[XBLA] Trouble Witches Neo!

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Cuilan
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Re: [XBLA] Trouble Witches Neo!

Post by Cuilan »

PepsimanVsJoe wrote:Yeah I thought "hmm that's odd" when my score didn't reset on a continue.
Seriously? Hmm...I have mixed feelings about that.

On one hand, it goes against standard practice and promotes the bad habit of credit feeding. But on the other hand, it doesn't seem to affect the top scores and could make the leaderboards a bit more competitive on multiple levels.

If this was something unintentional, I'd prefer it if it were fixed.

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Sumez
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Re: [XBLA] Trouble Witches Neo!

Post by Sumez »

How much DOES a 1cc score seperate you from a non-1cc score then?

I mean, compare a lousy 1cc score (ie. knowledge of scoring system, but poor run) with a really good non-1cc score. If the difference is big enough it's obviously not that bad, but something still feels wrong about it.
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emphatic
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Re: [XBLA] Trouble Witches Neo!

Post by emphatic »

So, do you have to have those voice buttons to actually play the game, or just the "action" buttons?
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Klatrymadon
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Re: [XBLA] Trouble Witches Neo!

Post by Klatrymadon »

Hmm, you don't seem to have to use your barrier sparingly at all. In fact, this is about cancelling as many bullets as possible for coins, isn't it? :P

It's a beautifully presented game, and the voices are hilarious, but I hope it gets considerably more challenging a few more stages in, or I fear it isn't going to hold my interest...
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Sumez
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Re: [XBLA] Trouble Witches Neo!

Post by Sumez »

Well the only selectable difficulty in the demo version is the easy one (judging by the text in the bottom, not the option that appears to be selected), and there are two others above it, so hopefully that's taken care of.
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Re: [XBLA] Trouble Witches Neo!

Post by Klatrymadon »

Oh aye, it's just that the easy mode appears to be the only one that has a leaderboard. Still, I suppose we'll have our own tables here, and the later levels definitely are better. :D
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Sumez
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Re: [XBLA] Trouble Witches Neo!

Post by Sumez »

No digits indicating use of continues in the score either?
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Re: [XBLA] Trouble Witches Neo!

Post by Klatrymadon »

Nah, nothing like that. It doesn't look like a credit-feeder could score anywhere near as many points as somebody who knew what they were doing, though...
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guigui
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Re: [XBLA] Trouble Witches Neo!

Post by guigui »

Sumez wrote:Well the only selectable difficulty in the demo version is the easy one (judging by the text in the bottom, not the option that appears to be selected), and there are two others above it, so hopefully that's taken care of.
The full version has three difficulty settings : very easy, easy, hard.
The easy one has leaderboard. I credit fed up to the end, and even if this has rank (which should be very low after 25+ credits), it gets hard enough for most of us I guess, mainly due to the fact that some bullets dont get slowed by the barrier.
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TodayIsForgotten
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Re: [XBLA] Trouble Witches Neo!

Post by TodayIsForgotten »

If the highest difficulty is anything like the PC version...the bullets speed up quite a bit.
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Re: [XBLA] Trouble Witches Neo!

Post by Fudoh »

Is the "Original Mode" based on the Arcade version of Trouble Witches ? After playing the demo of the Arrange version yesterday, I was hoping that the original version had the original 2D graphics (e.g. the 2D train on level 1), but after buying the full version today, I noticed that is uses the new graphics as well.

So, did the Arcade version already have the new semi-3D backgrounds or are these 360 exclusive ?
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Re: [XBLA] Trouble Witches Neo!

Post by TodayIsForgotten »

Guys, while your score doesnt reset it does put a number at the end with each continue.
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Re: [XBLA] Trouble Witches Neo!

Post by Chaos Phoenixma »

How do you unlock the hardest difficulty?

Either way, I suck at this, a lot.
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Re: [XBLA] Trouble Witches Neo!

Post by PC Engine Fan X! »

emphatic wrote:I wonder if the Arcade mode is 4:3.... and fullscreen on a 4:3 screen.
Yep, the Original mode does have the user option to adjust the screen to 200% for both Horizontal/Vertical settings for that cool full-screen 4:3 effect...looks nice running on a low-res 15kHz candy cab with an Ultracade UVC setup (albeit running in 480i format though). Plently of eye-candy indeed.

I've noticed that the Xbox 360 Arrange mode of TWN has a 16:9 aspect rather than the usual 4:3 aspect. Something to keep in mind if playing it on a traditional candy cab with a 4:3 arcade monitor setup. I'd imagine it'd look much nicer on a Taito Viewlix cab, hmmm?

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Re: [XBLA] Trouble Witches Neo!

Post by emphatic »

PC Engine Fan X! wrote:Yep, the Original mode does have the user option to adjust the screen to 200% for both Horizontal/Vertical settings for that cool full-screen 4:3 effect...looks nice running on a low-res 15kHz candy cab with an Ultracade UVC setup (albeit running in 480i format though)
Thank you kindly, sir. I owe you plenty of awesomesauce for that little nugget. ^_~
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Re: [XBLA] Trouble Witches Neo!

Post by Chaos Phoenixma »

The Very Easy and Hard difficulties don't have leaderboards. The Easy one and Mind Blowing do have leaderboards.

Did a 1cc run on the easiest mode, and it unlocked Mind Blowing, but maybe there was some other requirement I met.


Original mode seems to only have 2 difficulties though.


Any chance of someone setting up a scoreboard for this? That would be a lot of tables to keep track of though as there's

Arrange 360 Very Easy/Easy/Hard/Very Hard (don't remember all the actual names), not sure if Story mode would need to be seperated or not.

Then there's the 3 minute score attack stage, 5 minute score attack stage, boss attack stage

Then there's the Original version if it has any important differences between the 360 Arrange.

And that's just assuming no split tables for characters, which I don't really see much of a reason for with how little I've played.
manatworks
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Re: [XBLA] Trouble Witches Neo!

Post by manatworks »

i've a question, can we change the voice Dub between English and Japanese?
i know it's silly,but i'm not really a fan of english dub.
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Re: [XBLA] Trouble Witches Neo!

Post by Elixir »

manatworks wrote:i've a question, can we change the voice Dub between English and Japanese?
i know it's silly,but i'm not really a fan of english dub.
Change your console's language.
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Re: [XBLA] Trouble Witches Neo!

Post by Chaos Phoenixma »

No need to do that here. You can choose between English and Japanese voices in the menu.
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Re: [XBLA] Trouble Witches Neo!

Post by Tyjet »

Chaos Phoenixma wrote:Any chance of someone setting up a scoreboard for this?
I'll do the honors
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Re: [XBLA] Trouble Witches Neo!

Post by TodayIsForgotten »

yeah i think the 1cc unlocks mindblowing. Just had a great run on boss rush mode and blew it on 13-4. would have liked to secure a top 4 spot on the leaderboard as i lost two guys by trying to kill bosses quicker instead of just doing the normal methods. Boss rush takes tooooo long.
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Re: [XBLA] Trouble Witches Neo!

Post by manatworks »

Elixir wrote:
manatworks wrote:i've a question, can we change the voice Dub between English and Japanese?
i know it's silly,but i'm not really a fan of english dub.
Change your console's language.
Ah!,thank you! , can't wait to get my hand on this game this weekend,i kinda like the pc version.
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Re: [XBLA] Trouble Witches Neo!

Post by Tyjet »

So the unloackable are:

-mind blowing mode
-conan
-the bellydancer girl

anymore?
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Re: [XBLA] Trouble Witches Neo!

Post by Finboy »

Someone should post up a list of how to get all the achievements. Anyone know how to get mindblowing mode?
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Re: [XBLA] Trouble Witches Neo!

Post by MachineAres 1CC »

Tyjet wrote:So the unloackable are:

-mind blowing mode
-conan
-the bellydancer girl

anymore?
Pretty sure that's it for the regular game, but there's going to be a DLC character as well who is about 3 times better than all the other characters in the game. And yes, "AC" mode as they call it is based on the PC version and runs about twice as fast as the 360 version.
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nZero
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Re: [XBLA] Trouble Witches Neo!

Post by nZero »

I'm really enjoying the rhythm of the stages but I'm not finding the boss fights much fun at all, especially if I didn't bother carrying an appropriate magic card into the fight. The disparity between point blank damage (even whether your option is firing or on barrier duty) and normal is just absurd, and if you're half a screen away with a barrier out then it feels like you might as well not be hitting them. I guess it's probably a good setup for milking but that's just not my thing. Hopefully I'm just missing something.
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Re: [XBLA] Trouble Witches Neo!

Post by Tyjet »

I'm enjoying score attack (5min). The bullets converting to big coins is REALLY nice to look at. There is so much intense slowdown in this mode, I thought the game froze. I'm surprised the OSD didn't disappear.
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Re: [XBLA] Trouble Witches Neo!

Post by NeoStrayCat »

I'm enjoying this lots, and the only challenge that is left for me is the 20-7 fight against Draunpir, which by the way there's a loophole around it tnx to Today's and Reimu over at x360a to notice it, but it will still be challenging though.
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Re: [XBLA] Trouble Witches Neo!

Post by tearsofash »

I'm digging this quite a bit. Seems about what I'd get for a retail game, but only $10 instead of $60.

Terrible English voice acting, ESPgaluda II-esque bullet-slowing, and all the characters keep me coming back for more. Did not expect myself having this much fun with a DD title.
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Re: [XBLA] Trouble Witches Neo!

Post by DragonInstall »

For a $10 price tag, it's a great deal. Almost a steal imo.

Everything you expect from a shmup retail is in here. You can even play the original arcade version if you want to tate.

The only real fault this game is that when you die, your score doesn't reset. In fact I think your star score doesn't even go down at all if you use a credit.
Espgaluda III needs to happen.
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