Are M2 Still going to code Dangun Feveron for Cave

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defected78
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Are M2 Still going to code Dangun Feveron for Cave

Post by defected78 »

Havent heard anything in a while. Also guess this is the last arcade conversion to XBLA.
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AntiFritz
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by AntiFritz »

I hope so, dangun feveron was the first cave shmup I played.... an odd choice considering its quite different then the rest of their games.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Zeron »

They mentioned the game in early 2011 I believe? Something about it not receiving enough attention and Asada wants it on iphone but yeah of course it doesnt have any attention because we dont even have freaking pictures of the damn thing.
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Illyrian
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Illyrian »

Dangun Feveron is a horrible mess of arbitrary bullet patterns and dull scoring mechanics, why would you WANT to play it?
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Deca
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Deca »

I don't find Feveron even the slightest bit enjoyable at all, but if it comes out I'll grab it. And if M2 ports it I'm sure it'll be a really nice package.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Zaarock »

Illyrian wrote:arbitrary bullet patterns
:roll:
Illyrian wrote:dull scoring mechanics
The mechanics might be simple at the core, but how can point blanking and picking up items in such a fast and manic game be "dull"
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Zeron »

Dangun is a very underrated game they are just angry that its a different style from their usual.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by AntiFritz »

Zeron wrote:Dangun is a very underrated game they are just angry that its a different style from their usual.
Also, dat soundtrack. I dont care what people say, I love that disco soundtrack.
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ncp
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by ncp »

Zeron wrote:Dangun is a very underrated game they are just angry that its a different style from their usual.
More like they're angry that it's too hard for them. 8)
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Illyrian »

The only way to really score is to use the stupid cat that squeaks every time you do anything at all, and the bullet patterns often involve 5-10 bullets flying at you so fast that unless you know the exact safe spot for every pattern in the game off by heart you die.

That's not good design, that's boring trash. Arbitrary, entirely memory based patterns not equal to skill.
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ncp
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by ncp »

First of all, Uo Poko doesn't give that significant of a scoring advantage. Calling bullet patterns "arbitrary" as a criticism is just retarded, how are any bullet patterns in any Cave games (or any shooting game) not "arbitrary"? There's no greater meaning behind the bullets in, say, Mushihime compared to Feveron. So yep, the bullets are fast, sorry you're not used to it, play the game more and you'll be fine. It plays much like a Psikyo game. And here we go again with the "memory-based" criticism. Clearly you're playing the wrong genre if you don't want your games to be memory-based.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by ChurchOfSolipsism »

Game is fun sometimes, but only if I can somehow block out the audio. That music is horrible and the announcer is incredibly annoying. M2 should include the option to use whatever mp3 you want as background music and another one that allows you to switch off voices. :?
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by burgerkingdiamond »

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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Chaos Phoenixma »

I don't think I would buy a Dangun Feveron port unless it had a really good arrange mode. I didn't really care for it from what I played on MAME.

Uo Poko is a pretty interesting shottype. Cave should have shots like that in their games more often. The only one that seems to be close is DFK's Power Style.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Sumez »

Isn't Uo Poko a puzzle game?
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by zaphod »

Yes, it is. the main character from it is a secret character in dangun feveron that moves insanely fast and lets you switch between all shot types instead of bombing.
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Re: Are M2 Still going to code Dangun Feveron for Cave

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Illyrian
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Illyrian »

ncp wrote:First of all, Uo Poko doesn't give that significant of a scoring advantage. Calling bullet patterns "arbitrary" as a criticism is just retarded, how are any bullet patterns in any Cave games (or any shooting game) not "arbitrary"? There's no greater meaning behind the bullets in, say, Mushihime compared to Feveron. So yep, the bullets are fast, sorry you're not used to it, play the game more and you'll be fine. It plays much like a Psikyo game. And here we go again with the "memory-based" criticism. Clearly you're playing the wrong genre if you don't want your games to be memory-based.
You're a plank.

Compare them to a pattern from Mushi, Espgaluda, Guwange and the point is there are a number of different points on the screen you can enter into a pattern from and dodge through, also in those games where patterns are variable, for example the larsa patterns where the screen just fills with slowly moving bullets you can't remember a safe route through that, you have to dodge it slightly differently each time.

Dangun Feveron is completely different, forcing you to move the exact same way every time for many of the patterns, it's design is atrocious.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Sumez »

Exactly that was the problem I had with Dangun.

But I haven't played it anywhere near long enough to say whether it's a good or a bad game...
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by captpain »

ncp wrote:First of all, Uo Poko doesn't give that significant of a scoring advantage.
you're right on your other counts, but this is just not true. uo poko is way easier to score with in the first place and is capable of markedly higher scores.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by sikraiken »

Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
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Illyrian
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Illyrian »

The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by captpain »

Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
i think this is just a case of you getting your ass kicked too much and getting frustrated by the game. there aren't single, set ways through the stages and patterns that are the only ones that work, though there are more optimal ones (and The Optimal One), just like any other shooter.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by sikraiken »

Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
You don't "have" to do the same thing every time. There are multiple ways to approach the patterns in dangun too. Just like the other games, those paths aren't optimal. You seem to be overlooking this somehow. Maybe you're just getting beat up more by taking a different approach.

Go play Noiz2a or something. That will make for more interesting, diverse gameplay for you. You'll never sit in any spot twice.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by jepjepjep »

I really hope M2 can code Dangun Feveron. I think it would be a great move to put it on the Wii Virtual Console Arcade rather than XBLA to branch out to a much bigger audience. M2 is a fantastic company. They have always done the absolute best job when it comes to emulation. And their Fantasy Zone II remake is one of the coolest things to happen in a long time.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by maxlords »

sikraiken wrote:Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
That seems....less than entertaining.
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sikraiken
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by sikraiken »

I'm assuming we're not playing Noiz2a by saying that, of course.
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by captpain »

maxlords wrote:
sikraiken wrote:Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
That seems....less than entertaining.
you can interpret that in a really depressing way OR you can realize that the fun in actually finding that optimal path is what brings you to shooters in the first place.
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Illyrian
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by Illyrian »

sikraiken wrote:
Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
You don't "have" to do the same thing every time. There are multiple ways to approach the patterns in dangun too. Just like the other games, those paths aren't optimal. You seem to be overlooking this somehow. Maybe you're just getting beat up more by taking a different approach.

Go play Noiz2a or something. That will make for more interesting, diverse gameplay for you. You'll never sit in any spot twice.
I actually don't mind the whole "finding the optimal path" thing, but I think that Dangun takes it far too far in terms of reducing your other options.
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sikraiken
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Re: Are M2 Still going to code Dangun Feveron for Cave

Post by sikraiken »

I feel like the game is pretty lenient in most places after having learned it.
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