Most Influentual Shooters in History
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ThirdStrike
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Most Influentual Shooters in History
What shooters do you think changed the SHMUP history beyond anything imagined.
To me it goes by 4 important decades. These are some of my highlights.
70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui
Talk amongst yourselves
To me it goes by 4 important decades. These are some of my highlights.
70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui
Talk amongst yourselves
SHAQ FU!
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ThirdStrike
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This game is influential in the fact it is releasing a SPIN off Puzzle game cell phone mini games and more extras MISC items (Dolls,Toys, Soundtracks) for sale then any other shooter in existence. It has one hell of a marketing scheme going for itself that is sustaining even the PCB's game price NEAR Ibara.BUHA wrote:Just for discussion:
How is Mushi influential? I've never played it, I'm sure it's good and everything, but isn't it pretty ordinary?
SHAQ FU!
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ThirdStrike
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ThirdStrike
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BulletMagnet
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Off the top of my head...
1) DoDonPachi: Set the standard for the modern "manic" shmup, by most estimates.
2) Batsugun: Pioneered "manic-ism" even before DDP or its predecessor, and paved the way for the transition from "Raiden-esque" shooters to "DDP-esque" shooters being in the majority; the "Special Version" added in even more such characteristics (notably the smaller hitbox).
3) RSG: Few imitators since, but if nothing else it showed that shmups could be "epic," with a big, complex (and, imo, pretentious) plot, a whole bunch of gameplay and scoring mechanics to tinker with, and lots of space to cover. Also showed just how expensive shmups could get, heh.
4) R-Type: The original "memorizer" shmup, all others since are inevitably compared to it.
5) Layer Section: The origin of the "lock on" mechanic, which many have tinkered with and ripped off since.
Those are the ones that come most immediately to mind...
1) DoDonPachi: Set the standard for the modern "manic" shmup, by most estimates.
2) Batsugun: Pioneered "manic-ism" even before DDP or its predecessor, and paved the way for the transition from "Raiden-esque" shooters to "DDP-esque" shooters being in the majority; the "Special Version" added in even more such characteristics (notably the smaller hitbox).
3) RSG: Few imitators since, but if nothing else it showed that shmups could be "epic," with a big, complex (and, imo, pretentious) plot, a whole bunch of gameplay and scoring mechanics to tinker with, and lots of space to cover. Also showed just how expensive shmups could get, heh.
4) R-Type: The original "memorizer" shmup, all others since are inevitably compared to it.
5) Layer Section: The origin of the "lock on" mechanic, which many have tinkered with and ripped off since.
Those are the ones that come most immediately to mind...
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Icecap Veiwin
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1980's - as stated although i'd add Xevious and 1942 (and maybe Atari's Sky Raider as the first Vert shmup - in 1978!!!).
Not sure about Mercs though. It didn't really do to much to add to already existing genres.
Gunsmoke and Commando were true predecessors to that.
Not sure about Mercs though. It didn't really do to much to add to already existing genres.
Gunsmoke and Commando were true predecessors to that.
Last edited by Afterbirth on Tue Aug 09, 2005 2:19 pm, edited 2 times in total.
Re: Most Influentual Shooters in History
Well the first issue is this idea of influential versus popular (and whether or not a more obscure game can be influential.) Raiden (which I dearly love) almost doesn't deserve mention because it really doesn't do anything beyond Twin Cobras and Fire Shark, but it was so absurdly popular that everyone knows it, and subsequently everyone knows the play style of Toaplan, albeit vicariously.ThirdStrike wrote: To me it goes by 4 important decades. These are some of my highlights.
70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui
As far as innovation (and hence influence), I would change your list:
70's Space Invaders, Galaxian
early to mid 80's: Xevious, Centipede, Gradius, Tiger Heli, 1942
Late 80-early 90's:
Taito: Darius series, Layer Section, Gun Frontier/Metal Black (not loved, but very influential)
Toaplan: The 'shark' games, Truxtons, Twin Cobra, and especially Batsugun.
Seibu: The Raidens
Technosoft: Thunderforce series
Irem: R-Type series
Psikyo: (how can I pick one game?)
(Probably other games I am forgetting)
Late 90's / early 00's: Battle Garegga & Souky (and other 8ing games), Radiant Silvergun & Ikaruga, Dodonpachi, Mars Matrix & Giga Wings.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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BulletMagnet
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I think we have to consider companies that 'refine' ideas. If we only want to consider companies that 'invented' ideas in shmups, only precious few would be mentioned, and many favorites left out. There is certainly a distinctive psikyo style. Perhaps they invented the REALLY FAST bullets??? I think Psikyo offered a high challenge without taking the bullet-maze/bullet-spam route, and that _does_ deserve mention I think.BulletMagnet wrote: Outta curiosity, though, why would you mention Psikyo's work as innovative? I'm not dissing them or anything, I just can't think of too much offhand that they did which no one else had.
To be brutal about it though, I think you could list the MOST influential shooters without listing a game after 1989. Most everything after that is merely a refinement.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
ive always been a shmup-fan but the games that influenced me the most are proboably:
R-type delta - ive played this to death and back, its just soooo damn good, really rekindeled my love for shmups in a time when RPGs and crappy 3D action games were roaming the planet.
Ikaruga - the first game that totally consumed me, i was frantically chasing highscores for half a year and proboably played an average of 4-5hours a day...
AP batrider - discovering what i would call "the best game ever" also made me realise that crappy console ports just isnt enough anymore, i also totally found my style of shmups, sure i had played garegga and kingdom GP before but i never really realised how fantastic raizing were untill i got batrider...
R-type delta - ive played this to death and back, its just soooo damn good, really rekindeled my love for shmups in a time when RPGs and crappy 3D action games were roaming the planet.
Ikaruga - the first game that totally consumed me, i was frantically chasing highscores for half a year and proboably played an average of 4-5hours a day...
AP batrider - discovering what i would call "the best game ever" also made me realise that crappy console ports just isnt enough anymore, i also totally found my style of shmups, sure i had played garegga and kingdom GP before but i never really realised how fantastic raizing were untill i got batrider...