Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Bananamatic
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

Sand down the 360 pad at least, that makes it slightly acceptable
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Bananamatic wrote:Sand down the 360 pad at least, that makes it slightly acceptable
I don't have a problem with the pad, I'm just grasping at straws.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Thjodbjorn »

I find that I do much better with a stick on shmups and fighting games. It's different for everybody. Who knows, it might actually help you.

It could also hurt you, as some people do better with pads.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

DrTrouserPlank wrote:I don't suppose having a stick makes you vastly more accurate and magically more consistent does it? I'm getting one in a couple of weeks but I don't imagine it will make any difference whatsoever.
I play keyboard and having never used an arcade stick i cant imagine it being any better (i'm sure it is though). I personally haven't liked the 360 pad for shmups but its more a personal taste really.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Vamos »

I played with a stick for 4 years and recently switched to pad which i now prefer but they both have good and bad points , the people who outright claim one to be better than the other are wrong.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by brentsg »

DrTrouserPlank wrote:I don't suppose having a stick makes you vastly more accurate and magically more consistent does it? I'm getting one in a couple of weeks but I don't imagine it will make any difference whatsoever.
I like pads, but the 360 pad is terrible. Make sute to get a good stick, it might make a lot of difference.

There will be an adjustment period though.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

brentsg wrote:
DrTrouserPlank wrote:I don't suppose having a stick makes you vastly more accurate and magically more consistent does it? I'm getting one in a couple of weeks but I don't imagine it will make any difference whatsoever.
I like pads, but the 360 pad is terrible. Make sute to get a good stick, it might make a lot of difference.

There will be an adjustment period though.
Well its going to be your standard Madcatz job and I'll swap out the stick and buttons for a Seimitsu LS-32 in the new year. I don't know how the Sanwas feel, and I think the LS-32 I've got in my agetec stick feels adequate enough.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

This game is definitely impossible. Ab-so-lute-ly impossible.

it's bullshit too.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

how about I'll buy your copy for a box of tissues
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by mesh control »

Coming this weekend (aka when I have time): The DrTrouserPlank Postulate


Seriously, this is not your genre of video games. It sounds like all you are doing is frustrating yourself. Either quit or lrn2play.


Edit: Seriously going to sit down with BL Original this weekend go for a 1cc and I don't even enjoy playing this game!
Last edited by mesh control on Wed Dec 07, 2011 9:49 pm, edited 2 times in total.
lol
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

I don't like Cream Cheese (I know, its quite unfortunate)

Therefore, I don't eat Cream Cheese. I'm not going to go talk to a bunch of cheesecake ifficianato about how cream cheese is a poorly made variety of cheese, as I realize that it is most likely very delicious, but just not for me.

I don't see why someone would continue to consume something that they do not enjoy, unless they are getting paid for it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

dunpeal2064 wrote:ifficianato
Aficionado?
DrTrouserPlank wrote:This game is definitely impossible. Ab-so-lute-ly impossible.

it's bullshit too.
Ha ha, and round we go. Is there any chance, for the sake of organisation, you could open a thread in this section where we can chat about this recurring topic at length? (I can open one for you if you want?)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Special World »

I dunno, I like to try out music that people say is really good, even if it doesn't strike me on first listen. Sometimes it really grows on me. Kate Bush is my favorite musician and I thought she was super annoying and squealy the first time. I'm playing Battle Garegga and really enjoying it even though I didn't think it was anything special the first time I played.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

I'm apparently also not a spelling Aficionado :wink:
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Special World wrote:I dunno, I like to try out music that people say is really good, even if it doesn't strike me on first listen. Sometimes it really grows on me. Kate Bush is my favorite musician and I thought she was super annoying and squealy the first time. I'm playing Battle Garegga and really enjoying it even though I didn't think it was anything special the first time I played.
I agree, but at a certain point you have to realize that you aren't having fun.

I love listening to/discovering new music. At one point I didn't like Rage Against the Machine. Now I love their funkiness. However, my number one goal when trying to experience something new is to enjoy it, so I'm more likely to come out of the experience with something new.

However, if I were to try to expand my horizons by listening to some Guns and Roses, and my ears told me that I still did not enjoy what I was listening to, I would stop.

I've tried to force myself into the RTS genre several times, but when it comes down to it, I am just not having fun. Sure, at some point in the future I may realize that I can have fun with the right RTS, but at the moment, its not fun. Therefore, I don't play them.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

dunpeal2064 wrote:I don't like Cream Cheese (I know, its quite unfortunate)

Therefore, I don't eat Cream Cheese. I'm not going to go talk to a bunch of cheesecake ifficianato about how cream cheese is a poorly made variety of cheese, as I realize that it is most likely very delicious, but just not for me.

I don't see why someone would continue to consume something that they do not enjoy, unless they are getting paid for it.
I like the genre, as in I like the gameplay. What I don't like is the completely ridiculous and highly improbable endeavour of trying to beat a stupidly difficult game in 1 credit when that is obviously almost impossible, because common sense dictates that you are going to hit a few of the three-hundred billion bullets that it fires at you, because you can't be that accurate all the time, every time.
Skykid wrote:
dunpeal2064 wrote:ifficianato
Aficionado?
DrTrouserPlank wrote:This game is definitely impossible. Ab-so-lute-ly impossible.

it's bullshit too.
Ha ha, and round we go. Is there any chance, for the sake of organisation, you could open a thread in this section where we can chat about this recurring topic at length? (I can open one for you if you want?)

I think that's how my "Are Cave games too hard?" thread ended up in off-topic. I'm all for having a separate topic in shmups chat, but I doubt it will stay there very long.
Last edited by DrTrouserPlank on Wed Dec 07, 2011 10:06 pm, edited 1 time in total.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

1. There are way more than 300 bullets

2. There are other shmups, Cave ones are considered fairly difficult in a fairly difficult genre. This is why I have asked you about 5 times to give an example of a shmup that you do like, including difficulty. Then perhaps more shooters that you would enjoy could be suggested.

Its very possible that you just will not enjoy a Cave game past the initial "woah this game is pretty and awesome"

There is also a chance that you will get better at the genre as a whole by playing something that you enjoy enough to get far in.

Either way, you are having fun, so you win.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by mesh control »

DrTrouserPlank wrote: I like the genre, as in I like the gameplay.

Ok...
DrTrouserPlank wrote:What I don't like is the completely ridiculous and highly improbable endeavour of trying to beat a stupidly difficult game in 1 credit when that is obviously almost impossible
You just described one of the staples of the genre.
:|


What shmups do you like DTP?

I think you should play Gaia Seed or TFIII, not Cave bullet hell games.
Last edited by mesh control on Wed Dec 07, 2011 10:14 pm, edited 1 time in total.
lol
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

dunpeal2064 wrote:Cave ones are considered fairly difficult in a fairly difficult genre. This is why I
actually Cave's are some of the most user friendly/most forgiving/easiest arcade shooters around to 1-ALL(except for the yagawa ones)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

I'm gonna go play some WoW in a minute.

I have spent christ-knows how long on this game and I am nowhere near to completing it. Even though I have got to captain cocksplash on stage 5 a couple of times on a run that's still nowhere near to beating it because,

1) Those runs are very rare
2) Beating it would require 5 lives on it's own.

I've spent hours.... fucking hours and hours and hours practicing stages, bosses, stages, bosses, runs, you name it I've played it about a million times, and I still haven't got any hope of clearing it.

Unless getting one clear out of about a hundred-thousand runs is how people get an "all" on the leaderboards, then I don't see how anyone could have done it yet I am still nowhere near.
Bananamatic wrote:
dunpeal2064 wrote:Cave ones are considered fairly difficult in a fairly difficult genre. This is why I
actually Cave's are some of the most user friendly/most forgiving/easiest arcade shooters around to 1-ALL(except for the yagawa ones)
How is chucking a screen full of bullets at you and giving you half a micron though which to maneuver your ship in any way reconcilable with the terms "forgiving", "easiest" or "user friendly"?

I thought my monitor had gone wrong at one point because the whole screen had turned purple.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

DrTrouserPlank wrote: How is chucking a screen full of bullets at you and giving you half a micron though which to maneuver your ship in any was reconcilable with the terms "forgiving", "easiest" or "user friendly"?
Cave actually makes their games for players instead of trying to shit on your wallet
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

DrTrouserPlank wrote:Unless getting one clear out of about a hundred-thousand runs is how people get an "all" on the leaderboards, then I don't see how anyone could have done it yet I am still nowhere near.
They move out of the way when they see bullets that are about to hit them.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Thjodbjorn »

I am a fairly bad player. I can usually get to the 1-3 midboss, sometimes the 1-3 main boss on one credit. I still have a lot of fun, and knowing I don't have the time to really dedicate to hard core practice, I accept that a 1cc is unlikely anytime soon. I'm okay with that. I still have a blast playing.

You really should stop making us rubbish players look even worse. Either accept your limited ability and enjoy yourself, or move on.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by chum »

DrTrouserPlank wrote:I'm gonna go play some WoW in a minute.

I have spent christ-knows how long on this game and I am nowhere near to completing it. Even though I have got to captain cocksplash on stage 5 a couple of times on a run that's still nowhere near to beating it because,

1) Those runs are very rare
2) Beating it would require 5 lives on it's own.

I've spent hours.... fucking hours and hours and hours practicing stages, bosses, stages, bosses, runs, you name it I've played it about a million times, and I still haven't got any hope of clearing it.

Unless getting one clear out of about a hundred-thousand runs is how people get an "all" on the leaderboards, then I don't see how anyone could have done it yet I am still nowhere near.
Bananamatic wrote:
dunpeal2064 wrote:Cave ones are considered fairly difficult in a fairly difficult genre. This is why I
actually Cave's are some of the most user friendly/most forgiving/easiest arcade shooters around to 1-ALL(except for the yagawa ones)
How is chucking a screen full of bullets at you and giving you half a micron though which to maneuver your ship in any way reconcilable with the terms "forgiving", "easiest" or "user friendly"?

I thought my monitor had gone wrong at one point because the whole screen had turned purple.
Do all of your posts consist of this sort of whining? I find it impossible to believe that you're either:

a: not a troll
b: finding it worthwhile or enjoyable to play this game

The answer is to stop playing and stop whining, do something worthwhile instead. If you're trolling, I sure hope the other members enjoy your presence, I know I've enjoyed my fair share of your inexplicable posts.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

Bananamatic wrote:
dunpeal2064 wrote:Cave ones are considered fairly difficult in a fairly difficult genre. This is why I
actually Cave's are some of the most user friendly/most forgiving/easiest arcade shooters around to 1-ALL(except for the yagawa ones)
This.

Go play some Gunbird 2, Strikers 1945 II or Dimahoo, then come back here and talk about what's unfair. You might suddenly find that Futari isn't so bad. (I like all 3 of those games btw, just making examples)

You've really shit up the last 20 or so pages of this thread. So getting back to the original topic:
Does anyone know what the highest counter amount possible in BL original mode is? I've seen videos where the guy reaches like 250,000 or so, but is there an actual upper limit?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

DrTrouserPlank wrote:How is chucking a screen full of bullets at you and giving you half a micron though which to maneuver your ship in any way reconcilable with the terms "forgiving", "easiest" or "user friendly"?

I thought my monitor had gone wrong at one point because the whole screen had turned purple.
Oh, how interesting. You were playing Original mode right? 1.5 i assume. Which patterns are turning your screen purple? I haven't actually noticed any. Most bullets in the Stage are aimed at you while the rest are fired in a specific pattern. You'll be surprised with how much you can learn by practicing the stages right. That is, don't just go against them blindly. Look at a replay, look what the player does, try replicating that somewhat.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

Illyrian wrote:Does anyone know what the highest counter amount possible in BL original mode is? I've seen videos where the guy reaches like 250,000 or so, but is there an actual upper limit?
I think its 999990 or something like that. Its probably pretty impossible to get there though. On the superplay DVD the player gets 360000+.
DrTrouserPlank wrote:How is chucking a screen full of bullets at you and giving you half a micron though which to maneuver your ship in any way reconcilable with the terms "forgiving", "easiest" or "user friendly"?

I thought my monitor had gone wrong at one point because the whole screen had turned purple.
Oh, how interesting. You were playing Original mode right? 1.5 i assume. Which patterns are turning your screen purple? I haven't actually noticed any. Most bullets in the Stage are aimed at you while the rest are fired in a specific pattern. You'll be surprised with how much you can learn by practicing the stages right. That is, don't just go against them blindly. Look at a replay, look what the player does, try replicating that somewhat.

EDIT: Shit, double-posted by accident and apparently you can't delete your own posts. If any mod could delete my previous post it would be fine.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

Zengeku3 wrote:
Illyrian wrote:Does anyone know what the highest counter amount possible in BL original mode is? I've seen videos where the guy reaches like 250,000 or so, but is there an actual upper limit?
I think its 999990 or something like that. Its probably pretty impossible to get there though. On the superplay DVD the player gets 360000+.

What the fuck?

Does he just no miss the whole game and end larsa with a massive counter score? I mean even on the high level replays I've seen with people getting 3 billion plus they have to bomb the counter down on larsa because the pattersns are impossible with the bullet speed.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Illyrian wrote: Does he just no miss the whole game and end larsa with a massive counter score?
Without having seen the superplay I'd say yes. If you're going for a Black Label world record (lol) you have to end to with 5 lives and 6 bombs given the huge bonus you get for doing so.

Also I'm completely fine with DTP ruining this thread. If you're serious about this game then start posting in the high score thread.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

Illyrian wrote:What the fuck?

Does he just no miss the whole game and end larsa with a massive counter score? I mean even on the high level replays I've seen with people getting 3 billion plus they have to bomb the counter down on larsa because the pattersns are impossible with the bullet speed.
Yeah, he no-misses the entire game and he drops a single bomb on Larsa. Its a really damn awesome replay.
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