Shmups you won't play?

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Elixir
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Shmups you won't play?

Post by Elixir »

I can't tolerate the original 1942. Oh god, the sound. Even with it off, I can't enjoy playing it at all. I just don't like it.

And then there's Ikaruga, but who really enjoys playing that? :<

There was another, I can't remember what it it's called, but it contained alot, and I mean alot of walls. Small ship, lots of 1 cm lazer bullets, and a tiny ship. I think the ship was yellow. I hated that game to death on the NES when I was a kid. Actually, I think I cried from dying so much.

I shouldn't take gaming so seriously.
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BulletMagnet
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Post by BulletMagnet »

Not to be a pessimist or anything, but this sort of thread usually turns real ugly real fast...
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Ramus
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Post by Ramus »

The original Raiden. That game blows.
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Elixir
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Post by Elixir »

BulletMagnet wrote:Not to be a pessimist or anything, but this sort of thread usually turns real ugly real fast...
Considering that people have the right to choose what and what not to play, all in all it's only their decision.
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Post by BulletMagnet »

Unfortunately that attitude is not exactly all-immersive around here...at any rate, hopefully things will stay civil, but you're still risking a flamewar notwithstanding. Best o' luck.
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Marc
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Post by Marc »

Radiant Silvergun. Simply far to difficult for me, and I have no complusion at all to get any better at it, it's like pulling teeth for me. Even though I can totally appreciate it as a masterpiece of design, just not my bag.
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Post by ForteMP3 »

1942 I can agree on. I can't play that at all...The other ones I can do fine, but 42 just doesn't do anything for me.

I'm not very good at some of Toaplan's older shmups, either. I SUCK at the Shark games, for example.
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Dandy J
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Post by Dandy J »

I tried Gradius Gaiden and 1 lifed to stage 4, then proceeded to waste every one of my 9 credits worth of lives trying to get past the 2nd to last checkpoint. One time I even made it past that whole part and ran into one of the goddamn powerup ships, and it sent me all the way back to the same checkpoint.

Then one time I got past it and couldn't beat the double moai head boss with the 2 lives or so I had left.

Fuck that game, seriously.
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Post by professor ganson »

Right now I refuse to play Dragon Blaze because of its punishing difficulty. I vow to return to it only after I have become proficient with Gunbird 2 and Strikers 1945 II, maybe in a month or two. I can get to 1-4 in the latter two games, but I cannot get anywhere in DB. Perhaps disciplining myself on these earlier Psikyo games will prepare me for DB.
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Post by UnscathedFlyingObject »

Dandy J wrote:I tried Gradius Gaiden and 1 lifed to stage 4, then proceeded to waste every one of my 9 credits worth of lives trying to get past the 2nd to last checkpoint. One time I even made it past that whole part and ran into one of the goddamn powerup ships, and it sent me all the way back to the same checkpoint.

Then one time I got past it and couldn't beat the double moai head boss with the 2 lives or so I had left.

Fuck that game, seriously.
And you call yourself a shmupper? Most decent players can complete it in less than a month, and worse players like me triumph with some perseverance.

Edit: I don't like games in which you have to die to progress like for example *CoughGareggaCough.*
Last edited by UnscathedFlyingObject on Fri Aug 12, 2005 5:13 pm, edited 1 time in total.
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al138
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Post by al138 »

Daisenpu and Daisenpu Custom on the PCE are enough to make me gag.

BulletMagnet:

I think you were sadly right about the flame war. It fear it has already begun...
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Post by Bullet_Storm »

Star Soldier on N64..One of the top-ten worst games I have ever played.
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Post by Ramus »

UnscathedFlyingObject wrote:
Dandy J wrote:I tried Gradius Gaiden and 1 lifed to stage 4, then proceeded to waste every one of my 9 credits worth of lives trying to get past the 2nd to last checkpoint. One time I even made it past that whole part and ran into one of the goddamn powerup ships, and it sent me all the way back to the same checkpoint.

Then one time I got past it and couldn't beat the double moai head boss with the 2 lives or so I had left.

Fuck that game, seriously.
And you call yourself a shmupper? Most decent players can complete it in less than a month, and worse players like me triumph with some perseverance.
Some people have a hard time with certain games; it just doesn't mesh with their play style I guess. I hear people complain about Dragon Blaze, but it's not so hard with practice for me; just lots of memorizing so you kill guys as they come into view before they shoot.
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Post by Jon »

Dandy J wrote:I tried Gradius Gaiden and 1 lifed to stage 4, then proceeded to waste every one of my 9 credits worth of lives trying to get past the 2nd to last checkpoint. One time I even made it past that whole part and ran into one of the goddamn powerup ships, and it sent me all the way back to the same checkpoint.

Then one time I got past it and couldn't beat the double moai head boss with the 2 lives or so I had left.

Fuck that game, seriously.
That post made me cry inside... :cry: Oh well everyone is entitled to there own opinion. Seriously though Gradius Gaiden!?!

Back on topic I paid about ten bucks a piece for Rock On, Barunba and a bunch of other similar shmups for the PCE. Can't say I see myself playing them again anytime soon. I also hate Aero Blasters for some reason.
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Post by Dewclaw »

1944: the loop master. That game is so frustrating. Fast bullets and when you get the little helper planes your hit area is suddenly half the screen. Forget that.
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Post by Dandy J »

UnscathedFlyingObject wrote:Most decent players can complete it in less than a month, and worse players like me triumph with some perseverance.
I played it for an hour. And I almost never play horizontals cause they are a gay.

That's right, A gay.
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Post by sjewkestheloon »

probably about 80% of early horis. i've tried so many times to get into this type of gameplay, but i hate credit feeding and progressing 1 cm further in a stage each time i play because, guess what, i couldn't see into the future and predict that 50 ships would immediately shoot me in the ass with no warning...

hehe

exaggerating btw. i will conquer r-type one day.

in fact that's a complete lie. i say now that i refuse to play them but i can't help myself sometimes and the pull of constant death brings me to punish myself with arrow flash and such.

stupidly i find this type of game infinately more difficult than any challenging vert.

hope this doesn't turn into a flame war as it's a pretty interesting topic
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Post by TGK »

The very first Raiden

I avoided it like the plague back when I was a kid because all the other kids were hyping it too much and with obnoxious fanboyism (even the girls played it, good grief), so I felt repelled from it.
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Post by landshark »

Dangun Feveron. Still don't like the music or the gameplay.
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Post by theevilfunkster »

Pretty much all of the shmups on the Konami MSX Antiques Collection. The jerky framerate makes them pretty much completly unplayable. Which is a shame because I adore Gradius/Salamander/Parodius and would love to see some levels I've not seen before.
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Post by captain ahar »

salamander on msx collection, far too difficult for me to stay fun for long.

gradius 4 because it is a yawn fest, and ugly yawn fest...
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Post by BrianC »

I won't play hentai shmups.
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Post by zinger »

Basically ALL Psikyo games. I hate everything about them. Terrible design, terrlible graphics and intensly bad gameplay.
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Post by ROBOTRON »

I do not play 80% of all Cave games...I do not play Ikaruga anymore, either.
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Post by professor ganson »

zinger wrote:Basically ALL Psikyo games. I hate everything about them. Terrible design, terrlible graphics and intensly bad gameplay.
Unsinn! The reason threads like this get out of control is because people say such thoughtless things. Terrible graphics? Try Dragon Blaze or Gunbird 2 in tate. Bad gameplay? The proximity attack is brilliant. The weapon system in Strikers II is a blast. The coin chaining is a great challenge. Terrible design? These games are non-stop, intense action: you always have to be thinking about what is just around the corner. I see no merit in these criticisms.
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Post by Damocles »

professor ganson wrote:
zinger wrote:Basically ALL Psikyo games. I hate everything about them. Terrible design, terrlible graphics and intensly bad gameplay.
Unsinn! The reason threads like this get out of control is because people say such thoughtless things. Terrible graphics? Try Dragon Blaze or Gunbird 2 in tate. Bad gameplay? The proximity attack is brilliant. The weapon system in Strikers II is a blast. The coin chaining is a great challenge. Terrible design? These games are non-stop, intense action: you always have to be thinking about what is just around the corner. I see no merit in these criticisms.
Actually, that's why threads get out of control. If people were able to state their opinion without others telling them they are wrong, there would more than likely be far fewer flamewars.

Then again.... *shrug*
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Dandy J
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Post by Dandy J »

Well, I don't really like Psykio games either, but yeah he's being pretty harsh lol. I personally don't like

1. The bullet patterns. Sometimes they aren't even patterns, it just seems like they throw a lot of fast crap at you. The gameplay in terms of dodging does not have the same flow as Cave games.

2. The random level orders. This is the one thing that keeps me from really liking ESPRade, and I think it's kind of silly. I'm glad it doesn't happen much in shmups nowadays.

3. Coin chaining is a really dumb scoring system. I don't care how you slice it, it just completely seperates itself from the game. If I have one pet peeve, it's scoring systems that feel like they have no impact on the actual game.

All in all Psykio games are still pretty cool, but I don't enjoy playing them either.
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Post by professor ganson »

Dandy J wrote:Well, I don't really like Psykio games either, but yeah he's being pretty harsh lol. I personally don't like

1. The bullet patterns. Sometimes they aren't even patterns, it just seems like they throw a lot of fast crap at you. The gameplay in terms of dodging does not have the same flow as Cave games.

2. The random level orders. This is the one thing that keeps me from really liking ESPRade, and I think it's kind of silly. I'm glad it doesn't happen much in shmups nowadays.

3. Coin chaining is a really dumb scoring system. I don't care how you slice it, it just completely seperates itself from the game. If I have one pet peeve, it's scoring systems that feel like they have no impact on the actual game.

All in all Psykio games are still pretty cool, but I don't enjoy playing them either.
You make some good points. I don't like random level orders in general (Icepick and I were just discussing this two days ago on a Shiki thread), and sometimes the bullet patterns seem really uninspired. With respect to coin chaining, I do prefer a scoring system more integral to fighting enemies, like in Zanac Neo. But in the case of Gunbird 2 they put a lot of thought into the placement of coins, it seems to me, and I enjoy the challenge of keeping a chain going.
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Post by AWJ »

Dandy J wrote:2. The random level orders. This is the one thing that keeps me from really liking ESPRade, and I think it's kind of silly. I'm glad it doesn't happen much in shmups nowadays.
ESPRade's level order isn't random; it depends on which character you use, like GigaWing.
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Post by Dandy J »

^^^^^^^
Which is even worse, IMO, because then you're faced with a concious decision to pick character based on knowing you won't get a certain stage as your 3rd, or picking one to get an optimal score. For example I don't wanna play the Mall as my 3rd stage, but my fav character is Irori. So everytime I play I have to give myself a 50/50 chance of getting the Mall 3rd.

edit: that is unless your 2nd/3rd stage order is determined by something? I am under the impression that your character selection only determines which stage you get first.
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