Anyone else feeling the Daifukkatsu meh?
Re: Anyone else feeling the Daifukkatsu meh?
I can't stand the flooding of boxes bonus.
this game could have black screen level under them we wouldn't notice it.
I get it that it's like pachinko gambling madness or something but I regret the time where you could actually appreciate level design instead of just massive rainbows popping up.
this game could have black screen level under them we wouldn't notice it.
I get it that it's like pachinko gambling madness or something but I regret the time where you could actually appreciate level design instead of just massive rainbows popping up.
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Arcade Legends 3
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Re: Anyone else feeling the Daifukkatsu meh?
Screw CAVE! (With the solely exception of Guwange.)
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mesh control
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Re: Anyone else feeling the Daifukkatsu meh?
Definitely not up to our usual shitposter quality.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Anyone else feeling the Daifukkatsu meh?
He's on par with rocketassistedkea. Give the guy some credit.BIL wrote:Definitely not up to our usual shitposter quality.
The post where he talked about Bulgarian porno magazines was funny.
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?
Eh, he certainly has a lack of creativity, and an odd passion to express the same thing over and over, as if its going to get everyone here to rage.
The "1944: The Loop Master" avatar is pretty hilarious though
The "1944: The Loop Master" avatar is pretty hilarious though
Re: Anyone else feeling the Daifukkatsu meh?
Arcade Legends 3 is my favorite poster.
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?
I prefer the style of the KeithSomataw's and Dr TP's to "give me a fuckpillow so I can SCREW CAVE"Gus wrote:Arcade Legends 3 is my favorite poster.
Re: Anyone else feeling the Daifukkatsu meh?
Nah, that guy was something else. Such a dreamer, so sensitive and delicate in the face of hard-nosed shmup discussion. Very entertaining to watch him fumble around the various threads espousing his artistic merits and half-baked shooter ideasRNGmaster wrote:He's on par with rocketassistedkea.

He's one of my favourite posters, although I don't think he comes here anymore because of all the backlash

Facebook is for handbag users.
XBox Live Name: Katbizkitz
XBox Live Name: Katbizkitz
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BPzeBanshee
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Re: Anyone else feeling the Daifukkatsu meh?
.......Arcade Legends 3 wrote:Screw CAVE!
Arcade Legends 3 wrote:(With the solely exception of Guwange.)

Before you guys go on reminicising about other trolls, the question you should REALLY be asking is: what happened to Arcade Legends 1 & 2?
They might be just waiting to pounce on us with their rage guise! :O
So long as they don't touch the Seibu games I probably won't mind though.
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
Not sure which game to play tonight. I could give this another go but every time I play it I just feel a sense of boredom that comes from being washed off the screen by impossible waves of bullets. I've had DFK for about 6 months and I estimate I've played no more than an hour of it, such is the "meh" it induces within me.
That leaves me with pork/sweets, AKS, Futari, DS, ESP2, and DOJ. I wonder if I can tolerate any of those for long enough to get back into them.
I've bought myself Ketsui, DS2 and Shiki3 for xmas so I'm looking forward to a stress free Christmas and a resumption to posting on these forums shortly afterwards.
That leaves me with pork/sweets, AKS, Futari, DS, ESP2, and DOJ. I wonder if I can tolerate any of those for long enough to get back into them.
I've bought myself Ketsui, DS2 and Shiki3 for xmas so I'm looking forward to a stress free Christmas and a resumption to posting on these forums shortly afterwards.

To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
DrTrouserPlank wrote:I've bought myself Ketsui...
wktkDrTrouserPlank wrote:...looking forward to a stress free Christmas and a resumption to posting on these forums shortly afterwards.

Re: Anyone else feeling the Daifukkatsu meh?
Oh boy this thread got resurrected 

Re: Anyone else feeling the Daifukkatsu meh?
1 hour of a game and you are passing judgement? wtf? you are looking at a good 40+ hours before you can really get a feel for a shmup imo and until you really learn some strategy in both surviving and scoring how can you really know if its any good or not?.DrTrouserPlank wrote:Not sure which game to play tonight. I could give this another go but every time I play it I just feel a sense of boredom that comes from being washed off the screen by impossible waves of bullets. I've had DFK for about 6 months and I estimate I've played no more than an hour of it, such is the "meh" it induces within me.
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Bananamatic
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Re: Anyone else feeling the Daifukkatsu meh?
listen to this manVamos wrote: 1 hour of a game and you are passing judgement? wtf? you are looking at a good 40+ hours before you can really get a feel for a shmup imo and until you really learn some strategy in both surviving and scoring how can you really know if its any good or not?.
it took me 55 hours to realize that Dimahoo sucks
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
I think asking someone to invest 40 hours into something in order to be able to pass judgment on whether or not it is good is asking a little much. Surely a "good" game should hook you and make you want to play more? As it is this game feels tedious. It feels like another example of how to remove as many coins from a player's pocket as quickly as possible by ranking the difficulty up from pretty hard to ridiculous very quickly.Vamos wrote:1 hour of a game and you are passing judgement? wtf? you are looking at a good 40+ hours before you can really get a feel for a shmup imo and until you really learn some strategy in both surviving and scoring how can you really know if its any good or not?.DrTrouserPlank wrote:Not sure which game to play tonight. I could give this another go but every time I play it I just feel a sense of boredom that comes from being washed off the screen by impossible waves of bullets. I've had DFK for about 6 months and I estimate I've played no more than an hour of it, such is the "meh" it induces within me.
The only shmup that I have invested your suggested amount of time in is Futari, and the results of that are well documented in the Futari thread.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
Well, at least futari is good then.DrTrouserPlank wrote:Surely a "good" game should hook DrTrouserPlank and make him want to play more?
@Aguraki: why would you revive this thread

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Bananamatic
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Re: Anyone else feeling the Daifukkatsu meh?
>remove coins from your pocket as quickly as possible
>autobomb, 6 bombs, bullet cancelling hypers, super friendly hitbox
pick one
>autobomb, 6 bombs, bullet cancelling hypers, super friendly hitbox
pick one
Re: Anyone else feeling the Daifukkatsu meh?
Is that a false dichotomy in your pocket, or are you just happy to see me
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
I wouldn't go that far.Zaarock wrote:Well, at least futari is good then.DrTrouserPlank wrote:Surely a "good" game should hook DrTrouserPlank and make him want to play more?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
No. Just as in music and movies, there are SHOWers and GROWers. There are instances where one may not like something right away, but over time one may GROW to like it. I thought that was the case with Strike Witches, but that game really is godawful and gets worse with timeDrTrouserPlank wrote:I think asking someone to invest 40 hours into something in order to be able to pass judgment on whether or not it is good is asking a little much. Surely a "good" game should hook you and make you want to play more? As it is this game feels tedious. It feels like another example of how to remove as many coins from a player's pocket as quickly as possible by ranking the difficulty up from pretty hard to ridiculous very quickly.Vamos wrote:1 hour of a game and you are passing judgement? wtf? you are looking at a good 40+ hours before you can really get a feel for a shmup imo and until you really learn some strategy in both surviving and scoring how can you really know if its any good or not?.DrTrouserPlank wrote:Not sure which game to play tonight. I could give this another go but every time I play it I just feel a sense of boredom that comes from being washed off the screen by impossible waves of bullets. I've had DFK for about 6 months and I estimate I've played no more than an hour of it, such is the "meh" it induces within me.
The only shmup that I have invested your suggested amount of time in is Futari, and the results of that are well documented in the Futari thread.

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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
I see, so I really need to put in the hours with these games in order to decide that I really don't like them. Maybe I should pre-emptively apply Minoxidil before starting in order to negate the copious amounts of hair loss through it being pulled out in frustration?xbl0x180 wrote:
No. Just as in music and movies, there are SHOWers and GROWers. There are instances where one may not like something right away, but over time one may GROW to like it. I thought that was the case with Strike Witches, but that game really is godawful and gets worse with time
Futari and AKS managed to piss me off no end, so I'll look forward to spending an equally long and frustrating time with the next one I choose. I'm in a mind to give Espgaluda 2 a proper go because that has yet to annoy me. Futari I've written off, and the latter quarter of AKS is impossible.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
Legendary thread is legendary, why the tears?Zaarock wrote: @Aguraki: why would you revive this thread
Try to keep it on topic though folks.

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Anyone else feeling the Daifukkatsu meh?
AHHHHHHH D: haters gonna hate? cave is my lover<3Arcade Legends 3 wrote:Screw CAVE! (With the solely exception of Guwange.)
GaijinPunch wrote:Ketsui with suction cup.
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Re: Anyone else feeling the Daifukkatsu meh?
This will end well. Please keep us up to date on your Galuda 2 adventures. (No sarcasm; it will surely be entertaining)DrTrouserPlank wrote: I'm in a mind to give Espgaluda 2 a proper go because that has yet to annoy me. Futari I've written off, and the latter quarter of AKS is impossible.
Re: Anyone else feeling the Daifukkatsu meh?
Bananamatic wrote:>remove coins from your pocket as quickly as possible
>autobomb, 6 bombs, bullet cancelling hypers, super friendly hitbox
pick one
Yeah, I don't get it. DoDonPachi Resurrection babies the fuck out of it's players between the bombs and hypers. Aside from Stage 5, the game doesn't really get hard until you try playing for score or looping it.
Well, it's more fun if you dodge the bullets, and they're easier to dodge if you stop assuming it is impossible.DrTrouserPlank wrote:Not sure which game to play tonight. I could give this another go but every time I play it I just feel a sense of boredom that comes from being washed off the screen by impossible waves of bullets. I've had DFK for about 6 months and I estimate I've played no more than an hour of it, such is the "meh" it induces within me.
Also, if you only played the game for an hour, what did you put in? Like two credits? Hardly enough time to try a variety of ships and styles, much less repeat one and begin developing strategies or learning stage layouts.
I would agree with previous comments that most shoot-em-ups are "growers" and become more interesting as you learn more and get better.
Re: Anyone else feeling the Daifukkatsu meh?
So why exactly do you keep buying these games again?DrTrouserPlank wrote:Futari and AKS managed to piss me off no end, so I'll look forward to spending an equally long and frustrating time with the next one I choose. I'm in a mind to give Espgaluda 2 a proper go because that has yet to annoy me. Futari I've written off, and the latter quarter of AKS is impossible.
Re: Anyone else feeling the Daifukkatsu meh?
NzzpNzzp wrote:So why exactly do you keep buying these games again?
I guess that means cave games are objectively good, cool.DrTrouserPlank wrote:Surely a "good" game should hook DrTrouserPlank and make him want to play more?
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
Because I find that they have a very calming and positive influence on my mood.NzzpNzzp wrote:So why exactly do you keep buying these games again?DrTrouserPlank wrote:Futari and AKS managed to piss me off no end, so I'll look forward to spending an equally long and frustrating time with the next one I choose. I'm in a mind to give Espgaluda 2 a proper go because that has yet to annoy me. Futari I've written off, and the latter quarter of AKS is impossible.
In seriousness, I suppose it's because (in theory) I enjoy shooters. My problem has been that they seem to take on an impossible level of difficulty shortly after the third stage, and I don't get any enjoyment from dying repeatedly on a section that is clearly designed to rob you of money rather than simply be a section which is difficult to navigate.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
It's not the word I would choose.Zaarock wrote:NzzpNzzp wrote:So why exactly do you keep buying these games again?I guess that means cave games are objectively good, cool.DrTrouserPlank wrote:Surely a "good" game should hook DrTrouserPlank and make him want to play more?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.