burgerkingdiamond wrote:Icarus wrote:You people should probably come to understand that STGT has always been about accessibility - every game chosen should be available to the maximum amount of players possible. Of course, this isn't always possible (nomltest) or practical (Seibu SPI/Taito F3 emulation), but it aims to allow for a high level of participation.
So games like Mars Matrix Arrange? Crimzon Clover? Raiden IV? Ether Vapor? Unless there's a miracle, its not likely to happen. Try suggesting something more readily available.
ok, obviously accesibility is a must. I didn't realize that Raiden IV was such an oddball though. I mean it is a NA game for 360. I wouldn't call that innaccesible. But whatever. MAME is fine with me.

Yeah, literally. Plus, how come would you not let players play on any emulator or pcb that is not accessible? Besides, MM Arrange, RIV, Ether Vapor, and CC require you to buy one, including a console, so NOT COOL.
raigon50 wrote:If there is a console week, then we should stick to the easily emulated consoles, such as NES, SNES, and Megadrive. Gameboy too, but I doubt any suggestions for Solar Striker would be made. Once again, how about M.U.S.H.A.?(srry, I like that game.) It's not too obscure and the scoring is simpler, plus it can be reasonably difficult and it's easily emulated on the Gen. I would be fine with TurboGrafx's Spriggan if it weren't such a bitch to emulate, but maybe I'm doing something wrong...
Yeah, either. Besides, it is much better to play those things than to play on a modern-generation console (X360, PS3, Wii, etc.) because there hasn't been an STGT that has "8-Bit Week" or "16-Bit Week".
