Mushihimesama HD (360) 24th May 2012

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dunpeal2064
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Re: Mushihimesama HD (360)

Post by dunpeal2064 »

Illyrian wrote:I was merely asking if as you can start the game with max power you can score enough points to stop the counter on the 3rd stage, or if it was a glitch or bug on the PCB.
I think everyone but him got what you were asking... even a chance that he did too.

But yeah, I would be curious to this as well, I remember the sadness I felt from watching that video.
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Gus
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Re: Mushihimesama HD (360)

Post by Gus »

There's a video of it?
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dunpeal2064
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Re: Mushihimesama HD (360)

Post by dunpeal2064 »

I could have sworn someone posted a video of it happening on stage 3, but I can't seem to find it now, so I may have been wrong.
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DrTrouserPlank
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Re: Mushihimesama HD (360)

Post by DrTrouserPlank »

Gus wrote:There's a video of it?
Yes, it was released some time ago on VHS.

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dunpeal2064
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Re: Mushihimesama HD (360)

Post by dunpeal2064 »

I guess this is one way to take out your hate of this series :wink:
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DrTrouserPlank
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Re: Mushihimesama HD (360)

Post by DrTrouserPlank »

dunpeal2064 wrote:I guess this is one way to take out your hate of this series :wink:
I love this series. I'll definitely buy Mushihimesama if it gets a 360 port.
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Re: Mushihimesama HD (360)

Post by Illyrian »

You'll never 1cc it though...
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Re: Mushihimesama HD (360)

Post by mirkvid »

Sweet, I just sold my pcb. Time to get a JP360.
psoslayer

Re: Mushihimesama HD (360)

Post by psoslayer »

If they have game in HD I wonder why they did not use it for iPhone/iPad. On iPhone it looks quite poor.
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Re: Mushihimesama HD (360)

Post by Estebang »

psoslayer wrote:If they have game in HD I wonder why they did not use it for iPhone/iPad. On iPhone it looks quite poor.
They need a selling point for the 360 version.
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ancestral-knowledge
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Re: Mushihimesama HD (360)

Post by ancestral-knowledge »

fuck this!

please play this on an icade and pretend it's the same as on the xbox or even the arcade pcb..

Give me a genuine black label version of futari i can buy (not this downloadable content bullshit)
and the mushihimesama matsuri edition for xbox! NAO
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Re: Mushihimesama HD (360)

Post by dunpeal2064 »

Whats wrong with using DLC to gain access to additional modes. Considering the game is only $35, and more pricey first print copies did come with an additional mode, I think its pretty sweet that they added Black Label DLC, even if it didn't get its own release.

It would have been more money out of my wallet if I had to purcahse Futari 1.5 AND Futari Black Label retail, as they certainly would have both had modes unique to them, ala DFK.

There are many other releases that I would want Cave to work on before giving us another way to get Futari BL, since its already pretty simple.
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Re: Mushihimesama HD (360)

Post by StarCreator »

Illyrian wrote:I was merely asking if as you can start the game with max power you can score enough points to stop the counter on the 3rd stage, or if it was a glitch or bug on the PCB.
I'm fairly certain (oh god I hope) it's the former. I haven't seen a video of it though, merely the records screen where several people just dumped their credit at stage 3 after they couldn't score any more.
psoslayer wrote:If they have game in HD I wonder why they did not use it for iPhone/iPad. On iPhone it looks quite poor.
Probably because of how hard it is to get the game running with the amount of memory available as is. "HD" visuals would need about 4x the amount of RAM just to store the graphics assets, and Espgaluda II HD actually chopped out many frames of animation just to get the damn thing running on an iPad 2 (no other device had even a minimum amount of RAM needed to handle the already crippled graphics) - and it still crashes every other run because of memory issues.
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Re: Mushihimesama HD (360)

Post by Marc »

How many of the people whining about the counter-stop actually experienced it, how many just whined because they read about it? I've honestly never seen fans of a dying genre so determined to fucking moan. I'm not suggesting for a second that folk should swallow shit and pay for it, but it's a given that, at worst, any shooter release is a good thing. How's about being upbeat? The number of posts on here that think that a Dev, obv on their arse, MUST include this, this, this... Fucking hell have you seen what's going on with 'mainstream' gaming lately, where you're missing out on content if you don't pre-order or buy new?
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Re: Mushihimesama HD (360)

Post by Bee Cool »

Well if the counter stop can be done by non-top tier players then it will ruin the game for most players that play for score. I'm not sure if it's whining but more along the lines of "I really hope they fixed this potentially game-breaking problem".
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Re: Mushihimesama HD (360)

Post by StarCreator »

Marc wrote:How many of the people whining about the counter-stop actually experienced it, how many just whined because they read about it? I've honestly never seen fans of a dying genre so determined to fucking moan. I'm not suggesting for a second that folk should swallow shit and pay for it, but it's a given that, at worst, any shooter release is a good thing. How's about being upbeat?
So you're suggesting that a game designed to be played for score where it's possible to max the score meter halfway through the game shouldn't be somehow corrected? I think it's a valid complaint, regardless of a player's present ability. It's a safe assumption that anyone dedicated enough will eventually reach the point where things like this become an issue, and that just affects the value of the game.
Marc wrote:The number of posts on here that think that a Dev, obv on their arse, MUST include this, this, this... Fucking hell have you seen what's going on with 'mainstream' gaming lately, where you're missing out on content if you don't pre-order or buy new?
All but 1.5 (lol) of Cave's 360 releases have included a DLC code for content with the first pressing of the game that is otherwise completely unavailable:

Deathsmiles: Full Voice pack
Mushihimesama Futari: Ver 1.01
Deathsmiles IIX: Alternate BGM
DO-DON-PACHI DAI-FUKKATSU: Ver 1.51
Muchi Muchi Pork! + Pink Sweets: MMP Matsuri mode
Akai Katana Shin: Full Voice pack

EDIT: Forgot DS2!
Last edited by StarCreator on Tue Jan 31, 2012 10:57 pm, edited 1 time in total.
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Re: Mushihimesama HD (360)

Post by Teufel_in_Blau »

I can't wait to see and play Mushi HD. Oh, and here is hoping for a nice arrange mode with an interesting scoring system, just like the PS one.

If that's the swan song for the 360, I'm fine with that. CAVE certainly gave the xbox more love then it deserved. RROD, I'm looking at you! :evil:
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Re: Mushihimesama HD (360)

Post by Erppo »

Marc wrote:How many of the people whining about the counter-stop actually experienced it, how many just whined because they read about it? I've honestly never seen fans of a dying genre so determined to fucking moan. I'm not suggesting for a second that folk should swallow shit and pay for it, but it's a given that, at worst, any shooter release is a good thing. How's about being upbeat? The number of posts on here that think that a Dev, obv on their arse, MUST include this, this, this... Fucking hell have you seen what's going on with 'mainstream' gaming lately, where you're missing out on content if you don't pre-order or buy new?
People in this forum regularly complain of sprites, hardware, characters, enemy design, release media or whatever stupid shit, but you take on the only legit complaint about the game? If the game is counterstoppable by stage 3 then something in it is very clearly broken. Why would people even want to play it seriously if they know that the second half doesn't matter at all?
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Re: Mushihimesama HD (360)

Post by Marc »

Again, I would ask, seriously, outside of the major players here - which are known to us - how many people will this affect? And to the person above comaining about what's unavailable, most of it would have been called out as bullshit as paid DLC, and maybe Cave need to have some exclusive shit left to one side to make the UK/GOD releases attractive? I thing they've been totally fucking convoluted in everything they've released on 360 personally, but they hedged on 360 taking off a bit more in Japan than it did, it didn't and now they have to pander/milk the US and Euro audience they previously didn't give a toss about.
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Re: Mushihimesama HD (360)

Post by moozooh »

You're complaining about things you're concerned about, right now, and you do it emotionally. Are you sure it's not hypocritical to judge others for doing so, especially when they are being more civil about it?
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Re: Mushihimesama HD (360)

Post by ebarrett »

Marc wrote:Again, I would ask, seriously, outside of the major players here - which are known to us - how many people will this affect?
hang on let me run this through my Shmups Chat - English translator
Marc wrote:SCORE ELITISTS GO HOME


amazingly, the scanline fetish detector didn't go off even once - must be broken.
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Re: Mushihimesama HD (360)

Post by NTSC-J »

Marc wrote:Again, I would ask, seriously, outside of the major players here - which are known to us - how many people will this affect?
It will affect anyone who wants to play it for score. Most counter-stops are arguably acceptable because they take a high level of skill and arent usually achieved until several loops in or not until the end of the game (Guwange, Futari Ultra, Batsugun Special), but hitting it by stage 3 means the game is about 15 minutes long.

I was the one who found the counter-stop at the arcade, and while I only saw one maxed score per score board (meaning it isnt exactly a widely-known trick), a console version with a practice mode, restarts and replays, will mean that discovering how to do it will take no time at all.

Original mode seems safe still, plus theres just playing for survival, but if this were a major release, Cave would be scrambling to release a new version like with DFK 1.0.
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Re: Mushihimesama HD (360)

Post by AntiFritz »

Why didn't they fix the futari 1.5 ultra thing? Why was was the max score 3,999,999,999 instead of 9,999,999,999 anyway....
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Re: Mushihimesama HD (360)

Post by StarCreator »

AntiFritz wrote:Why didn't they fix the futari 1.5 ultra thing? Why was was the max score 3,999,999,999 instead of 9,999,999,999 anyway....
The maximum value of a 32-bit unsigned integer is 4,294,967,295, and I imagine they just decided to cap it at some even number just shy of that before allowing the value to overflow.
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Re: Mushihimesama HD (360)

Post by AntiFritz »

StarCreator wrote:
AntiFritz wrote:Why didn't they fix the futari 1.5 ultra thing? Why was was the max score 3,999,999,999 instead of 9,999,999,999 anyway....
The maximum value of a 32-bit unsigned integer is 4,294,967,295, and I imagine they just decided to cap it at some even number just shy of that before allowing the value to overflow.
Oh lol. ...i should have known that.
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Re: Mushihimesama HD (360)

Post by Marc »

ebarrett wrote:
Marc wrote:Again, I would ask, seriously, outside of the major players here - which are known to us - how many people will this affect?
hang on let me run this through my Shmups Chat - English translator
Marc wrote:SCORE ELITISTS GO HOME


amazingly, the scanline fetish detector didn't go off even once - must be broken.
Nope, tou got me totally wrong there. I admire the super-players, they make the runs that I'm (trying to) improve my DDPR game on at present, after all. I just find it ridiculous that say, 75% of the folk complaining about this bug probably aren't skilled enough to encounter it. The scanline thi g went right over my head, it's difficult to get the tone of internet sarcasm sometimes.

Moozooh, actually you got me there. It just saddens me that the last major player in the one genre I've never lost interest in seems to be on their arse and about to call it a day on shmups in favour of Bug Princess Farm for Facebook or whatever, and still all some seem to want to do is moan. And moan. If this deluge of releases is to be Cave's swansong then I'll buy the lot, enjoy them, and thank them for th music or so to speak, and as long as they're not broken, complaints about resolution, TATE, etc etc aren't important in my eyes.
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Re: Mushihimesama HD (360)

Post by Illyrian »

Score limit being reached is hardly a suprise given how much you can score with mushi's chaining system on max power. For a laugh I set power to max on the ipod port, maniac mode and scored 25 million on the first level without the tapping thing to help. On the second level using the pods you can raise your meter to 150,000 without tapping if you do it right.

The counter stop is hardly a suprise.

With regards to the score cap, I don't understand the 32 bit integer thing. Can't they just set the max score at 9,999,999? Why exactly is it they must use a 32 bit integer and why can't they just use like...a 128 bit integer instead?

Basically I don't understand the math behind why they have such a low score cap.
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Re: Mushihimesama HD (360)

Post by ChainsawGuitarSP »

Marc, do your best to ignore ebarrett; he's just an angry shitposter.
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Re: Mushihimesama HD (360)

Post by MJR »

If this is region free; I'll buy it in split second. LE if possible/available.

I never 1cc'd the original mode on PS2, and never got further than stage 3 on maniac mode, so I really don't give rats ass about the score/chain cap, if that is going to exist.

What I mean is how about you save your energy and moan about this release when it's out? At least then you have complained about something you have experienced on first hand instead instead of moaning about something that so far only exists on your imagination.

Moaning about previous releases does not even belong on this thread.
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Re: Mushihimesama HD (360)

Post by Gus »

Illyrian wrote:Score limit being reached is hardly a suprise given how much you can score with mushi's chaining system on max power. For a laugh I set power to max on the ipod port, maniac mode and scored 25 million on the first level without the tapping thing to help. On the second level using the pods you can raise your meter to 150,000 without tapping if you do it right.

The counter stop is hardly a suprise.
The problem is that someone reached it in regular Maniac with no MAX.
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