STGT'11 Week 1: Gokujyou Parodius

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CHI
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by CHI »

CHI - 381,100 - 3 - Koitsu - MAME :oops:
Aliquantic wrote:
luy wrote:luy-989.400-06-Koitsu-Mame (Auto)
You did play at full speed, right? :P
would that be 5 speed-ups :wink:
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j4rgon
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by j4rgon »

j4rgon - 402,000 - 3 - Mambo - MAME

that'll probably be it, damn cake level rapes me
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Frenetic
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Frenetic »

Am so happy to break 500k! Go go nanio shooting team!

Frenetic - 573,100 - 3 - Koitsu - ShmupMAME
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servas
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by servas »

servas - 407,400 - 3 - koitsu - Mame
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Deca
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Deca »

Deca - 657,900 - Michael - 6 - PSP

UGH barely any improvement at all. I just want to break 700 before the end of the week and I'll be satisfied I guess :/
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Icarus
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Icarus »

Goddamnit, killed right at the end of the last stage by something flying up my ass, twice in quick succession. :/
That'll teach me to be bell-greedy. Was on for a 1.5mil+ run as well, what with that 100k bonus for tagging the final boss.

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Icarus - 1,403,000 - 8 - Koitsu (Auto) - MAME [Pic: http://twitpic.com/5xvnci || Wolf 0.106 .inp recorded]

1.6mil+ with optimisations? Loads of bell drops in this run, and stupid deaths in various places.
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Herr Schatten
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Herr Schatten »

Herr Schatten - 517,300 - Michael - 4 - MAME
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Emuser
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Emuser »

I think I lied about being done. After taking a look at some videos I think I can manage to get to special stage, but I can be rest assured that nothings gonna happen once I get to that stage.

...and honestly I think I'm getting addicted to this game :X

EDIT: Nvm my brain is mush, I think I'm done with this game for the STGT after all since I cant play tomorrow.

Overall I think this was a good pick for the STGT, of course we're gonna get frustrated with it since its HARD. If it weren't hard and didn't have some sort of scoring mechanic then everyone would be getting really good scores that are based on how far they got alone. My main annoyance with this game is how I got a pretty damn high score compared to everyone else so far but didn't even get past stage 5, yet they can get to stage 6 or 7. If it weren't for the panda then my score wouldn't be near what it is because I usually get out of stage 1 with around 350,000.
Last edited by Emuser on Sat Jul 30, 2011 2:34 am, edited 1 time in total.
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CulDad78
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by CulDad78 »

I think I am done - getting to the frustrated point. Have solid runs going in the 400K+ range, Koitsu's condom just bursting and full up on lives as well. With out fail I hit the lip-ship and either end my round there, or squeek out with one bullet running and no spare lives - very frustrating, over and over the same thing. It'd be one thing dying, it's another when you die as result of huge green projectile penis's coming out of Angelina Jolie's mouth.
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Deca
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Deca »

Deca - 702,400 - Michael - 6 - PSP

WHY THE HELL COULDNT I WAIT TO GO AFTER THOSE BELLSAHGDAKGKLHS

Ok whatever I hit my personal goal, there's a fair chance this will end up being my final score.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by moozooh »

I wish I could give this a better shot, but I have to leave for a vacation in several hours, and darned stage 3 is still destroying me the vast majority of time.

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moozooh - 622,700 - Koitsu - 4+1 - MAME

A surprisingly enjoyable game, but tough as nails indeed. Even never picking up missiles nor powering up beyond level 3 (had to choose Manual to do this, although I truly loathe checkpoints) achieves only as much as keeping the rank just a step below max. Still not sure whether going for the Moai battleship is a good idea compared to going through stages 3/4 at supposedly lower rank, but I got it here. Also, kept the chain through stage 2 in this run. Unless you're super awesome, the trick is to avoid killing bell-producing enemies at certain spots where grabbing them is especially problematic (hello, offscreen scrolling).

Also, posting this for agill/DK64_MASTER, just in case:

DK64_MASTER - 751,400 - Koitsu - 5 - MAME
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tinotormed
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by tinotormed »

tinotormed - 919,700 - 6 - Koitsu (Auto) - MAME (Shmupmame V2.0)
http://twitpic.com/5xyu6i

Stage 6's anti-air rabbit area sure looks damn tough!

Will put this to YT after STGT season.
Last edited by tinotormed on Sat Jul 30, 2011 4:21 am, edited 1 time in total.
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CHI
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by CHI »

CHI - 416,900 - 3 - Koitsu - MAME
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by chempop »

chempop - 811,500 - 3 - Mambo - Saturn

Anyway, this might be my final score, my goal was 800k but my thumb is very arthritic from not using rapid fire lol.

[edit: score update - broke 800K]
Last edited by chempop on Sat Jul 30, 2011 6:03 am, edited 1 time in total.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by DJ Incompetent »

Soooo, I accidentaly got bombs. That got me through cunt high speed stage

DJ Incompetent - 744,400 - 6 - Michael - PS1
raust
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by raust »

Raust - 329.200 - 3 (Moai batleship) - Koitsu(auto) - Mame

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by raigon50 »

Raigon50 - - 2 - Hikaru - MAME
Woot! Lowest score, but first Hikaru. I just don't like Goku Paro, and I didn't have a lot of time to really focus this week. Oh well...

EDIT: Old score.
Last edited by raigon50 on Sat Jul 30, 2011 3:10 pm, edited 1 time in total.
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Chirpy13
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Chirpy13 »

.
Last edited by Chirpy13 on Thu Aug 30, 2012 12:59 am, edited 1 time in total.
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Aru-san
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Aru-san »

Aru-san - 878,200 - 3 - Michael - MAME

Somehow, I seem to do better when I'm in a Skype call. :o
Also, should I keep going for 1,000,000+ or should I call it a week?

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MR_Soren
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by MR_Soren »

Got a late start this week due to work and incompatible MAME versions keeping me busy.

Anyway, I guess this is okay for a starting score:

MR_Soren - 399,800 - 3 - Michael - MAME
Last edited by MR_Soren on Sat Jul 30, 2011 6:40 am, edited 1 time in total.
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chempop
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by chempop »

Aru-San wrote
Also, should I keep going for 1,000,000+ or should I call it a week?
I'm in the same boat. I was aiming for top ten, but new scores keep coming along to bump me out... Including yours! :evil:

My last run was my best yet, but I screwed up such a simple bell chain on my last life. I just want to come to a point where I think I did my best, not have some idiotic mistake haunt me.
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Deca
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Deca »

chempop wrote:My last run was my best yet, but I screwed up such a simple bell chain on my last life. I just want to come to a point where I think I did my best, not have some idiotic mistake haunt me.
I know exactly how you feel. I was relieved to hit my goal, but I died like an idiot and there were more than 10 yellow bells on screen begging to be grabbed :(
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dsheinem
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by dsheinem »

dsheinem - 489,700 - 4 - Mambo - PSP

Pretty sure I can break 500K before week's end. I'll consider myself a god amongst men if I can break 600K!
Mimeslayer
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Mimeslayer »

First score.

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Mimeslayer - 363,100 - 3 - Koitsu - MAME

Will definitely try to improve. I really want to break 400k but it's going to be tough. Inconsistency continues to haunt me no matter what game I play.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Herr Schatten »

Herr Schatten - 547,600 - Michael - 4+ - MAME
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Sik-07
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Sik-07 »

SIK-07 - 506,000 - Koitsu - 4 - MAME
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Skykid »

Skykid - 588,200 - 4 - Koitsu - MAME

Gonna try to beat this before tomorrow, but runs on this game are pretty unpredictable. :?
Always outnumbered, never outgunned - No zuo no die

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TSamHawk TSH
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by TSamHawk TSH »

TSamHawk TSH - 358,000 - 3 - Koitsu - MAME

my best score this week
Parodius is really freaky Image

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iammud
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by iammud »

iammud - 962,400 - 5 - Koitsu - MAME

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I really wish I would have studied the later stages better before I got this run. I got like 400k on panda, and some massive chains on 2 & 3. Went all survival on 4 and 5, but got owned by the suicide bullets. Maybe I'll learn the other stages tomorrow, and give it a go again.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Battletoad »

Battletoad - 787,000 - 4 - Koitsu - MAME

Just got pissed yesterday at myself and stage 3, endless failure... I get the Moai battleship after stage 2 in every run lately, the hundreds digit rule from Gamefaqs somehow doesn't seem to apply (I think I had four different digits after stage 2 and always got to Moai stage). And then stage 3 becomes a ragefeast. At least my bellchaining got a little better, they're still annoying though.

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