Forgot about that one. Meant to play it once I finished up the Etrian Odyssey games... I'll let you know when that happens.Mischief Maker wrote:No mention of "The Dark Spire?" It's probably the hardest RPG on the DS.

Forgot about that one. Meant to play it once I finished up the Etrian Odyssey games... I'll let you know when that happens.Mischief Maker wrote:No mention of "The Dark Spire?" It's probably the hardest RPG on the DS.
Well I think there are 2 important dimensions to making a good video game: escapism and challenge, but challenge is the only one of the two that is essential. The last challenging jRPG I ever played was Phantasy Star 2. I think it was a boneheaded move including a map book with that game and if you're playing a rom, stay away from gamefaqs, because PS2 was an RPG with leveling and an escalating sense of power that required really no grinding because you would get all the money and all the XP you needed from random encounters as you tried to find your way through the challenging mazes of the game's maps.Aguraki wrote:I don't know if I'm too old but all the RPGs I used to love as a kid don't appeal me no more.
Tried to play secret of mana kind or few others on snes or other supports and I find them incredibly dumb and boring![]()
Only one I found great was earthbound on NES and the sequel on SNES cause its full of awesomness the other missed.
Otherwise I can only see myself playing dungeon master's likes,as they are more pure survival and puzzle games than "RPG" and story.
Anyone has the same feeling as me?
And anyone based on what I said can recommend an "adult" RPG?
I'm not sure the idea of adult and RPG can come together but if u see what I'm talking about go ahead and shoot your games.
By adult I don't mean gore or sex or violence,I just want something that doesnt feel too "sugar".
edit:sorry for slight derail but didn't want to make own thread.
Sounds like you've ignored the entire genre's output beyond whatever's popular for the past 25 years. Your definition of "modern" JRPGs beginning with Final Fantasy 2 is nothing short of ludicrous, even without mentioning that the original FF and Dragon Quest games required FAR more grinding than their later sequels. FF7 was the first truly "modern" JRPG: even games like Wild Arms that came a short time before were still very much products of the SNES school of development.Mischief Maker wrote:The last challenging jRPG I ever played was Phantasy Star 2.
No it isn't. It's easy.DragonInstall wrote:Persona 4 on hard mode is quite the challenge.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
In much the same way as the original Tetris was "unplayable" before they added the ability to put inconvenient pieces aside.Estebang wrote:Also, I think it's rather telling that the PS2 Sega Ages version of Phantasy Star 2 includes difficulty settings and frameskipping. Sega knew the game was unplayable.
Played the whole thing and never had problems with it. The post-game dungeon could probably offer a challenge but it ain't that hard either.Zaarock wrote:I remember Valkyrie Profile 2: Silmeria being very difficult, but I probably sucked at it tooGotta give it another go sometime.
What makes you put FF7 in the "modern JRPG" category? It's basically the same game as FF1 with some minor adjustements. Tales of Phantasia and Star Ocean would be better examples of "modern" JRPGs IMO as they are a noticeable evolution over the basic DQ formula.Estebang wrote: FF7 was the first truly "modern" JRPG: even games like Wild Arms that came a short time before were still very much products of the SNES school of development.
You may be right. It was a long time ago, but I think I made it hard on myself rather than the game. It was my first play through and I wanted to get as man S-links as possible. All the dungeons I completed in 1-2 game days, with 3 being at most. So yeah many enemies if I wasn't careful with my persona management would 1 shot me. Same goes for the bosses. Plus I was racking in little money so equipment / item management came into play a lot.cj iwakura wrote:No it isn't. It's easy.DragonInstall wrote:Persona 4 on hard mode is quite the challenge.
My favorite of the series, and probably one of the best games ever made: http://mother3.fobby.net/Aguraki wrote:I don't know if I'm too old but all the RPGs I used to love as a kid don't appeal me no more.
Tried to play secret of mana kind or few others on snes or other supports and I find them incredibly dumb and boring![]()
Only one I found great was earthbound on NES and the sequel on SNES cause its full of awesomness the other missed.
Otherwise I can only see myself playing dungeon master's likes,as they are more pure survival and puzzle games than "RPG" and story.
Anyone has the same feeling as me?
And anyone based on what I said can recommend an "adult" RPG?
I'm not sure the idea of adult and RPG can come together but if u see what I'm talking about go ahead and shoot your games.
By adult I don't mean gore or sex or violence,I just want something that doesnt feel too "sugar".
edit:sorry for slight derail but didn't want to make own thread.
There is a tutorial for RoF, it's the guy opposite the Arena manager. I 1000/1000'd that game. Not something I would call hard, but definitely one of the most unique battle systems I've ever touched.EU03 wrote:No one played Resonance of Fate/End of Eternity?
It was a shame it got lost during the FFXIII launch. I truly loved it since it didn't give you any bullshit in terms of gameplay, no tutorials or handholding. From a modern RPG! From the very start, the game just goes "here's all the tools that you'll need, go figure out how to win".
And how to win indeed. The game gives you the option to retry battles since it's pretty likely you'll die a lot.
Each fight is pretty cerebral, since you're always in danger of being one turn short of getting the critical hit you need. Even as I got the swing of things, there was always that one bastard monster that I failed to land the proper amount of scratch damage and ended up ruining my whole party.
You haven't played Valkyrie Profile 2? The battle system felt basically the same except it falls short in every aspect. Its biggest flaw was the lack of variety.Elixir wrote:There is a tutorial for RoF, it's the guy opposite the Arena manager. I 1000/1000'd that game. Not something I would call hard, but definitely one of the most unique battle systems I've ever touched.EU03 wrote:No one played Resonance of Fate/End of Eternity?
It was a shame it got lost during the FFXIII launch. I truly loved it since it didn't give you any bullshit in terms of gameplay, no tutorials or handholding. From a modern RPG! From the very start, the game just goes "here's all the tools that you'll need, go figure out how to win".
And how to win indeed. The game gives you the option to retry battles since it's pretty likely you'll die a lot.
Each fight is pretty cerebral, since you're always in danger of being one turn short of getting the critical hit you need. Even as I got the swing of things, there was always that one bastard monster that I failed to land the proper amount of scratch damage and ended up ruining my whole party.
I haven't played VP2, but yeah, that's the biggest problem with RoF. You can win nearly every battle with the same strategies, more or less. I wouldn't say it was hard either, but I still liked it a lot. At least it redeemed tri-Ace after their previous abominations (SO4 and IU).LtC wrote:You haven't played Valkyrie Profile 2? The battle system felt basically the same except it falls short in every aspect. Its biggest flaw was the lack of variety.
I'd add The Last Remnant to this, but otherwise I agree. If that game wasn't designed so oddly, it would probably get the attention it deserves. (But then again, that's kinda why it's great.)Elixir wrote:NieR, Resonance of Fate and Tales of Vesperia are the best jRPGs of this gen so far.
Oh, I'm aware of there being a tutorial. But the idea of not having to fumble through the game telling you how to use an item was so refreshing.Elixir wrote:There is a tutorial for RoF, it's the guy opposite the Arena manager. I 1000/1000'd that game. Not something I would call hard, but definitely one of the most unique battle systems I've ever touched.
Started playing this recently and am up to chapter 14 ,have been enjoying the game a lot. I agree with this so far though, the combat system has some faults (some things are too easy/broken). but I'm surprized by how much I like the story and dialogue, and the music and setting are great. I hope Tri-Ace makes a sequel of some sorts, there is a lot of potential in the combat system at least.. it's interesting already but you barely need to explore any of the details. Stuff like jumping and high level machineguns are overpowered with no penalties. The tri-attack system is cool but for most encounters it just saves time instead of it being a necessary tactic (mainly because you have so many "turns" later on). The start of the game was a bit more interesting when it wasn't just a matter of trying to not get one-hit killed, but instead you had to think about every move because you had fewer bezels/hero actions.iconoclast wrote:I haven't played VP2, but yeah, that's the biggest problem with RoF. You can win nearly every battle with the same strategies, more or less. I wouldn't say it was hard either, but I still liked it a lot. At least it redeemed tri-Ace after their previous abominations (SO4 and IU).
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
I wasn't really digging the art style, myself. I like the look of the sprites in retro mode, and there is less distraction while exploring using the wireframe mode.cj iwakura wrote:As for Dark Spire, retro mode is neat, but the game has great artwork in traditional mode(and amazing music), so I hardly used it.
Yeah, the story is pretty interesting and some of the dialogue/humor is great (really good english voices as well). I just beat the game.. the story in the ending sequences felt pretty sloppy compared to most of the other character development scenes and stuff, too bad. Hope they make some kind of sequel with similar mechanics.cj iwakura wrote:The storytelling is very minimalist, but there is a lot going on if you look into it further(like going deep into Basel and talking to assorted townspeople). If you rush from chapter to chapter, you miss quite a bit.