Perfect shmups
Perfect shmups
Though the notion of perfection in video games is a tricky one, what are the shmups that you think are the closest to perfection ?
To me, perfection isn't necessarily related to absolute greatness. I can consider a shmup as one of the greatest ever made and still think it's basically flawed. G Darius is the best example I can think of. On the other hand, a shmup that's only very good can be reproach-proof by succeeding everything it attempted and doing nothing more. In this respect, many Toaplan titles ARE perfect.
One can also consider there's perfection when a shmup features everything the genre has brought from its birth to nowadays. This is how I'm tempted to define perfection when I think of Layer Lection.
It's technically flawless (well, at least the Saturn version is), it's spectacular, it takes into account 10 years of shmup heritage and at the same time has its share of innovations, it's spectacular, it's a game of constant rhythm AND a game of moments, of situations, the chains system is intricate enough for good replay value, it has excellent design, soundtrack with personality, and difficulty, learning curve and patterns are perfectly balanced...
The thing is, I can't say it's my all time fav. Sure, I love it to bits. But it's "just" among my top 20. It's just that when I wonder what could be changed or improved in that game, each time my conclusion is "nothing". When playing it I can't help reading perfection on its face.
So, what are the shmup(s) that you feel is / are the embodiment of this asbtract, unearthly notion that is perfection ?
To me, perfection isn't necessarily related to absolute greatness. I can consider a shmup as one of the greatest ever made and still think it's basically flawed. G Darius is the best example I can think of. On the other hand, a shmup that's only very good can be reproach-proof by succeeding everything it attempted and doing nothing more. In this respect, many Toaplan titles ARE perfect.
One can also consider there's perfection when a shmup features everything the genre has brought from its birth to nowadays. This is how I'm tempted to define perfection when I think of Layer Lection.
It's technically flawless (well, at least the Saturn version is), it's spectacular, it takes into account 10 years of shmup heritage and at the same time has its share of innovations, it's spectacular, it's a game of constant rhythm AND a game of moments, of situations, the chains system is intricate enough for good replay value, it has excellent design, soundtrack with personality, and difficulty, learning curve and patterns are perfectly balanced...
The thing is, I can't say it's my all time fav. Sure, I love it to bits. But it's "just" among my top 20. It's just that when I wonder what could be changed or improved in that game, each time my conclusion is "nothing". When playing it I can't help reading perfection on its face.
So, what are the shmup(s) that you feel is / are the embodiment of this asbtract, unearthly notion that is perfection ?
DoDonPachi.
There are other games that are more difficult. There are other games that have more original design. There are other games I might prefer to play. However, I go back to DoDonPachi the most. Thus in my mind, it is as perfect as it can get. The replay value is consistant. How perfect can a game be without consistance of enjoyment?
There are other games that are more difficult. There are other games that have more original design. There are other games I might prefer to play. However, I go back to DoDonPachi the most. Thus in my mind, it is as perfect as it can get. The replay value is consistant. How perfect can a game be without consistance of enjoyment?
Hail Atlantis!
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Stormwatch
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howmuchkeefe
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howmuchkeefe
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It's so meticulously planned and well executed, though! Its music is well done and appropriately pretentious, and the action is choreographed to boot. The art is well done and thematically sound, but I'll admit that a little more variety would have been nice.
A common complaint of technically advanced works, such as those of Bach, is that they seem soulless. I suppose people could accuse Ikaruga of being soulless.
A common complaint of technically advanced works, such as those of Bach, is that they seem soulless. I suppose people could accuse Ikaruga of being soulless.
Ikaruga.
While you could probably classify many shooters as "technically" perfect, in that they have incredibly refined mechanics, level design, and balance (Cave shooters come to mind), Ikaruga goes further. Its vision transcends being "just" a solid game, with its thematic concept being the basis for every aspect- from its stunning art direction and passionate soundtrack to direct relevance to the gameplay mechanic. It has context.
This is why a shooter with the most perfect bullet patterns imaginable wouldn't necessarily surpass it- no more than a brilliantly conceived murder scene would ensure a great detective novel or a painstakingly choreographed CG sequence would ensure a great action movie.
While you could probably classify many shooters as "technically" perfect, in that they have incredibly refined mechanics, level design, and balance (Cave shooters come to mind), Ikaruga goes further. Its vision transcends being "just" a solid game, with its thematic concept being the basis for every aspect- from its stunning art direction and passionate soundtrack to direct relevance to the gameplay mechanic. It has context.
This is why a shooter with the most perfect bullet patterns imaginable wouldn't necessarily surpass it- no more than a brilliantly conceived murder scene would ensure a great detective novel or a painstakingly choreographed CG sequence would ensure a great action movie.
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Pedro Lambrini
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Being a born-again Shmupper(!?) there was a lot of years between contemporary games for me. The last game I played at release was probably SWIV and then nothing really until SNS II. Coming back to Shmups and looking at the evolution that passed me by makes it all the harder for me to choose a 'perfect' shmup. I'm not that wowed by Radiant Silvergun and DoDonpachi (call me ignorant!). I can see why everyone else loves them and they are lovely games - I particularly like RS's soundtrack - but I can't see them as perfect.
To me the perfect game would be the one that inspired me to start playing shmups again. The one that made fall in love with this genre again. That would have to be SNS II - flaws'n'all!
And, yeah, I know the soundtrack is terrible!
To me the perfect game would be the one that inspired me to start playing shmups again. The one that made fall in love with this genre again. That would have to be SNS II - flaws'n'all!

And, yeah, I know the soundtrack is terrible!

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Klatrymadon
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Hails!
Just off the top of my head, I'd have to say the NES versions of Gradius 2 and Life Force are perfect. Gradius V is brilliant too. I wouldn't have called it perfect initially, because I didn't think much of the soundtrack, but it really grew on me after a while. Hell, every Gradius game is perfect.
Mushihimesama arrived a few days ago. I'm only just scratching the surface, but it looks like it could shape up to be pretty damn perfect, hehe.
Just off the top of my head, I'd have to say the NES versions of Gradius 2 and Life Force are perfect. Gradius V is brilliant too. I wouldn't have called it perfect initially, because I didn't think much of the soundtrack, but it really grew on me after a while. Hell, every Gradius game is perfect.

Mushihimesama arrived a few days ago. I'm only just scratching the surface, but it looks like it could shape up to be pretty damn perfect, hehe.
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Zweihander
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when i hear perfection, the first shooters that come to my mind are:
Ikaruga
Einhander (WHY hasn't Squenix made a sequel yet...?)
Psyvariar Revision
G-Darius
DDP
Espgaluda
Bangaioh
Shooter: Space Shot*
guess that list makes me a mainstreamer... :/
*just kidding, i hate that god-awful Thunderforce clone.
Ikaruga
Einhander (WHY hasn't Squenix made a sequel yet...?)
Psyvariar Revision
G-Darius
DDP
Espgaluda
Bangaioh
Shooter: Space Shot*
guess that list makes me a mainstreamer... :/
*just kidding, i hate that god-awful Thunderforce clone.

Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
It seems fairly unanimous.
I say Ikaruga. It was the game that made me a shooter fan. I grew up playing Xevious and Raiden, but the genre didn't mean a great deal to me. Then I saw Ikaruga, and was stunned. If I could have only one game to last me for the rest of my life, you know what it would be.
Since Ikaruga I've expanded my tastes. I'm now importing Cave titles, and anything I can get my hands on for the PS2. But Ikaruga I will always return to. It remains unconquered territory.
I say Ikaruga. It was the game that made me a shooter fan. I grew up playing Xevious and Raiden, but the genre didn't mean a great deal to me. Then I saw Ikaruga, and was stunned. If I could have only one game to last me for the rest of my life, you know what it would be.
Since Ikaruga I've expanded my tastes. I'm now importing Cave titles, and anything I can get my hands on for the PS2. But Ikaruga I will always return to. It remains unconquered territory.
altho by no means perfect (as i find once you die its hard to get the power-ups bak up to strenth before your mobbed by bullets) but one of the finest shmups has to be SLAP FIGHT ! the way you move and the music are awesome, its all about gettin those seeker missiles !
one of the first shmups that laid down the law !
one of the first shmups that laid down the law !
How can you say it's unanimous when only six out of seventeen votes mentioned Ikaruga, one of which listed several other games as well?Bkeela wrote:It seems fairly unanimous.
I say Ikaruga. It was the game that made me a shooter fan. I grew up playing Xevious and Raiden, but the genre didn't mean a great deal to me. Then I saw Ikaruga, and was stunned. If I could have only one game to last me for the rest of my life, you know what it would be.
Since Ikaruga I've expanded my tastes. I'm now importing Cave titles, and anything I can get my hands on for the PS2. But Ikaruga I will always return to. It remains unconquered territory.
I don't care for Ikaruga as much as shooters like Gradius Gaiden, Gradius V, R-Type Delta, and Shikigami no Shiro II. In my opinion, the complexity added by the polarity shifting makes the game far, far too much of a "thinker" to be a genuine shooter. I mean, obviously the game is 100% shmup, and a beautifully polished one at that, but in my admittedly limited experience, most shooters require far less thinking than Ikaruga. Which is not to say they require less strategy or skill, mind you.
Anyway, I think Gradius Gaiden is about as close to gaming perfection as it gets. The levels are always interesting, the difficulty curve is perfect, the music is amazingly catchy, all the obvious things like accurate hit detection and smooth controls are in place. The pace of the game is the best part.
I'd say Ikaruga because as far as the game goes, the design is flawless. Everythin about the game from the bullet patterns to the enemy formations and bosses are designed perfectly around the gameplay mechanisms (chaining, bullet absorption and color switching). I can't think of a game that does it to a higher degree than Ikaruga. Just watch one of the 2 player vids on ikaruga.co.uk and the genius and balance of the design is displayed in its full glory.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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BulletMagnet
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I realy hate to use the term "perfect" in relation to any game (even my all-time favorites have flaws), but I suppose I might toss in a mention of DoDonPachi as well...to me, it's got pretty much the whole package. Good presentation, easy-to-see bullets, precise control, impressive weapons, very fair gameplay, the works. Also, it can be very easily and capably played to one's liking; someone can just focus on the manicness and have a grand old time going for a straight 1CC, but those who don't mind a little memorization a la R-Type can spend some time learning the chaining patterns. Incredibly balanced, accessible, challenging, and inviting to all. Perfect? Not at all. But imo it's about as close as shmupdom has come to it.
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professor ganson
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How did a game with bland corridors and crates as "enemies" get a reputation for great graphics.
Second, how about a chaining game where it's possible to ignore and still have some fun (DDP) or a chaining system far more versatile (Mars Matrix)? Surely these games are just as meticulously planned, except they have options other than chain/skip the chain.
Second, how about a chaining game where it's possible to ignore and still have some fun (DDP) or a chaining system far more versatile (Mars Matrix)? Surely these games are just as meticulously planned, except they have options other than chain/skip the chain.