DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arran
wu
Last edited by hail good sir on Tue Jun 11, 2013 1:37 pm, edited 1 time in total.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
EIHoppe, unfortunately only one of your scores qualifies for the board, but keep at it!

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Meh, I'm not worried in the slightest. I've been focusing on this as of late so I know improvements are on the way. I mostly wanted to post the 360 mode score as excitement for actually getting the 1CC.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arran
anger
Last edited by hail good sir on Tue Jun 11, 2013 1:34 pm, edited 1 time in total.
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third_strike
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
C-power
Third_strike - *466,879,112,002 - 2-5 Ura
- Started this run knowing I needed a training in 2-3 and 2-4 (sucked in this two stages in this run like in my late runs).
- First loop was no miss no bomb and 419Bil score.
- Long way to go.
Third_strike - *466,879,112,002 - 2-5 Ura
- Started this run knowing I needed a training in 2-3 and 2-4 (sucked in this two stages in this run like in my late runs).
- First loop was no miss no bomb and 419Bil score.
- Long way to go.
Last edited by third_strike on Thu Jan 12, 2012 10:21 pm, edited 1 time in total.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Awesome job!
You seem to have picked up a habit of beating Erppo by small margins. :V
You seem to have picked up a habit of beating Erppo by small margins. :V
STGT '11 - #1 | STGT '12 - #1


Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Awesome!
Looks like it's my turn again then.
I haven't played the game lately and instead I'm trying to get something worth posting in Futari God right now. I'll look into this after that.
Looks like it's my turn again then.

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third_strike
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Thanks guys!
The score I posted had a little mistake, it's 466Bil and not 468.
The score I posted had a little mistake, it's 466Bil and not 468.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Hop, first entry :
Arrange A (360),
YuShin - 221.853.343.729 - stage 4 boss
TEO - Delonor on PAL XBox Live.
Arrange A (360),
YuShin - 221.853.343.729 - stage 4 boss
TEO - Delonor on PAL XBox Live.
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Trevor spencer
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- Contact:
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
DDP DFK 1.5 - Power C Type
Trevor spencer - 138,319,253,036 - 1-ALL
http://www.youtube.com/watch?v=4h-BuMXa6Ro
Trevor spencer - 138,319,253,036 - 1-ALL
http://www.youtube.com/watch?v=4h-BuMXa6Ro
Check out my YouTube Channel
YouTube
YouTube
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Updated, great job everyone!

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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third_strike
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Small improvement:

Third_strike - *475,042,818,860 - 2-5 - Ura
Notes:
- Lose the chain in 1-4 and Finished 1st loop with around 322bil.
- Got hit 2 times in 1-5 boss.
- Got hit in 2-3 boss and lose any points.
- Still haven't the chance of train 2-5.
I deleted all game data in December, since then my fun is beat the last score in game score table (currently 260 Bill) I don't care about run restarts and play more than one run for day.

Third_strike - *475,042,818,860 - 2-5 - Ura
Notes:
- Lose the chain in 1-4 and Finished 1st loop with around 322bil.

- Got hit 2 times in 1-5 boss.
- Got hit in 2-3 boss and lose any points.
- Still haven't the chance of train 2-5.
I deleted all game data in December, since then my fun is beat the last score in game score table (currently 260 Bill) I don't care about run restarts and play more than one run for day.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
360 - 1.5
Throsh - 3961991462 - 2-1/omote loop - C-Strong
My first 1cc other than Deathsmiles
I'm so happy!
A couple of questions - IS the omote loop the open loop where you have to collect 35 bees? if so then that's the one I entered. Secondly, I died on 2-1, my score says 2-1 on it but should it be put down as 1-ALL?
Throsh - 3961991462 - 2-1/omote loop - C-Strong
My first 1cc other than Deathsmiles

A couple of questions - IS the omote loop the open loop where you have to collect 35 bees? if so then that's the one I entered. Secondly, I died on 2-1, my score says 2-1 on it but should it be put down as 1-ALL?
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
No, if you've reached 2-1, it's 2-1. If the game ended after the first loop, it's 1-ALL. Welcome!

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Black Label Arrange
Nereid - 922,272,112,575 - EX Boss
Nereid - 922,272,112,575 - EX Boss
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third_strike
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
1st loop of this run here: http://www.youtube.com/watch?v=sizj-Xsm ... e=youtu.bethird_strike wrote:C-power
Third_strike - *466,879,112,002 - 2-5 Ura
- Started this run knowing I needed a training in 2-3 and 2-4 (sucked in this two stages in this run like in my late runs).
- First loop was no miss no bomb and 419Bil score.
- Long way to go.
Other day I had a run where I got EX BOSS URA, first time which I got EX BOSS

Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
OK Naut, you have to play now.
Black Label Arrange
Nereid - 983,609,653,553 - 5 Boss
Screenshot
Two miss stage 4, the rest on stage 5 (2 on the stage, 2 on Shooty because stupid decisions, if I used a hyper instead of dying it would have been over 1 trillion). Funny how the previous run made it to Hivac, with only 1 miss each on stages 4 and 5, yet the score on that was only around 700B. I don't get it. D:
Black Label Arrange
Nereid - 983,609,653,553 - 5 Boss
Screenshot
Two miss stage 4, the rest on stage 5 (2 on the stage, 2 on Shooty because stupid decisions, if I used a hyper instead of dying it would have been over 1 trillion). Funny how the previous run made it to Hivac, with only 1 miss each on stages 4 and 5, yet the score on that was only around 700B. I don't get it. D:
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Updated.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Congratulations! I guess I'll start playing tomorrow.

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Bananamatic
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Black Label
Bananamatic - 131,015,541,068 - 5 - C-Strong - Autobomb ON
20k hits on st4 by luck, dropped the chain right before the boss died(I was just testing how C-S plays in BL)
Bananamatic - 131,015,541,068 - 5 - C-Strong - Autobomb ON
20k hits on st4 by luck, dropped the chain right before the boss died(I was just testing how C-S plays in BL)
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MovingTarget
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Is it really necessary to have a seperate table for every ship and shot type? Seems a bit over the top and disjointed to me. A seperate one for each mode is needed of course, but surely its enough in each mode to just have the ship type and shot stated in a different column. Its up to the player if they want to choose an easier ship to sacrifice their score, or vice versa.
Know thy enemy attack pattern.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Yes. Bomb, Power, and Strong styles play differently in all modes, and have drastic differences in scoring potential, even twofold depending on the mode. Since chains are influenced by canceling bullets and milking bosses, and different ships/styles have different damage output/coverage and canceling power, scoring routes are different for different ships. Ship types and styles also have different scoring potentials. It's not about easier ships, either; a good deal of the ships with lower scoring potentials are also harder to play. Have you even tried scoring in this game?MovingTarget wrote:Is it really necessary to have a seperate table for every ship and shot type?
For the record, the scoring potential between A/B/C types in DDP differs by at most ≈5%. It is similar in DOJ, where the difference between A/B are minimal; dolls have somewhat different scoring potentials (which are reduced by hypers), but the vast majority of players use Exy for serious scoring anyway and don't even bother with the rest. Can't say I blame them, it's the clearly superior doll.
The only modes where I would even consider combining ship types (styles are out of the question) are either of the novice modes and 1.51, and even then only because they're largely empty

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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MovingTarget
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Eurgh, I just wrote and lost a reply that surely would of convinced you! I'll try again...moozooh wrote: Yes. Bomb, Power, and Strong styles play differently in all modes, and have drastic differences in scoring potential, even twofold depending on the mode. Since chains are influenced by canceling bullets and milking bosses, and different ships/styles have different damage output/coverage and canceling power, scoring routes are different for different ships. Ship types and styles also have different scoring potentials. It's not about easier ships, either; a good deal of the ships with lower scoring potentials are also harder to play. Have you even tried scoring in this game?
Its the players choice if they want to sacrifice scoring potential for whatever reason in the same mode. If they have a problem with having a low score they know what to do! As long as the ship type and shot is still shown in the table people can still say, "ah yes thats a nice score for A power", or whatever. Having a table for every mode but with a column for ship and shot type seems obvious to me.
Yes I play for score, only just learned to full chain stage 1 and 2 ura so gonna improve more before posting a score.
Know thy enemy attack pattern.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
A thing I really like about splitting ships is that it allows each player to compete in every mode - for instance, I may try and compete with B-Strong or B-Bomb sometime, but I wouldn't bother if it meant overwriting my A-S or A-B scores.
STGT '11 - #1 | STGT '12 - #1


Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Finally managed the DFK Ura 2-ALL with A-Strong, haha. My fourth time in the Ura loop, I think. Only 1029 oku though. I totally messed up all the stages, but EX stage was pretty awesome - 0D2B Taisabachi and 1D3B Hibachi, 1D2B of which was on the final attack.
Now, do I upload that or the good score run?
Now, do I upload that or the good score run?
STGT '11 - #1 | STGT '12 - #1


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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Chaos Phoenixma wrote:both obviously

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Black Label Arrange
Nereid - 1,107,018,779,682 - EX Boss 2
That's a lot of digits!
Screenshot
Made it to Hivac's 2nd phase. Man, Hivac scoring is silly. I do want to get an all clear just so I can say I did, though. And then maybe get even sillier scores.
Nereid - 1,107,018,779,682 - EX Boss 2
That's a lot of digits!
Screenshot
Made it to Hivac's 2nd phase. Man, Hivac scoring is silly. I do want to get an all clear just so I can say I did, though. And then maybe get even sillier scores.
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Updated.
Lumping everything together removes the incentive to compete for score with like 2/3 of the ships, which seems pointless to me. I'm not too bothered by the scoreboard largely being barren, though, because it's the game's popularity and lack of easy availability that has caused it, and not the atypical ship distinction.
For the record, this is approximately how the top-20 would look like if everything was combined.
1.5:
Black Label:
Meh. You can easily see how the B-P and C-P leave everything else in the dust.
Ultimately it's the players' choice whether to have separate boards for ships and styles. And so far it appears that most of the serious players prefer it how it is, and the rest just don't complain.MovingTarget wrote:Its the players choice if they want to sacrifice scoring potential for whatever reason in the same mode. If they have a problem with having a low score they know what to do!
Lumping everything together removes the incentive to compete for score with like 2/3 of the ships, which seems pointless to me. I'm not too bothered by the scoreboard largely being barren, though, because it's the game's popularity and lack of easy availability that has caused it, and not the atypical ship distinction.
For the record, this is approximately how the top-20 would look like if everything was combined.
1.5:
Code: Select all
01. Third_strike - *475,042,818,860 - C-P
02. Erppo - *463,118,457,103 - C-P
03. HUU - 376,616,046,010 - C-P
04. SPZ - *260,208,629,903 - A-S
05. Emuser - *145,658,031,499 - B-P
06. Trevor spencer - *138,319,253,036 - C-P
07. HEX - 136,972,929,519 - B-P
08. EPS21 - 113,035,827,368 - B-P
09. MrMonkeyMan - 107,164,127,541 - B-P
10. DOM - *57,836,391,809 - B-S
11. Shalashaska - *41,919,135,025 - A-S
12. Kiken - *35,545,644,440 - B-S
13. Ratikal - *24,092,166,910 - B-P
14. Aliquantic - *16,224,643,756 - B-P
15. twalden - *11,224,405,796 - B-S
16. Enigma - *9,118,617,501 - B-S
17. Sai.KKS - *5,871,871,668 - B-S
18. Taylor - 5,008,744,293 - C-S
19. Naut - *4,850,705,080 - A-S
20. Throsh - *3,961,991,462 - C-S
Code: Select all
01. Erppo - *1,036,159,591,287 - B-P
02. Shalashaska - *957,535,668,169 - B-P
03. ERM - 568,487,854,330 - B-P
04. SPZ - *291,982,901,724 - A-B
05. Allett - *253,731,101,208 - C-B
06. SAN - *245,623,127,637 - C-P
07. CRI - *216,575,810,349 - B-B
08. Ratikal - *216,216,867,789 - B-P
09. Vally - *172,738,469,754 - C-P
10. MX7 - *144,501,886,741 - B-P
11. MET - 143,326,076,152 - C-P
12. Aliquantic - *139,322,451,262 - A-P
13. Sai.KKS - *133,736,426,553 - C-P
14. Bananamatic - 131,015,541,068 - C-S
15. Skykid - *122,905,144,269 - B-P
16. austere - *106,067,150,161 - A-P
17. ncp - *94,784,561,567 - C-B
18. Akraten - 91,515,075,946 - A-P
19. Frenetic - *71,281,052,150 - B-P
20. Neo Gold - 53,139,081,562 - A-P

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++
Honestly, I like how that looks better. Clean and easy to read. As it is now, the separate listings with most ships only having a score or two listed, mixed in with the world record scores and blank listings makes for kind of an eye sore.
I vote for putting that combined listing at the top for easy reference and leaving the separate listings intact if people want that information.
I vote for putting that combined listing at the top for easy reference and leaving the separate listings intact if people want that information.