gs68 wrote:Too bad I don't know to play import games on my Dreamcast without doing difficult modifications involving opening the DC, or I'd preorder this game.
FYI all you need is this product to let you play Japanese DC imports on all DCs, including both NTSC and PAL systems at full 60Hz speed.
Neon wrote:unsure as to the kosherity of utopia hacked for vga
Since there is a legit solution available for sale, we'll err on the side of caution and not link to the unofficial ones.
Have we played the game enough to say it sucks? Neon, I'm having more fun with Cannon Spike than I did with that Sengoku Blade I traded you. But that doesn't mean the game sucks, does it?
With regards to icepick's comment, has anybody been able to find an email address of any kind on Triangle Service's website?
There's a little 'mail' link under the name on the left side.
Spec: if that demo is any indication (and I assume it would be) yeah, the game isn't that good.
The letter of appeal made me want to order a copy, especially with the 'X68000 spirit!' line. but I'm 99 percent sure it'll suck, and that there will be a glut of copies on the trading forum after people play it, so it'll be hard to get rid of.
That's a good point. I bet there will be more than enough copies available for trade after a few weeks.
Personally, I had several reasons for preordering this game.
1: Supporting the Dreamcast. On the one hand this is a stupid reason. I've got a PS2 and a Gamecube, there's no point in propping up a dead console by buying lackluster games for it. If the Dreamcast's time has come, then there's nothing we can do about it. On the other hand, there seems to be a bunch of good NAOMI games out there that I'd like to see on a home system. By supporting Trizeal, maybe it'll show other developers that there's still a market left for Dreamcast shmups, and games like Senko no Ronde will get a Dreamcast port.
2: I'm a video game collector. I've got every Dreamcast shmup besides Border Down, and I'd like to keep my Dreamcast shmup collection complete. Another stupid reason? Maybe. I could have spent that 60 bucks on 3 or 4 great 16 bit shooters instead. But if Trizeal does as poorly on the Dreamcast as it did in the arcades, it might end up being hard to find. If I decide to get Trizeal a year from now, it might be easier said than done.
3: Personal taste. I prefer old 16 bit shooters to modern manic shmup. Trizeal seems to be more along those lines, and maybe that's why people are so lukewarm towards it. Or maybe it's a crappy 16 bit wannabe with no merits whatsoever. Or maybe it's one of those games that you really need to sit down with and play for a week to appreciate. People seem to say it's a slow paced game, maybe it's more suited for a home system than in an arcade. Some games get off to a slow start, after all.
4: The Triangle Service letter. Buying a game out of pity is another stupid reason. If he wanted people to buy his game, he should have done a better job creating it, after all. It's his fault, not ours. Maybe he's no good at making shmups, and maybe Trizeal ought to fail and he ought to find a new line of work. But on the other hand, the letter made him seem like one of us. Just another shmup fan trying to keep the genre alive. So as one shmup fan to another, I'm willing to give him the benefit of the doubt. Had I not read this letter, I probably would have waited for Trizeal to come out before buying it, so I could read reviews of it. But it seems imperative to these guys that people preorder Trizeal. So as a favor from one shmupper to another, that's what I did.
But if I ever develop my own commercial shmup, I'm e-mailing him a copy of my Trizeal receipt and demanding he buy a copy of my game!
Neon wrote:
The letter of appeal made me want to order a copy, especially with the 'X68000 spirit!' line. but I'm 99 percent sure it'll suck, and that there will be a glut of copies on the trading forum after people play it, so it'll be hard to get rid of.
Isn't this what people said about DC's Choas Field? And I've only seen like 2 copies for sale on the forum since then. Anyway, its your choice to wait.
Neon wrote:well then let's put it this way, what are the chances of it being better than Dragon Blaze?
Slim to none?
A million in one?
The game's being ignored not by major magazines, but people who go to the arcades, people who think like us.
Given that IMO Psikyo is the second most overrated shmup developer out there (right under Cave), I would say the chances that I personally would like Trizeal more than say, Gunbird or Dragon Blaze or Sengoku Blaede, would be somewhat high.
Blue Lander wrote:That's a good point. I bet there will be more than enough copies available for trade after a few weeks.
Personally, I had several reasons for preordering this game.
1: Supporting the Dreamcast. On the one hand this is a stupid reason. I've got a PS2 and a Gamecube, there's no point in propping up a dead console by buying lackluster games for it. If the Dreamcast's time has come, then there's nothing we can do about it. On the other hand, there seems to be a bunch of good NAOMI games out there that I'd like to see on a home system. By supporting Trizeal, maybe it'll show other developers that there's still a market left for Dreamcast shmups, and games like Senko no Ronde will get a Dreamcast port.
2: I'm a video game collector. I've got every Dreamcast shmup besides Border Down, and I'd like to keep my Dreamcast shmup collection complete. Another stupid reason? Maybe. I could have spent that 60 bucks on 3 or 4 great 16 bit shooters instead. But if Trizeal does as poorly on the Dreamcast as it did in the arcades, it might end up being hard to find. If I decide to get Trizeal a year from now, it might be easier said than done.
3: Personal taste. I prefer old 16 bit shooters to modern manic shmup. Trizeal seems to be more along those lines, and maybe that's why people are so lukewarm towards it. Or maybe it's a crappy 16 bit wannabe with no merits whatsoever. Or maybe it's one of those games that you really need to sit down with and play for a week to appreciate. People seem to say it's a slow paced game, maybe it's more suited for a home system than in an arcade. Some games get off to a slow start, after all.
4: The Triangle Service letter. Buying a game out of pity is another stupid reason. If he wanted people to buy his game, he should have done a better job creating it, after all. It's his fault, not ours. Maybe he's no good at making shmups, and maybe Trizeal ought to fail and he ought to find a new line of work. But on the other hand, the letter made him seem like one of us. Just another shmup fan trying to keep the genre alive. So as one shmup fan to another, I'm willing to give him the benefit of the doubt. Had I not read this letter, I probably would have waited for Trizeal to come out before buying it, so I could read reviews of it. But it seems imperative to these guys that people preorder Trizeal. So as a favor from one shmupper to another, that's what I did.
But if I ever develop my own commercial shmup, I'm e-mailing him a copy of my Trizeal receipt and demanding he buy a copy of my game!
very nicely said..i agree coldheartely
The cave whore count in this thread is unbelievable!!!
You know, now that I re-read that Triangle Service letter, I'm a little worried. Nowhere in there does he say "Trizeal is really a great game that just came out under bad circumstances, I think you guys will like it a lot, it's worth the 60 bucks, please just give it a shot." It's more like "Please buy Trizeal so I can try to make a better game next time." Maybe he wants to let his work speak for itself rather than hype it up with words, but I would have liked to see him show more confidence in his product. Or at least endorse it as something worth our money.
If Triangle Service wants people to buy this shmup so badly then the least they could do is put up some stinkin' videos of it on the website. I've seen enough screenshots; I want to see what Trizeal looks like in action.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Given that IMO Psikyo is the second most overrated shmup developer out there (right under Cave), I would say the chances that I personally would like Trizeal more than say, Gunbird or Dragon Blaze or Sengoku Blaede, would be somewhat high.
Right, but the only reason you're of that opinion is to make up in your mind for the Saturn's weaknesses. And Trizeal is DC exclusive, so I was sure from the start you'd love it.
Sorry, but Neon you're just being an ass.
You're one of the guys who wants the game but will only pick it up for a few buck or play a burned copy.
You haven't played the game so stop bitchin about it and give some small company a chance! If the game turns out to be "shit" you can bitch about it all you want, but let's wait for it's release and first impressions ok!?
You're one of the guys who wants the game but will only pick it up for a few buck or play a burned copy.
'snot true. Ask ncsx or play-asia
You haven't played the game so stop bitchin about it and give some small company a chance! If the game turns out to be "shit" you can bitch about it all you want, but let's wait for it's release and first impressions ok!?
The demo sucks, nobody likes it, the guy is begging for sales, if it doesn't suck, I'll paypal you $50
Given that IMO Psikyo is the second most overrated shmup developer out there (right under Cave), I would say the chances that I personally would like Trizeal more than say, Gunbird or Dragon Blaze or Sengoku Blaede, would be somewhat high.
Right, but the only reason you're of that opinion is to make up in your mind for the Saturn's weaknesses. And Trizeal is DC exclusive, so I was sure from the start you'd love it.
The weakness of the Saturn. Indeed NLI, having the best versions of Sengoku Blaede, Gunbird, and Strikers 1945 indeed equates to Psikyo being a "weakness on the Saturn."
How about taking your head out of your ass for some air eh?
After watching the video, I can see both sides of the argument on Trizeal. On the one hand, it's really got an old-school 16 bit feel to it. There's no flurry of bullets to dodge through, it's very traditional. On the other hand, 90% of that stage is fighting the same enemy over and over again! If every stage is like that, it has got to get real boring real fast.
Personally I think Triangle Service needs to release more videos and more pictures of this game. They might be able to convince people to pay 60 bucks for a decent game, but nobody's going to pay anything for a shitty game. And anybody who's read the message boards would come to the conclusion that it's a shitty game. Triangle Service needs to combat this by making more info on the game available.
Blue Lander wrote:After watching the video, I can see both sides of the argument on Trizeal. On the one hand, it's really got an old-school 16 bit feel to it. There's no flurry of bullets to dodge through, it's very traditional. On the other hand, 90% of that stage is fighting the same enemy over and over again! If every stage is like that, it has got to get real boring real fast.
Keep in mind the video is just 58 seconds of the first stage. Even the most manic shooters aren't bullet hell in the first few minutes. An increase of bullets and differents enemies are sure to follow later in the game.
I do agree with you about the need for more video to sway the undecided.
games looks and moves very average to me..nothing to exciting..We need some boss videos..that might make me preorder it..or else ill just wait for someone to get rid of it after its first week release..
The cave whore count in this thread is unbelievable!!!
I can appreciate the Trizeal developer's predicament and am somewhat sympathetic but I am pretty surprised by his press release.
You are having financial troubles? Bummer, sell me on your game, not your sob story. Put out a press release annoucing the coming of Trizeal. Show people why the should care about your game. Load your site with screenshots and movies showing off the best parts of your game. Find a friend who speaks english and have him translate your site. Get on message boards and try to drum up support for your game - talk to people - answer their questions - show them why they should care that you are going out of business..
Basically his press release is shit. According to it you should buy Trizeal because the developer is broke, not because it is a great game.
Yeah, that actually looks pretty good. Not bad for stage 1, bullet-wise. Repetitious with backgrounds and enemies, but it looks better than XII Stag. I definitely wish they could put up more video, like of a later stage or a boss. Too bad this had to come after Chaos Field, or I'd probably have already placed an order.
Blue Lander wrote:After watching the video, I can see both sides of the argument on Trizeal. On the one hand, it's really got an old-school 16 bit feel to it. There's no flurry of bullets to dodge through, it's very traditional. On the other hand, 90% of that stage is fighting the same enemy over and over again! If every stage is like that, it has got to get real boring real fast.
Keep in mind the video is just 58 seconds of the first stage. Even the most manic shooters aren't bullet hell in the first few minutes. An increase of bullets and differents enemies are sure to follow later in the game.
I do agree with you about the need for more video to sway the undecided.
But it's the last 58 seconds of the first level, right? It seems like a boss battle is beginning just as the video ends. I'm not complaining about the number of bullets or difficulty, I'm complaining about having to kill the same enemy 20 times in a row. Even NES games have more variety than that! I can understand why this game is unpopular in Japanese arcades, since it has such a weak start. It's pretty bland and repetative compared to Cave's latest titles. If the game has stronger levels, they really ought to release videos of it.
I think these Triangle Service guys need to hit the internet hard with info if they want this game to sell. I don't know what the shmup community is like in Japan, but I bet they could reach 99% of shmup fans via the internet. Give hardcore shmup fans the info they need, and they'll spread it to everybody else by word of mouth. Releasing that demo game is a step in the right direction, but they need to do more. Post more videos and pictures, show the game's strong points rather than killing 20 identical ships in a row. Do writeups of the gameplay features. Maybe give an interview with a shmup web page or two. Or even better, release a preview copy to review sites. People aren't going to buy any game based on 58 seconds of video and a few pictures.
But it's the last 58 seconds of the first level, right? It seems like a boss battle is beginning just as the video ends. I'm not complaining about the number of bullets or difficulty, I'm complaining about having to kill the same enemy 20 times in a row. Even NES games have more variety than that!
Based on the player's score at the start of the video it's not the beginning of the level, but because the music cue doesn't change at the boss encounter, it seems the snake enemy thing is the mid-level boss. More enemies could follow the snake boss.
Besides, the first level of many shooters are short and token anyway. Look at Psyvarviar. Trizeal's first level is twice as eventful as Psyvariar's first level, and Psyvariar turned out to be decent IMO.
ooh, nice movies. Serious Old-school shooting methinks!
Looks like more fun than a certain game called "Ikaruga", with more
of the "shoot" part of shoot em up.
Kron wrote:Im sorry but what kind of blatantly stupid bs is this? The only time the phrase "last DC game made" is used is by the multitude of general American news websites who always report a new game with this sorely overused tag line.
To twist it as some kind of motivation for Japanese developers is totally and utterly naive, The only motivation the developers have is to make a financial comback from the development cost of the original Naomi product.
Why should a system be "let go" when there is the possibility of developers creating new software? (Particularly when the release software is outside of many peoples host country anyway), I'd swear the majority of users on this forum are backward and truthfully would rather see the genre die than see any new games unless they are all from Cave.
The snobbery and ignorance here is unrivalled.
I'm sorry if I unintentionally hit a nerve, but that's how I feel. I like the DC and think it's a great system, but when there are viable solutions other than putting a game out on an aged system that is otherwise dead you have to think about them. Would you be saying the same thing of the Saturn or a 16-bit system if someone put out a shooter for one of them?
My point was more about the general consensus about Trizeal's quality rather than it being on DC, but the two combined just makes it less interesting, in my eyes. Hell, I like Cave shooters despite not being terribly good at most of them. But I'd rather have a good Raizing or Psikyo shooter than a Cave shooter because I prefer their style more (one of the reasons I'm looking forward to Ibara).
Now, I don't quite agree with all of Neon's sentiments, but I certainly agree with the one I quoted in my previous post. The thing is, he's entitled to his opinion just like eveyone else on the forum, so flaming people about it should be kept to a minimum.
So what if it isn't bullet manic, but merely a Raiden-style shmup? What, may I ask, is wrong with that?! Those videos look great, they need to put more up.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"