Ketsui is too brutal

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: Ketsui is too brutal

Post by Trevor spencer »

Udderdude wrote:It's called "Forcing the player to not be a pussy" >_>
lol
Check out my YouTube Channel
YouTube
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Ketsui is too brutal

Post by drunkninja24 »

emphatic wrote:
drunkninja24 wrote:Oh damn, you got a PDF or something for this anywhere? I'd LOVE to have this in my cab :mrgreen:
http://www.megaupload.com/?d=ZBNK641G

What type of cabinet do you have? If you have an EGRET II you might wanna leave the white surround + pink stripe (I think this is the version where I made a fake TAITO move sticker behind the artwork).
It's an Astro, I think this'll work though.

btw, how did you have the printout done to get it at the proper size?
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui is too brutal

Post by emphatic »

drunkninja24 wrote:
emphatic wrote:
drunkninja24 wrote:Oh damn, you got a PDF or something for this anywhere? I'd LOVE to have this in my cab :mrgreen:
http://www.megaupload.com/?d=ZBNK641G

What type of cabinet do you have? If you have an EGRET II you might wanna leave the white surround + pink stripe (I think this is the version where I made a fake TAITO move sticker behind the artwork).
It's an Astro, I think this'll work though.

btw, how did you have the printout done to get it at the proper size?
I printed from Photoshop @ 100%. Your best shot is of course to check the height of the artwork as well as the glass that will cover it on your Astro and make sure that the artwork (~69 mm tall without the added white for the EGRET II, 80 with it) doesn't need any trimming to fit. I have no clue how big the Astro sticker glass is.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Ketsui is too brutal

Post by 8 1/2 »

I will admit that Ketsui is a bit more memorization heavy than most Cave shmups, in that you simply won't survive until you break it down to rote movements. All shmups require some memorization, but you can sort of ad-lib quite a lot of Dodonpachi and still stay alive. Ketsui, especially the bosses, will stomp you out like an old menthol if you don't know what's coming. Cinderella Amber was my major stumbling block for many weeks until I really got it down dead perfect. Even DOJ's bosses aren't quite so intense. I still rank this as somewhere around maybe 5 or 6 on the list of hardest Cave games, but even so I hold my 1CC of the first loop very close to my heart as one of my most proud shmupping achievements. Keep at it and it will unfold for you.
FULL LOCK is BOMB
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Ketsui is too brutal

Post by drunkninja24 »

Btw, just finished uploading this to Youtube:

http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6

Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui is too brutal

Post by BPzeBanshee »

drunkninja24 wrote:Btw, just finished uploading this to Youtube:

http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6

Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.
A very valuable resource indeed. Thanks for uploading! :D

Am I to understand that Tiger Schwert is easier to use than Panzer Jaeger? If so that could certainly help in beating the game surely?
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Ketsui is too brutal

Post by drunkninja24 »

BPzeBanshee wrote:
drunkninja24 wrote:Btw, just finished uploading this to Youtube:

http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6

Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.
A very valuable resource indeed. Thanks for uploading! :D

Am I to understand that Tiger Schwert is easier to use than Panzer Jaeger? If so that could certainly help in beating the game surely?
It's easier for clearing wide waves of enemies more quickly due to the wide shot.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui is too brutal

Post by emphatic »

drunkninja24 wrote:It's easier for clearing wide waves of enemies more quickly due to the wide shot.
Also, not as easy to crash into the odd, slow shots lingering all alone outside that cluster you just got out of due to speed change from LOCK SHOT to regular shot. And the LOCK SHOT engage is way quicker with Tiger Schwert.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
Trevor spencer
Posts: 1060
Joined: Sat Jan 29, 2005 1:17 pm
Location: UK
Contact:

Re: Ketsui is too brutal

Post by Trevor spencer »

I find the Panzer easier
Check out my YouTube Channel
YouTube
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui is too brutal

Post by BPzeBanshee »

emphatic wrote:
drunkninja24 wrote:It's easier for clearing wide waves of enemies more quickly due to the wide shot.
Also, not as easy to crash into the odd, slow shots lingering all alone outside that cluster you just got out of due to speed change from LOCK SHOT to regular shot. And the LOCK SHOT engage is way quicker with Tiger Schwert.
It's almost like there's no point in having the Panzer Jaeger as a ship when the alternative does everything better. Thanks for the tip nonetheless!
NzzpNzzp
Posts: 269
Joined: Thu Sep 30, 2010 10:07 pm

Re: Ketsui is too brutal

Post by NzzpNzzp »

Moving fast is pretty good. You shouldn't underestimate it.
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Ketsui is too brutal

Post by 8 1/2 »

NzzpNzzp wrote:Moving fast is pretty good. You shouldn't underestimate it.
But there's not reason to go faster when all the patterns are balanced around the slower ship. Plus, it helps twitchy players like me avoid over, uh, twitching.
FULL LOCK is BOMB
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui is too brutal

Post by emphatic »

Flying fast is fun and can be an added challenge, but if I would play this in an arcade and pay for each credit, chances are I would only play as Tiger Schwert.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
NzzpNzzp
Posts: 269
Joined: Thu Sep 30, 2010 10:07 pm

Re: Ketsui is too brutal

Post by NzzpNzzp »

8 1/2 wrote:But there's not reason to go faster when all the patterns are balanced around the slower ship.
But it means you can dodge differently. Going around shots instead of going through them, that sorta thing. Getting closer to bad dudes/in position to intercept faster is helpful too. Being able to go fast is a bonus, just like being able to lock on to dudes faster is a bonus. Not necessary, but still nice.
Plus, it helps twitchy players like me avoid over, uh, twitching.
Well, optimum speed is kinda subjective, but I'm sure you can agree that for some people being that fast is good. It's not like it's a Dark Sword or anything crazy like that.
User avatar
emphatic
Posts: 7988
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Ketsui is too brutal

Post by emphatic »

Also, the full auto of Panzer Jaeger is bitchin'. You can kill pretty much anything with that thing while zooming around the screen like shitleaves in a shitstorm. But what you REALLY need to do is watch out for are the shithawks, flying low, shitting on everyone.

Another thing is the placement of the helper ships. Let's continue this ping-pong match of what's ship is the best.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
charlie chong
Posts: 1526
Joined: Fri Dec 08, 2006 12:19 pm
Location: borders

Re: Ketsui is too brutal

Post by charlie chong »

NzzpNzzp wrote:
But it means you can dodge differently. Going around shots instead of going through them, that sorta thing. Getting closer to bad dudes/in position to intercept faster is helpful too. Being able to go fast is a bonus, just like being able to lock on to dudes faster is a bonus. Not necessary, but still nice.

i find panzer jaeger particulary useful on the 4th level in dealing with those black stealth bomber planes that swoop in. just gives you more options to deal with them i.e you canjust mash em with the auto or dodge round them if it starts getting hairy.also i find panzer jager easier to adlib when you find yourself in a tight squeeze..it's speed often means you come out alive even tho you thought you were a goner.

it's weird tho traditionally in cave games i always use wide shot slow characters such as c-s in dodon and jb 5th in esperade but in ketsui i like the fast one
BeruBeru
Posts: 127
Joined: Sun Nov 14, 2010 6:49 pm

Re: Ketsui is too brutal

Post by BeruBeru »

Had a huge improvement, the moment I decided to get really "angry" at the enemy everything became somewhat easier.
I reached level 4 mid-boss on 1 credit so-far.
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Ketsui is too brutal

Post by drunkninja24 »

emphatic wrote: I printed from Photoshop @ 100%. Your best shot is of course to check the height of the artwork as well as the glass that will cover it on your Astro and make sure that the artwork (~69 mm tall without the added white for the EGRET II, 80 with it) doesn't need any trimming to fit. I have no clue how big the Astro sticker glass is.
Not sure on the glass, but I did measure the placeholder instruction sheet that was in there and it came out as such:

Width: 18 7/8" (479mm)
Height: 2 3/4" (70mm)

One thing I noticed was when I did a print preview in photoshop, it came out ridiculously large. Is there a certain dpi or something this needs to be at as well?
User avatar
Jeneki
Posts: 2644
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: Ketsui is too brutal

Post by Jeneki »

Also see this topic.

I don't feel like repeating myself here. :P
Typos caused by cat on keyboard.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: Ketsui is too brutal

Post by Cuilan »

I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype... :?
:lol:
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Ketsui is too brutal

Post by Paradigm »

Cuilan wrote:I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype... :?
Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.
User avatar
ShmupSamurai
Posts: 473
Joined: Fri Jan 15, 2010 2:15 am
Location: Texas

Re: Ketsui is too brutal

Post by ShmupSamurai »


Cuilan wrote:
I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype...



Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.
Guess Ketsui isn't for every shmuper.... :|

Point # 2- Everybody has their own tastes when it comes to games. If he likes his shmups with lolis and stuff, then that's just the way he likes em. Respect others opipions.Unless of course you were being sarcastic.... :lol:
Use Shumpman's advice!

"USE A BOMB!"
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui is too brutal

Post by BPzeBanshee »

ShmupSamurai wrote:
Paradigm wrote:
Cuilan wrote:I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype...

Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.
Guess Ketsui isn't for every shmuper.... :|

Point # 2- Everybody has their own tastes when it comes to games. If he likes his shmups with lolis and stuff, then that's just the way he likes em. Respect others opipions.Unless of course you were being sarcastic.... :lol:
You bring up a good point there ShmupSamurai, though honestly having a taste for lolis is going to result in getting some flak for it somewhere no matter what.

I don't mean this personally or in a nasty way, but I do agree with Paradigm's view on this one. Correct me if I'm wrong Cuilan, but I don't recall militaristic-style shmups being your area of interest. Am I wrong?
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Ketsui is too brutal

Post by captpain »

ShmupSamurai wrote: If he likes his shmups with lolis and stuff, then that's just the way he likes em.
:?

Still weird as hell.
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Ketsui is too brutal

Post by 8 1/2 »

I initially thought Deathsmiles was a waste of time. It seemed overly simple, and too reliant on its theme to carry my interest. Yet, I kept at it, and eventually found it to be much deeper than my first impression. I would encourage the same with Ketsui. It's not an accident that so many players think it's a top tier game, and it smacks a bit of childish non-conformity to slam it without any real points being made. How about a compare/contrast between the arrange mode and the main game if the former is really so superior?
FULL LOCK is BOMB
User avatar
Udderdude
Posts: 6297
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Ketsui is too brutal

Post by Udderdude »

Ketsui arrange is much closer to newer cave games with one loop, lots of boolit cancelling and very dynamic rank (Play well and it goes directly to loop 2 patterns with revenge bullets, if I recall).

So if you like that kind of thing, of course the arrange will appeal to you more.
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: Ketsui is too brutal

Post by Cuilan »

Come on guys, I'm not THAT shallow...

I'm perfectly ok with jets and tanks. Even if Ketsui had moe lolis/shotas all over, I'd still feel the same way about it.

My issue with Ketsui is the scoring mechanics (that matters more to me than anything else with any shooter).

I find the timer to be a real pain to deal with. The only way I can reliably keep it going easily is by point-blanking (something I really hate). I know switching shot types can also affect how long the timer lasts, but I really don't like that mechanic.

The arrange mode solves my main issues by making the timer far more flexible. I just have to point-blank once to activate the chips, then I can just sit back while I keep shooting and not have to worry about the timer so much. Then there's also the bullet canceling, which further helps keep the timer from running out and makes it easier to survive (and also works well with the more flexible rank).

But even so, I find it less fun than Futari. With Futari (in 1.5 Original mode at least), there are no timers to worry about; only an item counter that determines when I should use which shot type. Even if I decided to use the "wrong" shot type, it won't have such a drastic/long-term effect on the gems. On top of that, bullet canceling is still there and proximity plays less of a role. Besides that, I find Futari more aesthetically pleasing and find the music better.

And then there's Deathsmiles. The level-by-level rank select and stage select are fantastic features. They give the game far more variety and replay value, I think. The rank select also allows one to adjust the difficulty bit by bit to give an experience that matches one's skill level, and can then be gradually stepped up as one's skill increases to provide a greater challenge/better score. In this game, the shot type I should use isn't determined by some counter/timer, but by the types of enemies I'm up against, and using the "wrong" shot type has even less of a negative effect than it does in Futari (except for the lock shot in certain modes).
:lol:
User avatar
kernow
Posts: 1225
Joined: Mon May 26, 2008 8:26 pm
Location: Plymouth, Devon, UK

Re: Ketsui is too brutal

Post by kernow »

Ƹ̵̡Ӝ̵̨̄Ʒ
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: Ketsui is too brutal

Post by Cuilan »

kernow wrote:Ƹ̵̡Ӝ̵̨̄Ʒ
Image
:lol:
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Ketsui is too brutal

Post by BPzeBanshee »

Cuilan wrote:Come on guys, I'm not THAT shallow...

I'm perfectly ok with jets and tanks. Even if Ketsui had moe lolis/shotas all over, I'd still feel the same way about it.

My issue with Ketsui is the scoring mechanics (that matters more to me than anything else with any shooter).
I thought I'd read somewhere before that you had said you didn't like jets and tanks style of games. My bad. :oops:

As for your complaints about the scoring system, what you're saying in a nutshell is Ketsui (original) is tightass. In a way it is, you can't just sit back and let your options do the work/do the work at at a distance like you can with Mushi Futari and Deathsmiles. But Ketsui revolves entirely around point-blanking and use of shot types correctly for scoring. The timer's not exactly going to completely punish you in ways like Dodonpachi does for example, but it demands playing aggressively, which I guess isn't your sort of thing.
Post Reply