Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Erppo
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

If you have trouble clearing, you most likely have never even seen the high counter values that make the game hard.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

I only play black label these days but it works with 1.5 as well I believe.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Erppo wrote:If you have trouble clearing, you most likely have never even seen the high counter values that make the game hard.
I have because I bumped them up to max in practice and ran stage 5 several times.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

Obviously I meant in a real run. The rank maxes at 100k in the overall counter and achieving that takes some active effort of hovering on top of things. I have made it to Larsa without dying or bombing and still had less than 100k in the counter.

1.5 Original has some rank tied in to the counter too, but compared to BL, it's really minor. Same thing here, if you have trouble clearing, the counter will surely never rise to troublesome values.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Erppo wrote:Obviously I meant in a real run. The rank maxes at 100k in the overall counter and achieving that takes some active effort of hovering on top of things. I have made it to Larsa without dying or bombing and still had less than 100k in the counter.
The thing about the rank maxing out at 100k is actually a myth. Yeah, that's where it skyrockets and you start getting the big points but it still keeps going at a steady pace even after that. Just try going into training mode and doing Stage 5 with 100k then 150k and there's a clear difference.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Can anyone think of any way to make practicing the stages any more fun? It's such a grind-fest just playing them in practice mode especially when you aren't really getting anywhere.

Doing runs break things up a bit but they are almost completely pointless because I can't get anywhere near my highscore and just die on stage 3 now.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Vamos »

DrTrouserPlank wrote:Can anyone think of any way to make practicing the stages any more fun? It's such a grind-fest just playing them in practice mode especially when you aren't really getting anywhere.

Doing runs break things up a bit but they are almost completely pointless because I can't get anywhere near my highscore and just die on stage 3 now.
I am now convinced you are a very good troll .
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Vamos wrote:
DrTrouserPlank wrote:Can anyone think of any way to make practicing the stages any more fun? It's such a grind-fest just playing them in practice mode especially when you aren't really getting anywhere.

Doing runs break things up a bit but they are almost completely pointless because I can't get anywhere near my highscore and just die on stage 3 now.
I am now convinced you are a very good troll .
No, I've been promoted to autistic now. Please see the DFK thread for confirmation.

Anyone else got any ideas or ways to make it seem less monotonous?

I tried using different characters and that makes it slightly less boring but I don't think it really helps progress much.
Last edited by DrTrouserPlank on Sun Dec 04, 2011 2:03 pm, edited 1 time in total.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

Just practice sections your not good at. If you aren't prepared to practice to 1cc why play it at all?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

AntiFritz wrote:Just practice sections your not good at. If you aren't prepared to practice to 1cc why play it at all?
Well, its all of 3, 4 and 5 really.

I'm willing to practice, it's just that I've played the levels thousands of times already and it's getting a little stale, especially in the light of making very little progress towards beating them consistently.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

DrTrouserPlank wrote:Can anyone think of any way to make practicing the stages any more fun?
Play while fapping?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Must have just run stage 3 about 15 times. Number of completions in 3 lives....... 1 :|

It's simply not possible to avoid that much shit with any consistency. Even if there's no specific sections that give you any trouble you'll still accidentally dodge into something or misjudge a trajectory and lose your lives somehow.

I wonder what the record is for most amount of time played without getting a 1cc? I've got to be pretty close to it, if not having already surpassed it some time ago.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by brentsg »

You are just trolling at this point. You have disregarded everything anyone else has written.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

brentsg wrote:You are just trolling at this point. You have disregarded everything anyone else has written.
The only thing I've disregarded is the suggestion to "try playing whilst fapping"

Just in case anyone is wondering; it doesn't work.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

I'm not the best at shmups, futari doesn't even run full speed (mame) on my pc so I rarely get to play on another (better) pc. I would probably have played 5 -10 hours max of black label original and ive been to stage 5 once or twice. It is not THAT hard.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

get good
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

Bananamatic wrote:get good
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

DrTrouserPlank wrote:It's simply not possible to avoid that much shit with any consistency.
This one has already been proven bullshit like 50 times.
DrTrouserPlank wrote:Even if there's no specific sections that give you any trouble you'll still accidentally dodge into something or misjudge a trajectory and lose your lives somehow.
Well how about not doing that then? What's forcing you to run into the bullets?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Vamos »

Its a great troll i got to admit , why are people still feeding it?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

Vamos wrote:Its a great troll i got to admit , why are people still feeding it?
The Daifukkatsu meh thread got a well deserved lock, so it moved back home.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Vamos wrote:Its a great troll i got to admit , why are people still feeding it?
I'm not trolling. I'm trying to get advice on a very difficult game that has managed to cause a great amount of frustration as must be evident. It is also not helped by people saying how apparently easy it is.
Bananamatic wrote:get good
Thanks, I'll try that next time I boot it up.
Erppo wrote:
DrTrouserPlank wrote:Even if there's no specific sections that give you any trouble you'll still accidentally dodge into something or misjudge a trajectory and lose your lives somehow.
Well how about not doing that then? What's forcing you to run into the bullets?
Nothing is forcing me to run into them, but there is only a certain amount of motor control that someone can be expected to demonstrate and only a certain amount of things they can watch and react to at once.
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Skykid wrote:
Vamos wrote:Its a great troll i got to admit , why are people still feeding it?
The Daifukkatsu meh thread got a well deserved lock, so it moved back home.
Yes you are right. A quick review of that thread will show that it was locked because you got involved in hair pulling and handbags with someone else. I believe the same fate befell the last thread you two decided to do that in as well.

Is there a pattern emerging there?
Last edited by DrTrouserPlank on Sun Dec 04, 2011 5:08 pm, edited 2 times in total.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Udderdude »

Finally found a game DrTrouserPlank can succeed at.

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

DrTrouserPlank wrote:
Bananamatic wrote:get good
Thanks, I'll try that next time I boot it up.
Does that mean that you haven't tried it yet?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

DrTrouserPlank wrote:
Skykid wrote:
Vamos wrote:Its a great troll i got to admit , why are people still feeding it?
The Daifukkatsu meh thread got a well deserved lock, so it moved back home.
Yes you are right. A quick review of that thread will show that it was locked because you got involved in hair pulling and handbags with someone else. I believe the same fate befell the last thread you two decided to do that in as well.

Is there a pattern emerging there?
Yes, we're secretly in collusion to lock as many threads as possible, we spent the evening laughing our asses off via PM. This thread's next.

Before that happens, Dr. Gregory House M.D. has some words for you:

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

I know it's a bit off topic here, but does anyone know how uploading replays is handled in Daifukkatsu? I want to see how DTP plays, and every time I play score attack it takes forever to upload and does it in 4 parts, but I can only find 6 replays attached to anyone on the leaderboard. Is it the same as Futari, where your score has to have been in the top 20 at some point for a replay to be uploaded, or am I missing an option somewhere?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

DrTrouserPlank wrote:Nothing is forcing me to run into them, but there is only a certain amount of motor control that someone can be expected to demonstrate and only a certain amount of things they can watch and react to at once.
I bet you were falling over a lot when you were learning to walk, yet now you can (probably) do that pretty consistenly. If not, that explains a lot too. Anyway, that's called learning and you should do that.
Annoyboy wrote:I know it's a bit off topic here, but does anyone know how uploading replays is handled in Daifukkatsu?
I think that the game gives you a choice to upload it if you get into the top 10 in any board. This includes the monthly boards and individual ship ones. Sometimes you can only download the replays when switching to those.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by iconoclast »

DrTrouserPlank wrote:Anyone else got any ideas or ways to make it seem less monotonous?
I like to listen to music while I play. It helps stop the games from feeling too repetitive, especially when you're practicing the same stage/boss over and over. Maybe that's just me though.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

iconoclast wrote:
DrTrouserPlank wrote:Anyone else got any ideas or ways to make it seem less monotonous?
I like to listen to music while I play. It helps stop the games from feeling too repetitive, especially when you're practicing the same stage/boss over and over. Maybe that's just me though.
This can help.

Forces you to develop muscle memory because you're attention is being split from the game and you need to compensate. Also there's only so many times you can hear Larsa scream at Reco before it just gets annoying.

Edit: Also, fuck Larsa's retarded laugh.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by ebarrett »

I told you guys the meh was going to spill.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Skykid »

Jesus. You get the recycled unfunny joke award of 2011 dude.
ebarrett wrote:I told you guys the meh was going to spill.
ebarrett wrote:Keep it open, we don't want to spill all the meh into other threads do we.
ebarrett wrote:Anyone else feeling the conspiracy theory thread meh?
ebarrett wrote:Anyone else feeling the Daifukkatsu meh thread meh?
ebarrett wrote:Meh.
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