Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

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the.borg
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Re: Dodonpachi Daifukkatsu for USA

Post by the.borg »

I think the OP should rename his post to something beginning with [Joke]... because it's obviously attracting alot of attention :roll:
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BPzeBanshee
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Re: Dodonpachi Daifukkatsu for USA

Post by BPzeBanshee »

JBueno MD wrote:Image
Best GIF ever! :D
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NeoStrayCat
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by NeoStrayCat »

Dude, joke topic, lol, and 2, its region free (EU ver.), so what's the point...
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KiethSomataw99
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by KiethSomataw99 »

well, this idea isn't really an idea of an entirely new game
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ptoing
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by ptoing »

It's still pretty pointless posting it here and not only because it will never happen.
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by Zeether »

Guys I have an idea for the next Cave shmup, it should have all 31 girls from Negima as selectable characters and a shit ton of stages and a lifebar
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DMC
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by DMC »

If I'd design a cave game, it would have one green bullet that is following you closer and closer, and it grows bigger and bigger, and then there's a multiplier to that, which grows exponentially as you circle around the trailing green bullet, and once your multiplier reaches 10000, you go up on the upper right corner of the screen and hold A+B and tap down, so you enter fever mode and the green bullet will turn blue and slow down, and your multiplier will go down rapidly unless you tap the fire button, but if you use a bomb at the moment the bullet is half the size corresponding to your multiplier you will enter death mode in which you can milk the bullet when it enters your aura circle as you hold down the A-button, and wait for the medals to touch the ceiling, and the multiplier will go up twice your speed and the closer you are the bullet the more five square multipliers you will get but when the hyper counter drops below 100 the blue bullet will go red and up to 5 times faster and trail you unless your chain meter is empty and you haven't chosed rank 3 at the stage select screen, in which case the second extend will be replaced with a trigger mechanism for the infinite hyper counter.
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by moozooh »

Bookmarking this thread. OP, please don't stop posting!
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Captain
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by Captain »

DMC wrote:If I'd design a cave game, it would have one green bullet that is following you closer and closer, and it grows bigger and bigger, and then there's a multiplier to that, which grows exponentially as you circle around the trailing green bullet, and once your multiplier reaches 10000, you go up on the upper right corner of the screen and hold A+B and tap down, so you enter fever mode and the green bullet will turn blue and slow down, and your multiplier will go down rapidly unless you tap the fire button, but if you use a bomb at the moment the bullet is half the size corresponding to your multiplier you will enter death mode in which you can milk the bullet when it enters your aura circle as you hold down the A-button, and wait for the medals to touch the ceiling, and the multiplier will go up twice your speed and the closer you are the bullet the more five square multipliers you will get but when the hyper counter drops below 100 the blue bullet will go red and up to 5 times faster and trail you unless your chain meter is empty and you haven't chosed rank 3 at the stage select screen, in which case the second extend will be replaced with a trigger mechanism for the infinite hyper counter.

I know you were joking, but that sounds awesome!
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Little Purple Popper
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by Little Purple Popper »

This thread is AWESOME!!!!
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Macho De Luxe
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by Macho De Luxe »

DMC wrote:If I'd design a cave game, it would have one green bullet that is following you closer and closer, and it grows bigger and bigger, and then there's a multiplier to that, which grows exponentially as you circle around the trailing green bullet, and once your multiplier reaches 10000, you go up on the upper right corner of the screen and hold A+B and tap down, so you enter fever mode and the green bullet will turn blue and slow down, and your multiplier will go down rapidly unless you tap the fire button, but if you use a bomb at the moment the bullet is half the size corresponding to your multiplier you will enter death mode in which you can milk the bullet when it enters your aura circle as you hold down the A-button, and wait for the medals to touch the ceiling, and the multiplier will go up twice your speed and the closer you are the bullet the more five square multipliers you will get but when the hyper counter drops below 100 the blue bullet will go red and up to 5 times faster and trail you unless your chain meter is empty and you haven't chosed rank 3 at the stage select screen, in which case the second extend will be replaced with a trigger mechanism for the infinite hyper counter.
haha, how high do you even have to be just to think something like that??
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spadgy
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Re: Dodonpachi Daifukkatsu for USA (a KiethSomataw99 production)

Post by spadgy »

Oh KiethSomataw99...

Remember what I said to you in your other thread?
Come on now.

As Teufel_in_Blau said, please keep your 'ideas posts' to your single 'My Ideas' thread.

I'm going to lock this now as there's too many of these, but the rest of you that enjoy parodying/joining in with KiethSomataw99 can do so in his ideas thread.
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