Too close for comfort? the revival?
Re: Too close for comfort? the revival?
I just downloaded MAMEUI, grabbed that 32bit executable somebody posted a little bit up, put that executable in the MAMEUI folder, opened up command prompt, drag and dropped the other executable, not the MAMEUI one, on to the command prompt, hit space bar and typed the name of the rom, or you can drag and drop the .zip.
Make sure you have the roms in the roms folder in MAMEUI.
Make sure you have the roms in the roms folder in MAMEUI.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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BPzeBanshee
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Re: Too close for comfort? the revival?
I'm hoping there's still some room for optimisation, even if it is small. My worst is at 85% but otherwise is borderline 100% but not consistent, regardless of which game I pick. I'm sure this could be made into a more consistent framerate given some work. Who knows, if Nimitz ever bothers to update Shmupmame and backport the driver that alone may give speed improvements solely due to ripping it out of the currently very bloated MAME.NTSC-J wrote: Personally, I can't get any of these games running at 100% no matter what version. Some, like all of the Futari's, run at about 85%, which is close but not good enough. Kind of hurts to see Muchi Pork look so sharp and yet not being able to play it right.
Still, just about there. Maybe if I upgrade my computer I'll be doing better like others here seem to be. I dunno if anyone should be submitting scores with any of these though.
As for the CRC/SHA1 stuff, I can't get that right for Deathsmiles or some of the Mushi game stuff. Doesn't stop them from being playable via commandline though (not that you need it to run MAME by itself).
Re: Too close for comfort? the revival?
I'm getting the same performance as you, all of them are running around 85% - 100% speed all of the time.BPzeBanshee wrote:I'm hoping there's still some room for optimisation, even if it is small. My worst is at 85% but otherwise is borderline 100% but not consistent, regardless of which game I pick. I'm sure this could be made into a more consistent framerate given some work. Who knows, if Nimitz ever bothers to update Shmupmame and backport the driver that alone may give speed improvements solely due to ripping it out of the currently very bloated MAME.NTSC-J wrote: Personally, I can't get any of these games running at 100% no matter what version. Some, like all of the Futari's, run at about 85%, which is close but not good enough. Kind of hurts to see Muchi Pork look so sharp and yet not being able to play it right.
Still, just about there. Maybe if I upgrade my computer I'll be doing better like others here seem to be. I dunno if anyone should be submitting scores with any of these though.
As for the CRC/SHA1 stuff, I can't get that right for Deathsmiles or some of the Mushi game stuff. Doesn't stop them from being playable via commandline though (not that you need it to run MAME by itself).
I can't get Ibara Kuro to work though, tried swapping around the files but it doesn't want to work.
But I'm pretty content, I usually mute and play my own music over the games anyway.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
Re: Too close for comfort? the revival?
This is exactly what i tryed and now all i get is u2, u4 , etc not found game cannot run. My rom is the recent one from a certain site and boots in mame with the slower driver and if i double click the mame app it shows it as there .Demetori wrote:I just downloaded MAMEUI, grabbed that 32bit executable somebody posted a little bit up, put that executable in the MAMEUI folder, opened up command prompt, drag and dropped the other executable, not the MAMEUI one, on to the command prompt, hit space bar and typed the name of the rom, or you can drag and drop the .zip.
Make sure you have the roms in the roms folder in MAMEUI.
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Re: Too close for comfort? the revival?
I've spent the last 3-4 days trying to squeeze every last bit of performance out if it that I could, I don't think there is any room for more via blitter optimizations. Remember Luca said it topped at at *5%* when he emulated it, the u7 version had already had a lot of optimizations done, the build Retrorepair posted had even more, and since then I've probably only managed to get an extra 1-2% out of things at most.BPzeBanshee wrote:I'm hoping there's still some room for optimisation, even if it is small. My worst is at 85% but otherwise is borderline 100% but not consistent, regardless of which game I pick. I'm sure this could be made into a more consistent framerate given some work. Who knows, if Nimitz ever bothers to update Shmupmame and backport the driver that alone may give speed improvements solely due to ripping it out of the currently very bloated MAME.NTSC-J wrote: Personally, I can't get any of these games running at 100% no matter what version. Some, like all of the Futari's, run at about 85%, which is close but not good enough. Kind of hurts to see Muchi Pork look so sharp and yet not being able to play it right.
Still, just about there. Maybe if I upgrade my computer I'll be doing better like others here seem to be. I dunno if anyone should be submitting scores with any of these though.
As for the CRC/SHA1 stuff, I can't get that right for Deathsmiles or some of the Mushi game stuff. Doesn't stop them from being playable via commandline though (not that you need it to run MAME by itself).
The times when the performance spikes are either because they're abusing the blitter doing a crazy number of blended objects, or SH3 CPU usage spikes (they're already idle skipped). The only way to decrease CPU usage at this point would be to do a recompiler. Even then I'd imagine Futari Black God mode will be slow.
Oh, and yes, if the audio is MPEG spec MAME won't be doing it apparently, MPEG patents cause problems. I don't really agree with this myself but there you go. However if it's not MPEG (if Yamaha don't consider it MPEG and don't pay license fees for the patents themselves) then it won't be a problem, just needs reverse engineering.
Re: Too close for comfort? the revival?
Futari runs perfect for me. Original Mushi does seem a little slow, though.
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Re: Too close for comfort? the revival?
that explains the cash-in gems counter in futari black god mode. masssssive slowdowns, and mame even can replicate the flashing hud. a question, does higher end cpu can reduce slowdowns here?IseeThings wrote: The times when the performance spikes are either because they're abusing the blitter doing a crazy number of blended objects, or SH3 CPU usage spikes (they're already idle skipped). The only way to decrease CPU usage at this point would be to do a recompiler. Even then I'd imagine Futari Black God mode will be slow.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Re: Too close for comfort? the revival?
Is anyone else getting the "coin problem" with MMPork?
Re: Too close for comfort? the revival?
Playing dirty, aren't you. ;)mjclark wrote:I predict games fully working with sound by 21st Oct- any other predictions? Let's have a sweepstake!!

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Too close for comfort? the revival?
I'm amazed that DeathSmiles seems to be running 80-100% on my lousy laptop. 


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Too close for comfort? the revival?
If its coin error just f3 and start again , using throttle/fast fwd can cause coin error.Nasirosuchus wrote:Is anyone else getting the "coin problem" with MMPork?
Re: Too close for comfort? the revival?
I got Futari working at 100% and its blazing. Evidently, some other programs running in the background were slowing me down quite a bit and these games take up more juice than other mame roms seem to. Pork runs a little slow still at parts but is otherwise ok. Save-states are a little wonky (you can make some crazy effects) and I'll need some more time with both before I can say for sure that they're just right, but I think these are good enough to at least practice with.
My 360 is too big to be a paperweight and I don't need a door stop, but I'm sure I'll find something for it to do.
My 360 is too big to be a paperweight and I don't need a door stop, but I'm sure I'll find something for it to do.
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Re: Too close for comfort? the revival?
Thanks.Vamos wrote:If its coin error just f3 and start again , using throttle/fast fwd can cause coin error.Nasirosuchus wrote:Is anyone else getting the "coin problem" with MMPork?
Re: Too close for comfort? the revival?
Np strangely enough its the same on raizing games to .Nasirosuchus wrote:Thanks.Vamos wrote:If its coin error just f3 and start again , using throttle/fast fwd can cause coin error.Nasirosuchus wrote:Is anyone else getting the "coin problem" with MMPork?
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Muchi Muchi Spork
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Re: Too close for comfort? the revival?
It's programmed in to where if the coin switch is down for longer than it takes a coin to pass through, it thinks it's stuck or someone is trying to rig it for free coins. The board acts the same way. You need to press and release the coin button quickly, that's all.
Re: Too close for comfort? the revival?
Thanks for posting that binary, BPzeBanshee.
All the games I tried run fine, seems to be 100% on my 'crappy' ITX desktop, CPU is an i3-2105 dual@3.1GHz + HD 3000 integrated graphics. My ATX desktop is running i5-2500K quad@3.3GHz + GTX 460 so I assume there won't be any problem. Haven't tried on my laptop (i5-2410M dual@2.3GHz + GT 540m) but I think it might work.
For guys worried about cost, if you can afford to buy a J-X360, you can afford to build a 2nd-gen i3 computer to play these.
All the games I tried run fine, seems to be 100% on my 'crappy' ITX desktop, CPU is an i3-2105 dual@3.1GHz + HD 3000 integrated graphics. My ATX desktop is running i5-2500K quad@3.3GHz + GTX 460 so I assume there won't be any problem. Haven't tried on my laptop (i5-2410M dual@2.3GHz + GT 540m) but I think it might work.
For guys worried about cost, if you can afford to buy a J-X360, you can afford to build a 2nd-gen i3 computer to play these.
Re: Too close for comfort? the revival?
you cna always send it to a fellow shmupper for him to give it a better use. *wink*wink*NTSC-J wrote:I got Futari working at 100% and its blazing. Evidently, some other programs running in the background were slowing me down quite a bit and these games take up more juice than other mame roms seem to. Pork runs a little slow still at parts but is otherwise ok. Save-states are a little wonky (you can make some crazy effects) and I'll need some more time with both before I can say for sure that they're just right, but I think these are good enough to at least practice with.
My 360 is too big to be a paperweight and I don't need a door stop, but I'm sure I'll find something for it to do.
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
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Re: Too close for comfort? the revival?
That fix that BPZbanshee posted brings the games up to 100%. Just 1cc'ed Death Smiles.
Re: Too close for comfort? the revival?
That is the best argument in support of MAME roms I've ever heardgct wrote: For guys worried about cost, if you can afford to buy a J-X360, you can afford to build a 2nd-gen i3 computer to play these.


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Re: Too close for comfort? the revival?
My machine is an Athlon II X4 640 Propus Quad-core, 4GB RAM, and onboard Radeon HD4200
Re: Too close for comfort? the revival?
RetroRepair's binary seems to fix the parts that games were slowing down in for me. I think I'm getting 100% speed 100% of the time.
i'm also using an i7 sandy bridge so
i'm also using an i7 sandy bridge so
Re: Too close for comfort? the revival?
Haze did another optimization an hour ago, should be a little bit faster in the next binary (if anyone did compile).
Last edited by joeboto on Sat Oct 15, 2011 6:08 pm, edited 1 time in total.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
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Re: Too close for comfort? the revival?
Keep us posted.joeboto wrote:Haze did another optimization an hour ago, should be a little bit faster in the next binary (if anyone did compile).
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TrevHead (TVR)
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Re: Too close for comfort? the revival?
Ah thx for the info chaps, im in no big rush for the SH3s to be fully emulated, I havnt had my 360 for too long and currently chipping away at the shmups (MMP& PS still has its shrink wrap on) so it be kind of a bummer if my 360 suddenly became a doorstop before Ive had chance to get my moneys worthIseeThings wrote:I wouldn't count on sound in the Cave SH3 games any time soon, Demul cheats badly on it, basically linking in official Yamaha binaries to decode the sound making their code non-portable and completely unsuitable for MAME. Also the binary posted by RetroRepair is probably as fast as I can make it.TrevHead (TVR) wrote: Do the other Toaplan games have sound as well? ShmupMame is the latest version I have. When the Cave games are fully emulated ill DL the lot and have a ball.

Last edited by TrevHead (TVR) on Sat Oct 15, 2011 6:30 pm, edited 1 time in total.
Re: Too close for comfort? the revival?
I've been playing Futari 1.0 Original a bit and I think it's missing a lot of slowdown. I'm not completely sure since I never actually played 1.0 (or 1.01) but some parts seem wrong somehow.
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Re: Too close for comfort? the revival?
No attempts have been made to emulate the blitter speed.
Any slowdown caused by them overloading the hardware is not emulated.. the slowdown you are getting (at 100% speed) is cases where they've specifically added delays to the code to slow it down.
In no cases are they pushing the SH3 cpu to the limit (which is the only reason it can run anywhere near 100% in MAME without a recompiler)
Any slowdown caused by them overloading the hardware is not emulated.. the slowdown you are getting (at 100% speed) is cases where they've specifically added delays to the code to slow it down.
In no cases are they pushing the SH3 cpu to the limit (which is the only reason it can run anywhere near 100% in MAME without a recompiler)
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Re: Too close for comfort? the revival?
You're throwing away a good 10-30% in performance just by using the 32-bit build over a 64-bit one.Nasirosuchus wrote:That fix that BPZbanshee posted brings the games up to 100%. Just 1cc'ed Death Smiles.
Re: Too close for comfort? the revival?
Two ignorant questions then:
1)Can I use the 64 build on normal x86 XP- the dual core has 64bit CPUs but surely if the OS is 32bit it won't make any difference and the 32bit build is better.
2) I recall Wolfmame running sound samples which gave sound to the then-mute Batsugun. Would a similar botch-up be possible here? I know that completely contradicts the underlying MAME philosophy but go tell that to those Russians in Demulkraine eh?
1)Can I use the 64 build on normal x86 XP- the dual core has 64bit CPUs but surely if the OS is 32bit it won't make any difference and the 32bit build is better.
2) I recall Wolfmame running sound samples which gave sound to the then-mute Batsugun. Would a similar botch-up be possible here? I know that completely contradicts the underlying MAME philosophy but go tell that to those Russians in Demulkraine eh?
