opinions/thoughts/etc:
- thank you, stgt staff members, for one more stgt. These are special events, for me, as I like seeing people doing their best and trying to overcome their limitations. Nice job!
- thank you all for participating in this stgt, people, you also made this event possible. Keep improving, and
keep the spirit of stgt alive!
- thank you, teammates and colleagues from other teams, for making stgt more enjoyable along the way
about the games..
- had lots of fun milking GokuParo's first boss, at times leaving stage 1 with 300k~350k. Since I didn't savestate-practice the other stages (due to not learning even the first stages well enough to be consistent at these), I couldn't learn to focus on getting green bell against the 3rd boss (and even got killed by its other easier patterns, which I didn't learn before) and (on one of my best runs) got killed near the start of stage 4 because I didn't expect or remember to dodge the suicide bullets from the homing mini-missiles. More runs could've pushed me further, though I still am not consistent enough at this game.
- Daioh had lots of places where memorizing for survival made the stages significantly less difficult.. except there were lots of "don't"s along the way. At that time of the tournament, I wasn't confident enough in my memorization and execution to trust my memory of others playing the game, but it turned out (as pointed before) that trying to freestyle the stages became just as dangerous as trying to follow a gameplan which involves getting the timing of enemy appearances and attacks. About my highest scoring run... I died with 4 bombs in stock, due to not practicing the 1-7 boss, ever, and thinking.. "well, with 2 bombs I can kill one shoulder, this should give me enough points to get one extend, and then I'll hopefully kill the boss with the remaining bombs.." ..and then the boss shot me before I thought it would. D: (this would've earned me and my team some points..)
- 1944 also had places where memorizing the answers were more or equally rewarding, for the memorization effort spent, though in a lesser amount as in Daioh, or 1944 was a bit more flexible than Daioh, regarding the loss of firepower per hit. In my highest scoring run.. the mistake of the week was to not know (due to not practicing/retrying enough) that what triggers the golden POW was killing the 3 smaller long ships. I let one of them escape without using the one bomb I had, thinking that my target was the thicker ships. Sorry, once again, team D: (also I'll admit I didn't like the game at first, because since most of 1942-ish games are from Capcom, I ended up comparing this game with Varth a bit too much.. so I thought "not Varth" a lot of times, when looking at this game)
- P-47 Aces is where I tried to tackle my memorization deficiency and fear of timing-based gameplan execution.. but couldn't get past the 5th stage. I'll have to improve in these areas.
- about Blade Buster, it was fun finding the value of enemies and trying to figure speedkill strategies (and still have minor untested things that I couldn't think about, until after stgt has ended). Though I couldn't see the second wave of the 4 row enemies, ever
other stuff
- looking back at my past participations in stgts, it's nice to sense some progress, I also did better on this stgt than I thought I would, seeing such strong newcomers. Though this stgt showed me that I have limitations that I haven't prepared myself for.
- special thanks (once again) to the stgt newcomers at my team, for being there. I hope you'll want to come back for more, next year :3
- also, my apologies for being often the weakest link in the top 3 weekly scores.
- there were people which I wanted to see in the tournament, to see how well they would perform in an stgt. I hope they get the proper conditions (availability) and enough interest to play in future stgts.
*edit*:
stgt suggestions
- forgot to mention.. what about a break week between weeks 2 and 3? This could be a way to give the teams with fewer points (those who usually lose interest in keeping playing for the tournament if the team scores don't look promising) a chance to reach their immediate rivals. Not sure about the effects of such a break week, to the highest scoring teams, though. (also, could maybe help Namako team come back, dunno)
- after playing 3 stgts without voting, and none with voting, I'm inclined (and curious) to see how well one would work
