Brag about Takumi

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LoneSage
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Post by LoneSage »

I agree with Neon about KT2. Why did Toaplan ever let Takumi make the sequel? complete boulderdash, I tell you.
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Ceph
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Post by Ceph »

Rob wrote:
Ceph wrote:Am I missing something?
If you don't notice anything, count your blessings.

Hmm, I found a review that says on a PSX the ship keeps moving a bit after you release the d-pad. I've only played it with my PS2, and only with the analog stick (I find the dual shock's d-pad abysmal) and it does not keep moving that way. Have you tried it?
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Rob
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Post by Rob »

I play with the d-pad and wouldn't bother with analog, so that might be the difference.
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gameoverDude
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Post by gameoverDude »

LoneSage wrote:I agree with Neon about KT2. Why did Toaplan ever let Takumi make the sequel? complete boulderdash, I tell you.
Weren't some Toaplan members on board at Takumi? Unfortunately I haven't seen any staff listings for KT2. :?:
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chtimi-CLA
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Post by chtimi-CLA »

takumi bragging images found on shmup.com (yes i know border down isn't by takumi)
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ill6
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Post by ill6 »

I just got GW2 on Naomi ... Never played it before but loved GW1...

It seems to have a lot of slowdown issues - is this cos I am playing in Lowres???

So far I prefer GW1.

I have Jap GW1 and Mars Matrix if anyone wants to buy them?
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BulletMagnet
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Post by BulletMagnet »

Ceph wrote:Hmm, I found a review that says on a PSX the ship keeps moving a bit after you release the d-pad. I've only played it with my PS2, and only with the analog stick (I find the dual shock's d-pad abysmal) and it does not keep moving that way. Have you tried it?
I dusted off Night Raid last night and tried it with the analog stick, and the control still felt loose to me...anyone else tried this?
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adam76
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Post by adam76 »

dave4shmups wrote:
alpha5099 wrote:
dpful wrote: What's Kyukyoku Tiger II Plus? Is it for the arcade?
(I'll admit that I was previously rating KT2 from memory- I just went back and played it..... and loved it)
It's the name of the Saturn port. I'm not sure what's so Plus about it. I've tried the Saturn mode, and it's just an obnoxious wobble mode made up to look like a 16-bit tate port, like Truxton or Fire Shark with the big black box on the right side.

My question to you is: have you played as the second player helicopter? Its green weapon is the best in the game, one of my favorite weapons in any shmup. It's a railgun, and it gives off electromagnetic lightning bolts to any enemies it passes by.
YES the green laser weapon rocks!! :D I played this game when I was younger, in a nearby arcade, as Twin Cobra II, and I was thrilled when I found out it got a Saturn port! Definately a very underappreciated shmup; love it.

I don't care much for bullet-hell either, but, IMO, NOBODY does it as well as Takumi! :D
I gotta say, as underrated as this game is, its one of my favourite shooters ever. To me it bridges the gap between old school and manic. It neither has the crazed bullet patterns of Takumi's later work, but nor does it look as dated as some of the older 16-bit shooters and i find it's middle of the road-ness comforting.
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serge
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Post by serge »

BulletMagnet wrote:I dusted off Night Raid last night and tried it with the analog stick, and the control still felt loose to me...anyone else tried this?
Yes, with both d-pad and the analog stick the input "bufferization" problem is still there. Also it's not like the ship keeps moving every time d-pad/stick is released, it only happens sometimes (but quite often), so it's probably not immediately noticeable. It's not the only effect either, sometimes there is a delay between pressing controls and the ship actually starting its movement.
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Ceph
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Post by Ceph »

I only ever played it once or twice, that must be why I didn't notice it. I was planning to give it some extensive testing later on. Anyway, even without the control problem, Night Raid is extremely hard - staying alive AND collecting bonus items is nigh impossible, imo. 1cc is probably out of the question (at least for the PSX version). Still, a pretty unique game, and not a bad one. Takumi's Mars Matrix is just way more refined.
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Damocles
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Post by Damocles »

Heh...if you think the controls in Night Raid are floaty, try playing X2. Apparently it wasn't bad enough making you underpowered and bullets hard to see, so they decided to make you play on ice.
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Shatterhand
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Post by Shatterhand »

You feel underpowered in X2? How far did you go?

You NEVER lose any weapons in X2.. NEVER. In the beginning you indeed is underpowered, but later in the game you get so over-powered.. its ridiculous. X2 is the most unbalanced shmup ever! :D
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Damocles
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Post by Damocles »

Shatterhand wrote:You feel underpowered in X2? How far did you go?

You NEVER lose any weapons in X2.. NEVER. In the beginning you indeed is underpowered, but later in the game you get so over-powered.. its ridiculous. X2 is the most unbalanced shmup ever! :D
Farthest I've been is level five. True, you accumulate weapons, but nearly every single time I took a hit it was due to one of two reasons. 1.) My weapons couldn't destroy a file of enemies quickly enough, so with nowhere to dodge, I was forced to crash into one. 2.) I can't see the damn bullets, especially the thin, light blue ones. Did I mention tap-dodging doesn't really exist here?
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Ghegs
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Post by Ghegs »

Damocles wrote:Heh...if you think the controls in Night Raid are floaty, try playing X2. Apparently it wasn't bad enough making you underpowered and bullets hard to see, so they decided to make you play on ice.
The more I read about these floaty controls the more I'm convinced they're somehow related to the hardware you play them on, because the results seem to vary a lot between people. I get floatiness in Night Raid, Zanac Neo and few others, but not in X2.
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Damocles
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Post by Damocles »

Ghegs wrote:The more I read about these floaty controls the more I'm convinced they're somehow related to the hardware you play them on, because the results seem to vary a lot between people. I get floatiness in Night Raid, Zanac Neo and few others, but not in X2.
...and the controls in Zanac Neo for me are spot on.
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Shatterhand
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Post by Shatterhand »

yes, I find Zanac Neo controls to be perfect.

I am nearly sure X2 has INERTIA on it. The original Project X also had. I'll fire up the game to check it out, wait a minute.. :D
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sideshow
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Post by sideshow »

I've got a really stupid question about Kyuukyoku Tiger II Plus for Saturn. How do you put credits into the game! I must be retarded or something. :?
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GaijinPunch
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Post by GaijinPunch »

sideshow wrote:I've got a really stupid question about Kyuukyoku Tiger II Plus for Saturn. How do you put credits into the game! I must be retarded or something. :?
B/c you bumped an ancient topic about Takumi to ask for it, or b/c you can't figure it out? (Yes, I realize it probably came back in a search for it, but you'll get a lot more attention by starting a more appropriately titled thread).
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sideshow
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Post by sideshow »

Yes, I havnt figured it out yet. I mean there is only so many buttons on the Saturn controller and yet to my dismay the credits still say 0.
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elbarto
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Post by elbarto »

R shoulder button.
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sideshow
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Post by sideshow »

Ok, now I dont feel so bad. I'm pressing the R shoulder button and nothing happens. I believe the R shoulder button doesnt work on my controller.
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Rob
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Post by Rob »

I'm working on stage 6 chaining in Mars Matrix. It's going to be awesome.
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GaijinPunch
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Post by GaijinPunch »

Rob wrote:I'm working on stage 6 chaining in Mars Matrix. It's going to be awesome.
There's no time.
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