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Erppo
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Re: Newfag at SHMUPS says hello

Post by Erppo »

The first loop of DOJ being somehow especially hard is mostly a myth. It's not easy but it's very much average Cave difficulty. Even when both loops are considered, BL isn't any harder than the original DDP. The roots of this are probably in the sadistic life system of the original DOJ, where you had to earn all your lives in the loop by no-missing stages and continues were disabled, which made learning the game extremely difficult for arcade players.

Still, clearing it is by no means an empty accomplishment and clearly shows the person has some idea of what he's doing.
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Cagar
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Post by Cagar »

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RNGmaster
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Re: Newfag at SHMUPS says hello

Post by RNGmaster »

Cagar wrote:
Erppo wrote:The first loop of DOJ being somehow especially hard is mostly a myth. It's not easy but it's very much average Cave difficulty.
I totally agree on this one. It's actually the first cave game I've ever 1ccd, and it's in NO WAY the hardest one. Ketsui, for example, is giving me a total hell (mostly due to small & weird shaped bullets, and the player helicopter looks like a mess)
If you're not using Tiger Schwert, do so. Faster movement = more ability to macrododge. Considering that you're getting to the final attack you'll manage it pretty soon - I remember I was stuck for about a week on the final boss. Good luck though!
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Post by Cagar »

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Estebang
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Re: Newfag at SHMUPS says hello

Post by Estebang »

I think he meant "Faster movement < more ability to micrododge."

Ketsui's Type A also has the advantage of a shorter lock-on time.
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RNGmaster
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Re: Newfag at SHMUPS says hello

Post by RNGmaster »

Oh, Panzer Jager. Must have mis-entered my score. The faster one is better because you can get away from many situations that would trap a slower ship, and the shot is frankly bad-ass.

hurr
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Matskat
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Re: Newfag at SHMUPS says hello

Post by Matskat »

Are we being trolled?

I can't get a feel.....

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***Edit - Looks like a no-troll...situation averted.****
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Casey120
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Re: Newfag at SHMUPS says hello

Post by Casey120 »

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Cagar
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Post by Cagar »

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Gus
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Re: Newfag at SHMUPS says hello

Post by Gus »

Cagar wrote:
Erppo wrote:The first loop of DOJ being somehow especially hard is mostly a myth. It's not easy but it's very much average Cave difficulty.
I totally agree on this one. It's actually the first cave game I've ever 1ccd, and it's in NO WAY the hardest one. Ketsui, for example, is giving me a total hell (mostly due to small & weird shaped bullets, and the player helicopter looks like a mess)
I've said it before but the main reason DOJ is so difficult for me is because you can't see own hitbox so I always get really nervous when I have to do precise dodges and make mistakes I wouldn't in stuff like Futari. I very much disagree that it's easier than DDP as that one at least gives enough bombs to just bomb through half the game. But I guess I'll just take you guys word for it that that's a problem unique to me.
Barrakketh
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Re: Newfag at SHMUPS says hello

Post by Barrakketh »

Gus wrote:
Cagar wrote:
Erppo wrote:The first loop of DOJ being somehow especially hard is mostly a myth. It's not easy but it's very much average Cave difficulty.
I totally agree on this one. It's actually the first cave game I've ever 1ccd, and it's in NO WAY the hardest one. Ketsui, for example, is giving me a total hell (mostly due to small & weird shaped bullets, and the player helicopter looks like a mess)
I've said it before but the main reason DOJ is so difficult for me is because you can't see own hitbox so I always get really nervous when I have to do precise dodges and make mistakes I wouldn't in stuff like Futari. I very much disagree that it's easier than DDP as that one at least gives enough bombs to just bomb through half the game.
I take it you aren't using Shotia? :P

My main problem with DOJ is that I hate chaining. A lot.
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finisherr
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Re: Newfag at SHMUPS says hello

Post by finisherr »

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Aliquantic
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Re: Newfag at SHMUPS says hello

Post by Aliquantic »

Barrakketh wrote:I take it you aren't using Shotia? :P
Exy is the recommended choice really, since she has the speed, range and firepower to speedkill through most enemies and clear up popcorn, which is simply invaluable in the loop even for sheer survival, let alone chaining. Gus probably has the skills to handle Shotia in the loop though, so he might be able to do something with her (though I shudder to think about doing Hibachi with Shotia...).
Barrakketh
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Re: Newfag at SHMUPS says hello

Post by Barrakketh »

Aliquantic wrote:
Barrakketh wrote:I take it you aren't using Shotia? :P
Exy is the recommended choice really, since she has the speed, range and firepower to speedkill through most enemies and clear up popcorn, which is simply invaluable in the loop even for sheer survival, let alone chaining. Gus probably has the skills to handle Shotia in the loop though, so he might be able to do something with her (though I shudder to think about doing Hibachi with Shotia...).
If you're just going for a 1-ALL Shotia will probably be an easier choice for beginners because you have lots of bombs to save your ass unless you're one of those people that always dies with bombs in stock. Your normal shot is actually pretty great if you use it more often since it covers a fairly large part of the screen when using type-B.

Gus was also lamenting the lack of bombs, so I was pointing out that there are options for that in DOJ. Maybe I missed some context and he's actually having trouble with the second loop, but Shotia should be more than sufficient for a 1-ALL.
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Skykid
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Re: Newfag at SHMUPS says hello

Post by Skykid »

Gus wrote:
Cagar wrote:
Erppo wrote:The first loop of DOJ being somehow especially hard is mostly a myth. It's not easy but it's very much average Cave difficulty.
I totally agree on this one. It's actually the first cave game I've ever 1ccd, and it's in NO WAY the hardest one. Ketsui, for example, is giving me a total hell (mostly due to small & weird shaped bullets, and the player helicopter looks like a mess)
I've said it before but the main reason DOJ is so difficult for me is because you can't see own hitbox so I always get really nervous when I have to do precise dodges and make mistakes I wouldn't in stuff like Futari. I very much disagree that it's easier than DDP as that one at least gives enough bombs to just bomb through half the game. But I guess I'll just take you guys word for it that that's a problem unique to me.
I'll admit when I finally knuckled down to DOJ I got the clear faster than I would have thought possible previously, but it's still hard, and much harder (at least in survival terms) than DDP. Who said it was easier? :idea:
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Alfred
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Re: Newfag at SHMUPS says hello

Post by Alfred »

Gus wrote:If you can already play fine without an arcade stick then don't waste your cash.
I agree with Gus. Play STG's with what suits you best. Their is no right or wrong way to play. Have fun!.
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Cagar
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Post by Cagar »

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Elixir
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Re: Newfag at SHMUPS says hello

Post by Elixir »

I always find it funny how people take a screenshot after defeating the boss, and not on the results screen (which would say "all" anyway).

Welcome, newfaggot.
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MR_Soren
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Re: Newfag at SHMUPS says hello

Post by MR_Soren »

I bought a stick with Seimitsu parts, and I think it helped a lot for playing shoot-em-ups.

It was the HORI EX SE which is unfortunately discontinued.
Cagar
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Post by Cagar »

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Aliquantic
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Re: Newfag at SHMUPS says hello

Post by Aliquantic »

Barrakketh wrote:Gus was also lamenting the lack of bombs, so I was pointing out that there are options for that in DOJ. Maybe I missed some context and he's actually having trouble with the second loop, but Shotia should be more than sufficient for a 1-ALL.
I wouldn't insult Gus by giving him "first loop" strategies only is all, when the DOJBL are full of people who got to 2-4 or 2-5 :P (Not to mention chaining, and I don't think "just bomb spam through it" is terribly useful for improving your game)
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Gus
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Re: Newfag at SHMUPS says hello

Post by Gus »

Lol, I'm good at Futari but pretty bad at every other game I touch so I wouldn't take it as an insult at all to get first loop advice. I haven't even gotten halfway through 1-5 with or without Shotia.
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Jeneki
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Re: Newfag at SHMUPS says hello

Post by Jeneki »

Cagar wrote:What ... is wrong with taking the picture after defeating the boss?
Depends on the game. If there's an end-of-stage bonus screen after defeating a boss, or end-of-game bonus (such as extra points for remaining lives and bombs), these won't be included on a screenshot taken before that point. So I guess it depends if you only want to show you finished the game, or if you want to compare your high score with others.

But to be perfectly honest, if you're not topping the high score lists, taking a screenshot is not going to be necessary. I've never been called out over an accomplishment here.
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Cagar
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RNGmaster
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Re: Newfag at SHMUPS says hello

Post by RNGmaster »

Hey dude, I'm sorry about Matskat, he doesn't seem to know what he's talking about.

Anyways welcome to shmups forum. It's always like this.
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third_strike
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Re: Newfag at SHMUPS says hello

Post by third_strike »

No offense, I just think his name very interesting in my native language: http://translate.google.com.br/?hl=pt-B ... agar%0A%0A
And welcome dude!
Cagar
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Post by Cagar »

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Blackbird
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Re: Newfag at SHMUPS says hello

Post by Blackbird »

Welcome to the forums, Cagar. I see that you like DOJ and Ketsui. Tell me, have you played Crimzon Clover yet? It's like playing DOJ and Ketsui... AT THE SAME TIME. Oh, and Galactic Attack, too. Your mind will be blown.
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Blackbird
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Re: Newfag at SHMUPS says hello

Post by Blackbird »

I kind of like the Donkey Kong graphics, lol.

I'm not the best guy to explain this, but I'll try.

In the simplest terms, the highest score is attained by multiplying the highest Break Rate possible with the best Multiplier possible.

To increase the Break Rate as quickly as possible, point blank enemies. The Rate increases faster if you are in Break or Double Break. Moreover, the base Break Rate doubles while in Break mode, and -quadruples- while in Double Break Mode. Point blanking also increases the Break Gauge faster, so you can bomb/Break more often.

To maximize the Multiplier, destroy an enemy with a Full Lock On (or as close as possible to it). Being in Break or Double break increases the maximum number of possible lock on targets, and therefore also increases the maximum possible Multiplier. 4.8x -> 5.6x -> 6.4x. The duration of the Multiplier is a function of how many targets are destroyed by the Lock, I think. You can extend the duration of your multiplier by destroying enemies as rapidly as possible (coincides with increasing Break Rate).

Destroying enemies with the Full Lock also increases the Break Gauge (and I think it cancels bullets if you destroy big enemies with it on some modes?).

Putting it together:

Rush to Break Mode by Full Locking/Point Blanking enemies.

Enter Break Mode, rush to Double Break Mode. Alternatively, fill the gauge more, and activate Break and Double Break one after the other.

Destroy a ton of enemies in Double Break Mode with Full Lock to activate maximum Multiplier, then point blank a ton of enemies to extend your Multiplier time and drive your Break Rate up like crazy. In Double Break with max Multiplier, you are getting Quadruple Break Rate x 6.4 Multiplier, so your points skyrocket. Basically you want to be in this situation as much as possible, especially during the best scoring opportunities.

You want to be in Break or Double Break mode all the time, as much as possible.

Also, be sure to destroy large/important targets with Full Lock so you get the maximum Multiplier and a big shower of points items. This is especially important on stage bosses.
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