Street Fighter 3 Third Strike Is a RELIGION!!!!!

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ThirdStrike
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Street Fighter 3 Third Strike Is a RELIGION!!!!!

Post by ThirdStrike »

Every night I bow down to my GOD which happens to be a Street Fighter 3 third Strike Cabinet. Perfection can be measured in the ammount of detail and balance put into this title. This game may be the perfect 2d arcade fighting game. I do not even think with Street Fighter 4 can surpass the magnificence that is Street Fighter 3 THIRD Strike. This is to fighters as Ikaruga/Radiant Silvergun is to shooters. Yes its that good my friends and I have spent more time perfecting technique in this game then any other. Screw a port buy the CAB!!!!!!! The Soundtrack is Hardcore as well.

I will bury myself with my cabinet when I die.
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Post by Damocles »

...ok...
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Post by LAshujin »

SF3 lacks any sense of aesthetic unity

Plays great, animates great, looks kinda shitty
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Post by alpha5099 »

Wait a minute. A guy who's user name is "Third Strike" really, really likes Street Fighter 3 Third Strike? Why, that's just plain silly.

The grammar nazi inside me just has to tell you: five exclamation points is excessive. At least you kept it an odd number, equal numbers are so much worse. But still, one should suffice. Three -- maaaybe -- in the most dire of situations. But five is just being too much.
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Post by Ghegs »

alpha5099 wrote:Wait a minute. A guy who's user name is "Third Strike" really, really likes Street Fighter 3 Third Strike? Why, that's just plain silly.

The grammar nazi inside me just has to tell you: five exclamation points is excessive. At least you kept it an odd number, equal numbers are so much worse. But still, one should suffice. Three -- maaaybe -- in the most dire of situations. But five is just being too much.
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Post by BUHA »

I like Dead Or Alive.
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Re: Street Fighter 3 Third Strike Is a RELIGION!!!!!

Post by ArrogantBastard »

ThirdStrike wrote:Every night I bow down to my GOD which happens to be a Street Fighter 3 third Strike Cabinet. Perfection can be measured in the ammount of detail and balance put into this title. This game may be the perfect 2d arcade fighting game. I do not even think with Street Fighter 4 can surpass the magnificence that is Street Fighter 3 THIRD Strike. This is to fighters as Ikaruga/Radiant Silvergun is to shooters. Yes its that good my friends and I have spent more time perfecting technique in this game then any other. Screw a port buy the CAB!!!!!!! The Soundtrack is Hardcore as well.

I will bury myself with my cabinet when I die.
Quoting in agreement.*

*Sarcasm ;)
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Post by The n00b »

Third Strike has great balance? Just try matching a Q or Hugo up against a pro's Ken....
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Post by Ramus »

Yes, 3rd Strike is the best fighting game ever created. The system is awsome. You can be good with anyone with enough practice and if you lose, it's your fault not the system or whatever else you like to blame it on. If you can play an "old type" board (which has unblockables) the competition gets crazy. All other fighters are so empty compared to 3s.
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Re: Street Fighter 3 Third Strike Is a RELIGION!!!!!

Post by llabnip »

I dig Third Strike quite a bit... but I actually prefer the stages and music of Second Impact (on the Dreamcast DI set).

Above that, I just can't find myself caring about the characters any... the Balance of Third Strike is great - but without a good cast of characters, I'm ambivalent about it.

For the best balance and character ratio, I'd say Street Fighter Zero 2 Dash (on the SF Gold Collection - Sega Saturn) is the best SF that I own (and I've got most of them now) and is nearly as balanced as Third Strike. For the ultimate in pure Street Fighter character lineup, SFZ3 is tops - but it's not balanced in any way (then again, when I play SFZ3 it's just to have all those awesome matchups, not to worry about balance).
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Post by Neon »

I'd say Street Fighter Zero 2 Dash (on the SF Gold Collection - Sega Saturn)
Loadtime out the ace...get the PSX version and use the option on ps2 to speed the loads

Anyways, Zero 3 (PCB version) is best in the enjoyability department...although not anywhere near balanced, but that just adds to the challenge... :twisted: The atmosphere is priceless. "Leeeeeeeeeeeeeet's party! GO FOR BROKE!" And in general intense gameplay

3rd Strike is slower but requires more precision...also very fun

Best for competitive play would be Super SF2 Turbo, or Hyper Fighting...you can find them in the cheap MAME cabs at arcades and play for a quarter
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Post by llabnip »

Neon wrote:
I'd say Street Fighter Zero 2 Dash (on the SF Gold Collection - Sega Saturn)
Loadtime out the ace...get the PSX version and use the option on ps2 to speed the loads
We must have different versions because SFZ2-Dash has about the fastest loads for any fighter (RAM cart or not) on the Saturn. It's got load times, but they are way (way) below my threshold - they are nothing to be bothered about in any way. Capcom did an amazing job on optimizing this (comprable to the 4MB ports and puts the SNK load-time efforts to shame). I'm sure the PSX port is fine - but the Saturn port is amazing.
Neon wrote:Anyways, Zero 3 (PCB version)
I much prefer the Saturn SFZ3 extras, but to each their own.
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Post by Neon »

I'm sure the PSX port is fine - but the Saturn port is amazing
The PSX version is about the same, a few missing background frames and only standard resolution available but better sound effects...and far less in the way of loadtimes played on ps2 with speedup enabled, which if I remember correctly (I have the SF Zero 2 Dash version on SF collection, import version, perhaps it was optimised for USA?) are about 12 seconds on Saturn, too long by my standards.

Vampire Saviour and Xmen vs. Streetfighter are both 4 meg and have *almost* no loadtimes...you are at best exaggerating slightly my good man.
I much prefer the Saturn SFZ3 extras, but to each their own.
The extra characters/stages were swell additions...but there's not much comparison when you look at the arcade modes side by side. Far too severe sound and loading issues on the Saturn...

Anyways, I'm derailing the thread!

I'm looking forward to CPSIII being emulated...mostly to see if Warzard is any good, it'll be great to have 3rd strike with savestates though. Owning a genuine CPSIII comes with too much hassle regarding the battery I think...
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Post by llabnip »

Neon wrote:The PSX version is about the same, a few missing background frames and only standard resolution available but better sound effects...and far less in the way of loadtimes played on ps2 with speedup enabled, which if I remember correctly (I have the SF Zero 2 Dash version on SF collection, import version, perhaps it was optimised for USA?) are about 12 seconds on Saturn, too long by my standards.
I've got the import version as well. Again, I find the load times very fast - I'll time them tonight.
Neon wrote:Vampire Saviour and Xmen vs. Streetfighter are both 4 meg and have *almost* no loadtimes...you are at best exaggerating slightly my good man.
Those are defintely faster - but SFZ2-Dash is fast enough. SFZ3 for the Saturn is also fast (not quite VS or XvSF fast, but plenty fast enough that you hardly notice when playing). As for the sound...
Far too severe sound and loading issues on the Saturn...
I think we've already established that you are one of the very few to complain about the sound on the Saturn port. On my setup, the audio is crisp and sounds great. It's an amazing port - sound quality included. Add in the extras, and I've found that you can't do any better than the Saturn port - full standup SFZ3 cab not withstanding. But we've already had this discussion ;)
Last edited by llabnip on Mon Aug 15, 2005 6:32 pm, edited 2 times in total.
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Post by Valgar »

Once you change the battery you are good for 5 years at least. CPSIII emulation won't be for years...
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Post by Elixir »

I like 3rd Strike, but it's no match for Dead or Alive Xtreme Beach Volleyball. I fight with myself over that game every night.
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Post by Dave_K. »

Neon wrote: I'm looking forward to CPSIII being emulated...mostly to see if Warzard is any good, it'll be great to have 3rd strike with savestates though. Owning a genuine CPSIII comes with too much hassle regarding the battery I think...
SF3 3S Dreamcast port is $30 on ebay. And if you are the hacker type, its not to difficult to play inside a real arcade cab.
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Post by Damocles »

Neon wrote:I'm looking forward to CPSIII being emulated...mostly to see if Warzard is any good, it'll be great to have 3rd strike with savestates though. Owning a genuine CPSIII comes with too much hassle regarding the battery I think...
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Post by Valgar »

DC port is rubbish for tourny play. It uses Version 2 of the Arcade which removes Uriens Unblockables. Not only that but it is known to have input lag (maybe just parrys? I havn't tested myself).

PS2 port is dead on, except for the graphics.
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Post by TVG »

SF3TS is the radiant silvergun of fighters, overlooked like hell, then praised blindly by people that know no better afew years later, and kinda overrated because of its graphics.

SFA3 is where its at.
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Post by llabnip »

Valgar wrote:Not only that but it [DC port of 3rd Strike] is known to have input lag
I haven't noticed that at all... control seems spot on.
Valgar wrote:(maybe just parrys? I havn't tested myself).
Oh... maybe. I don't parry very well ;) But the normal controls seem really tight on the Dreamcast. Once you enter the secret startup code to put the game in a better looking resolution (L + Start to switch to a low resolution mode at the Capcom logo... X + Start to switch to high resolution mode).
Last edited by llabnip on Mon Aug 15, 2005 7:58 pm, edited 2 times in total.
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Post by Dewclaw »

The vagrant wrote:
SFA3 is where its at.
Word up.
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Post by Dave_K. »

Valgar wrote:Not only that but it is known to have input lag (maybe just parrys? I havn't tested myself).
I haven't confirmed this either, but its suppoed to be isolated to people who have hacked the original dreamcast pad's analog triggers (for buttons 5+6). If you use a agetec stick, or hack a 6 button madcatz pad there is no lag.
llabnip wrote:Once you enter the secret startup code to put the game in a better looking resolution (L + Start to switch to a low resolution mode at the Capcom logo... X + Start to switch to high resolution mode).
I never herd of this secret before...maybe its interlaced v.s. non-interlaced modes? I wonder if it makes any difference if you play at 31khz (via vga box). I'll have to give this a try...thanks!
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Post by Valgar »

From what a friend told me, if you parry something like Shinkuu Hadouken, later on, the 4th or 5th hit will have mad lag. I have just read so many people talk about it, but can't confirm anything myself.
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Post by jp »

I think we've already established that you are one of the very few to complain about the sound on the Saturn port. On my setup, the audio is crisp and sounds great. It's an amazing port - sound quality included. Add in the extras, and I've found that you can't do any better than the Saturn port - full standup SFZ3 cab not withstanding. But we've already had this discussion

Indeed. It sounds perfect on my sound setup. Sometimes I think Neon has his Saturn hooked up to a TV with busted speakers. :P


SF3TS is the radiant silvergun of fighters, overlooked like hell, then praised blindly by people that know no better afew years later, and kinda overrated because of its graphics.

SFA3 is where its at.


I concur.
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Post by Elixir »

I have the xbox and dreamcast versions, and the dreamcast version does feel different. I can get you over 20 people that would agree with me by the end of today.
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Post by Neon »

Aye, no good reason to play the Dreamcast version. even if there isn't input lag the graphics are still worse. Xbox is preferable for this game, PS2 a close second.
Quote:

I think we've already established that you are one of the very few to complain about the sound on the Saturn port. On my setup, the audio is crisp and sounds great. It's an amazing port - sound quality included. Add in the extras, and I've found that you can't do any better than the Saturn port - full standup SFZ3 cab not withstanding. But we've already had this discussion



Indeed. It sounds perfect on my sound setup. Sometimes I think Neon has his Saturn hooked up to a TV with busted speakers. Razz
Well, *some* of the sounds are perfect. The voices sound spot-on to me. The announcer, hits, character select music, and between fights music (unless you lose and have to continue, in which case it's near perfect...I assume due to memory limitations) are all noticeably better on CPSII. Not a huge deal to most I'm sure, but not a matter of opinion. Fact. Those sounds have been downsampled. Quality is lowered. The loads may not be huge either, but they exist, and are especially noticeable when you can't skip past the between-fights screen (even in 'shortcut mode' it's still loading there, you can't skip it). Again, fact.

I've put a few hundred hours into the game, I know more about it than collectors who rarely play it, kthx :wink: I'm making myself sound like a condescending asshole, but hey.
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Post by Stormwatch »

Mark of the Wolves kicks SF3's butt.

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Post by CMoon »

I don't think any of the versions of TS look as good as the arcade, period.

Funny enough, Double Impact on the DC looks exactly the way it is supposed to and apparently has less problems with those unblockables and so forth.

As far as SFZ3 being better and what not, in the words of The Dude, 'that's just like your opinion man...'
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Post by Valgar »

Oh no doubt the CPSIII Arcade version looks the best, the resolution is strange like CPS2. I can tell with them side by side here.

MOTW...I don't like the idea of Just Defending, but the animation and character roster are tops. On the other hand I think Parrying is a brilliant idea.
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