lolUdderdude wrote:It's called "Forcing the player to not be a pussy" >_>
Ketsui is too brutal
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Trevor spencer
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Re: Ketsui is too brutal
Check out my YouTube Channel
YouTube
YouTube
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drunkninja24
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Re: Ketsui is too brutal
It's an Astro, I think this'll work though.emphatic wrote:http://www.megaupload.com/?d=ZBNK641Gdrunkninja24 wrote:Oh damn, you got a PDF or something for this anywhere? I'd LOVE to have this in my cab
What type of cabinet do you have? If you have an EGRET II you might wanna leave the white surround + pink stripe (I think this is the version where I made a fake TAITO move sticker behind the artwork).
btw, how did you have the printout done to get it at the proper size?
Re: Ketsui is too brutal
I printed from Photoshop @ 100%. Your best shot is of course to check the height of the artwork as well as the glass that will cover it on your Astro and make sure that the artwork (~69 mm tall without the added white for the EGRET II, 80 with it) doesn't need any trimming to fit. I have no clue how big the Astro sticker glass is.drunkninja24 wrote:It's an Astro, I think this'll work though.emphatic wrote:http://www.megaupload.com/?d=ZBNK641Gdrunkninja24 wrote:Oh damn, you got a PDF or something for this anywhere? I'd LOVE to have this in my cab
What type of cabinet do you have? If you have an EGRET II you might wanna leave the white surround + pink stripe (I think this is the version where I made a fake TAITO move sticker behind the artwork).
btw, how did you have the printout done to get it at the proper size?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Ketsui is too brutal
I will admit that Ketsui is a bit more memorization heavy than most Cave shmups, in that you simply won't survive until you break it down to rote movements. All shmups require some memorization, but you can sort of ad-lib quite a lot of Dodonpachi and still stay alive. Ketsui, especially the bosses, will stomp you out like an old menthol if you don't know what's coming. Cinderella Amber was my major stumbling block for many weeks until I really got it down dead perfect. Even DOJ's bosses aren't quite so intense. I still rank this as somewhere around maybe 5 or 6 on the list of hardest Cave games, but even so I hold my 1CC of the first loop very close to my heart as one of my most proud shmupping achievements. Keep at it and it will unfold for you.
FULL LOCK is BOMB
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drunkninja24
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Re: Ketsui is too brutal
Btw, just finished uploading this to Youtube:
http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6
Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.
http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6
Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.
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BPzeBanshee
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Re: Ketsui is too brutal
A very valuable resource indeed. Thanks for uploading!drunkninja24 wrote:Btw, just finished uploading this to Youtube:
http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6
Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.

Am I to understand that Tiger Schwert is easier to use than Panzer Jaeger? If so that could certainly help in beating the game surely?
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drunkninja24
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Re: Ketsui is too brutal
It's easier for clearing wide waves of enemies more quickly due to the wide shot.BPzeBanshee wrote:A very valuable resource indeed. Thanks for uploading!drunkninja24 wrote:Btw, just finished uploading this to Youtube:
http://www.youtube.com/watch?v=blJ-6hVY ... C72743C1B6
Only a first loop clear, but considering the level of play, I think people having trouble can find some applicable strategies to take from this.![]()
Am I to understand that Tiger Schwert is easier to use than Panzer Jaeger? If so that could certainly help in beating the game surely?
Re: Ketsui is too brutal
Also, not as easy to crash into the odd, slow shots lingering all alone outside that cluster you just got out of due to speed change from LOCK SHOT to regular shot. And the LOCK SHOT engage is way quicker with Tiger Schwert.drunkninja24 wrote:It's easier for clearing wide waves of enemies more quickly due to the wide shot.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Trevor spencer
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BPzeBanshee
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Re: Ketsui is too brutal
It's almost like there's no point in having the Panzer Jaeger as a ship when the alternative does everything better. Thanks for the tip nonetheless!emphatic wrote:Also, not as easy to crash into the odd, slow shots lingering all alone outside that cluster you just got out of due to speed change from LOCK SHOT to regular shot. And the LOCK SHOT engage is way quicker with Tiger Schwert.drunkninja24 wrote:It's easier for clearing wide waves of enemies more quickly due to the wide shot.
Re: Ketsui is too brutal
Moving fast is pretty good. You shouldn't underestimate it.
Re: Ketsui is too brutal
But there's not reason to go faster when all the patterns are balanced around the slower ship. Plus, it helps twitchy players like me avoid over, uh, twitching.NzzpNzzp wrote:Moving fast is pretty good. You shouldn't underestimate it.
FULL LOCK is BOMB
Re: Ketsui is too brutal
Flying fast is fun and can be an added challenge, but if I would play this in an arcade and pay for each credit, chances are I would only play as Tiger Schwert.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Ketsui is too brutal
But it means you can dodge differently. Going around shots instead of going through them, that sorta thing. Getting closer to bad dudes/in position to intercept faster is helpful too. Being able to go fast is a bonus, just like being able to lock on to dudes faster is a bonus. Not necessary, but still nice.8 1/2 wrote:But there's not reason to go faster when all the patterns are balanced around the slower ship.
Well, optimum speed is kinda subjective, but I'm sure you can agree that for some people being that fast is good. It's not like it's a Dark Sword or anything crazy like that.Plus, it helps twitchy players like me avoid over, uh, twitching.
Re: Ketsui is too brutal
Also, the full auto of Panzer Jaeger is bitchin'. You can kill pretty much anything with that thing while zooming around the screen like shitleaves in a shitstorm. But what you REALLY need to do is watch out for are the shithawks, flying low, shitting on everyone.
Another thing is the placement of the helper ships. Let's continue this ping-pong match of what's ship is the best.
Another thing is the placement of the helper ships. Let's continue this ping-pong match of what's ship is the best.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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charlie chong
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Re: Ketsui is too brutal
i find panzer jaeger particulary useful on the 4th level in dealing with those black stealth bomber planes that swoop in. just gives you more options to deal with them i.e you canjust mash em with the auto or dodge round them if it starts getting hairy.also i find panzer jager easier to adlib when you find yourself in a tight squeeze..it's speed often means you come out alive even tho you thought you were a goner.NzzpNzzp wrote:
But it means you can dodge differently. Going around shots instead of going through them, that sorta thing. Getting closer to bad dudes/in position to intercept faster is helpful too. Being able to go fast is a bonus, just like being able to lock on to dudes faster is a bonus. Not necessary, but still nice.
it's weird tho traditionally in cave games i always use wide shot slow characters such as c-s in dodon and jb 5th in esperade but in ketsui i like the fast one
SLAG OFF KETSUI I SLAG OFF YOR MUM
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https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
Re: Ketsui is too brutal
Had a huge improvement, the moment I decided to get really "angry" at the enemy everything became somewhat easier.
I reached level 4 mid-boss on 1 credit so-far.
I reached level 4 mid-boss on 1 credit so-far.
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drunkninja24
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Re: Ketsui is too brutal
Not sure on the glass, but I did measure the placeholder instruction sheet that was in there and it came out as such:emphatic wrote: I printed from Photoshop @ 100%. Your best shot is of course to check the height of the artwork as well as the glass that will cover it on your Astro and make sure that the artwork (~69 mm tall without the added white for the EGRET II, 80 with it) doesn't need any trimming to fit. I have no clue how big the Astro sticker glass is.
Width: 18 7/8" (479mm)
Height: 2 3/4" (70mm)
One thing I noticed was when I did a print preview in photoshop, it came out ridiculously large. Is there a certain dpi or something this needs to be at as well?
Re: Ketsui is too brutal
Typos caused by cat on keyboard.
Re: Ketsui is too brutal
I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype... 


Re: Ketsui is too brutal
Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.Cuilan wrote:I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype...
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ShmupSamurai
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Re: Ketsui is too brutal
Guess Ketsui isn't for every shmuper....
Cuilan wrote:I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype...
Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.

Point # 2- Everybody has their own tastes when it comes to games. If he likes his shmups with lolis and stuff, then that's just the way he likes em. Respect others opipions.Unless of course you were being sarcastic....

Use Shumpman's advice!
"USE A BOMB!"
"USE A BOMB!"
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BPzeBanshee
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Re: Ketsui is too brutal
You bring up a good point there ShmupSamurai, though honestly having a taste for lolis is going to result in getting some flak for it somewhere no matter what.ShmupSamurai wrote:Guess Ketsui isn't for every shmuper....Paradigm wrote:Cuilan wrote:I kinda regret buying the port. I don't find it nearly as much fun to play as Mushi Futari or Deathsmiles. The arrange mode in the port is a big improvement over the original, but it's just not enough. If only I had known that it was going to get emulated so soon after the port's release, I would have been able to try-before-I-buy instead of blindly buying in to all the hype...
Pretty sure if it was filled with lolis and girly anime shit, it would be your favourite shooter.![]()
Point # 2- Everybody has their own tastes when it comes to games. If he likes his shmups with lolis and stuff, then that's just the way he likes em. Respect others opipions.Unless of course you were being sarcastic....
I don't mean this personally or in a nasty way, but I do agree with Paradigm's view on this one. Correct me if I'm wrong Cuilan, but I don't recall militaristic-style shmups being your area of interest. Am I wrong?
Re: Ketsui is too brutal
ShmupSamurai wrote: If he likes his shmups with lolis and stuff, then that's just the way he likes em.

Still weird as hell.
Re: Ketsui is too brutal
I initially thought Deathsmiles was a waste of time. It seemed overly simple, and too reliant on its theme to carry my interest. Yet, I kept at it, and eventually found it to be much deeper than my first impression. I would encourage the same with Ketsui. It's not an accident that so many players think it's a top tier game, and it smacks a bit of childish non-conformity to slam it without any real points being made. How about a compare/contrast between the arrange mode and the main game if the former is really so superior?
FULL LOCK is BOMB
Re: Ketsui is too brutal
Ketsui arrange is much closer to newer cave games with one loop, lots of boolit cancelling and very dynamic rank (Play well and it goes directly to loop 2 patterns with revenge bullets, if I recall).
So if you like that kind of thing, of course the arrange will appeal to you more.
So if you like that kind of thing, of course the arrange will appeal to you more.
Re: Ketsui is too brutal
Come on guys, I'm not THAT shallow...
I'm perfectly ok with jets and tanks. Even if Ketsui had moe lolis/shotas all over, I'd still feel the same way about it.
My issue with Ketsui is the scoring mechanics (that matters more to me than anything else with any shooter).
I find the timer to be a real pain to deal with. The only way I can reliably keep it going easily is by point-blanking (something I really hate). I know switching shot types can also affect how long the timer lasts, but I really don't like that mechanic.
The arrange mode solves my main issues by making the timer far more flexible. I just have to point-blank once to activate the chips, then I can just sit back while I keep shooting and not have to worry about the timer so much. Then there's also the bullet canceling, which further helps keep the timer from running out and makes it easier to survive (and also works well with the more flexible rank).
But even so, I find it less fun than Futari. With Futari (in 1.5 Original mode at least), there are no timers to worry about; only an item counter that determines when I should use which shot type. Even if I decided to use the "wrong" shot type, it won't have such a drastic/long-term effect on the gems. On top of that, bullet canceling is still there and proximity plays less of a role. Besides that, I find Futari more aesthetically pleasing and find the music better.
And then there's Deathsmiles. The level-by-level rank select and stage select are fantastic features. They give the game far more variety and replay value, I think. The rank select also allows one to adjust the difficulty bit by bit to give an experience that matches one's skill level, and can then be gradually stepped up as one's skill increases to provide a greater challenge/better score. In this game, the shot type I should use isn't determined by some counter/timer, but by the types of enemies I'm up against, and using the "wrong" shot type has even less of a negative effect than it does in Futari (except for the lock shot in certain modes).
I'm perfectly ok with jets and tanks. Even if Ketsui had moe lolis/shotas all over, I'd still feel the same way about it.
My issue with Ketsui is the scoring mechanics (that matters more to me than anything else with any shooter).
I find the timer to be a real pain to deal with. The only way I can reliably keep it going easily is by point-blanking (something I really hate). I know switching shot types can also affect how long the timer lasts, but I really don't like that mechanic.
The arrange mode solves my main issues by making the timer far more flexible. I just have to point-blank once to activate the chips, then I can just sit back while I keep shooting and not have to worry about the timer so much. Then there's also the bullet canceling, which further helps keep the timer from running out and makes it easier to survive (and also works well with the more flexible rank).
But even so, I find it less fun than Futari. With Futari (in 1.5 Original mode at least), there are no timers to worry about; only an item counter that determines when I should use which shot type. Even if I decided to use the "wrong" shot type, it won't have such a drastic/long-term effect on the gems. On top of that, bullet canceling is still there and proximity plays less of a role. Besides that, I find Futari more aesthetically pleasing and find the music better.
And then there's Deathsmiles. The level-by-level rank select and stage select are fantastic features. They give the game far more variety and replay value, I think. The rank select also allows one to adjust the difficulty bit by bit to give an experience that matches one's skill level, and can then be gradually stepped up as one's skill increases to provide a greater challenge/better score. In this game, the shot type I should use isn't determined by some counter/timer, but by the types of enemies I'm up against, and using the "wrong" shot type has even less of a negative effect than it does in Futari (except for the lock shot in certain modes).

Re: Ketsui is too brutal
Ƹ̵̡Ӝ̵̨̄Ʒ
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BPzeBanshee
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Re: Ketsui is too brutal
I thought I'd read somewhere before that you had said you didn't like jets and tanks style of games. My bad.Cuilan wrote:Come on guys, I'm not THAT shallow...
I'm perfectly ok with jets and tanks. Even if Ketsui had moe lolis/shotas all over, I'd still feel the same way about it.
My issue with Ketsui is the scoring mechanics (that matters more to me than anything else with any shooter).

As for your complaints about the scoring system, what you're saying in a nutshell is Ketsui (original) is tightass. In a way it is, you can't just sit back and let your options do the work/do the work at at a distance like you can with Mushi Futari and Deathsmiles. But Ketsui revolves entirely around point-blanking and use of shot types correctly for scoring. The timer's not exactly going to completely punish you in ways like Dodonpachi does for example, but it demands playing aggressively, which I guess isn't your sort of thing.