Trizeal coming to dreamcast (not very long now :D))

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Wanderer
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Post by Wanderer »

Another video posted already. I like what i see :D
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Kron
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Post by Kron »

hikarutilmitt wrote:
I like the DC and think it's a great system, but when there are viable solutions other than putting a game out on an aged system that is otherwise dead
If you are worried about how old the hardware is why don't you question the fact that the game was made on the Naomi?

The DC hardware not being available at retail in the west is of no importance to developers in Japan where the situation is very different.
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Rob
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Post by Rob »

I think I'm sold on that last video.
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Blue Lander
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Post by Blue Lander »

Ah, that's more like it. A video like that is exactly what they need. Now I've got a feel of what the game is like. But it still seems like you're killing 20 of the same enemy in a row in the non-boss parts. But other than that, I like the graphics and the backgrounds and the level themes. The bosses look great, too. I feel better about my 60 dollars now.
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TVG
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Post by TVG »

i think when developpers beg people to buy their "average" products, its bad news.

the shmups probably wont die easily, that is, unless the market is overshadowed with shallow half assed products, then even the most hardcore fans will stop caring, the only people who will is those collectioners that buy everything and dont play anything.

i find XII stag very bad, in fact i think its horseshit, so i guess triangle service doesnt get my love.

that last vid seemed...cut.
like, how am i supposed to judge the game? the thing gets cut every 3 seconds just where something is going to happen (or not)

you know, i think that its not about the game being a raiden style shmup rather than a manic, its about beeing a bad one, i like to play good old school shmups, and no one is against gradius V. stop with the useless cave bashing, because theyre (alongside treasure) the only ones whose quality is sort of improving (not by a lot tho) or at least constant, alpha systeem seems to havee potential tough, i hope shiki 3 doesnt play likee a remix of the first two, who were preetty much alike.

im very worried by this era where most shmups are...well, bland.
i guess modding an xbox and playing all these wonderful games on MAME is an option, theres plenty i dont know, so i shouldnt worry ^^

i dont get these people that say not to criticize anything, i think they dont live in the same world as i do, a world i can say when a game is (or seems) bad wether or not its a shmup.
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Post by Specineff »

I for once welcome a shmup that doesn't require me to shoot a certain enemy at a certain time in a certain order, and that won't make me feel ashamed of my skills when compared to those of Kiken and Ben Shinobi. They just need to pimp out their game a little more. Or heck, offer it a slightly lower price.
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Thunder Force
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Post by Thunder Force »

From that stageall video it seems conclusive that Trizeal is not a true manic shmup.

This is good news for the players who have been lamenting the rise of manic shmups at the expense of their old school cousins. Now we get a late-80s type of game again, powered by Naomi hardware.

Of course this can get labelled "boring" by die-hard manic shmup fans, fair enough. But Triangle Service made this primarily for those who still enjoying playing 16-bit shooters. The developers probably still enjoy playing older games themselves. Opening up the Trizeal package will be like finding a rare Megadrive, SNES or Neo Geo shmup you've never played before.

I think there is still room in the genre for games like this. I'm glad that Triangle Service have followed their heart and made this game. Although I'm not surprised it's not financially viable in arcades...
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Post by dave4shmups »

I couldn't agree more Thunder Force; I'm looking forward to a Naomi shmup with old-school gameplay! :D
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Blue Lander
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Post by Blue Lander »

I'm more than happy with an old-school shmup rather than a manic one. I just hope this one stacks up well against the classics.
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icepick
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Post by icepick »

I would like it if someone that spent some time with XII Stag would purchase Trizeal and give a fair impression of the overall improvement in quality and playability... It could give us an impression as to how quickly this seeming-fledgling game developer may be ascending the curve. I know that working hard to make a good game and ending up with a good game are two different things, but, if someone ends up with a good game and didn't work hard to get there, they're either very talented or very lucky.

As far as I'm aware, Triangle Service are new. They weren't spawned from a greater gaming firm, nor are they a spinoff of some other scroll shooting game developer. (Again, as far as I'm aware!) They're having a pretty rocky start, but, it seems that they're following their hearts and learning a lot and hoping that they're given a chance.

I see people rallying support for a lot of reasons... Supporting 'supporters' of the Dreamcast; Looking forward to playing an 'old-school' non-manic shmup; Buying for rarity or collection completeness. These are all fine reasons, but, there's another reason that some are purchasing the game, myself included.

Likewise, lots of people seem very turned-off. The word-of-mouth that the game is 'bad'; The developers' track record (XII Stag); The pleading in the 'press release'; The PC demo games that have been released; The lack of information and high price tag. These are all valid reasons as well, but, things might not necessarily be so black-and-white.

Triangle Service can't drop the price of the game, if they want to continue producing software (which they do, of course). Chaos Field's pricetag was a lucky score for DC fans; $60 is the importing standard, as far as I'm aware. Chaos Field also did better in the arcades than Trizeal, and truly might be a more-agreeable game. But, why?

I'm almost finished, I promise. Anyway, I scanned a curious review on NCSX, where they seemed to state that basically, Chaos Field was a fairly well-put together 'homage' to the likes of other shooting game developers. I quote, "Chaos Field doesn't bring any innovations to the table but its obvious that the game stands on the shoulders of greats."

Triangle Service are taking chances, doing their own thing, and they might not make it past their sophmore release. If so, that's life, right? Just remember that all of us have the power to affect the outcome, and anybody that wants some more activity in the shmup arena should think before they pass this off as an unprofessional developer trying to hock off some average wares.

I feel really out-of-place.
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Nemo
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Post by Nemo »

It's not fair to compare this game to XII Stag simply because it was made by Triangle Service. The reason Stag sucked is because of the stick-wiggling and the latter levels that depended on its use, sans that the game wasn't really that bad and Trizeal doesn't contain the aforementioned elements. I also fail to see how people can claim this game sucks or is average without even playing it themselves. Just because a game isn't a maniacal affair doesn't automatically make it crap. People moan about Cave games being too similar, yet they reject anything that attempts to be different (ex: Psyvariar), some people obviously just like to complain.
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Post by Neon »

I also fail to see how people can claim this game sucks or is average without even playing it themselves.
I never said it sucks. "It'll probably suck," or "The demo sucked" sure :P

Like everyone, I'll have to wait and see, but I'm not gonna preorder out of pity or...we'll just say 'console situations.' It's his dream to make shooters? It's my dream to be a pro basketball player, will you guys plz finance my salary even though I can't out run fat people?

Like Kaneda once said (where is he when you need im...) the party starts with Dodonpachi Dai Ou Jou. If you love the genre, support good developers that give it a good name.
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Post by oxtsu »

icepick wrote:As far as I'm aware, Triangle Service are new. They weren't spawned from a greater gaming firm, nor are they a spinoff of some other scroll shooting game developer. (Again, as far as I'm aware!)
The main guy came from some other company. I have no evidence where that might be, but mainly from pure speculation I would think it was Seibu.

Also, he helped develop G-Stream 2020 for Oriental Soft. That was slightly before XII Stag, and from some Japanese players comments it appears Trizeal gameplay follows closely to it.
Nemo wrote:It's not fair to compare this game to XII Stag simply because it was made by Triangle Service. The reason Stag sucked is because of the stick-wiggling and the latter levels that depended on its use, sans that the game wasn't really that bad and Trizeal doesn't contain the aforementioned elements.
You've got it backwards. The "stick-wiggling" component and surrounding design is the main benefit.

As far as I'm concerned, 90% of the XII Stag haters around here have no joystick skills whatsoever. Or they never played it for any good length of time...with a stick. Playing the game with a pad and RSA ON is revealing little. There's slim chance of understanding the intricacies of the design or having much fun at all that way.

Trizeal will have as an unlockable bonus the XII Stag type ship with all the function as before. Of course It's more for novelty this time, surely the enemy and boss are not designed around it as before.
Last edited by oxtsu on Mon Feb 21, 2005 1:40 am, edited 1 time in total.
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hikarutilmitt
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Post by hikarutilmitt »

Kron wrote:If you are worried about how old the hardware is why don't you question the fact that the game was made on the Naomi?

The DC hardware not being available at retail in the west is of no importance to developers in Japan where the situation is very different.
I said before, it has less to do with the DC itself than with the game being known for not being very good. The DC part of it is just there to make it "feel" worse. The last thing I would do in situations liek this is ignore the Japanese market, believe me. But don't you think they'd possibly sell more copies if they ported it to the PS2 or GC? They have a larger install base and thus would likely get at least SOME new buyers. For a developer thinking so much about having to fund their projects, they should be thinking of that.

I believe at this point that you're simply arguing with my opinion for the sake of arguing. For that, I am going to no longer address your statements towards me unless they are of a different nature or topic.
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gs68
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Post by gs68 »

Thunder Force wrote:
gs68 wrote:Too bad I don't know to play import games on my Dreamcast without doing difficult modifications involving opening the DC, or I'd preorder this game.
FYI all you need is this product to let you play Japanese DC imports on all DCs, including both NTSC and PAL systems at full 60Hz speed.
Yay.

I'm considering getting this next month along with Beatmania IIDX 9th Style and Trizeal. But that means I have to put aside ordering Pop'n Music and the $200 PnM Desktop Controller for now.
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Post by Nate »

I'm on board Trizeal. I just put my pre-order in at NCSX the minute I read the message from Triangle. And, hey. I don't see a damn thing wrong with calling out to the shooterfan community for support. This is not "begging" IMO. This is an honest connection to those that truly enjoy the genre and want to see it continue and evolve. There are a few of those here, I think.
Although I'm not getting up on a soapbox and noone should feel obligated to do something they don't want to. I just think the "affected" shmup collector/player knows what's right to do, and the bitter naybobs who are fine with their emu's and have a picture of the Sony PSP as wallpaper on their gack-splotched monitors will...well? Do what they do best.
And speaking of opinions derived from speculations... I think Trizeal could only be a step-up from XII Stag. And BTW, please tell me how many companies had "first games" that were a whopping success?
I really like(d) XII Stag, personally. I tried to play it as much as possible before my PS2 was murdered (don't ask). The rumbling shots, the tiny, Cybercore-esque ship, the cool barrier, the music, the manic control tactics <- -> thing...I have to agree with oxtsu. You really haven't played the game without the analog stick. After a while, your thumb and hand webbing start to cramp-up a little...that's ok with me. Just take a break. I like how it's TATE-able, yet conventional. I can imagine if XII Stag had come out in 94 or 95 then it would be on everybody's top ten list here.
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Post by raiden »

Also, he helped develop G-Stream 2020 for Oriental Soft. That was after XII Stag, and from some Japanese players comments it appears Trizeal gameplay follows closely to it.
in which way? I heard G-Stream has a way of turning bullets into medals, that´s not in Trizeal, is it? What I read about Trizeal made it rather seem similar to Battle Garegga in concept.
They're having a pretty rocky start, but, it seems that they're following their hearts and learning a lot and hoping that they're given a chance.
And, hey. I don't see a damn thing wrong with calling out to the shooterfan community for support. This is not "begging" IMO. This is an honest connection to those that truly enjoy the genre and want to see it continue and evolve. There are a few of those here, I think.
the thing is just that there are much more talented people out there in the doujin scene. A game like XII Stag coming to the arcades, while Bike Banditz, Shanghai Alice games or Tumiki Fighters stay bound to the PC doesn´t feel right to me. The genre evolves with or without Triangle Service.
I just think the "affected" shmup collector/player knows what's right to do, and the bitter naybobs who are fine with their emu's and have a picture of the Sony PSP as wallpaper on their gack-splotched monitors will...well? Do what they do best.
is this related to the topic of discussion?
You really haven't played the game without the analog stick.
he was referring to an arcade stick.
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Post by CMoon »

raiden wrote: the thing is just that there are much more talented people out there in the doujin scene. A game like XII Stag coming to the arcades, while Bike Banditz, Shanghai Alice games or Tumiki Fighters stay bound to the PC doesn´t feel right to me. The genre evolves with or without Triangle Service.
Damn straight.
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Post by Nate »

Quote:
I just think the "affected" shmup collector/player knows what's right to do, and the bitter naybobs who are fine with their emu's and have a picture of the Sony PSP as wallpaper on their gack-splotched monitors will...well? Do what they do best.


is this related to the topic of discussion?
Ew...did I write that? Well, that was in poor taste wasn't it? Answer: Yes, if under the influence of 3 pints of Newcastle. :P

I'll admit I'm saving-up my pennies, too. Either for one of those overpriced stocking stuffers, or Twinkle Star Sprites MVS...hmmm. Which one will it be?

Quote:
You really haven't played the game without the analog stick.


he was referring to an arcade stick.

Oh.

oooh, that would be fun wouldn't it?
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Post by icepick »

Alright, I've taken a look at those videos, and initially, I did notice everything that was said about the game being a bit lackluster (and... that robot dude at the end of the stageall video? 8) ), but... was that only because someone else mentioned them beforehand? Who knows; It did scream 'fan effort' on first viewing, but as most people that have watched them a few more times have noticed, there's a bit more here than that.

(I seem to enjoy saying things like that!)

I've played some of the ABA Soft games, and I like them a lot. Not that it's relevant, but, could you imagine seeing any of them in the arcades or on a console, as-is? Keep in mind that I'm very new to this genre, but, I'm thinking that they would need a little bit more "something," or they would likely fall by the wayside in the arcades, much like Trizeal did.

I'm really trying not to draw comparisons between ABA Games and Triangle Service, and their works, because I don't think that it's fair. Kenta Cho doesn't run ABA Games for a living, am I right? He can update the games as he sees fit, along whichever time period suits his schedule best. He doesn't have to pay arcade hardware licensing or distribution fees, or make sure that his works are 99% bug-free, and, I don't doubt that this method could be the future.

Don't get me wrong; I would love to play an official port of those games on a console (or in arcades!). Maybe that'll happen someday, if these douijin shmups are given the same treatment as that "Melty Blood" 2D fighter. For now, though, the difference seems to be that the Triangle Service are completely devoted to the art (or at least, refining their art) and are doing what it takes to get their works out, seen and enjoyed, and that takes a bit of extra planning, structure and money.

Ah, it's tired. Sorry about that.
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Post by Thunder Force »

icepick wrote:I would love to play an official port of those games on a console (or in arcades!). Maybe that'll happen someday, if these douijin shmups are given the same treatment
Interestingly, last year Xbox Live started offering the western equivalent of douijin (indie) games including shmups as official Xbox downloadable games via Xbox Live. In my view the important of doujin/indie games is slowly but surely growing.
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Post by 99pence »

Moaning about releasing games on a 'dead' console is asinine. So is buying games 'because' its a 'DC' game.

As long as people aren't making games for a system that isn't up to the job hardware wise like the MVS or something then whats the difference if you're playing it on your DC or your PS2. Absolutely fak all.



Those Trizeal videos look aweful.
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Post by PsikyoPshumpPshooterP »

Thunder Force wrote:
icepick wrote:I would love to play an official port of those games on a console (or in arcades!). Maybe that'll happen someday, if these douijin shmups are given the same treatment
Interestingly, last year Xbox Live started offering the western equivalent of douijin (indie) games including shmups as official Xbox downloadable games via Xbox Live. In my view the important of doujin/indie games is slowly but surely growing.
what kind of games were downloadable and where can i download them off the xbox? i never heard of any shmups for downloadable games via xbox live..
The cave whore count in this thread is unbelievable!!!
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Post by TVG »

Nate wrote:I'm on board Trizeal. I just put my pre-order in at NCSX the minute I read the message from Triangle. And, hey. I don't see a damn thing wrong with calling out to the shooterfan community for support. This is not "begging" IMO. This is an honest connection to those that truly enjoy the genre and want to see it continue and evolve. There are a few of those here, I think.
Although I'm not getting up on a soapbox and noone should feel obligated to do something they don't want to. I just think the "affected" shmup collector/player knows what's right to do, and the bitter naybobs who are fine with their emu's and have a picture of the Sony PSP as wallpaper on their gack-splotched monitors will...well? Do what they do best.
And speaking of opinions derived from speculations... I think Trizeal could only be a step-up from XII Stag. And BTW, please tell me how many companies had "first games" that were a whopping success?
I really like(d) XII Stag, personally. I tried to play it as much as possible before my PS2 was murdered (don't ask). The rumbling shots, the tiny, Cybercore-esque ship, the cool barrier, the music, the manic control tactics <- -> thing...I have to agree with oxtsu. You really haven't played the game without the analog stick. After a while, your thumb and hand webbing start to cramp-up a little...that's ok with me. Just take a break. I like how it's TATE-able, yet conventional. I can imagine if XII Stag had come out in 94 or 95 then it would be on everybody's top ten list here.
wrong on so many levels.
would i play XII stag over souky, donpachi, rayforce, and much other cool games? hell i would rather play truxton, r-type, gradius 2 or salamander over XII stag anyday. and yes, i'm an emu-lamer with a PSP hat and PS2 stickers in my bathroom, thank you.
many people make sense in this topic, like the guy that said that he wants to be a baseball player, so you should give him money, others do not, like the mod that says quality is irrevelant. that's the most inane thing ive read in a while, there's good games, ad there's bad games, sorry.

this post is not necessarly against trizeal, buy it if you like, but more against the level of nonsense shown in this topic.

whats wrong with XII stag? the fact that it has a complex scoring system? not really, just the fact that its not enjoyable and doesnt make sense without it, but gives me no incentive to do it.
play the game as a normal shooter and the level design seems random at best, im supposed to learn the stages before i get a slight enjoyment? id rather play something more fun.
if you create a scoring system, you should think about how players will get into it. XII stag manual begs me to play it for score, come on.
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Post by neoalphazero »

hikarutilmitt wrote:
Kron wrote:If you are worried about how old the hardware is why don't you question the fact that the game was made on the Naomi?

The DC hardware not being available at retail in the west is of no importance to developers in Japan where the situation is very different.
I said before, it has less to do with the DC itself than with the game being known for not being very good. The DC part of it is just there to make it "feel" worse. The last thing I would do in situations liek this is ignore the Japanese market, believe me. But don't you think they'd possibly sell more copies if they ported it to the PS2 or GC? They have a larger install base and thus would likely get at least SOME new buyers. For a developer thinking so much about having to fund their projects, they should be thinking of that.

I believe at this point that you're simply arguing with my opinion for the sake of arguing. For that, I am going to no longer address your statements towards me unless they are of a different nature or topic.

Naomi hardware is a cheap arcade platform, the Dreamcast offers a easy port without (I imagine) royalitie fees to a hardware company. If the game sells OK Triangle Service could still make a profit for their next project or another Trizeal port.

Porting the game to another system doesn't automatically mean success. Xbox games sell poorly in Japan and most GC softs without a major license or Nintendo's name attached sell poorly as well (take Star Soldier for example, wonderful game, budget price, sold 2K the first week). PS2 is a option and would likely sell the most copies, but it's also by far the most overcrowded market for a soft to get lost in.

Anyway, I love PC Engine shooters so some old school shooting sounds good to me. The vids perked my interest a bit more. *-neo
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Post by dave4shmups »

"You are having financial troubles? Bummer, sell me on your game, not your sob story. Put out a press release annoucing the coming of Trizeal. Show people why the should care about your game. Load your site with screenshots and movies showing off the best parts of your game. Find a friend who speaks english and have him translate your site. Get on message boards and try to drum up support for your game - talk to people - answer their questions - show them why they should care that you are going out of business..

Basically his press release is shit. According to it you should buy Trizeal because the developer is broke, not because it is a great game."

You would feel differently if you were the one facing unemployment. Especially unemployment in Japan, where shame is a BIG part of the culture. I remember 7 or 8 years ago when Japan's economy was at it's worst; men who were unemployed still left their apartments every day in business suits because they were too ashamed to tell their wives that they'd lost their jobs. A lot of them committed suicide. So coming from a context like that, I hardly think it's fair to say that Triangle Service's press release is "shit".

Don't judge someone like that until you've taken a good long walk in their shoes.

And TF, I'm not trying to start an argument about boot discs, but to a certain degree, NONE of them are legitimate. For cryin' out loud the DC-X says pirate on the actual disc! And all boot discs, no matter what the console, can be used to play illegitmate copies of games.
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Post by Blue Lander »

That's a good point. It's probably much harder for a Japanese man to ask for help than it is for a westerner. He wouldn't have written that letter unless he really was earnest about everything.

But I do agree that he should have taken a different approach in writing it. Instead of describing all his problems and how much is on the line and how they want to continue making games, he should have said "Trizeal is a good game, and even though it didn't do well in the arcades, please give it a try"

Pity only brings me 50% of the way. I'll buy a 30 dollar game for 60 bucks because the guy needs the money, but I won't buy a shit game for 60 bucks for any reason. Convince me that Trizeal is a decent game first before you start with the sob story.
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Post by Nate »

the vagrant wrote:
im supposed to learn the stages before i get a slight enjoyment? id rather play something more fun.
I didn't think XII Stag is so much about learning stages as it is learning technique and keeping said technique going. And was R-Type Delta or Pulstar not fun for you? Learning the stages is FUN while you get squashed. Then you keep it in your deck until you finish it...or you've had it. It's the shooter way.

Blue Lander wrote:
But I do agree that he should have taken a different approach in writing it. Instead of describing all his problems and how much is on the line and how they want to continue making games, he should have said "Trizeal is a good game, and even though it didn't do well in the arcades, please give it a try"

Pity only brings me 50% of the way. I'll buy a 30 dollar game for 60 bucks because the guy needs the money, but I won't buy a shit game for 60 bucks for any reason. Convince me that Trizeal is a decent game first before you start with the sob story.
So, what if (for the sake of this discussion) Compile had given the same "sob story" and pleaded for everyone to pre-order ZanacXZanac? Given, you're aware of how classic M.U.S.H.A and the entire Aleste series is...Would you pre-order it? And given you probably know it's no DoDonPachi or Dragon Blaze - actually more like the Triangle stuff in that it preserves the era. Would you gripe at Compile and scorn their tactics?

Triangle states that he wants his game to go storefront so that the gamer can look at the title, think about it for a minute, and then take it to the counter, take it home and play it...to me it's understood that the the game is worthy of purchase.
Getting something in the mail from an import store is basically the same thing. And it's always good.

It's hard to nail down a collective (good) opinion around here, because everyone has their tastes and preferences. But, I hope some here will take others word for it and jump on it to support this company.[/quote]
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Post by icepick »

Edit- I was typing this up while Nate was making his post, so, some of these nails were already hit. Sorry about that. 8)
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I think that it would be a given that they believe that the game is 'decent.' Maybe here in the West, vendors will intentionally try to sell something that they know is junk, or something that they know that you don't need, merely for the purpose of putting more money in their pockets.

It's my impression that what this person at Triangle Service posted was not a sob story, but moreso something to express what it is that they're like as a company, and as people themselves. They've illustrated their thoughts, values and direction, and it may be inferred that if one appreciates these qualities, they'll most likely appreciate the games, as they are built with those thoughts, values and direction in mind.

They haven't said that they don't think that their game is good enough, and they wouldn't -- Not because they would want to sell it no matter what, but because if they don't believe in their 'offspring,' then, who will? Remember; Creators are often the greatest critics of their own work! They're pleased with the outcome of the game; It's just that they don't understand the public response to it, so they're reaching out in hopes of making some sort of connection -- and so that they may hopefully continue with their dream, which includes serving shmup fans.

You guys read that, right? The words "not a bluff," "dream" and "service" were repeated... er... repeatedly in there. These are honest people, with ideas for games and a mind for open communication and rapport with the community that they are developing for. It's been beaten to death, but the idea is that if you give their game, and them, a chance... you might like it, they would absolutely appreciate it, and will do their best to serve up what they have to offer (and no, that's not necessarily 'crap').

Puh.

Well, TF; Yes, I remember reading something about those downloadable independent-ish XB games, and I do think that it's cool. I myself am actually looking forward to when a gaming hardware firm releases a home console with a community/open-development twist, sort of like the GamePark GP32. An established open home console for playing of independent works without the need for modification or other circumvention would be fantastic!
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the2bears
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Post by the2bears »

Just a thought for those who are interpretting the Triangle "SOS" as a sob-story or anything else. I feel trying to interpret the tone and intent is a little difficult, given that it was written by someone who is not a native-English speaker. Certainly the emotion and love for shmups is evident, we just have to be careful when we postulate on more subtle things.

Bill

edit: Yes though, the plea for money is fairly obvious:)
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