STGT'11 Week 2: Daioh

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Bananamatic
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Re: STGT'11 Week 2: Daioh

Post by Bananamatic »

fraps is 10x easier to work with and it gives excellent quality

I'd just ask someone to record and encode it
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sikraiken
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Re: STGT'11 Week 2: Daioh

Post by sikraiken »

Bananamatic wrote:fraps is 10x easier to work with and it gives excellent quality

I'd just ask someone to record and encode it
If MAME skips or slows down at all (even a little) for any reason, fraps or any other screen capture program catches that. Things like mngwrite and aviwrite do not. As I said, mngwrite is working fine now.
ShadowWraith
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Re: STGT'11 Week 2: Daioh

Post by ShadowWraith »

YEEEESSSSSSSSSSSSSSSSSSSS!

Time to stop shirking my marathon modding duties. ._.

ShadowWraith - 13,766,990 - ALL - MAME

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I'll definitely improve this when the marathon is over, probably sunday. I figured out something VERY helpful for bosses...

I got a 2up at the start of stage 14 and then promptly died to the first bullet wave. ._.

Second try killed it though!
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Emuser
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Re: STGT'11 Week 2: Daioh

Post by Emuser »

Another minor improvement:

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ResumeDPosition - 5,656,900 - 12 - MAME

I GOT FUCKING PUNCHED IN THE FACE.

....fuck you 1up guy. FUCK YOU.
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croikle
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Re: STGT'11 Week 2: Daioh

Post by croikle »

Yeah, I think they put a powerup right before him for that reason :)
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Emuser
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Re: STGT'11 Week 2: Daioh

Post by Emuser »

croikle wrote:Yeah, I think they put a powerup right before him for that reason :)
No kidding, I should have known better. I think I would've died against the stage 12 boss but still it's an awful way to game over. Least now I will be reminded every time I see the power up before it and will know to be patient.

I'm really dying to get the 2-ALL now I know I can do it.
Kyper
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Re: STGT'11 Week 2: Daioh

Post by Kyper »

Kyper - 1,973,430 - 7 - MAME

I sure do rely a lot on bombs...
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Gemant
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Re: STGT'11 Week 2: Daioh

Post by Gemant »

sikraiken wrote:You can find much better or comparable plays for Viper Phase 1, Darius Gaiden, Giga Wing, 19XX, Dangun Feveron Time Attack, Rayforce, Progear, Varth, Raiden Fighters Jet, Thunder Dragon 2, Strikers 1945 II, Battle Garegga, Cyvern, Mars Matrix, Raiden Fighters 2, Dangun Feveron, and Gokujou Parodius.
For Varth isn't available a good video, except your replay made in 2009. I haven't never seen nothing better than 8.510.200pts.
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drunkninja24
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Re: STGT'11 Week 2: Daioh

Post by drunkninja24 »

Small improvement:

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Frenetic
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Re: STGT'11 Week 2: Daioh

Post by Frenetic »

Yeahhh I'm getting there! Let's go Nanio Shooting Team!
Frenetic - 1,218,720 - 4 - ShmupMAME
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Remxi
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Re: STGT'11 Week 2: Daioh

Post by Remxi »

1,177,420 - Remxi - 4 - MAME

Only did a few runs of this one, don't enjoy the game at all.
Mimeslayer
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Re: STGT'11 Week 2: Daioh

Post by Mimeslayer »

Mimeslayer - 1,023,750 - 4 - shmupmame

Finally broke the 1m barrier. Died with 2 bombs in stock on the 3rd boss, otherwise I easily could've gotten a few more thousand.
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emphatic
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Re: STGT'11 Week 2: Daioh

Post by emphatic »

I really want to see (save it to my harddrive for ever) that replay.
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Legend
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Re: STGT'11 Week 2: Daioh

Post by Legend »

Legend - 497150 - 2 - shmupmame

Wasn't my game + had no time. :oops:
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MX7
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Re: STGT'11 Week 2: Daioh

Post by MX7 »

MX7 - 4,762,940 - 10 - shmupmame 2.2

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Twiddle
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Re: STGT'11 Week 2: Daioh

Post by Twiddle »

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so long and tanks for all the spacefish
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tinotormed
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Re: STGT'11 Week 2: Daioh

Post by tinotormed »

tinotormed - 2,232,720 - 6 - MAME (Shmupmame V2.0)
http://twitpic.com/61973i

Slight improvement.
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DK64_MASTER
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Re: STGT'11 Week 2: Daioh

Post by DK64_MASTER »

DK64_MASTER - 1,798,300 5 - MAME

Fun game, too bad there's not much time left for me to improve.
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AKRATEN
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Re: STGT'11 Week 2: Daioh

Post by AKRATEN »

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DKgiz
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Re: STGT'11 Week 2: Daioh

Post by DKgiz »

Finally broke the 1mill barrier, but made a stupid mistake in round 4.

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Aguraki
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Re: STGT'11 Week 2: Daioh

Post by Aguraki »

Is there any scoring tricks?
can we get an overview of standard scores per level,anyone?
Also I've never had a 1up yet(only reached lvl 4),they come out from special ennemies?
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Emuser
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Re: STGT'11 Week 2: Daioh

Post by Emuser »

Aguraki wrote:Is there any scoring tricks?
can we get an overview of standard scores per level,anyone?
Also I've never had a 1up yet(only reached lvl 4),they come out from special ennemies?
Scoring is an easy process on paper, harder in practicality. For utmost maximum scoring but hard as hell rank, picking up every single powerup, especially the purple P power up when your power and speed are already maxed out, and never bombing or dying would get you the highest score. Using lightning a majority of the time also makes an important impact on score.

Standard scores would depend on if you were using a high rank or low rank strategy. There is a fisticuffs looking thing on stage 5 and 12 that releases a 1up when its destroyed, 1ups and 2ups elsewhere are rare and completely random.

EDIT: Latest score of mine:

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ResumeDPosition - 6,173,320 - 13 - Mame

I'm so close to the 2-ALL UGH. I'm not getting pissed off royally yet though. As long as I can get the 2-ALL and get 3rd most likely at week's end I'll be happy. FOR JELLY ELLIS SHOOTING CLUB!
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burgerkingdiamond
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Re: STGT'11 Week 2: Daioh

Post by burgerkingdiamond »

This game is fucking mean. I keep trying to be patient and let it come to me, but I'm getting fed up. It would help if save states were working.

Do they work for everyone else?

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dex
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Re: STGT'11 Week 2: Daioh

Post by dex »

They work fine on shmupmame.

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Still a work in progress score.

Updated.
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CulDad78
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Re: STGT'11 Week 2: Daioh

Post by CulDad78 »

Culdad78 - 1,106,840 - 4 - shmupmame

Consistenly getting to the middle of stage 4, loaded on lives / powerups and just can't get past those "treasure palaces" that have come to life. EVERY F-ING TIME! I think this will sadly be my high.
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Deca
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Re: STGT'11 Week 2: Daioh

Post by Deca »

Finally improved the score....ugh it's been a while since I've been this frustrated with a game.

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z0mbie90
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Re: STGT'11 Week 2: Daioh

Post by z0mbie90 »

z0mbie90 - 1,159,950 - 4 - MAME

Just me or is the control of the ship a little off :shock:
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Deca
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Re: STGT'11 Week 2: Daioh

Post by Deca »

z0mbie90 wrote:z0mbie90 - 1,159,950 - 4 - MAME

Just me or is the control of the ship a little off :shock:
It feels way off to me as well. Supposedly 3 frames of lag, but I think Batrider used to run 3 frames and this feels much worse to me.
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dan76
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Re: STGT'11 Week 2: Daioh

Post by dan76 »

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Enough!
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ratikal
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Re: STGT'11 Week 2: Daioh

Post by ratikal »

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Gonna be playing like mad now that the Addaral is rushing through my veins.
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