Parodius will definitely be mentioned someplace, though I'm unsure whether it belongs next to Gradius or Twinbee (both would kinda be overkill, methinks).Annoyboy wrote:I would mention Parodius alongside Twinbee, since they cross over in a number of ways.
Hm...Futari is definitely one of the more popular "recent" shooters out there, and it was Cave's first attempt at going region-free, but I'm not completely sold...one could just as easily nominate Deathsmiles as the harbinger of a "new era" of shmupping, I think. Any additional thoughts?You might want to mention Mushihimesama Futari as an example of a more recent shmup that doesn't have any obvious flaws.
Again, this isn't my scene, so I'll need some more debate from those in the know on this one.I nominate Xenon II as the 'definitive' euroshmup - with Tyrian and D-Hero as derivatives.
I mainly included TSS because it always seems to elicit a lot of "ohh, I remember that one, my girlfriend and I played it at the old arcade" sort of comments - I've had the impression that it's made more inroads into the "mainstream" than most shooters due to its unusual setup, though admittedly it is an outlier for this list in any event.I'm pretty sure Sonic Wings/Aero Fighters 2 is a better known Neo Geo shmup than Twinkle Star Sprites. Since the latter isn't really influential (which is a shame of course), I don't get why it's there.
I'm sure you can go a ways further back than that, though I don't plan to go too far into it for this particular article.Would be the first post-shmup too (a shmup-like game that is not about shooting anymore), unless Vasara predates it.
Hmm...though Galaga was a step up, I'm not sure that including both it and Space Invaders would work, considering how rapidly genre advances were happening during that period.I'm also sure that saucy AI of Toaplan and Seibu shmups is the Galaga's heritage. Namco pioneered intricate enemy behaviour patterns in their games, and Galaga is as iconic as they get.
I'm kind of leaning in this direction myself, but I'll leave the floor open for a bit longer on this one.No way would I include: Shiki or Psyvariar - grazing was done before them and it's such a small factor to begin with.
Gigawing is tough to say, not only did it have the reflect (which again I think is fairly unsubstantial in the grand scheme of things), but it did have curtains of medals in ways which I don't think were seen prior. Still, putting it next to R-type, Gradius, Donpachi etc is kinda a joke, wouldn't you say?
I'm mainly interested in mentioning these two because both stood out enough to produce a decent-scale reaction from the gaming community at large: Giga Wing became infamous for how over-the-top it was (especially to non-shmuppers), while Ikaruga took a relatively simple concept and made it attractive to gamers usually put off by anything requiring less than 10 buttons and 60 hours to play properly. As the intro post says, RB wants games that come up in conversations about shooters, for whatever reason, and I think both at least potentially qualify.What did ikaruga bring to the table?
It's on the short list: if it makes the final cut I'd probably end up focusing on 1942, as it's the first and best-known, though obviously there's room for the entire series.Has Capcoms 1941/2 been mentioned, It is certainy the war based shmup. I'm actually not sure with of the 194X games was first, bit I think one should have spot on the list.
They sort of are, but at the same time I'd be willing to bet that more people saw one or more of the Strikers 1945 series in the lobby of the local movie theater than most any other shmup you could name, which probably counts for something. At the very least they deserve a mention next to the 194X stuff.The Strikers games are good, but adding them in just seems like an excuse to include Psikyo
Keep the comments coming, guys - I will get to the "Hidden Gems" topic soon, I promise!