Heh, this is how it tends to turn out when it's me versus Someone Who Kinda Knows What he's Doing - on a brighter note, hopefully this means that there'll be a nice variety of score submissions, rather than the boards being dominated by one ship.chempop wrote:This ships are quite varied, I'm playing the best with type 3, but I'm scoring better with type 2, type 1 is my weakest on both fronts - BulletMagnet's favorite is my least I seems.
Xbox 360: Akai Katana Shin (May 2011)
-
BulletMagnet
- Posts: 14417
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
-
chempop
- Posts: 3466
- Joined: Sun Jul 31, 2005 7:44 am
- Location: Western-MA USA
Re: Xbox 360: Akai Katana Shin (May 2011)
I have a feeling that in the end Kochauran (ship 2) will be the most used. Although his option can't lock in place, his shot has homing and his Ninja Attack can clear enemies in multiple locations which is huge. I just tried a credit with him now that I understand how to make the energy-orbs grow and I was able to get to the boss in Zetsu mode.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
-
Nick420
- Posts: 272
- Joined: Wed Mar 10, 2010 10:38 pm
- Location: Ireland
Re: Xbox 360: Akai Katana Shin (May 2011)
So in u guys opinion what is the best way 2 play this on a wide screen, flat screened CRT. It's impossible 2 get rid of the black Borders top and bottom right? Or have i missed something? My tv has 4:3 and 16:9. Having alot of fun with this1, which is unusual for me when it comes to point blanking scoring mechanisms. But it's just soo satisfying to Plow those katanas right through More than a screen full of enemies
))) pity the soundtrack isn't a bit more memorable. Oh well.
-
Nick420
- Posts: 272
- Joined: Wed Mar 10, 2010 10:38 pm
- Location: Ireland
Re: Xbox 360: Akai Katana Shin (May 2011)
Lol yeah i no. But it wud be literally the only piece of geeky merchandise i owned. And hey atleast it would be a functional piece of geeky merchandiseSumez wrote:That thing is the ultimate Cave geek merchandise!Nick420 wrote:No way!! I want that ketsupachi bean bag lol!!
Besides no1 who ever seen it would have a clue what it was from.
-
Captain Cat
- Posts: 18
- Joined: Wed Jan 19, 2011 1:25 am
- Location: DK
Re: Xbox 360: Akai Katana Shin (May 2011)
just ordered my very own obsessed loser edition
but deary me, the music sounds really bad. that special kind of video game rawk isn't my thing. but why did you then order the limited editio, captain cat? well... I'm an obsessed loser I guess.
but deary me, the music sounds really bad. that special kind of video game rawk isn't my thing. but why did you then order the limited editio, captain cat? well... I'm an obsessed loser I guess.
-
chempop
- Posts: 3466
- Joined: Sun Jul 31, 2005 7:44 am
- Location: Western-MA USA
Re: Xbox 360: Akai Katana Shin (May 2011)
Just realized there is an "demo/tutorial" just don't press start when game boots.
It's the same drawn out ridiculously long video that was floating around before release.
It's the same drawn out ridiculously long video that was floating around before release.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
-
8 1/2
- Posts: 1014
- Joined: Tue Mar 29, 2005 10:51 am
- Location: Los Angeles, CA
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
O 4fuks sake, so hrd to read when peple type like/that.Nick420 wrote:Lol yeah i no. But it wud be literally the only piece of geeky merchandise i owned. And hey atleast it would be a functional piece of geeky merchandiseSumez wrote:That thing is the ultimate Cave geek merchandise!Nick420 wrote:No way!! I want that ketsupachi bean bag lol!!.
Besides no1 who ever seen it would have a clue what it was from.
FULL LOCK is BOMB
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: Xbox 360: Akai Katana Shin (May 2011)
u mad bro? jus cuz we lik 2 tlk 2 da ppl bro?8 1/2 wrote:Nick420 wrote:O 4fuks sake, so hrd to read when peple type like/that.Sumez wrote: Lol yeah i no. But it wud be literally the only piece of geeky merchandise i owned. And hey atleast it would be a functional piece of geeky merchandise.
Besides no1 who ever seen it would have a clue what it was from.
It is actually rather annoying. A forum I used to go to had a rule where typing like that got you banned, which I think is a bit extreme, but at the same time this isn't Pre-Paid Mobile Text Messaging where you get charged extra for having proper grammar. Definitely not the worst piece of text talk I've seen though.
-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
I'm really impressed with this game overall. It looks slick, the music gets you pumped up, and it's just fun to play.
Though it's Shin mode that does it for me. If this game didn't have this mode, I would be disappointed. I probably need to give arcade mode more time, but I just can't get into it. It's very awkward and confusing.
This game is very close to my all time favorite CAVE shmup.. it's a juggle between Mushifutari, Esp II, and Akai Katana Shin.
Anyone feel this game is a bit easy to 1cc? I'd say it's the second easiest CAVE game to 1cc after Deathsmiles. I 1cc the game on my 3rd try. Owells that doesn't matter because when scoring this game is pretty challenging.
Though it's Shin mode that does it for me. If this game didn't have this mode, I would be disappointed. I probably need to give arcade mode more time, but I just can't get into it. It's very awkward and confusing.
This game is very close to my all time favorite CAVE shmup.. it's a juggle between Mushifutari, Esp II, and Akai Katana Shin.
Anyone feel this game is a bit easy to 1cc? I'd say it's the second easiest CAVE game to 1cc after Deathsmiles. I 1cc the game on my 3rd try. Owells that doesn't matter because when scoring this game is pretty challenging.
Espgaluda III needs to happen.
-
StarCreator
- Posts: 1943
- Joined: Mon Jan 12, 2009 2:44 am
- Location: Maryland, USA
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
For those of you that weren't at Animazement this weekend: http://twitpic.com/54h38d
-
cools
- Posts: 2057
- Joined: Mon Nov 26, 2007 4:57 pm
- Location: South Wales
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Once it clicks it's immensely satisfying - huge amounts of slowdown, pixel perfect dodging and constantly jumping in and out of ninja mode surrounded by huge clouds of bullets.DragonInstall wrote:I probably need to give arcade mode more time, but I just can't get into it. It's very awkward and confusing.
I'm struggling with arcade/zetsu at the moment because the timing is different to the PCB (due to the decreased slowdown), I keep getting hit while waiting for the energy orbs to reach my ship.
-
evil_ash_xero
- Posts: 6268
- Joined: Thu Jul 12, 2007 6:33 am
- Location: Where the fish lives
Re: Xbox 360: Akai Katana Shin (May 2011)
Not very important, but I really like the additional voices added by the DLC. I don't know what they're saying, but it adds some drama.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
-
Sumez
- Posts: 9108
- Joined: Fri Feb 18, 2011 10:11 am
- Location: Denmarku
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Stop messing up the quotes, I did NOT write that D:BPzeBanshee wrote:u mad bro? jus cuz we lik 2 tlk 2 da ppl bro?Nick420 wrote:O 4fuks sake, so hrd to read when peple type like/that.Sumez wrote: Lol yeah i no. But it wud be literally the only piece of geeky merchandise i owned. And hey atleast it would be a functional piece of geeky merchandise.
Besides no1 who ever seen it would have a clue what it was from.
-
super10
- Posts: 5
- Joined: Wed Aug 17, 2005 9:54 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
Hi to you all, Is there any chance some one out there can please explain the options menu. Can one of you shooter nutters get me to play this game as easy as possible to get me started, i just don't no what the hell i am doing. The game looks awesome and just don't want to be put of by the language. If anyone can help. that would be great. Thanks in advance Dave:
-
moozooh
- Posts: 3722
- Joined: Fri Jul 27, 2007 11:23 pm
- Location: moscow/russia
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Here: http://www.cave-stg.com/forum/index.php ... 1#msg26231super10 wrote:Hi to you all, Is there any chance some one out there can please explain the options menu.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: Xbox 360: Akai Katana Shin (May 2011)
Sumez wrote:Stop messing up the quotes, I did NOT write that D:BPzeBanshee wrote: u mad bro? jus cuz we lik 2 tlk 2 da ppl bro?
Ur rite bro! I quote thee wrong! NO NINJA EDITZ FOR ME I LOSE OLOLOL
-
super10
- Posts: 5
- Joined: Wed Aug 17, 2005 9:54 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
Thanks for that reply, i can now get to novice mode and get use to the mechs of the game. Cheers matemoozooh wrote:Here: http://www.cave-stg.com/forum/index.php ... 1#msg26231super10 wrote:Hi to you all, Is there any chance some one out there can please explain the options menu.
-
Nick420
- Posts: 272
- Joined: Wed Mar 10, 2010 10:38 pm
- Location: Ireland
Re: Xbox 360: Akai Katana Shin (May 2011)
OH OK. My bad, Didnt realise the sensitivity involved on this matter. Im just so used to textin Oops I mean TEXTING sorry8 1/2 wrote: O 4fuks sake, so hrd to read when peple type like/that.
-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
How do you set training mode to fight bosses? Everything is in moon speak... why oh why CAVE
For those who haven't gotten the game and want to see all the levels this is a 1cc run i recorded
http://www.youtube.com/watch?v=obwtUeZ1VBI
For those who haven't gotten the game and want to see all the levels this is a 1cc run i recorded
http://www.youtube.com/watch?v=obwtUeZ1VBI
Espgaluda III needs to happen.
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: Xbox 360: Akai Katana Shin (May 2011)
Nice run! And nice quality vid too, most of the others I looked for on YouTube were a pixelblurfest.DragonInstall wrote:How do you set training mode to fight bosses? Everything is in moon speak... why oh why CAVE![]()
For those who haven't gotten the game and want to see all the levels this is a 1cc run i recorded
http://www.youtube.com/watch?v=obwtUeZ1VBI
Makes me want to get the game but too bad it isn't region-free. I'd ask a few other questions about this mode but I think they've all been answered way back when I told everyone to wake me up when this game port sees the light of day so I'll look it all up first.
EDIT:
So to get this straight for what I'm sure is the unteenth time: the game has black borders ala Guwange, has a Wide mode of sorts which not only kills sides in the 16:9 arrange modes but the the original 4:3 mode too? D:chempop wrote:All the screen options are there - zoom, x-axis, y-axis, up/down, left/right, but they don't apply if you turn 4:3 zoom on. I'm using 4:3 and the right and left sides are cut off on my tv in arcade mode which sucks because I can't see the bosses life-bar.
-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
Is there any guide for arcade mode? When I try to copy the replays... it just doesn't work out. They manage to keep their barrier up longer than me... i just don't get it.cools wrote:Once it clicks it's immensely satisfying - huge amounts of slowdown, pixel perfect dodging and constantly jumping in and out of ninja mode surrounded by huge clouds of bullets.DragonInstall wrote:I probably need to give arcade mode more time, but I just can't get into it. It's very awkward and confusing.
I'm struggling with arcade/zetsu at the moment because the timing is different to the PCB (due to the decreased slowdown), I keep getting hit while waiting for the energy orbs to reach my ship.
Also I recorded the TLB and ending for shin mode. http://www.youtube.com/watch?v=pEOkMU-I2Mw
Espgaluda III needs to happen.
-
StarCreator
- Posts: 1943
- Joined: Mon Jan 12, 2009 2:44 am
- Location: Maryland, USA
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
No, it's got a completely different problem - the picture fills the 4:3 screen, but the game doesn't obey the zoom settings, so on most CRT TVs ~10% of the screen will be cut off due to overscan.BPzeBanshee wrote:So to get this straight for what I'm sure is the unteenth time: the game has black borders ala Guwange, has a Wide mode of sorts which not only kills sides in the 16:9 arrange modes but the the original 4:3 mode too? D:
-
BPzeBanshee
- Posts: 4860
- Joined: Sun Feb 08, 2009 3:59 am
Re: Xbox 360: Akai Katana Shin (May 2011)
StarCreator wrote:No, it's got a completely different problem - the picture fills the 4:3 screen, but the game doesn't obey the zoom settings, so on most CRT TVs ~10% of the screen will be cut off due to overscan.BPzeBanshee wrote:So to get this straight for what I'm sure is the unteenth time: the game has black borders ala Guwange, has a Wide mode of sorts which not only kills sides in the 16:9 arrange modes but the the original 4:3 mode too? D:
Well thats just terrible. We should get a bunch of people nagging Cave to make a patch for it like we did for Guwange. I'd do it but I dont know how to use Twitter (social networking idiot here).
-
Special World
- Posts: 2220
- Joined: Thu Sep 10, 2009 2:12 am
Re: Xbox 360: Akai Katana Shin (May 2011)
Man, Zetsu is the fucking bees knees. Definitely one of Cave's best.
http://catstronaut.wordpress.com/
- catstronaut loves games
-
whoozwah
- Posts: 103
- Joined: Wed May 27, 2009 3:34 am
- Location: Alabama
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Got my copy today. Couple questions.
1. What is Zetsu mode anyway? I played it and from what I can tell it's just a 4:3 version of arcade mode.
2. What triggers the autobomb? Sometimes it'll trigger, sometimes it won't and when it does I might be imagining it but it depletes my entire bomb stock.
1. What is Zetsu mode anyway? I played it and from what I can tell it's just a 4:3 version of arcade mode.
2. What triggers the autobomb? Sometimes it'll trigger, sometimes it won't and when it does I might be imagining it but it depletes my entire bomb stock.
-
BulletMagnet
- Posts: 14417
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
It's basically a "remix" or "1.5" revision of Arcade - the scoring and such is the same, but a bunch of things have been tweaked. EOJ's got a long list of the changes on his site.whoozwah wrote:What is Zetsu mode anyway? I played it and from what I can tell it's just a 4:3 version of arcade mode.
If you take a hit on your last life and have any bombs left in stock, they'll be spent on a last-ditch autobomb.What triggers the autobomb? Sometimes it'll trigger, sometimes it won't and when it does I might be imagining it but it depletes my entire bomb stock.
-
whoozwah
- Posts: 103
- Joined: Wed May 27, 2009 3:34 am
- Location: Alabama
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
cool. So Zetsu is like a black label mode and autobomb only happens on your last life. Right on.
-
emphatic
- Posts: 8030
- Joined: Mon Aug 18, 2008 3:47 pm
- Location: Alingsås, Sweden
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Zetsu is Arcade mode without the hardware limitations of a low res PCB. More stuff and in 16:9.whoozwah wrote:cool. So Zetsu is like a black label mode and autobomb only happens on your last life. Right on.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
-
8 1/2
- Posts: 1014
- Joined: Tue Mar 29, 2005 10:51 am
- Location: Los Angeles, CA
- Contact:
Re: Xbox 360: Akai Katana Shin (May 2011)
Any word on a secret 1-up? I keep coming soooo close. If I had that one extra I'd have this in the bag by now.
FULL LOCK is BOMB
-
DragonInstall
- Posts: 568
- Joined: Fri Nov 26, 2010 9:07 pm
Re: Xbox 360: Akai Katana Shin (May 2011)
From the replays I dled and watch.. I don't think there is one. I guess you can consider the last life auto bomb as the extra 1-up8 1/2 wrote:Any word on a secret 1-up? I keep coming soooo close. If I had that one extra I'd have this in the bag by now.
Espgaluda III needs to happen.
