Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

Sumez wrote:
Sapz wrote: You collect a gem as it's green by collecting the gem within a certain time of it spawning - I don't have any exact numbers but I'd say something like 40-60 frames. How close you were to the enemy isn't the important thing here, but of course it'll help since you're so close to the gems to start with and can collect them quickly.
That's how I thought it was as well, but skimming the ST thread on this forum says something about more green gems spawning when you point blank the enemies as well as the obvious advantage in staying close to the enemy when it dies. So which is the truth?
As far as I know, that kind of thing only happens in Black Label Original, where you'll want to be pointblanking enemies the entire time. I could be wrong, but I haven't seen any evidence to the contrary while playing. :P
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Sumez wrote:I don't see any reason NOT to play for score in Original when going for 1CC - isn't it just switching shots every 500 points and staying close to the enemies you shoot? :P
If you're playing for survival, going for your very first 1CC of Original mode (and I assume he's playing Black Label), you should be able to squeeze out the second extend before you reach Larsa even if you don't know anything about how to score. I frequently did before I even knew why the counter changed colour. Taking that into consideration, if you're trying to get a high score throughout the run, the rank will skyrocket and stage 5 will end up much more difficult than it would have been otherwise (much faster bullets). If all you want to do is beat the game on 1 credit, why make it harder for yourself by pushing the score beyond the second extend? This is why I'd advise less skilled players not to worry too much about scoring. It's frustrating to get to the last stage with an amazing score and then lose the entire credit before you're even halfway through it.

DrTrouserPlank, if Larsa is giving you that much trouble, why not use Training to practise that boss and work out a strategy? If you just bomb the fuck out of her you shouldn't need more than 3 lives, and with a little training I'm sure you could figure out which parts of her patterns you can cope with and work out a way to stretch your time spent chipping away her health between bombs.
So, are we expected to turn our TV on its side?!
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dunpeal2064
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

He's playing 1.5

Honestly, I wouldn't even try...
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Annoyboy wrote:
Sumez wrote:I don't see any reason NOT to play for score in Original when going for 1CC - isn't it just switching shots every 500 points and staying close to the enemies you shoot? :P
DrTrouserPlank, if Larsa is giving you that much trouble, why not use Training to practise that boss and work out a strategy? If you just bomb the fuck out of her you shouldn't need more than 3 lives, and with a little training I'm sure you could figure out which parts of her patterns you can cope with and work out a way to stretch your time spent chipping away her health between bombs.
I've spent hours trying to find a way to beat it in training and there's no way to do it consistently and on few enough lives. The whole thing has gotten well past the point where any more practice is going to make a real difference.

I think it's without doubt the most unfair game I've ever played, and to spend more time on it would be an utter waste.

I've taken it as far as it can be taken. I'm done.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

You won't be missed.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

I really wouldn't get that j360 if I were you

Probably make some of your money back selling those amazing games in the trading station
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zeether »

DrTrouserPlank wrote: I've spent hours trying to find a way to beat it in training and there's no way to do it consistently and on few enough lives. The whole thing has gotten well past the point where any more practice is going to make a real difference.

I think it's without doubt the most unfair game I've ever played, and to spend more time on it would be an utter waste.

I've taken it as far as it can be taken. I'm done.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

dunpeal2064 wrote:I really wouldn't get that j360 if I were you
Too late, it arrived yesterday per his thread in Hardware.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

StarCreator wrote:
dunpeal2064 wrote:I really wouldn't get that j360 if I were you
Too late, it arrived yesterday per his thread in Hardware.
Damn, and he has DOJ? Theres no way he could enjoy that.
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xbl0x180
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by xbl0x180 »

He can still play non-shoot-'em-ups that are region-locked. There's, um... Gal*Gun aaaaaand Dream Club Zero 8)
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

DOJ is too hard for even me and I play 1.5 Ultra lol.
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Icarus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Icarus »

Maybe he wants to play Catherine in Japanese?
Wait, that game will rip him to shreds.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Id@lmaster
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

dunpeal2064 wrote:Id@lmaster
I dropped that after one episode. Takane was pretty damn hot though.

also DOJ ain't that hard
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

I can't take pics of it or anything, but I'll do some runs of this tomorrow most likely. Haven't played this particular shmup in a month. See how I do over some attempts.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by third_strike »

DrTrouserPlank wrote: I've spent hours trying to find a way to beat it in training and there's no way to do it consistently and on few enough lives. The whole thing has gotten well past the point where any more practice is going to make a real difference.

I think it's without doubt the most unfair game I've ever played, and to spend more time on it would be an utter waste.

I've taken it as far as it can be taken. I'm done.
Stop now is the best choice. Guess which an achievement is impossible..., I was in this position for several times. Play something else enjoy your j360 and in two months you will all this game in 3rd try.
At least you are trying get all, better than play to listen musics and appreciate backgrounds like any people here :P
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

I've been playing 1.5 Original today... badly. The difficulty really seems to spike on stage 4, everything just gets super-fast and I lose the feeling that I'm in control of where things are shooting/moving. Black Label is far easier. I'm at a point where I've 1CCd Black Label Original twice with each character, but I'm not sure what I should be doing next. Is 1.5 Original the next logical step up in terms of difficulty, or should I try Black Label Maniac? Or maybe I should just keep practising by playing Black Label Original for score? Any insight on this?
So, are we expected to turn our TV on its side?!
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RNGmaster
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

Hey, DrTrouserPlank, can you give me your copy of Futari for free?
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Sapz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Sapz »

Annoyboy wrote:I've been playing 1.5 Original today... badly. The difficulty really seems to spike on stage 4, everything just gets super-fast and I lose the feeling that I'm in control of where things are shooting/moving. Black Label is far easier. I'm at a point where I've 1CCd Black Label Original twice with each character, but I'm not sure what I should be doing next. Is 1.5 Original the next logical step up in terms of difficulty, or should I try Black Label Maniac? Or maybe I should just keep practising by playing Black Label Original for score? Any insight on this?
1.5 Original is definitely the next step, although BL Maniac is also harder in a different way and should be considered as an alternative. I'd recommend practicing 1.5 Original Stage 4 starting at 30k on the counter or so to get a feel for it and learning how to make the enemies manageable without getting overwhelmed. BL Maniac has harder patterns but less speed and managing the flow of enemies is quite easy due to BL's firepower, so it's something of a different skillset to what 1.5 Original requires.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by drunkninja24 »

They key for me on Stages 4 & 5 of 1.5 Original is lot's of tap-dodging from one side of the screen to the other. Several bullets in those stages are aimed at you and are actually pretty simple to manipulate. Also, for stage 4, being able to identify the structures and enemies that cancel all on-screen bullets is a massive help to preventing yourself from being overwhelmed.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

BL Maniac is definitely worth looking into as an alternative. Less frustrating patterns with no rank and scoring that's more accessible. I think it also prepares for stuff like 1.5 Maniac and BL God a lot better than 1.5 Original.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

dunpeal2064 wrote:
StarCreator wrote:
dunpeal2064 wrote:I really wouldn't get that j360 if I were you
Too late, it arrived yesterday per his thread in Hardware.
Damn, and he has DOJ? Theres no way he could enjoy that.
Yup too late.

Enjoying it too much to think about this game anymore; although now that I'm not playing Futari I have finally got something to rest my coffee cup on.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

drunkninja24 wrote:They key for me on Stages 4 & 5 of 1.5 Original is lot's of tap-dodging from one side of the screen to the other. Several bullets in those stages are aimed at you and are actually pretty simple to manipulate. Also, for stage 4, being able to identify the structures and enemies that cancel all on-screen bullets is a massive help to preventing yourself from being overwhelmed.
You need to make the "Futari Infinity Symbol" basically you just do a slow infinity symbol around the screen when you're dealing with the direct firing enemies en masse.

And I'd recommend Maniac difficulty after Original, as 1.5 Original is waaay inferior to BL Original in my opinion. To clarify an earlier question you do get more gems from point blanking in BL original, and you get a constant stream of them for point blanking towers/other bits of destructable scenery with the right shot type.

TrouserPlank is gone huh? A nation mourns. Give it a month and he'll be bitching about DOJ stage 3 and how TERRIBLY UNFAIR chaining is.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Illyrian wrote:
drunkninja24 wrote:They key for me on Stages 4 & 5 of 1.5 Original is lot's of tap-dodging from one side of the screen to the other. Several bullets in those stages are aimed at you and are actually pretty simple to manipulate. Also, for stage 4, being able to identify the structures and enemies that cancel all on-screen bullets is a massive help to preventing yourself from being overwhelmed.
You need to make the "Futari Infinity Symbol" basically you just do a slow infinity symbol around the screen when you're dealing with the direct firing enemies en masse.

And I'd recommend Maniac difficulty after Original, as 1.5 Original is waaay inferior to BL Original in my opinion. To clarify an earlier question you do get more gems from point blanking in BL original, and you get a constant stream of them for point blanking towers/other bits of destructable scenery with the right shot type.

TrouserPlank is gone huh? A nation mourns. Give it a month and he'll be bitching about DOJ stage 3 and how TERRIBLY UNFAIR chaining is.
I don't remember saying that I was gone.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

DrTrouserPlank wrote:I don't remember saying that I was gone.
Given you ignore every last bit of advice people give you and no one wants to hear you endlessly whining about games being unfair, I honestly don't see why you'd stay.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Icarus »

Illyrian wrote:TrouserPlank is gone huh? A nation mourns. Give it a month and he'll be bitching about DOJ stage 3 and how TERRIBLY UNFAIR chaining is.
I'd give it a week.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

StarCreator wrote:
DrTrouserPlank wrote:I don't remember saying that I was gone.
Given you ignore every last bit of advice people give you and no one wants to hear you endlessly whining about games being unfair, I honestly don't see why you'd stay.
I enjoy the convivial atmosphere.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

I guesd I'd be a little upset if I dropped a bunch of money on a console to play games that I don't have the comprehension to play. Explains the borderline trolling.

Funny that its a fairly easy game if 1cc is your only goal.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

dunpeal2064 wrote:I guesd I'd be a little upset if I dropped a bunch of money on a console to play games that I don't have the comprehension to play. Explains the borderline trolling.

Funny that its a fairly easy game if 1cc is your only goal.
I don't know why you'd think I'm upset about my new console or any of the games I've bought? Not too sure how you got that idea.

I'm sorry you think you are being trolled but have you given any thought to why you believe that is so? Maybe what I say strikes a nerve because you know there's some truth to it, regardless of how much you'd like to deny it.

I'm not too sure that this is the thread in which I should be offering therapy however. If you like I'd be willing to discuss the matter further in a new thread set up for that purpose.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

OMG... You're right doctor. I'm not skilled, I'm lucky. I have the max capability possible, and anyone better than me is just more lucky. Mind = blown.

Icarus, Sapz, time to hit the casino
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