It might be because of your inexperience. When you get to know Touhou better you'll realize how easily most of them can be taken apart. Since you so often get a ridiculous amount of extends you'll be able to go into stage practice, figure out all the problem spots and bomb basically everyone of them and following a memorized route for the rest of the game.STGnoob wrote:How I've managed that when you are all convinced they are so easy for the genre I do not know.
Take PCB Stage 5 for example. The only somewhat difficult part of it can be neutralized with a bomb leaving the rest of the stage outrageously trivial. When I got my first 1cc of that game I hadn't even practiced it. I went to unlock Stage practice, bombed everytime I could and abused the systems as hard as I could, through improvisation that is, and managed to 1cc with 4 lives in stock.
Oh so the other ones I mentioned aren't easy? Nice. You've improved!RNGmaster wrote:I'll make an exception for VoWG.Zengeku3 wrote:VoWG
EDIT: The thing I wrote before wasn't English.
This doesn't make sense unless you refer to UFO having a Stage 2 and 3 boss who both have a spell that is harder than almost any card in Stage 4, 5 and 6.Bananamatic wrote: lunatic touhous have harder earlier stages and around st4 the difficulty becomes rather stale for the rest of the game
Touhou is the same way. Take IN for example. Stage 1,2,3,4 and 5 can be easily no-missed. Stage 6 however is a lot more difficult. There does happen some inconsistency though. Aya is way harder than Sanae. Marisa/Reimu are harder than Reisen.normal shmups start off really easy and eventually shit hits the fan
Oh and EoSD's difficulty scales pretty 'normally' too.
Part of the reason I think MoF is the best game. I have a 70/281 capture rate on that thing. That suggests around 4-5 hours of play against one spellcard not even considering that many of those were failed attempts at a timeout until I finally succeeded. Kanako is thus one of my most played bosses in any shmup game. Only Aya, Shou, Byakuren and Orin cuts it close.and yes VoWG is cool
What cards are you thinking about? Name me some examples.Funen1 wrote:This. Even disregarding when you're playing for score, plenty of attacks require quick thinking. You know all those slow, random, but really dense attacks you see? You have to be constantly analyzing everything going on in order to consistently (I stress "consistently") find a way through them without dying or bombing.