
Now if you'll excuse me, I'm off to celebrate.

They are total whores, aren't they?My personal best carked it at the Alice clones.
Ha. I wish. I actually just found out about that after I beat the game. Now that I think about it, it would have been a pretty epic watch.I don't suppose you recorded an input replay by any chance or anything like that eh?
I played the PS2 port and used Ageha. Tateha is a total pain to use as far as I'm concerned. Arika did a great job with arrange, though. I'm certain that I will check it out in depth in the near future.What "version" did you use (PCB, PS2, Mame)? Ageha or Tateha?
Nope. You have no idea how badly I want to play that game, though. My younger brother has the 360, and he moves in around Christmastime. So it looks like Black Label would be the perfect present.Have you 1CC'd Galuda2?
Well, the rest of the game is easy enough that you can have like four lives going into the fight. He's hard, but he's not four lives hard, right?RNGmaster wrote:Nice job. I can't see how anyone can consider Galuda an easy 1cc when the final boss makes Garra Motherfucking Ono look like a wimp. It's just crazy stuff, and I salute you, Siren, for being able to pull it off.
Speak for yourself.NzzpNzzp wrote: Well, the rest of the game is easy enough that you can have like four lives going into the fight. He's hard, but he's not four lives hard, right?
Not to denigrate anyone's achievements or anything though.
Why, thank you sir. This would be my third shmup 1CC. The other two being Guwange and Ketsui: Kizuna Jigoku Tachi, in order of completion.It's just crazy stuff, and I salute you, Siren, for being able to pull it off.
The main game has very manageable patterns. If it wasn't for my inexperience with the genre (and no doubt genetic factors had somewhat of an influence, as some people are more inherently talented in areas than others.), I would have finished the game in a much shorter time. But I like how this went down, because this way I was able to savor every section of every stage in a way that a simple credit feed wouldn't allow. Basically like a snake eating a slightly larger animal (babies, *cough*). It takes time to digest it.I can't see how anyone can consider Galuda an easy 1cc when the final boss makes Garra Motherfucking Ono look like a wimp.
LOL. It's really weird, because there were multiple occasions where I had four, even five lives at the machine with four wings. The problem with that was, once I was aware of it (I hate to pay attention to lives in most shooters, because it preoccupies me when my attention should surrender completely to enjoying the game, even when I lose lives.), I started getting nervous and lost them all eventually. It's such a relief to be done with this game. For those who are interested, during the last explosion of the final boss I had no extra lives remaining, nor bomb juice. Overdrive mode helped a lot, but mostly I used normal shot.Well, the rest of the game is easy enough that you can have like four lives going into the fight. He's hard, but he's not four lives hard, right?
How come you clear Guwange and Ketsui yet have problems with ESPGaludaSiren2011 wrote:[...]This would be my third shmup 1CC. The other two being Guwange and Ketsui: Kizuna Jigoku Tachi, in order of completion.[...]
Most people have problems getting anywhere with manic games, yet I got better at Raiden Fighters JET than Kaiser within a week. Can't clear a Cave game on its Arcade mode for shit though.Uzumakijl wrote:How come you clear Guwange and Ketsui yet have problems with ESPGaludaSiren2011 wrote:[...]This would be my third shmup 1CC. The other two being Guwange and Ketsui: Kizuna Jigoku Tachi, in order of completion.[...]?
It's quite the opposite for me, I've almost 1CC'd (Literally 1 pixel left) ESPGaluda in less than 10 hours yet i can't get to 1-5 consistently on Ketsui on like 40+ hours
He has the point, he got to the Phase 2 boss faster than I did in about like what, 10 hours?BPzeBanshee wrote: Most people have problems getting anywhere with manic games, yet I got better at Raiden Fighters JET than Kaiser within a week. Can't clear a Cave game on its Arcade mode for shit though.
I'm amazed you could get anywhere with Guwange as well, Siren. Even on 360 Arrange I have issues with the stupid final boss phase.
lolI had no extra lives remaining, nor bomb juice.
Ah, so this is a common problem.It's quite the opposite for me, I've almost 1CC'd (Literally 1 pixel left)
I think it has something to do with the fact that I had years of experience with shmups under my belt by the time I played Ketsui, so it only took a good six months of heavy, grueling, self demanding play sessions before I could get a 1CC. With Guwange, they hand out so many of those health items+ slow bullet speed mechanic, that the stages themselves are relatively not demanding. It's the last boss that fucks ya in the ass. Same with Galuda, at least in my case. I can't wait to beat ESPrade's last boss. I hear through the grapevine that she's a total cunt (I've only gotten to the first phase, past the clones, and when the statue head breaks or something).How come you clear Guwange and Ketsui yet have problems with ESPGaluda?
I've been playing DOJ for as long as Galuda (since early '08), and I can ONLY make it to halfway through the 5th stage. It seems I've hit a dead end, because I have no idea how to keep many lives until then.Any plans on checking out Mushi and DOJ for PS2, they are wholeheartedly worthwhile before getting caught up with 360 titles.
On a good day, I can make it to stage 3. But usually I get my ass kicked at the stage 2 boss. You basically HAVE to have bomb shit left during certain parts and USE IT. I always forget, or waste it......Galuda's Arrange mode, it's a massacre compared to Arcade mode.
With all due respect for your personal method for clearing the game, that seems a little bit counter intuitive. Improving your score well before the clear is recommended, but trying to achieve what you're talking about is insane as far as I'm concerned. It's typically easier to score with the greats after you've gotten relaxed with the game, i.e. finished it at least twice.I'll probably never 1-ALL Ketsui because it makes me feel like an asshole if I'm not going for the highest score possible. So I won't ever clear it unless I get one of the top scores in the world.
It's only stupid because you tried Garegga for five seconds and was just like:Chaos Phoenixma wrote:It feels like in Ketsui that you can't get away with not playing for score. It's kind of like Garegga in that sense, except Ketsui doesn't have stupid rank issues.
Pretty sure the TLB is only in Ultra and Arrange... Unless there are requirements I don't know about, but I beat Original and Maniac and didn't see him in either. I beat Arrange once, know idea how but I'm guessing it was 99% luckMushi, I can make it to the true last boss, but I'm completely helpless against his attacks, so I quit and play Ibara instead.
Yeah maybe I'll reach a point where I feel more relaxed with it but I've put 20-30 hours in at the moment... and I still only consistently reach stage 3 XD. It's certainly the only game that's ever granted me that specific kind of obsessive play style. As for the DDP series, my play style is the complete opposite... "Chaining!? Who the hell can chain!? I'll just go for the 1-ALL and try to chain to the best of my ability on the way..."Siren2011 wrote:With all due respect for your personal method for clearing the game, that seems a little bit counter intuitive. Improving your score well before the clear is recommended, but trying to achieve what you're talking about is insane as far as I'm concerned. It's typically easier to score with the greats after you've gotten relaxed with the game, i.e. finished it at least twice.I'll probably never 1-ALL Ketsui because it makes me feel like an asshole if I'm not going for the highest score possible. So I won't ever clear it unless I get one of the top scores in the world.
But don't listen to me. I'm sure if Mozart was hypersensitive to criticism of his work, he would have caved in and vowed to never make more music again, leaving the world to never hear some of his best work for centuries to come. So who knows? If you'll ignore me and stick to your own path you just might find what you're looking for and surprise the rest of us in the process.And yes, Progear No Arashi has one of my favorite scoring systems out of any genre.
Ketsui does reward aggressive play but that doesn't necessarily have anything to do with scoring. Scoring requires aggressive play but aggressive play doesn't require scoring if you know what I mean. Scoring itself doesn't contribute to your survival at all besides giving you extends. But in Garegga you kind of have to play for score in order to get those extends to rank control with. Scoring is more integral to survival.Chaos Phoenixma wrote:It feels like in Ketsui that you can't get away with not playing for score. It's kind of like Garegga in that sense, except Ketsui doesn't have stupid rank issues. If you're not point blanking stuff, you're not killing quickly. If you're not killing quickly, screen gets flooded and you die. When I play it, I try to play aggressively because you get destroyed for not doing so.
Indeed, the Galuda II experience should help a lot. I was reaching the first game's final level after just a few credits, but have a ton of trouble even by the fourth boss in Galuda II...Chaos Phoenixma wrote:I still need to get ESPGaluda to work since I'd like to play it, and it seems like it'd be an easy clear since I've gotten to stage 6 a few times on ESPGaluda II, and it's supposed to be the easiest of the DOJ/Ketsui/Galuda games.
Ha ha, that's an interesting technique, but for some reason I can see it working for that pattern.Illyrian wrote:I've actually never had too much trouble with the final pattern.
I purposefully try and commit suicide during that pattern. By that I mean I wait until a bullet it directly above or below me and try to ram into it vertically and it always misses me, no matter the angle. I basically make the bullets dodge me.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
im all out of fng chairs.
Nah it does at least for a while, right at the end when the lines of bullets are undulating as much as they do it's way more dangerous and you have to just do it the normal way.Skykid wrote:Ha ha, that's an interesting technique, but for some reason I can see it working for that pattern.Illyrian wrote:I've actually never had too much trouble with the final pattern.
I purposefully try and commit suicide during that pattern. By that I mean I wait until a bullet it directly above or below me and try to ram into it vertically and it always misses me, no matter the angle. I basically make the bullets dodge me.