Metal Gear Rising (developed by Platinum Games)

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mesh control
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Metal Gear Rising (developed by Platinum Games)

Post by mesh control »

I'm actually interested in this now.
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Elixir
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Elixir »

I'll say the same thing I've been saying since I saw the leak earlier today: it looks almost as good as Oneechanbara Kagura. Yes, I am comparing Platinum to a kusoge publisher. I see elements of Okami and Vanquish in there, so it's definitely by Kamiya.

It's good news, though. This means Kojima's team can dedicate all time to a more important matter: Zone of the Enders 3.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

30 fps in sight. Japan. What happened to you?
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Re: Metal Gear Rising (developed by Platinum Games)

Post by UnscathedFlyingObject »

What's with all the negativity? I'm excited. Knowing Platinum games, it'll be a great playing game. Probably gonna have a shitty story, tho :p. Re-vengeace? WTF!?
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Stormwatch »

Obiwanshinobi wrote:30 fps in sight.
Did they say that? Online trailers usually are 30fps, no matter what the actual game is.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by kid aphex »

Ready.
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Obiwanshinobi
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

Stormwatch wrote:
Obiwanshinobi wrote:30 fps in sight.
Did they say that? Online trailers usually are 30fps, no matter what the actual game is.
To quote No One Lives Forever 2, call it a hunch. I'll be glad to be proven wrong. It's just that Japan goes all Nintedo 64, so many years down the line, and it makes me sad.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Specineff »

Whoa... Kojima productions is NOT developing it? I'm impressed. It could be a good thing, especially since Platinum has a nice record, and Silent Hill Origins was taken in a different direction through a different developer.

I should give Vanquish some time, then.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by UnscathedFlyingObject »

Constant 60fps with no drops should be the standard for all games, but alas, it's hard to have that and have great graphics, AI and all the other CPU intensive stuff at the same time. I'm usually fine with 30fps as long as there is no slowdown or frame drops.

BTW, how many games out there play at a constant 60fps clip nowadays? Just out of curiosity. I can think of a couple without giving it too much thought Wipeout HD, Ratchet and Clank and Rage.
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Estebang
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Estebang »

It was stated from the beginning that Kojima would have nothing to do with this, and honestly I don't think he cares all that much about the franchise anymore. I'd guess he really just wants to do another Snatcher/Policenauts, but all Konami would allow was that radio show.

I at least have faith that this will run at 60 frames per second--all of Platinum's console games to date have (pretty sure). Also consider that they actually ADDED 60fps into the MGS HD collection: MGS3 was originally 30, but they boosted it to 60.

Please, please, please keep QTEs out of this, Platinum. I want to see some enemies that actually fight back, too. So far the footage hasn't shown them doing anything besides getting hacked apart. They have those wee little jumping slashes, I guess, but that hardly counts.

Posted in the Itagaki thread:
Estebang wrote:I have to suspect that the game was originally canceled, but Platinum offered to take over development before they announced it. We heard literally nothing about it for months on end, and the mainstay voice actors weren't contacted.

Unfortunately, it looks like the Kinect/Move may be involved.
Last edited by Estebang on Sun Dec 11, 2011 5:18 am, edited 2 times in total.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

UnscathedFlyingObject wrote:BTW, how many games out there play at a constant 60fps clip nowadays? Just out of curiosity. I can think of a couple without giving it too much thought Wipeout HD, Ratchet and Clank and Rage.
A couple of Wii games I guess. S&P2 even boasts of 60 fps on the back cover (but its framerate goes south slightly now and then). I assume fighters such as the latest Mortal Kombat and Tatsunoko vs Capcom run at 60 fps.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Elixir »

UnscathedFlyingObject wrote:What's with all the negativity? I'm excited. Knowing Platinum games, it'll be a great playing game. Probably gonna have a shitty story, tho :p. Re-vengeace? WTF!?
It doesn't need to have a shitty story, it already has a shitty story backing it - Metal Gear Solid.

I get the feeling that this game was canned, but Platinum decided to take it upon themselves to make it into their own little side project. It probably won't matter for MGS fans, since it won't be canon. I'm not really excited for it at all, since I don't care about MGS any more nor am I interested in a hack 'n slash selling by name.

I'm also kind of surprised at how people regard Platinum games so highly. I didn't like Vanquish or Madworld at all, but I really did like God Hand and Bayonetta. It's funny how I'll be enjoying Oneechanbara Kagura but not this.. probably because I know what I'm in for.
Please, please, please keep QTEs out of this, Platinum.
lol - Okami, God Hand, Viewtiful Joe, Viewitful Joe 2, Vanquish and Bayonetta all have QTEs. Good luck!

Well uh, enjoy the game I guess.

(edit: this sounded better in my head, I can't piece it together right.)
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Re: Metal Gear Rising (developed by Platinum Games)

Post by iconoclast »

Estebang wrote:I at least have faith that this will run at 60 frames per second--all of Platinum's console games to date have (pretty sure).
Vanquish was 30 fps, and I want to say MadWorld was 30 fps as well, but I tried to erase that game from my memory so I may be wrong. Bayonetta was 60 though (for the most part).

QTEs are all but guaranteed. Clover/Platinum love that shit (although I think they're inoffensive in the Mikami games, ie. RE4, God Hand, Vanquish).
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

Well, hot damn. That changes things.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Estebang »

Only Bayonetta and Vanquish out of that list have anything that can be considered a QTE, and MadWorld's combat engine was entirely built upon them. God Hand has a button dedicated to contextual attacks, that's it. You activate them entirely of your own free will, and they're never mandatory for killing enemies, with the possible exception of Azazel.

Pretty sure that Viewtiful Joe has nothing remotely resembling a QTE. Don't know what you got that from. Same goes for Okami, though it wouldn't matter anyway because the fighting isn't meant to be challenging, and it's a shitty game anyway.

Wonder if Max Anarchy being delayed to July was due to Platinum becoming overloaded with Rising.
Last edited by Estebang on Sun Dec 11, 2011 6:49 am, edited 1 time in total.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Vexorg »

UnscathedFlyingObject wrote:Constant 60fps with no drops should be the standard for all games, but alas, it's hard to have that and have great graphics, AI and all the other CPU intensive stuff at the same time. I'm usually fine with 30fps as long as there is no slowdown or frame drops.

BTW, how many games out there play at a constant 60fps clip nowadays? Just out of curiosity. I can think of a couple without giving it too much thought Wipeout HD, Ratchet and Clank and Rage.
Even Ratchet and Clank went to 30FPS in All 4 One, and Insomniac says all their future games will be 30FPS too. Of the major 3D intensive games I have played recently, only Forza 4 and GT5 immediately come to mind as being in 60FPS.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

Estebang wrote:Same goes for Okami, though it wouldn't matter anyway because the fighting isn't meant to be challenging, and it's a shitty game anyway.
?

!!!!!

Insanity.

You know, if all goes well, Platinum may actually have a HIT game here. It depresses me, when a company of this high caliber of talent, can't get their games past a few hundred thousand. It's depressing. Well, I guess that's what having no marketing budget will do for you(Sega). Oh, and their wonky looking games(well, Vanquish looked cool).
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Re: Metal Gear Rising (developed by Platinum Games)

Post by iconoclast »

Update: Kamiya is not directing this. http://www.abload.de/img/kamiyarzks3.png

Well, that lowers my expectations. (He's probably too busy with Bayonetta 2 :wink:)
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Obiwanshinobi »

Reminds me of Nanobreaker, this.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by mesh control »

iconoclast wrote:(He's probably too busy with Bayonetta 2 :wink:)
I was actually going to call this thread Bayonetta 2
Oh well.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Zaarock »

official site: http://www.konami.jp/mgr/en_us/index.html

more details: http://www.examiner.com/video-game-news ... ay-changes

60fps(as target) confirmed: http://andriasang.com/comzbb/kojima_mgr_60frames/

I'd imagine they're using the bayonetta engine for this again. Weird that they don't want to reveal the director of the game.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by UnscathedFlyingObject »

Sweeeet mother, 60 fps? If it's as good as Platinum's other stuff, then I can't wait for them to take my cash.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by t0yrobo »

So I'm guessing they dropped kinect support for this. Or they relegated it to a MGS themed version of Fruit Ninja.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by linko9 »

Wow, very excited for this. It makes a lot of sense to me that it's Inaba and not Kamiya heading this up, as the game seems stylistically much closer to Vanquish than Bayonetta to me, despite the fact that it involves slashing and not shooting.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Ex-Cyber »

Inaba's a producer; the speculation/secrecy is surrounding the director role.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by linko9 »

Ex-Cyber wrote:Inaba's a producer; the speculation/secrecy is surrounding the director role.
Ah, I see. Must be Mikami, no?
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Re: Metal Gear Rising (developed by Platinum Games)

Post by mrsmiley381 »

Between the absolutely retarded animations, Quinton Flynn sounding closer to Travis Touchdown rather than Raiden, and the explosions everywhere, I CANNOT WAIT FOR THIS GAME.

This has all the trademark ridiculousness of Platinum and I want it. Preordered on Amazon and started replaying Bayonetta and Vanquish as soon as I saw the trailer. This can take a dump all over the Metal Gear franchise if it wants, even if it's after MGS4 it's still practically non-canon anyway. Platinum needs to go completely nuts with this game.
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Re: Metal Gear Rising (developed by Platinum Games)

Post by evil_ash_xero »

The fan reactions to this game are odd....and sadly expected. He's a cyborg ninja, for fuck's sake! This is the kind of thing you want him to do.

I don't want a cyborg ninja in a cardboard box....well, maybe that would be funny...
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Skykid »

So it's an MGS game where Raiden is the protagonist, it's written by Kojima and it's co-developed by Platinum?

Ffff - I'll let you guys buy it first, put it that way. :P

(Edit: "Revengeance" ! Ha ha, that's actually brilliantly shit-tastic!)
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Re: Metal Gear Rising (developed by Platinum Games)

Post by Zaarock »

Skykid wrote:So it's an MGS game where Raiden is the protagonist, it's written by Kojima and it's co-developed by Platinum?
Nah, it was never intended to be written by Kojima. Looks like someone in platinum is writing it since they ditched the story konami worked on before. But yeah, as long as the game plays well I don't care.

I'm sure this will be your next 10/10 game skykid :lol:
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