Of course this game is no Crimzon Clover, but it's not supposed to be. It's not a game one would play for challenge or score. It's a playable music video, does perfect job as such, and doesn't try to do anything else.
Really like the idea BTW. Don't know about you, but I personally find 3-minute minishmups more enjoyable than MTV
"A game isn't bad because you resent it. A game is bad because it's shitty."
mice wrote:This is an experience more than a game.
This is the sloppiest reasoning I've heard in awhile. So any game that has music from a band is now a "Music video experience" or some nonsense? Give me a break. "Vaguely interactive experience" doesn't sound too exciting either :P
Take the metal down to 0 and bring up the gameplay to 10.
But I appreciate you sharing it, though.
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF Watch me make Ketsui my bitch.
as someone who spent a lot of his youth re-syncing his favorite music to particularly epic moments in videogames ... i'm surprised its taken someone this long to do this.
on top of that, for what it is, it's executed REALLY well.
anyone whose understanding isnt stunted by their own increasingly-exclusive definition of 'videogames', should be able to recognize and appreciate the effort put into this
Bad performance here (requirements met easily) and it failed to recognise my USB joypad properly (took the left stick's y for vertical and the right stick's x for horizontal, or something like that), moreover, controlling the character in a platformer/shmup with WSAD doesn't feel intuitive for me, therefore I'm not judging the gameplay. I have some stuff to say about two things:
- Colour palette - don't change it. You'll never please everybody with such toned down solutions (I for one find RE4's early locations drab, whereas, Capcom's own Gun.Smoke does the colour thing better for me). The artistic direction is fine, but it's going to be divisive. As far as I'm concerned, this looks better than Ketsui. Maybe the captions should be more explicit or something. The graphics certainly could be more informative here and there.
- Movement control - is it eight-directional or analogue? I mean the way you move your dude around, not the obviously analogue aiming.
The rear gate is closed down
The way out is cut off
Thanks for continuing to check this out and give feedback, we appreciate both the constructive criticism and positive reinforcement.
Just so people know the only controller that we absolutely know works is an xbox 360 wired controller. Regular controllers and joysticks can even interfere with the mouse and keyboard controls sometimes. It's recommended that other controllers are unplugged before booting the game.
Snake- Tom has done some games before, but this is his first time doing something like this. His previous games were Paroxysm (more of a pince of persia type thing) and Plasma Warrior (very metroid). It's my first time doing game design and art, while Francis has done a lot of pixel work for various games.
mice wrote:This is an experience more than a game.
This is the sloppiest reasoning I've heard in awhile. So any game that has music from a band is now a "Music video experience" or some nonsense? Give me a break. "Vaguely interactive experience" doesn't sound too exciting either
But this game is being written *for* the song, to sync with it. What don't you get about that being different than a game with a soundtrack? It is what it is, and if you want to treat it primarily as a game that's your prerogative, but some will want to approach it differently.