Are CAVE games too hard?

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NTSC-J
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Re: Are CAVE games too hard?

Post by NTSC-J »

DrTrouserPlank wrote:
NTSC-J wrote:
DrTrouserPlank wrote:Is creating a game that is virtually impossible to complete without continuing like selling a jigsaw puzzle with 6 bits missing?
Unless you`re doing one of those preschool puzzles that have like 10 pieces (which is a strong possibility judging by your posts) can you really not put together a puzzle missing just 6 pieces?
You can put together all the pieces that you have available to you and say that you've completed it, but you haven't really. The analogy was directed more towards asking whether it is "fair" to issue people a challenge without giving them the tools to overcome it?
Don't have the tools to overcome it?

Did you miss Icarus's post where he took your challenge and beat Futari on demand 2 out of 5 attempts or the long list of ALL's in the high score forum or the even longer list of ALL's on the leaderboards? All of these players have the tools: a controller of some type, some fingers, one or two eyes and a brain.

Perhaps you need to do an inventory check to make sure you have all of the above.

And,
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Paradigm
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Re: Are CAVE games too hard?

Post by Paradigm »

maxlords wrote:That being said, Toaplan and Raizing is WAYYYYY harder!
lol, no. All three companies cover a broad range of difficulty in their games.

You've got the easier stuff:

Deathsmiles no EX, no Death Mode.
Sky Shark
Battle Bakraid/APB Normal Course

Right through to the very difficult:

Futari Ultra/DOJ 2-ALL/Ketsui Ura 2-ALL
Tatsujin Ou
Dimahoo
maxlords wrote:There's no question that Cave stuff is far more forgiving
Only if you're talking about their easier games and first loops.
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Sumez
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Re: Are CAVE games too hard?

Post by Sumez »

Did anyone ever no-miss Tatusjin Ou? Even a 1CC seems entirely impossible.
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Re: Are CAVE games too hard?

Post by Casey120 »

And credit feeding wont get you far :lol:
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Re: Are CAVE games too hard?

Post by ChainsawGuitarSP »

Sumez wrote:Did anyone ever no-miss Tatusjin Ou? Even a 1CC seems entirely impossible.
sikraiken did IIRC. Nobody that I know of has managed to 2ALL it though. Ludicrous game to say the least.

@maxlords: You are CRAZY if you think Mega Man 1 is harder than Mega Man & Bass!
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Randorama
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Re: Are CAVE games too hard?

Post by Randorama »

Tatsujin Ou should loop indefinitely, I think. It is an old Toaplan title, after all.

Re: original post.

...can we get a good facepalm smilie, please?

On a more serious note:
DrTrouserPlank wrote:The purpose of a game (I am informed) is to act as an entertainment product and presumably provide enjoyment through it's consumption. However, can a game be fun when it is oppressively hard?
This two sentences exhude weaseling at its finest (not "it's", "its"). But let's proceed with some modicum of order.

Videogames per se don't have purposes, they're things. Human beings, as entities with brains, tend to have purposes, and a lot of other mental states. These purposes usually differ from group of human beings to group. Programmers, for instance, have a purpose: to sell their games.

They usually do so by programming games that can make happy two very different groups: game vendors and players. In the case of arcade games, the two different groups have virtually opposite goals: game vendors (i.e. arcade operators) need players to play little time per credit and pump many credits; and arcade players need to play a lot of time and pump few credits.

There is a further asymmetry between arcade operators and players: while operators can be in the position not to give a fuck whether a game is fun or not, players will be first attracted by how much enjoyment they can have from playing the game.

Now, "enjoyment" depends a lot on the individual: for some, the learning process that may bring them, the players, to play more time and pay less credit is seen as a sort of intellectual torture. For others, it is indeed a form of enjoyment, but to various degrees. The learning curve factor of course plays a factor: some players can enjoy a game as long as they can make any progress when playing it.

So, some games are usually not fun for these players, as the learning curve is too steep. So, whether a game is "oppressively hard" and thus "not fun" is up to the player and its attitude ("its", not "it's"). Given the variety of skills and attitudes among a decent size of players, fixing a "value" by which *everybody* is supposed to have fun, purposefully ignoring that "fun" comes from at least being able to face a given challenge, is simply the wrong way to approach the issue.
Are CAVE's games at odds with this definition when they are (primarily, in the case of arcade games) designed to remove coins from the pockets of players first and foremost?
No. See above.
Is creating a game that is virtually impossible to complete without continuing like selling a jigsaw puzzle with 6 bits missing?
No. There are borderline cases of CAVE games that involve nearly undodgeable patterns (say, DOJ: first Hibachi's pattern), but there are other ways to overcome these problems, given a bit of wits and planning beforehand. In short: there are hundreds of people who can perform this impossible task, so you get your facts wrong.
Bringing the question full circle; can a game that is virtually impossible to complete be fun, and under what conditions?
This question is meaningless. Please see above.
If your aim is to score as much as you can in 1 credit, is high difficulty a good thing or does it reduce your final total to nothing more that a "swerve and hope" tactic once the difficulty becomes unreasonable?
This question is meaningless. Please see above.
If your goal is to clear the game in 1 credit, does the coin stealing mentality of the game make the goal nothing more than a pipe-dream?
This question is meaningless. Please see above.
Last edited by Randorama on Mon Aug 29, 2011 2:13 pm, edited 7 times in total.
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Re: Are CAVE games too hard?

Post by Elixir »

Ganelon wrote:Why do millions of players spend 50 hours grinding in MMOs to simulate the process of gaining experience with little actual skill involved?
50?

False sense of security; people enjoy being praised, not all people understand their progression unless they're told. You're constantly told you're levelling up, beating x boss, gaining x item, and so on. Good work, Ganelon! Your Helmet of Comprehending is now +2.

Although not quite MMORPGs games like Diablo II, Demon's Souls and Monster Hunter have all seen countless hours out of people because of how versatile they are. It still takes skill in order to play them.
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Re: Are CAVE games too hard?

Post by Mero »

dcharlie wrote:
Any of the late 80's to late 90's arcade Capcom games that tell you to increase the difficulty in order to turn a profit.
yeah, Black Tiger/Dragon sprang straight to mind.

How about Tiger Road? Absolutely brutal game
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Re: Are CAVE games too hard?

Post by DrTrouserPlank »

NTSC-J wrote:
DrTrouserPlank wrote:
NTSC-J wrote:
Unless you`re doing one of those preschool puzzles that have like 10 pieces (which is a strong possibility judging by your posts) can you really not put together a puzzle missing just 6 pieces?
You can put together all the pieces that you have available to you and say that you've completed it, but you haven't really. The analogy was directed more towards asking whether it is "fair" to issue people a challenge without giving them the tools to overcome it?
Don't have the tools to overcome it?

Did you miss Icarus's post where he took your challenge and beat Futari on demand 2 out of 5 attempts or the long list of ALL's in the high score forum or the even longer list of ALL's on the leaderboards? All of these players have the tools: a controller of some type, some fingers, one or two eyes and a brain.

Perhaps you need to do an inventory check to make sure you have all of the above.
I'll be sure to do this later, although I will need to search for a calculator first. Counting how many fingers and eyes I've got sounds like it could be quite demanding. I can easily see myself poking out one of my eyes with said fingers in a moment of confusion or if I was to lose count.
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Re: Are CAVE games too hard?

Post by dunpeal2064 »

There you go, use jokes to avoid facing the fact that you are wrong.

Too bad your jokes are about as good as your Futari skills.
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Re: Are CAVE games too hard?

Post by emphatic »

Mero wrote:How about Tiger Road? Absolutely brutal game
Not too bad, I've cleared it many times (in the arcades no less). 8) And Futari's pretty easy to clear as well, but much more fair.
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Re: Are CAVE games too hard?

Post by DrTrouserPlank »

Icarus wrote:1) They're originally arcade games. Arcade games by nature are made to take your money from you. They aren't the stupid grind-happy or casual games you might be used to.
That's quite an assumption about me coupled with a flimsy insult. It is also wrong.
2) They can be cleared in one credit. People far and wide have done it and proved it countless times now. You unfortunately are one person who seems incapable of understanding or attaining that what is required to do so.
I understand what you have to do. Attaining it is an entirely different matter though. Something that good thoughts and positive thinking alone will not accomplish
3) Scoring and all-clearing are but two factors in play. Some people like to score as high as they can (and occasionally, not clear), some like to go for the simple clear (and score like shit), some try and do both at the same time (which is the more difficult way to play). Which are you?
I score when I can, otherwise I just survive. As long as I'm going to get my 2 extends in good time I won't kill myself to score just yet.
4) Go play Raizing-styled games like Pink Sweets, Ibara, and Great Mahou Daisakusen, then come back here and try to argue that traditional Cave-style games are difficult and unfair. Watch how many people laugh at you then.
I've only played pink sweets. I see no difference.

As eloquent as you may seem, the majority of posters here consider you a lost cause, since no amount of advice or assistance seems to get through to you. A Cave game is no more difficult than a Raizing, Psikyo, Takumi, Success, Konami etc. You just need the right set of skills, mindset, and approach to beat them.
Maybe I should practice and play runs using (say) one or at max two continues rather than trying to get perfect at each stage in turn before moving on to the next one, or does this go against the doctrine that shmup players adhere to?
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Re: Are CAVE games too hard?

Post by Sapz »

Given that your main problem seems to be your consistency rather than any one section, I'd say it'd be a pretty excellent way for you to practice right now. Run through the game a few times and build up your consistency, and I'm sure you'll get less deaths as you go along, eventually culminating in the 1cc - practicing stages is all well and good, but you need to be able to keep it together in a real run too.

Also, Pink Sweets is a hugely different kettle of fish, in terms of both difficulty and amount of planning involved (much higher in both cases), even aside from the overall differences in stage style.
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Re: Are CAVE games too hard?

Post by jepjepjep »

DrTrouserPlank wrote:
NTSC-J wrote:
DrTrouserPlank wrote:Is creating a game that is virtually impossible to complete without continuing like selling a jigsaw puzzle with 6 bits missing?
Unless you`re doing one of those preschool puzzles that have like 10 pieces (which is a strong possibility judging by your posts) can you really not put together a puzzle missing just 6 pieces?
You can put together all the pieces that you have available to you and say that you've completed it, but you haven't really. The analogy was directed more towards asking whether it is "fair" to issue people a challenge without giving them the tools to overcome it?

Addressing a more general point that is raised, yes I do think shmups are the "right" genre for me as the gameplay itself is fun. My issue has been that that the game becomes increasingly less fun once the difficulty becomes obnoxious even in the face of many hours of practice.
I think you should start playing an easier to clear shmup like Armed Police Batrider (Normal Course). Since you enjoy the genre, just keep playing and you will gradually get better and be able to tackle the more difficult games. I think there are a couple threads about easy to clear games.
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Re: Are CAVE games too hard?

Post by TrevHead (TVR) »

^ Im unsure if this thread is just one big attempt at trolling, your choice of words seems to suggest so.

Anyway, for my 2cents ild recommend you play the way that suits you individually, if you would just stop with the attitude your would see that ppl on this forum all play different ways and dont all adhere to one strict ruleset. The techniques and methods of play are there for us to use if we want to. The main thing is that we know about them and arnt ignorant of them or dismiss them, which is what tends to get everybodies backs up.

For example some ppl just play one or two credits per shmup session and rarely bother with save state practice or watching others vids. As ive just said its important to take on all this info and use it to enrich your gaming, its all to easy to try to do everything and end up burning yourself out.

Like I did by playing hours worth of save state pratice sessions each day and getting frustrated because I was making no real progress playing for score and 1CC at the same time, I had forgotten to have fun which is the most important thing and is imo key to mastery (even though my skills are very under par, I atleast understand this)

If I had the money and a bigger house (which I dont because im skint) ild certainly make my own western stand up style mame / pcb cab, not so much for the controls but to as a way to make me mentally alert and turn on my game head and make every credit count, something which is for me is difficult to do when im playing for any length of time sat down at a desk.
Last edited by TrevHead (TVR) on Mon Aug 29, 2011 11:39 pm, edited 1 time in total.
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Re: Are CAVE games too hard?

Post by Icarus »

DrTrouserPlank wrote:Maybe I should practice and play runs using (say) one or at max two continues rather than trying to get perfect at each stage in turn before moving on to the next one, or does this go against the doctrine that shmup players adhere to?
I see no problem with credit-feeding to develop consistency throughout the game. I myself promote that kind of practice method.
As long as you take something new away (tricks, strategies, routes) from each attempt, and don't waste any session through bad practice methods, you'll see improvements.
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Re: Are CAVE games too hard?

Post by Sumez »

Mero wrote: How about Tiger Road? Absolutely brutal game
Tiger Road isn't just difficult, it's cheap as fuck. Reach the first boss without a long range weapon and you're toast.
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Re: Are CAVE games too hard?

Post by Blackbird »

Turn the difficulty setting down, or play a less difficult game. Not everyone will enjoy playing the hardest games at the hardest settings right from the outset.

Above all, games should be enjoyed, and that means playing the games with the most enjoyable level of challenge for you at your current ability. Why break your teeth on Tatsujin Oh! if GleyLancer offers an enjoyable and balanced challenge for you? It's better to develop your skills playing easier games that you enjoy. After you've completed a couple games, maybe you've gotten a bit better. Now you can enjoy yourself playing average difficulty games. Keep doing it, and one day you find yourself playing Ketsui like it's no big thing.

This is why games with varying levels of difficulty exist, because every player has a different skill level and will prefer a different level of challenge.

Sorry, that didn't answer the question. (Most) Cave games are not too hard. I find the difficultly level on Futari Original, for example, to be quite accessible.
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Re: Are CAVE games too hard?

Post by RNGmaster »

There is nothing in a shmup that is not 1) directly influenced by the player or 2) totally static. Just come to grips with this, ok?
In effect, every time you disparage the game as unfair, you're refusing to admit that you are at fault and that you need to improve.
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Re: Are CAVE games too hard?

Post by cools »

I first played Ibara nearly 3 years ago. I have no clue how many hours or credits I've played. It's only recently I've started getting to the level four boss, but sometimes I can lose all my lives before the end of level one.

Too hard? Not at all. Requires an incredible amount of practice? Oh yes. One day I'll clear it. I have no idea when.
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Re: Are CAVE games too hard?

Post by RNGmaster »

cools wrote:I first played Ibara nearly 3 years ago. I have no clue how many hours or credits I've played. It's only recently I've started getting to the level four boss, but sometimes I can lose all my lives before the end of level one.

Too hard? Not at all. Requires an incredible amount of practice? Oh yes. One day I'll clear it. I have no idea when.
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Re: Are CAVE games too hard?

Post by Bloodreign »

Mero wrote: How about Tiger Road? Absolutely brutal game

That game eats me for lunch, but I still love playing it whether it's tough or not, doesn't scare me at all, same with Cave titles from what I've played. Tiger Road is very similar to Trojan and Ghosts N Goblins, enemies never stop spawning, but you keep your eyes around your character to see what's coming, and learn what traps do what. The flying boss is the cheapest in the game though, one touch from it and you can kiss a life goodbye (it drains your life meter no matter how full).
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Re: Are CAVE games too hard?

Post by DrTrouserPlank »

Where are we ranking akai katana arcade mode in the difficulty scale? Harder than Futari 1.5 or so easy that anything less than 400M on your first ever credit is a failure?
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Re: Are CAVE games too hard?

Post by NTSC-J »

I'm going to pretend for a second that I'm a patient man and that 'Plank actually takes the advice given to him and I will answer this seriously.

400 million is difficult indeed. If you just want to clear the regular arcade mode, however, it should be quite easy. I did so on my second try.

But if Futari Original confounded you, I think Akai Katana will only be more frustrating.
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Re: Are CAVE games too hard?

Post by DrTrouserPlank »

NTSC-J wrote:I'm going to pretend for a second that I'm a patient man and that 'Plank actually takes the advice given to him and I will answer this seriously.

400 million is difficult indeed. If you just want to clear the regular arcade mode, however, it should be quite easy. I did so on my second try.

But if Futari Original confounded you, I think Akai Katana will only be more frustrating.
You cleared it on your second try? as in you played it once, died, then played it again and cleared the whole game in 1 credit? :?
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Re: Are CAVE games too hard?

Post by Mero »

emphatic wrote:
Mero wrote:How about Tiger Road? Absolutely brutal game
Not too bad, I've cleared it many times (in the arcades no less). 8) And Futari's pretty easy to clear as well, but much more fair.
I take my hat off to you, I don't think I've even beaten the 1st level :o
Sumez wrote: Tiger Road isn't just difficult, it's cheap as fuck.
Certain sections yeah, definitely. It's gotta be one of the most infamously hard arcade platformers out there imo
Bloodreign wrote: Tiger Road is very similar to Trojan and Ghosts N Goblins, .
Ghosts n Goblins I don't think gets really nasty until fairly near the end (once you know what you're doing). Trojan's another tough one, I think I can get to level 4 on a good day.
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Re: Are CAVE games too hard?

Post by NTSC-J »

DrTrouserPlank wrote:
NTSC-J wrote:I'm going to pretend for a second that I'm a patient man and that 'Plank actually takes the advice given to him and I will answer this seriously.

400 million is difficult indeed. If you just want to clear the regular arcade mode, however, it should be quite easy. I did so on my second try.

But if Futari Original confounded you, I think Akai Katana will only be more frustrating.
You cleared it on your second try? as in you played it once, died, then played it again and cleared the whole game in 1 credit? :?
Yes, sir. At the arcade, in front of people.

However! I must mention that I played the demo version a few times some months prior which had only the first three stages (as well as a higher difficulty and altered play mechanics) so it wasn't completely new to me. Still, stages 4 and 5 were new to me and while my first credit on the finished version ended in stage 4, my second credit got me all the way through the final stage and final bosses, sight unseen.
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Re: Are CAVE games too hard?

Post by GaijinPunch »

Plenty of people cleared Death Smiles on their 2nd or 3rd credit... at the arcade. This was before the Canyon, of course.
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Re: Are CAVE games too hard?

Post by Randorama »

GaijinPunch wrote:Plenty of people cleared Death Smiles on their 2nd or 3rd credit... at the arcade. This was before the Canyon, of course.
First credit, back in '08 (when I visited Tokyo and went to HEY). The easiest course, before the Canyon, etc. I 1-cc'ed Batsugun Special, Shikigami III and Darius II, too, on that day, just to show off. I 1-CC'ed Muchi Muchi pork 2 days after after a few tries, with a measly score. I think that I 1-cc'ed the game by Warashi that is also on DC, too. The UA Hentai shop below HEY gave me "live" freebies for my awesome Gaijin performance.

Proper controls and big screens can really make miracles.
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Re: Are CAVE games too hard?

Post by GaijinPunch »

Randorama wrote: Proper controls and big screens can really make miracles.
Easy games don't hurt either.
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