Too close for comfort? the revival?

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Nasirosuchus
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Re: Too close for comfort? the revival?

Post by Nasirosuchus »

On my Athlon X4 system I'm still getting 100% with the sound. Well, 99.45% - 99.78% to be exact.
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

Sound shouldn't be making that much difference. It's slower here, but not by much.

FWIW I'm using a 3ghz C2D to develop. For the most part the games run >100%, although areas where they push the SH3 get slower (start of levels in Pink Sweets and MM Pork while they decompress data, big explosions in Ibara)

The slowest I've seen was Futari God/Ultra modes, where some of the bosses fill the screen twice over with bullets, it drops as low as 50% then.

What I have noticed is that the driver heats up the CPU / RAM more than any stress test programs I've seen so quite often the CPU speed gets stepped down which has a dramatic impact on performance. Can't quite explain that one, as many other 'demanding' drivers in MAME don't ;-) Maybe I'd best reapply some new thermal paste.

As previously stated, there aren't really going to be any noteworthy improvements to performance without a recompiler at this stage.
Nasirosuchus
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Re: Too close for comfort? the revival?

Post by Nasirosuchus »

IseeThings wrote:Sound shouldn't be making that much difference. It's slower here, but not by much.

FWIW I'm using a 3ghz C2D to develop. For the most part the games run >100%, although areas where they push the SH3 get slower (start of levels in Pink Sweets and MM Pork while they decompress data, big explosions in Ibara)

The slowest I've seen was Futari God/Ultra modes, where some of the bosses fill the screen twice over with bullets, it drops as low as 50% then.

What I have noticed is that the driver heats up the CPU / RAM more than any stress test programs I've seen so quite often the CPU speed gets stepped down which has a dramatic impact on performance. Can't quite explain that one, as many other 'demanding' drivers in MAME don't ;-) Maybe I'd best reapply some new thermal paste.

As previously stated, there aren't really going to be any noteworthy improvements to performance without a recompiler at this stage.
Will the sound have improvements?
kevenz
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Re: Too close for comfort? the revival?

Post by kevenz »

So there's only two games undumped, Dodonpachi and Akai Katana...... plus their revisions and black label.

Does Deathsmiles 2 uses SH3 ? I don't count on it being ever playable since it's all polygons.
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Keade
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Re: Too close for comfort? the revival?

Post by Keade »

Nope, its hardware is PC-based.
g0me3
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Re: Too close for comfort? the revival?

Post by g0me3 »

kevenz wrote:So there's only two games undumped, Dodonpachi and Akai Katana...... plus their revisions and black label.

Does Deathsmiles 2 uses SH3 ? I don't count on it being ever playable since it's all polygons.
you forgot death smiles black label and all the galaxy of black/blue/red/matsuri versions lol
IseeThings
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Re: Too close for comfort? the revival?

Post by IseeThings »

Correct Death Smiles 2 is PC hardware, I thought somebody had already extracted / hacked it with the rest of the type X stuff actually, but I could be wrong.

Mame generally doesn't support things which are more recent than 3 years by date, so AK is still a bit too new for that, it would probably work if it was dumped, but won't be supported just yet. The 'home' version would eventually end up in MESS if it were to be dumped, but again, not quite yet. (Although I think by that time MESS and MAME will just be one thing)

The driver is there now tho, so people can dump them, verify them, hang on to them, whatever they want, it's kinda important when there are multiple revisions of things which need documenting to have that ability especially with modern hardware which seems more prone to failure (flash roms going bad etc.) than older stuff. If you have rare versions / games I do strongly encourage you to at least have / get done a personal backup of them because they will start to fail at which point you will want the ability to repair them or have them repaired.
xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

BPzeBanshee wrote:@Metallic: Stupid question - Does Demul still crash when you fullscreen a SH3 game? Id imagine that got fixed ages ago.
dont know about crash, probably fullscreen in cv1000 was not yet implemented at all in that leaked build.
BPzeBanshee wrote:And what does Demul do differently from MAME in terms of running the games accurately/fullspeed that make them uncomparable? I'm thinking that from the end-user's view that Demul would win out in both ends but my developer head says its not that simple.
well, main difference - demul is not multiplatform, and not limited by C++. for example, for good blitting speed was writen tiny fast routine on MMX/x86 asm, instead of complex optimised pure C code. the similar situation with SH3 and SH4 x86 recompilers.

also it not a such big project as MAME, but focused to few systems, with goal emulate it with max possible accuracy and speed.
IseeThings wrote:Sound shouldn't be making that much difference. It's slower here, but not by much.
beleave me, current codec is slow, because of simplest idct32 routine. (the rest of code is fine imho)
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Re: Too close for comfort? the revival?

Post by IseeThings »

xMetalliCx wrote:
IseeThings wrote:Sound shouldn't be making that much difference. It's slower here, but not by much.
beleave me, current codec is slow, because of simplest idct32 routine. (the rest of code is fine imho)
Well yes, that is one area for optimization, I might look into it, but my knowledge of sound systems in MAME is 0 ;-)
xMetalliCx
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Re: Too close for comfort? the revival?

Post by xMetalliCx »

IseeThings wrote:Well yes, that is one area for optimization, I might look into it, but my knowledge of sound systems in MAME is 0 ;-)
that is pure mathematics, "fast fourier transformation" related, and my knowledge about this things is 0 too :)
Ex-Cyber
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Re: Too close for comfort? the revival?

Post by Ex-Cyber »

Maybe try hacking in FFTW and see what happens? Not that you could legally distribute the resulting program (GPL vs. MAME license, not to mention the insane terms on some MAME components), but it might be interesting. I might try it later if my build environment is actually working.
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Uzumakijl
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Re: Too close for comfort? the revival?

Post by Uzumakijl »

Mushihime-Tama seems to run WAY better than any other game. I get a constant 100% with drops to 99%.
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fagin
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Re: Too close for comfort? the revival?

Post by fagin »

On my i7 PC (WIN7 64bit) these games with sound are showing a rock solid 60fps in FRAPS.
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Re: Too close for comfort? the revival?

Post by moozooh »

ptoing wrote:The bonus DLC was 1.01, not 1.0.
You know the difference between 1.0 and 1.01, right?
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Vamos
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Re: Too close for comfort? the revival?

Post by Vamos »

I know pink sweets has been dumped and is in the hands of some devs and friends of , lets hope it finds its way out there soon.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

moozooh wrote:
ptoing wrote:The bonus DLC was 1.01, not 1.0.
You know the difference between 1.0 and 1.01, right?
Just googled around a bit. Seems to be minimal changes.
JJXB
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Re: Too close for comfort? the revival?

Post by JJXB »

running on my girlfriend's Pentium Dual CPU T3400 2.16GHz laptop, i get 60-75% performance without sound on most of the SH3 roms i've tried.
and how do you get to the settings to change the game's lives and stuff? i tried F2 already and it didn't go. just asking that since being used to deathsmiles on the 360 it was a bit strange seeing the life bar at 5 parts by default and each hit doing less damage than half a part.
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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shmuppyLove
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Re: Too close for comfort? the revival?

Post by shmuppyLove »

JJXB wrote:running on my girlfriend's Pentium Dual CPU T3400 2.16GHz laptop, i get 60-75% performance without sound on most of the SH3 roms i've tried.
and how do you get to the settings to change the game's lives and stuff? i tried F2 already and it didn't go. just asking that since being used to deathsmiles on the 360 it was a bit strange seeing the life bar at 5 parts by default and each hit doing less damage than half a part.
I can't get into service menus either. Older Cave games you hold down F2, but on these it doesn't work.
g0me3
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Re: Too close for comfort? the revival?

Post by g0me3 »

you must wait for game loads at least till scoreboards, or tothe title screen, then press and hold test button for a while
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emphatic
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Re: Too close for comfort? the revival?

Post by emphatic »

Hold "0" for test instead of F2.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

Btw, I just tried the code to unlock ultra in Mushihimesama and it works, no need to beat it a crapload of times.

insert credit, up, left, B, right, A, down, down, A, A, B
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joeboto
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Re: Too close for comfort? the revival?

Post by joeboto »

ptoing wrote:Btw, I just tried the code to unlock ultra in Mushihimesama and it works, no need to beat it a crapload of times.

insert credit, up, left, B, right, A, down, down, A, A, B
IIRC mushisam.zip already unlock ultra mode. now if you can get the futari10 ultra to unlock. found the codes somewhere on net but it didnt work.
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JJXB
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Re: Too close for comfort? the revival?

Post by JJXB »

g0me3 wrote:you must wait for game loads at least till scoreboards, or tothe title screen, then press and hold test button for a while
emphatic wrote:Hold "0" for test instead of F2.
that worked. thanks :) and as it transpires, my deathsml rom had someone else's easy setup instead of actual defaults. and the only other time i've had issue with test switches is in FBL on xbox with PGM driver games but that's another issue.
ptoing wrote:Btw, I just tried the code to unlock ultra in Mushihimesama and it works, no need to beat it a crapload of times.

insert credit, up, left, B, right, A, down, down, A, A, B
didn't work for me. tried it on mushisam with no result and it appears that my futari 1.5 rom had ultra when i started it (i'm inexperienced with futari due to import stuff covered by me a while back)
joeboto wrote:IIRC mushisam.zip already unlock ultra mode. now if you can get the futari10 ultra to unlock. found the codes somewhere on net but it didnt work.
mine doesn't so i'm assuming what happened with my deathsml rom has happened with your mushisam rom (existing eeprom settings in the rom zip)
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

- Insert a credit
- Hold Player 2 A+B+C (easy in mame to just map them all to the same key)
- Press Player 1 : right, C, B, up, down, left, B, A, C, A

worked for me on futari 1.0
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Uzumakijl
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Re: Too close for comfort? the revival?

Post by Uzumakijl »

Well, i ran clrmamepro on my folder and it broke plenty of stuff but for some reason it made Futari work a bit better, also, giving it a higher process priority made it run even better.

Though I'm still not getting full 100% on a Celeron E3400 (2.6 Ghz Dual Core) with a Intel G41 chip (Integrated) By the way, It doesn't dips below 79%
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Vamos
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Re: Too close for comfort? the revival?

Post by Vamos »

For the time being im back on no sound mame where i get 100% constantly , atm here sound has had quite a big effect on ibara kuro mainly where it now dips to 60 % when rank is full and theres lots of bullets, doesnt dip at all on no sound.
captpain
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Re: Too close for comfort? the revival?

Post by captpain »

JOW wrote:The main reason I buy console ports (or PCBs for that matter) rather than use emulation is not for the extras but avoid issues like input lag, screen tearing, slightly unsynchronised sound and general glitchiness (tearing gets particularly ugly when TATEing).
strange, those are some of the main reasons i prefer emulation and avoid console ports. i find them to be more of an issue there.

if you ask me, on the whole, emulation usually looks better and plays better. it usually just lacks in sound (no arrange soundtracks, slightly lower quality, slightly behind sync etc).
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TheSoundofRed
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Re: Too close for comfort? the revival?

Post by TheSoundofRed »

So I'm guessing there's 0% chance of source to compile a OS X version, eh?
BeruBeru
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Re: Too close for comfort? the revival?

Post by BeruBeru »

edit: figured out my question
Another one, is there much difference between 1.54 and 1.54.?
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ptoing
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Re: Too close for comfort? the revival?

Post by ptoing »

I don't know what the differences are, but afaik stuff with more dots is always later, so it probably is some small bugfixes.
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