Most Influentual Shooters in History

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

Most Influentual Shooters in History

Post by ThirdStrike »

What shooters do you think changed the SHMUP history beyond anything imagined.

To me it goes by 4 important decades. These are some of my highlights.

70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui


Talk amongst yourselves
SHAQ FU!
BUHA
Posts: 388
Joined: Wed Jan 26, 2005 5:40 am

Post by BUHA »

Just for discussion:

How is Mushi influential? I've never played it, I'm sure it's good and everything, but isn't it pretty ordinary?
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

Post by ThirdStrike »

BUHA wrote:Just for discussion:

How is Mushi influential? I've never played it, I'm sure it's good and everything, but isn't it pretty ordinary?
This game is influential in the fact it is releasing a SPIN off Puzzle game cell phone mini games and more extras MISC items (Dolls,Toys, Soundtracks) for sale then any other shooter in existence. It has one hell of a marketing scheme going for itself that is sustaining even the PCB's game price NEAR Ibara.
SHAQ FU!
BUHA
Posts: 388
Joined: Wed Jan 26, 2005 5:40 am

Post by BUHA »

Pac-Man had a lot more merchandise than Mushi.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Gradius has spin-offs that begot more spin-offs. And more merchandise than every Cave game combined. And none of it has to do with gameplay. So hell no at Cave's blandest game being influential. Any influence Cave has had on other companies has been and will primarily remain in the past (DP/DDP).
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

Post by ThirdStrike »

BUHA wrote:Pac-Man had a lot more merchandise than Mushi.
Pacman is not a shooter


And Games can be influential to the player not just other companies.

Obivously it influenced its OWN company Cave Company Limited into INVESTING many different ideas for it's product name.
SHAQ FU!
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

Gunbird 2 influenced me to rotate my TV once.
BUHA
Posts: 388
Joined: Wed Jan 26, 2005 5:40 am

Post by BUHA »

But what would it influence players to do? Buy little kiddie porn cut out dolls?

I'm not buying this argument!


What's so influential about Ketsui? Nobody's even PLAYED it! I don't even know what it LOOKS like!
User avatar
ThirdStrike
Banned User
Posts: 212
Joined: Wed Jul 13, 2005 10:43 pm

Post by ThirdStrike »

Rob wrote:Gunbird 2 influenced me to rotate my TV once.
Ikaruga,Espgaluda, Mushihime Sama make me rotate my TV just about every week.
SHAQ FU!
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

But Gunbird 2 did it first.
User avatar
Specineff
Posts: 5768
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Choaniki! :P
Don't hold grudges. GET EVEN.
LAshujin
Posts: 61
Joined: Thu Jun 23, 2005 7:32 pm

Post by LAshujin »

Hmm, Silvergun influenced.....nothing after it. It was cool, but I don't see imitations everywhere.

I'd say DDP made the modern Manic shmup popular, maybe Garegga - I don't like it but I've heard shmup developers look back to it.
User avatar
Ord
Posts: 954
Joined: Wed Jan 26, 2005 1:10 am
Location: Edinburgh Scotland
Contact:

Post by Ord »

R-Type!
Ikaruga review now up in PLASMA BLOSSOM
User avatar
SteevTee
Posts: 163
Joined: Mon May 16, 2005 1:18 pm
Location: Gloucester, UK
Contact:

Post by SteevTee »

Ord wrote:R-Type!
Yeah, that game pushed the boundaries of weapon systems and level to level variety.
GamerTag: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."
AAA
Posts: 163
Joined: Tue Jul 26, 2005 11:02 am
Location: London, UK

Post by AAA »

Erm...

R-TYPE!

GALAGA!
User avatar
SteevTee
Posts: 163
Joined: Mon May 16, 2005 1:18 pm
Location: Gloucester, UK
Contact:

Post by SteevTee »

Oh, I forgot to add my list:

Xevious
R-type
Asteroids
GamerTag: TrevorMcFurr

"If she makes it, she should be a perfectly normal and healthy cat. Other than having two faces."
User avatar
SAM
Posts: 1788
Joined: Fri Jun 03, 2005 5:27 am
Location: A tiny nameless island in South China Sea

Post by SAM »

I thin the most influential Cave's shump is the DDP. Because..

(1) It defines the Cave's style of manaic shump.

(2) It is the most well know in the west.
*Meow* I am as serious as a cat could possible be. *Meow*
User avatar
CIT
Posts: 4669
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

1. Space Invaders
2. Defender
3. Xevious
4. Gradius
5. R-Type
7. Dodonpachi
8. Thunder Force III
9. Flying Shark
10. Twinbee
User avatar
BulletMagnet
Posts: 14156
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Off the top of my head...

1) DoDonPachi: Set the standard for the modern "manic" shmup, by most estimates.

2) Batsugun: Pioneered "manic-ism" even before DDP or its predecessor, and paved the way for the transition from "Raiden-esque" shooters to "DDP-esque" shooters being in the majority; the "Special Version" added in even more such characteristics (notably the smaller hitbox).

3) RSG: Few imitators since, but if nothing else it showed that shmups could be "epic," with a big, complex (and, imo, pretentious) plot, a whole bunch of gameplay and scoring mechanics to tinker with, and lots of space to cover. Also showed just how expensive shmups could get, heh.

4) R-Type: The original "memorizer" shmup, all others since are inevitably compared to it.

5) Layer Section: The origin of the "lock on" mechanic, which many have tinkered with and ripped off since.

Those are the ones that come most immediately to mind...
User avatar
Icecap Veiwin
Posts: 211
Joined: Mon Jun 13, 2005 3:22 am
Location: Modesto
Contact:

Post by Icecap Veiwin »

Uh...Mercs was the start of a very good subgenre of shmup..
The radio said, "No, John. You are the demons."
And then, John was a zombie.
Afterbirth
Posts: 148
Joined: Sat Jul 16, 2005 11:12 am

Post by Afterbirth »

1980's - as stated although i'd add Xevious and 1942 (and maybe Atari's Sky Raider as the first Vert shmup - in 1978!!!).

Not sure about Mercs though. It didn't really do to much to add to already existing genres.
Gunsmoke and Commando were true predecessors to that.
Last edited by Afterbirth on Tue Aug 09, 2005 2:19 pm, edited 2 times in total.
User avatar
zinger
Posts: 1385
Joined: Sun Jan 30, 2005 10:58 pm
Location: Sweden
Contact:

Post by zinger »

I'd say Garegga is very important because of the advanced rank mechanics and manic gameplay. This is what inspired Cave to make Dodonpachi, afterall. VERY good game too :)

I also agree about Layer Section, it's groundbreaking in many ways.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Re: Most Influentual Shooters in History

Post by CMoon »

ThirdStrike wrote: To me it goes by 4 important decades. These are some of my highlights.

70's Space Invaders / Defender / Asteroids
80's Gradius / 1941 / Twin Cobra
90's Raiden / Strikers 1945 / Radiant Silvergun
2000's Ikaruga / Mushihime Sama / Ketsui

Well the first issue is this idea of influential versus popular (and whether or not a more obscure game can be influential.) Raiden (which I dearly love) almost doesn't deserve mention because it really doesn't do anything beyond Twin Cobras and Fire Shark, but it was so absurdly popular that everyone knows it, and subsequently everyone knows the play style of Toaplan, albeit vicariously.

As far as innovation (and hence influence), I would change your list:

70's Space Invaders, Galaxian
early to mid 80's: Xevious, Centipede, Gradius, Tiger Heli, 1942
Late 80-early 90's:
Taito: Darius series, Layer Section, Gun Frontier/Metal Black (not loved, but very influential)
Toaplan: The 'shark' games, Truxtons, Twin Cobra, and especially Batsugun.
Seibu: The Raidens
Technosoft: Thunderforce series
Irem: R-Type series
Psikyo: (how can I pick one game?)
(Probably other games I am forgetting)

Late 90's / early 00's: Battle Garegga & Souky (and other 8ing games), Radiant Silvergun & Ikaruga, Dodonpachi, Mars Matrix & Giga Wings.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
BulletMagnet
Posts: 14156
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Dang, I knew I forgot something, namely Giga Wing, as the original "overload" shmup.

Outta curiosity, though, why would you mention Psikyo's work as innovative? I'm not dissing them or anything, I just can't think of too much offhand that they did which no one else had.
User avatar
CMoon
Posts: 6207
Joined: Tue Jan 25, 2005 10:28 pm

Post by CMoon »

BulletMagnet wrote: Outta curiosity, though, why would you mention Psikyo's work as innovative? I'm not dissing them or anything, I just can't think of too much offhand that they did which no one else had.
I think we have to consider companies that 'refine' ideas. If we only want to consider companies that 'invented' ideas in shmups, only precious few would be mentioned, and many favorites left out. There is certainly a distinctive psikyo style. Perhaps they invented the REALLY FAST bullets??? I think Psikyo offered a high challenge without taking the bullet-maze/bullet-spam route, and that _does_ deserve mention I think.

To be brutal about it though, I think you could list the MOST influential shooters without listing a game after 1989. Most everything after that is merely a refinement.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
SHMUP sale page.
User avatar
Icarus
Posts: 7319
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

CMoon wrote:There is certainly a distinctive psikyo style. Perhaps they invented the REALLY FAST bullets??? I think Psikyo offered a high challenge without taking the bullet-maze/bullet-spam route, and that _does_ deserve mention I think.
*cough* Raiden DX *cough*
Image
User avatar
dpful
Posts: 1205
Joined: Tue Feb 01, 2005 5:19 pm
Location: SLC, UT, US
Contact:

Post by dpful »

MY most influencial personally

#1 some atari 2600 game that has asteroids and stuff flying down the screen- almost a proper vert shmup (don't know the name)
#2 Lifeforce NES
#3 Truxton Genesis
#4 Gigawing arcade
#5 Dodonpachi MAME
#6 Raystorm playstation
User avatar
zinger
Posts: 1385
Joined: Sun Jan 30, 2005 10:58 pm
Location: Sweden
Contact:

Post by zinger »

dpful wrote:MY most influencial personally
How can this be subjective? Are these the shooters that have influenced YOU the most? :)

And oh, Dodonpachi wasn't originally in MAME (same goes for Truxton and Raystorm ports) :lol:
User avatar
it290
Posts: 2688
Joined: Thu Mar 17, 2005 1:00 am
Location: polar malortex, illinois

Post by it290 »

#1 some atari 2600 game that has asteroids and stuff flying down the screen- almost a proper vert shmup (don't know the name)
Astrosmash?

Anyway, maybe not super-influential, but I feel the Darius series deserves to stand proud amongst the R-Types and the Gradius games.
User avatar
sven666
Posts: 4544
Joined: Wed Feb 02, 2005 2:04 am
Location: sweden
Contact:

Post by sven666 »

ive always been a shmup-fan but the games that influenced me the most are proboably:

R-type delta - ive played this to death and back, its just soooo damn good, really rekindeled my love for shmups in a time when RPGs and crappy 3D action games were roaming the planet.

Ikaruga - the first game that totally consumed me, i was frantically chasing highscores for half a year and proboably played an average of 4-5hours a day...

AP batrider - discovering what i would call "the best game ever" also made me realise that crappy console ports just isnt enough anymore, i also totally found my style of shmups, sure i had played garegga and kingdom GP before but i never really realised how fantastic raizing were untill i got batrider...
Post Reply