TonK on Fri Feb 03, 2012 3:31 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

Post by TrevHead (TVR) »

After getting over my initial disappointment that it wasnt 9:14 just stretched. I was impressed with the gameplay as with the artwork it seems like this is the game DOJ fans were expecting DFK to be.

The only thing that irks me is that there is not just 1 fucking hit counter but two! :evil: Christ CAVE I know its handy having big numbers on the screen to keep track of your chaining but there are better ways to do it like a sound or do it similar to Samidare and have a small icon underneath the players ship.


moozooh wrote:
Illyrian wrote:It is about ransom arcade goers who do not not much about shmups
Grammar aside, this reads like an oxymoron. There are tons of shmups in Japanese arcades. A random arcade goer not knowing much about them and being attracted to them by girls, really? That bikini shit isn't even in the attract sequence.
I dont know mate, if it was anywhere except Japan ild agree, but over there they do seem to have an almost unhealthy interest in character design. But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stg
Last edited by TrevHead (TVR) on Fri Feb 03, 2012 3:18 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

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TonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
this makes absolutely no sense whatsoever
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Re: Dodonpachi Saidaioujou

Post by Aliquantic »

TonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
It's true, in BL it's not bullet cancelling but bullet annihilating... quick video example courtesy of Google here.
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Re: Dodonpachi Saidaioujou

Post by Paradigm »

TrevHead (TVR) wrote:But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stg
It may have been unintentional, but after a million unfunny attempts this thread finally delivers.
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Re: Dodonpachi Saidaioujou

Post by Icarus »

Illyrian wrote:If you watch the earlier video it seems rank increases based on the rank of hyper used. it also seems rank is reset at the beginning of each level
So, hyper rank behaves in the Daifukkatsu-style, but with an unlimited rank counter? And the hypers behave in the Daioujou-style instead: no bullet cancelling. Interesting.
Remember, DFK's hyper rank topped out at 5, but the counter at the top of Saidaioujou is double digits, suggesting that an expert can probably pump it up to 99.
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Re: Dodonpachi Saidaioujou

Post by Casper<3 »

Erppo wrote:I'm going to be disappointed if this has no second loop. Especially seeing that the pattern difficulty in those videos looks pretty low, even for starting stages.
AntiFritz wrote:
Erppo wrote:If you ignore the console arranges where that kind of gameplay is common, there are what, two arcade releases that play like that. DFKBL (you can always play 1.5 if you want dodging) and AK (which is more like bullet bouncing, so you still need to pay attention). Perhaps you could also count Pink Sweets, but that game is ... different.
DFK 1.5 has heaps of bullet canceling too... Other games such as mushihimesama/futari (especially BL), and espgaluda 1/2 have bullet canceling aswell (although not in the same way DFK did).
Yeah but all of these only feature canceling at key points and for the vast majority of the time you "actually have to dodge something". I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.

Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
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Re: Dodonpachi Saidaioujou

Post by Aliquantic »

Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
Please kindly look at a video/read the handy guide/actually play the game for yourself/just take Erppo's word for it, he's one of the top players on here in DFK 1.5. Please. Also no confusing it with BL, which is another beast altogether!
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Re: Dodonpachi Saidaioujou

Post by Erppo »

Casper<3 wrote:
Erppo wrote:I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.
Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
I seriously can't think of anything meaningful to say to this.
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Re: Dodonpachi Saidaioujou

Post by Special World »

I think it looks pretty nice. Seems to be a lot more colorful then DFK, imo. The bosses look way cooler, too.

IMO, it's bound to be better than DFK 1.5 at the very least.
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Re: Dodonpachi Saidaioujou

Post by TrevHead (TVR) »

Paradigm wrote:
TrevHead (TVR) wrote:But if they are gonna lolify the game they might as well go full Touhou / DS and put in a story mode as well as an std arcade mode for us who hate text in a stg
It may have been unintentional, but after a million unfunny attempts this thread finally delivers.
:lol: I didnt see that THX for pointing it out :lol:
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Re: Dodonpachi Saidaioujou

Post by TonK »

Naut wrote:
TonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
this makes absolutely no sense whatsoever
Instead of spouting off like a moron, you could have corrected me, or asked what I meant.

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Re: Dodonpachi Saidaioujou

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Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
I just drove my palm into my face so hard I did that mystical shards of nose into the brain instant death attack and now I've come back as a ghost just to call you a dick.

woooo you are a dick wooooooo
Last edited by hzt on Fri Feb 03, 2012 3:36 pm, edited 1 time in total.
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Re: Dodonpachi Saidaioujou

Post by Sapz »

Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
To get a good score in DFK, you want to use as few hypers as possible and chain everything in a traditional DDP manner. You should use hypers at a few specific points in order to build up your hit count, such as the sideways laser cannons at the start of stage 5 which can bring you to 10k hits quickly, but beyond that you're not going to get a significant amount of points if you use a lot of hypers instead of chaining everything normally. The difference between an optimal full stage chain and a full stage chain made of hypers is for many stages something in the region of 1:30 to 1:50.

Seems to be lots of passive-aggressive fun going on here! :P
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Sapz wrote:
Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.
To get a good score in DFK, you want to use as few hypers as possible and chain everything in a traditional DDP manner. You should use hypers at a few specific points in order to build up your hit count, such as the sideways laser cannons at the start of stage 5 which can bring you to 10k hits quickly, but beyond that you're not going to get a significant amount of points if you use a lot of hypers instead of chaining everything normally. The difference between an optimal full stage chain and a full stage chain made of hypers is for many stages something in the region of 1:30 to 1:50.

Seems to be lots of passive-aggressive fun going on here! :P
More just confusion on what people are actually arguing.
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Re: Dodonpachi Saidaioujou

Post by Erppo »

TonK wrote:
Naut wrote:
TonK wrote:But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL.
this makes absolutely no sense whatsoever
Instead of spouting off like a moron, you could have corrected me, or asked what I meant.
I believe he meant the fact that in BL you:
a) Get a lot more hypers
b) Have way more canceling power in those hypers
c) Actually score by using hypers all the time
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Re: Dodonpachi Saidaioujou

Post by Skykid »

TonK wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over. :idea:

EDIT: (Sorry, Erppo's post came in just before. Same thing basically.)
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Re: Dodonpachi Saidaioujou

Post by moh »

thanks for the videos guys!

I'm just happy that the dodonpachi series is still alive =]
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