Bangai-O HD: Missile Fury

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Jeneki
Posts: 2641
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Bangai-O HD: Missile Fury

Post by Jeneki »

bcass wrote: Let's hope for better sales from RSG and GH otherwise I doubt we'll be seeing any more Treasure games on XBLA.
I'd guess a demo that doesn't scare the crap out of new customers would be a good start. Mercilessly annihilating newbies who don't know how to use counter-attacks effectively, 5 seconds into the first demo level, isn't exactly a good way to get them to buy the game.
Typos caused by cat on keyboard.
User avatar
MommysBestGames
Posts: 478
Joined: Thu Jan 21, 2010 7:46 pm
Location: Cornfields of Indiana
Contact:

Re: Bangai-O HD: Missile Fury

Post by MommysBestGames »

When this first came out I had downloaded the demo and was kind of put off. I had loved the DC version, but never played the DS version with the extra abilities. The way the game threw you into a few brutal levels was off-putting. So I didn't buy it at the time but figured I'd check back in the future.

Tried the demo again tonight, figuring I'd read the controls very carefully and try harder. Turns out there was an update back in September! Yeah, so it helps a little more, now with 5 tutorial levels and apparently some full-game stuff too.
Found an old story listing the improvements:
http://www.trueachievements.com/n5443/b ... update.htm

I figure this is way too late to effect sales at this point, which is a shame since I loved the original and was hoping this would do well.
Sounds like when it came out sales weren't great: http://www.gamasutra.com/view/news/3494 ... y_2011.php

Here's to Treasure giving better (but still optional) tutorials in the future, I suppose.
Making an action platformer with a transforming grappling hook: ChainStaff. Also made a shmup with multi-ships: Shoot 1UP DX, and more .
Image
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: Bangai-O HD: Missile Fury

Post by Zaarock »

Did anyone from here actually make levels for this with the level editor? Liked the game, pretty sad if people never got to making their own stuff.
User avatar
BrianC
Posts: 9055
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: Bangai-O HD: Missile Fury

Post by BrianC »

I'm trying to decide whether or not to get this when I get my Xbox for Christmas. Other XBLA games I'm interested in are Pac-Man Champion Edition DX, 'Spolsion Man, Super Meat Boy, Pinball FX 2, Guwange, Radiant Silvergun, Guardian Heroes, the Game Room, Strania, Daytona, After Burner Climax, and Castle Crashers.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Bangai-O HD: Missile Fury

Post by Estebang »

Zaarock wrote:Did anyone from here actually make levels for this with the level editor? Liked the game, pretty sad if people never got to making their own stuff.
Apparently almost no one did.

The DS Bangai-O had a real advantage on this front with its touch screen, as well as the fact that stages could be freely and easily distributed through sound files. There's no way of downloading stages in Missile Fury without a listed friend who has some.

Treasure should have accepted submissions and hosted a "custom stage of the day/week" kind of deal, like Nintendo had with Smash Bros. Brawl.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Bangai-O HD: Missile Fury

Post by AntiFritz »

Estebang wrote:
Zaarock wrote:Did anyone from here actually make levels for this with the level editor? Liked the game, pretty sad if people never got to making their own stuff.
Apparently almost no one did.

The DS Bangai-O had a real advantage on this front with its touch screen, as well as the fact that stages could be freely and easily distributed through sound files. There's no way of downloading stages in Missile Fury without a listed friend who has some.

Treasure should have accepted submissions and hosted a "custom stage of the day/week" kind of deal, like Nintendo had with Smash Bros. Brawl.
Whats the point of having a stage creator in the first place if other people cant play them?
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: Bangai-O HD: Missile Fury

Post by Zaarock »

AntiFritz wrote:Whats the point of having a stage creator in the first place if other people cant play them?
This has worked OK with something like N+ and more notably Trials HD (the most popular XBLA game?), people left a couple friend slots open for map/track sharing. I think the only XBLA game with a free map sharing system is Lode Runner, which is pretty ambitious but I don't think it was ever popular.
Alfred
Posts: 259
Joined: Mon Mar 23, 2009 6:53 pm
Location: Berkshire, England

Re: Bangai-O HD: Missile Fury

Post by Alfred »

Zaarock wrote:Did anyone from here actually make levels for this with the level editor? Liked the game, pretty sad if people never got to making their own stuff.
Yes i made my first level yesterday. I plan to make more. Have you made any levels Zaarock?.
Gamertag: Alfred Saxon
Arcade: ENG
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Bangai-O HD: Missile Fury

Post by Obiwanshinobi »

Whats the point of having a stage creator in the first place if other people cant play them?
I guess letting people distribute this sort of content within a circle of pals rather than worldwide is safer from the publisher's point of view (lower risk of lawsuits in supposed copyright infringement cases).
The rear gate is closed down
The way out is cut off

Image
Alfred
Posts: 259
Joined: Mon Mar 23, 2009 6:53 pm
Location: Berkshire, England

Re: Bangai-O HD: Missile Fury

Post by Alfred »

Zaarock wrote:
AntiFritz wrote:Whats the point of having a stage creator in the first place if other people cant play them?
This has worked OK with something like N+ and more notably Trials HD (the most popular XBLA game?), people left a couple friend slots open for map/track sharing. I think the only XBLA game with a free map sharing system is Lode Runner, which is pretty ambitious but I don't think it was ever popular.
Sega got it right with ChuChu Rocket on the Sega Dreamcast. You could upload/download other players levels.It had dedicated servers.
Gamertag: Alfred Saxon
Arcade: ENG
Reed
Posts: 2
Joined: Tue Mar 12, 2013 10:52 am

Re: Bangai-O HD: Missile Fury

Post by Reed »

Is it alright if I resurrect this thread from the dead? I hope so.

trying to speedrun this game, and:
I'll be damned if I can figure out what makes Stage 10 tick. It's two spawners, one spawning a max life and the other spawning some enemies. They're both on 3 second timers or so. I'm pretty sure the stage ends by killing everything simultaneously, but I'll be damned if I can figure out a consistent strat to do so.
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: Bangai-O HD: Missile Fury

Post by Zaarock »

Reed wrote:Is it alright if I resurrect this thread from the dead? I hope so.

trying to speedrun this game, and:
I'll be damned if I can figure out what makes Stage 10 tick. It's two spawners, one spawning a max life and the other spawning some enemies. They're both on 3 second timers or so. I'm pretty sure the stage ends by killing everything simultaneously, but I'll be damned if I can figure out a consistent strat to do so.
I think you're supposed to use EX attack with missiles, though reflect works too apparently. It's a strange level for sure.. have you been trying to copy what the top times on the leaderboard do? all the top times are less than two seconds and the level ends right after they do an EX attack on the first three enemies.

Are you going to be recording your speedrun attempts or such? cool to see someone trying to run this.

Just played the game a bit again recently because I've been on sort of a treasure kick.
Post Reply