Shmup stinkers

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmup stinkers

Post by Estebang »

To be honest, most PCE shmups are not worth one's time, at least on default difficulty settings.
stryc9
Posts: 910
Joined: Wed Aug 04, 2010 11:33 am
Location: Australia

Re: Shmup stinkers

Post by stryc9 »

Kollision wrote:It IS.
OK, it is then.

I had a Megadrive as well as a SNES so I was playing real shooters anyway 8)
Facebook is for handbag users.
XBox Live Name: Katbizkitz
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Shmup stinkers

Post by Skykid »

toaplan_shmupfan wrote:The post about MUSHA being a shump stinker is likely a troll post, but anyway...
Don't worry, I got that.

And Axelay is far from being the best shmup on the system. It's only an average game regardless of its genre. R-Type III and Macross are both superior Snes efforts, and even Pop n' Twinbee too.

Oh, and Gradius III if you enjoy the feeling of being repeatedly raped.
Always outnumbered, never outgunned - No zuo no die

Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Shmup stinkers

Post by Paradigm »

Skykid wrote:Oh, and Gradius III if you enjoy the feeling of being repeatedly raped.
You must be thinking of the arcade version cos the SNES version is easy to loop.
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Shmup stinkers

Post by Kollision »

I can agree on any of the others as contenders for best shooter on the SNES, but Pop n twin bee? boooooring........
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Shmup stinkers

Post by Skykid »

Kollision wrote:I can agree on any of the others as contenders for best shooter on the SNES, but Pop n twin bee? boooooring........
A little, but not as dull as Axelay. Neither qualify as stinkers though, if that helps any.
Paradigm wrote:
Skykid wrote:Oh, and Gradius III if you enjoy the feeling of being repeatedly raped.
You must be thinking of the arcade version cos the SNES version is easy to loop.
I still get raped by it. :oops:
Always outnumbered, never outgunned - No zuo no die

User avatar
Edmond Dantes
Posts: 995
Joined: Thu Sep 01, 2011 5:17 am

Re: Shmup stinkers

Post by Edmond Dantes »

I have never beaten any Gradius game. I'm still looking for a wise Tibetan monk to teach me the ways of mastering Gradius.

I can't 1cc Thunder Force III either (though I can at least beat it), which I've heard makes me an unskilled player who might as well quit shmupping.

... I never believed in quitting though!
The resident X-Multiply fan.
User avatar
MathU
Posts: 2172
Joined: Thu Jun 28, 2007 11:13 pm
Location: Paranoia

Re: Shmup stinkers

Post by MathU »

ChainsawGuitarSP wrote:R-Type III is the best SNES shooter.
Just stopped back in this stupid thread to agree with this scholar.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
User avatar
Moniker
Posts: 2149
Joined: Fri May 27, 2011 3:28 pm

Re: Shmup stinkers

Post by Moniker »

Edmond Dantes wrote:I have never beaten any Gradius game. I'm still looking for a wise Tibetan monk to teach me the ways of mastering Gradius.
Check out the 1-sissy for Gradius Rebirth. Won't make you a Jedi, but I found it pretty helpful.
The freaks are rising through the floor.
Recommended XBLIG shmups.
Top 20 Doujin Shmups of ALL TIME.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmup stinkers

Post by Estebang »

Cotton 100% is too easy and repetitive. The "Tea Time" transitional minigame is neat, but its random element completely kills scoring, and would be more at home in a Warioware.
User avatar
Sumez
Posts: 8770
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Shmup stinkers

Post by Sumez »

If I had to criticize MUSHA for something it would have to be all those popcorn enemies constantly trying to snipe my ass.
User avatar
Herr Schatten
Posts: 3286
Joined: Wed Jan 26, 2005 12:14 pm
Location: Germany
Contact:

Re: Shmup stinkers

Post by Herr Schatten »

Skykid wrote:
Paradigm wrote:
Skykid wrote:Oh, and Gradius III if you enjoy the feeling of being repeatedly raped.
You must be thinking of the arcade version cos the SNES version is easy to loop.
I still get raped by it. :oops:
That's probably more due to the dodgy hit detection than the actual difficulty of the port.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: Shmup stinkers

Post by Illyrian »

Radiant Silvergun.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
dunpeal2064
Posts: 1781
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Shmup stinkers

Post by dunpeal2064 »

Lol, pop'n twinbee better than axelay? I think axelay is excellent. Not the most challenging game ever, but great presentation, music, and weapons.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Shmup stinkers

Post by Skykid »

dunpeal2064 wrote:Lol, pop'n twinbee better than axelay? I think axelay is excellent. Not the most challenging game ever, but great presentation, music, and weapons.
Don't put words in my mouth (that's happening a lot recently), I only said "not as dull." :wink:

Pop n' is pretty fruity but a bit long winded, Axelay is impressive for about a minute until you realise the 3D stages have a sucky depth perpective and the weapons are wank.

The hori sections are really nice though.
Illyrian wrote:Radiant Silvergun.
Not on your life.
Always outnumbered, never outgunned - No zuo no die

User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Shmup stinkers

Post by Kollision »

Don't spoil this thread, keep your RSG claims to the other thread Illyrian! :roll:
User avatar
dunpeal2064
Posts: 1781
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Shmup stinkers

Post by dunpeal2064 »

I'll agree that the vert levels have a funky perspective. I liked the weapons though.

I dunno, not the best on the system, but not stinker material in my book.


I just misread that, since the other 2 games you posted were great, I thought maybe you were putting twinbee on their level.

RSG a stinker though? Thats just silly.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Shmup stinkers

Post by Skykid »

dunpeal2064 wrote: RSG a stinker though? Thats just silly.
People love to rag on RSG because it's held in high regard, is ridiculously tough and doesn't conform to the same conventions that a bazillion other shmups do. There's no point in ragging on a game for attempting to do something fresh (and that also happens to be mindbogglingly spectacular.)

If you want a plain old STG there's hardly a shortage, leave Silvergun alone.
Always outnumbered, never outgunned - No zuo no die

toaplan_shmupfan
Posts: 289
Joined: Wed May 28, 2008 6:15 am

Re: Shmup stinkers

Post by toaplan_shmupfan »

Adding Eco Fighters (Capcom). Default controls (two rotate buttons) are horrible. Using an analog stick (PS2) for 360 degree firing control makes things slightly better. This is supposed to be able to be done in one credit? But all the weapons are too slow and too weak!
User avatar
Edmond Dantes
Posts: 995
Joined: Thu Sep 01, 2011 5:17 am

Re: Shmup stinkers

Post by Edmond Dantes »

Did Capcom ever make a good shmup, besides the NES version of 1943?
The resident X-Multiply fan.
User avatar
Sumez
Posts: 8770
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Shmup stinkers

Post by Sumez »

Edmond Dantes wrote:Did Capcom ever make a good shmup, besides the NES version of 1943?
:D
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Shmup stinkers

Post by Skykid »

toaplan_shmupfan wrote:Adding Eco Fighters (Capcom). Default controls (two rotate buttons) are horrible. Using an analog stick (PS2) for 360 degree firing control makes things slightly better. This is supposed to be able to be done in one credit? But all the weapons are too slow and too weak!
It's quite an unusual one, but I'm not sure it qualifies as a stinker. We're talking games that are wretchedly boring and dull or outright broken.
Always outnumbered, never outgunned - No zuo no die

User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Shmup stinkers

Post by ChainsawGuitarSP »

Eco Fighters is great. I hope opening a score board for it will motivate more people to play it sometime.
Innovations in Recreational Electronic Media
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Shmup stinkers

Post by Kollision »

ChainsawGuitarSP wrote:Eco Fighters is great. I hope opening a score board for it will motivate more people to play it sometime.
Count me in for some Eco Fighters action, pal.
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Shmup stinkers

Post by ChainsawGuitarSP »

Edward, did I ever mention you're my favorite STG player? cause you are bro. You're my favorite STG player.
Innovations in Recreational Electronic Media
User avatar
Kollision
Posts: 2605
Joined: Sat Aug 16, 2008 3:48 am
Location: BRA
Contact:

Re: Shmup stinkers

Post by Kollision »

:oops:

haha I'm a sucker for obscure shmups
I do remember I kinda liked what I saw from Eco Fighters a looong while ago
User avatar
Obiwanshinobi
Posts: 7470
Joined: Sun Jul 26, 2009 1:14 am

Re: Shmup stinkers

Post by Obiwanshinobi »

Edmond Dantes wrote:Did Capcom ever make a good shmup, besides the NES version of 1943?
Vulgus.
The rear gate is closed down
The way out is cut off

Image
User avatar
Mero
Posts: 1623
Joined: Wed Apr 01, 2009 7:52 am
Location: England

Re: Shmup stinkers

Post by Mero »

Obiwanshinobi wrote:
Edmond Dantes wrote:Did Capcom ever make a good shmup, besides the NES version of 1943?
Vulgus.
Exed Exes.

Incidentally, I cannot beat the 2nd level of Eco Fighters :( . Not neccessarily a bad game though
User avatar
WarpZone
Posts: 392
Joined: Wed Jan 26, 2005 12:11 am
Location: USA

Re: Shmup stinkers

Post by WarpZone »

Skykid wrote:Axelay is impressive for about a minute until you realise the 3D stages have a sucky depth perpective and the weapons are wank.

The hori sections are really nice though.
Yeah, if only all the stages had been horizontal! The round vulcan is a really cool weapon (is there another shooter with anything like it?) but the weapon choices are unbalanced.

As is, I still think it might be my favorite on SNES. R-Type III often has better design but a truly terrible stage 4 that I find hard to forgive.
User avatar
BIL
Posts: 20287
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Shmup stinkers

Post by BIL »

Edmond Dantes wrote:Did Capcom ever make a good shmup, besides the NES version of 1943?
The unremittingly intense Gun "baww! I keep getting shot in the back!" Smoke. Not the NES version.
Post Reply