Are M2 Still going to code Dangun Feveron for Cave
-
- Posts: 152
- Joined: Wed May 12, 2010 10:20 am
Are M2 Still going to code Dangun Feveron for Cave
Havent heard anything in a while. Also guess this is the last arcade conversion to XBLA.
Re: Are M2 Still going to code Dangun Feveron for Cave
I hope so, dangun feveron was the first cave shmup I played.... an odd choice considering its quite different then the rest of their games.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Are M2 Still going to code Dangun Feveron for Cave
They mentioned the game in early 2011 I believe? Something about it not receiving enough attention and Asada wants it on iphone but yeah of course it doesnt have any attention because we dont even have freaking pictures of the damn thing.
Re: Are M2 Still going to code Dangun Feveron for Cave
Dangun Feveron is a horrible mess of arbitrary bullet patterns and dull scoring mechanics, why would you WANT to play it?
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Are M2 Still going to code Dangun Feveron for Cave
I don't find Feveron even the slightest bit enjoyable at all, but if it comes out I'll grab it. And if M2 ports it I'm sure it'll be a really nice package.

1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
Re: Are M2 Still going to code Dangun Feveron for Cave
Illyrian wrote:arbitrary bullet patterns

The mechanics might be simple at the core, but how can point blanking and picking up items in such a fast and manic game be "dull"Illyrian wrote:dull scoring mechanics
Re: Are M2 Still going to code Dangun Feveron for Cave
Dangun is a very underrated game they are just angry that its a different style from their usual.
Re: Are M2 Still going to code Dangun Feveron for Cave
Also, dat soundtrack. I dont care what people say, I love that disco soundtrack.Zeron wrote:Dangun is a very underrated game they are just angry that its a different style from their usual.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Are M2 Still going to code Dangun Feveron for Cave
More like they're angry that it's too hard for them.Zeron wrote:Dangun is a very underrated game they are just angry that its a different style from their usual.

Re: Are M2 Still going to code Dangun Feveron for Cave
The only way to really score is to use the stupid cat that squeaks every time you do anything at all, and the bullet patterns often involve 5-10 bullets flying at you so fast that unless you know the exact safe spot for every pattern in the game off by heart you die.
That's not good design, that's boring trash. Arbitrary, entirely memory based patterns not equal to skill.
That's not good design, that's boring trash. Arbitrary, entirely memory based patterns not equal to skill.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Are M2 Still going to code Dangun Feveron for Cave
First of all, Uo Poko doesn't give that significant of a scoring advantage. Calling bullet patterns "arbitrary" as a criticism is just retarded, how are any bullet patterns in any Cave games (or any shooting game) not "arbitrary"? There's no greater meaning behind the bullets in, say, Mushihime compared to Feveron. So yep, the bullets are fast, sorry you're not used to it, play the game more and you'll be fine. It plays much like a Psikyo game. And here we go again with the "memory-based" criticism. Clearly you're playing the wrong genre if you don't want your games to be memory-based.
-
ChurchOfSolipsism
- Posts: 1224
- Joined: Thu Sep 25, 2008 12:12 am
Re: Are M2 Still going to code Dangun Feveron for Cave
Game is fun sometimes, but only if I can somehow block out the audio. That music is horrible and the announcer is incredibly annoying. M2 should include the option to use whatever mp3 you want as background music and another one that allows you to switch off voices. 

-
burgerkingdiamond
- Posts: 1571
- Joined: Wed Oct 06, 2010 9:56 pm
- Location: Virginia, USA
Re: Are M2 Still going to code Dangun Feveron for Cave
Fever!
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
-
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: Are M2 Still going to code Dangun Feveron for Cave
I don't think I would buy a Dangun Feveron port unless it had a really good arrange mode. I didn't really care for it from what I played on MAME.
Uo Poko is a pretty interesting shottype. Cave should have shots like that in their games more often. The only one that seems to be close is DFK's Power Style.
Uo Poko is a pretty interesting shottype. Cave should have shots like that in their games more often. The only one that seems to be close is DFK's Power Style.
Re: Are M2 Still going to code Dangun Feveron for Cave
Isn't Uo Poko a puzzle game?
Re: Are M2 Still going to code Dangun Feveron for Cave
Yes, it is. the main character from it is a secret character in dangun feveron that moves insanely fast and lets you switch between all shot types instead of bombing.
Re: Are M2 Still going to code Dangun Feveron for Cave
You're a plank.ncp wrote:First of all, Uo Poko doesn't give that significant of a scoring advantage. Calling bullet patterns "arbitrary" as a criticism is just retarded, how are any bullet patterns in any Cave games (or any shooting game) not "arbitrary"? There's no greater meaning behind the bullets in, say, Mushihime compared to Feveron. So yep, the bullets are fast, sorry you're not used to it, play the game more and you'll be fine. It plays much like a Psikyo game. And here we go again with the "memory-based" criticism. Clearly you're playing the wrong genre if you don't want your games to be memory-based.
Compare them to a pattern from Mushi, Espgaluda, Guwange and the point is there are a number of different points on the screen you can enter into a pattern from and dodge through, also in those games where patterns are variable, for example the larsa patterns where the screen just fills with slowly moving bullets you can't remember a safe route through that, you have to dodge it slightly differently each time.
Dangun Feveron is completely different, forcing you to move the exact same way every time for many of the patterns, it's design is atrocious.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Are M2 Still going to code Dangun Feveron for Cave
Exactly that was the problem I had with Dangun.
But I haven't played it anywhere near long enough to say whether it's a good or a bad game...
But I haven't played it anywhere near long enough to say whether it's a good or a bad game...
Re: Are M2 Still going to code Dangun Feveron for Cave
you're right on your other counts, but this is just not true. uo poko is way easier to score with in the first place and is capable of markedly higher scores.ncp wrote:First of all, Uo Poko doesn't give that significant of a scoring advantage.
Re: Are M2 Still going to code Dangun Feveron for Cave
Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
Re: Are M2 Still going to code Dangun Feveron for Cave
The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Are M2 Still going to code Dangun Feveron for Cave
i think this is just a case of you getting your ass kicked too much and getting frustrated by the game. there aren't single, set ways through the stages and patterns that are the only ones that work, though there are more optimal ones (and The Optimal One), just like any other shooter.Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
Re: Are M2 Still going to code Dangun Feveron for Cave
You don't "have" to do the same thing every time. There are multiple ways to approach the patterns in dangun too. Just like the other games, those paths aren't optimal. You seem to be overlooking this somehow. Maybe you're just getting beat up more by taking a different approach.Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
Go play Noiz2a or something. That will make for more interesting, diverse gameplay for you. You'll never sit in any spot twice.
Re: Are M2 Still going to code Dangun Feveron for Cave
I really hope M2 can code Dangun Feveron. I think it would be a great move to put it on the Wii Virtual Console Arcade rather than XBLA to branch out to a much bigger audience. M2 is a fantastic company. They have always done the absolute best job when it comes to emulation. And their Fantasy Zone II remake is one of the coolest things to happen in a long time.
Re: Are M2 Still going to code Dangun Feveron for Cave
That seems....less than entertaining.sikraiken wrote:Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
<@scootnet> if you were a real gamer, you could jerk it to Super Metroid box art
Re: Are M2 Still going to code Dangun Feveron for Cave
I'm assuming we're not playing Noiz2a by saying that, of course.
Re: Are M2 Still going to code Dangun Feveron for Cave
you can interpret that in a really depressing way OR you can realize that the fun in actually finding that optimal path is what brings you to shooters in the first place.maxlords wrote:That seems....less than entertaining.sikraiken wrote:Optimally, all games have a single path you should follow. If you think otherwise, you're not doing it right.
Re: Are M2 Still going to code Dangun Feveron for Cave
I actually don't mind the whole "finding the optimal path" thing, but I think that Dangun takes it far too far in terms of reducing your other options.sikraiken wrote:You don't "have" to do the same thing every time. There are multiple ways to approach the patterns in dangun too. Just like the other games, those paths aren't optimal. You seem to be overlooking this somehow. Maybe you're just getting beat up more by taking a different approach.Illyrian wrote:The point is that in Dangun once you've found the one place you can sit and be safe from a pattern you HAVE to do the same thing every time, where as with patterns in other games, Mushi, Esp etc. you can often find a number of places/ways to get through patterns, all of which offer good rewards. This makes for more interesting, diverse gameplay rather than just sitting in the exact same place every time ad infinitum.
Go play Noiz2a or something. That will make for more interesting, diverse gameplay for you. You'll never sit in any spot twice.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Are M2 Still going to code Dangun Feveron for Cave
I feel like the game is pretty lenient in most places after having learned it.