And that's why some players (including myself) like Raizing style rank systems. And that's the reason why this game will appeal to some, and will be loathed by others.zaphod wrote:But it's opposite with raizing rank. playin gfor score is essential to rank control. it's totally against everything you know.
Which is a shame really, since Ibara is such a brilliant game. What'll humor me more is that this will probably be the first Cave game that gets more hate than love from shmuppers around the globe.
Although, how is "playing for score" counterintuitive? You stil have to score to get lives in other games, it's just a lot more important in Garegga and Raizing games.
To quote myself, from a post earlier in the thread:
And a quote from YodaIcarus wrote:I have this weird feeling that Ibara will become the new Garegga. Much loved by some, much hated by others, for all the same reasons that follows every Garegga discussion/debate.

In The Empire Strikes Back, Yoda said, not wrote:You must unlearn that what you have learned.