Heh, Parodius week for STGT must have been pretty painful for you thendan76 wrote:I never use practice modes either - I should really break this habit in order to get better.

Heh, Parodius week for STGT must have been pretty painful for you thendan76 wrote:I never use practice modes either - I should really break this habit in order to get better.
Enjoyment is a peculiar thing. I tend to enjoy games when i can experience three things:TonK wrote: What do you guys think?
^^ This. I have enjoyed myself with a friend who's not a hardcore gamer credit feeding through a couple of the Metal Slug games while enjoying a great glass of red wine. This is of course also because of the great humor in the games (1-3 at least). And sure, I've credit feed through Ketsui a couple of times just to "take the edge" of trying to 1CC it and it was at times awesome fun. Sometimes you just want to play a great game casually.toaplan_shmupfan wrote:Sometimes credit feeding through the game helps determine if it's even worth the effort to 1cc.
I give Metal Slug (1) as an example--a run and gun shmup. I did 16 continues and the second player plaing along did 11 continues--playing the SNK Arcade Classics volume 1 version on the PS2. Finished the game, got the ending, the game even tallied the number of continues at the end of the game. No way do I think that game is worth the effort to put into 1ccing, period. Next time I play again, I'll definitely be credit feeding it even with solo play and I'll be credit feeding it again if I play again using 2-player cooperative play. Yeah, I'll still try to go as far as I can per turn and per credit for my own skill improvement, but I'm not going to think any less of myself by not 1ccing it since I've determined it's not worth the 1cc. As far as elitism and bragging rights I can't properly claim I beat Metal Slug until I 1cc it, but do I care? No, I'll play the game for fun only and I'll play it as I see fit, which is credit feeding for the time being. It's not ever important enough for me to 1cc that game, or by extension any of its sequels. If by chance I do ever get good enough to 1cc the game, then I'll have beaten the game legitimately. Until then, let someone else struggle and limit themselves to the 1cc on the Metal Slug series.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Speaking as a movie fanatic, one of the main factors for liking shoot-'em-ups is that there is no story. The other is how brief [and exciting/thrilling] the game can be. It is the complete opposite of the movie experience, yet just as fulfillingalastair jack wrote:I've never tried credit feeding a shooter before, doubt I'd enjoy it though. Credit feeding to me seems like the equivalent of watching a movie on x10 speed just to see everything and have it spoiled, then go back and watch it normally.
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
Were you able to read it?captpain wrote:learn2paragraph @ OP
I really don't need to respond to anything not directed at me.chempop wrote:What is it with you just responding to the people who are clearly pushing your buttons.
Go back to telling people how much there games are worth... j/k
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
I think this sums up my feelings pretty well: even if I never get all that good at a game, just popping it in whenever I feel like it and seeing how far I can get stays fun no matter how many times I do it, at least for me. Funnily enough, you very rarely hear about players who suck at a game eventually "quitting" it: the ones who do that are the players who analyze every aspect, watch all the superplays, practice the same areas for hours on end, and submit a couple of impressive scores before deciding that they've done all there is to do in the title (or are just plain sick of it) and shelve it permanently. Granted, there's nothing innately "wrong" with that approach, as there's plenty out there to play no matter how much you actually "finish", but I definitely think it's possible to both enjoy and appreciate a game without ever "mastering" it.power UP wrote:Getting good at the game IS the game.
Best response so far.dannnnn wrote:For me personally, I feel you get out what you put in. I can enjoy credit-feeding any decent shoot-em-up and I have friends who really like bullet hell games just for the craziness, but the real satisfaction comes when you dedicate some time to score attacking or a 1CC. IMO that's where the magic lies in arcade games and this genre in particular.
Small correction: Getting better at the game IS the game.power UP wrote:Getting good at the game IS the game.
No, it was bothersome so I quit a few lines in. You're very special.TonK wrote:Were you able to read it?captpain wrote:learn2paragraph @ OP
Been my posting style for a decade, not going to change it for you.
If you can't run a 4-minute mile, you're not "truly enjoying" the race because, as we all know, running is all about improving your way to the toptoaplan_shmupfan wrote:Even a baby could finish it credit feeding? What about Gradius V? Even on Very Easy the game is stupid hard, annoyingly so where now I only play one credit and then the game sits on the shelf for over a month. The only way to earn extra continue credits it to keep playing it either with multiple games or credit feeding.
And I don't care if someone else finds the game so easy they can 1cc it, I find it stupid hard, I dislike the game more and more the more I try to play it for score, and so I don't find the game enjoyable either limiting myself to one credit or using multiple credits.
lmao!No, it was bothersome so I quit a few lines in. You're very special.
Hahaha +1 ! It's freaking amazing how freaking fast it got into a generic 1vs1 forum battle there !Zeron wrote:How do you people manage to go off topic so quickly?
IMO you can't be "in the zone" if you're exploding. Being in the zone is about fluidity/continuity, and exploding all the time really should interrupt that.dpful wrote:I play DPP DFK for score, die, and then sometimes put in another credit just to PLAY the last levels. I think some games, especially when very difficult, are fun to just play through, and I enjoy being in the zone even if I'm exploding.