PepsimanVsJoe wrote:Yeah I thought "hmm that's odd" when my score didn't reset on a continue.
Seriously? Hmm...I have mixed feelings about that.
On one hand, it goes against standard practice and promotes the bad habit of credit feeding. But on the other hand, it doesn't seem to affect the top scores and could make the leaderboards a bit more competitive on multiple levels.
If this was something unintentional, I'd prefer it if it were fixed.
How much DOES a 1cc score seperate you from a non-1cc score then?
I mean, compare a lousy 1cc score (ie. knowledge of scoring system, but poor run) with a really good non-1cc score. If the difference is big enough it's obviously not that bad, but something still feels wrong about it.
Hmm, you don't seem to have to use your barrier sparingly at all. In fact, this is about cancelling as many bullets as possible for coins, isn't it?
It's a beautifully presented game, and the voices are hilarious, but I hope it gets considerably more challenging a few more stages in, or I fear it isn't going to hold my interest...
Well the only selectable difficulty in the demo version is the easy one (judging by the text in the bottom, not the option that appears to be selected), and there are two others above it, so hopefully that's taken care of.
Oh aye, it's just that the easy mode appears to be the only one that has a leaderboard. Still, I suppose we'll have our own tables here, and the later levels definitely are better.
Nah, nothing like that. It doesn't look like a credit-feeder could score anywhere near as many points as somebody who knew what they were doing, though...
Sumez wrote:Well the only selectable difficulty in the demo version is the easy one (judging by the text in the bottom, not the option that appears to be selected), and there are two others above it, so hopefully that's taken care of.
The full version has three difficulty settings : very easy, easy, hard.
The easy one has leaderboard. I credit fed up to the end, and even if this has rank (which should be very low after 25+ credits), it gets hard enough for most of us I guess, mainly due to the fact that some bullets dont get slowed by the barrier.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
Is the "Original Mode" based on the Arcade version of Trouble Witches ? After playing the demo of the Arrange version yesterday, I was hoping that the original version had the original 2D graphics (e.g. the 2D train on level 1), but after buying the full version today, I noticed that is uses the new graphics as well.
So, did the Arcade version already have the new semi-3D backgrounds or are these 360 exclusive ?
emphatic wrote:I wonder if the Arcade mode is 4:3.... and fullscreen on a 4:3 screen.
Yep, the Original mode does have the user option to adjust the screen to 200% for both Horizontal/Vertical settings for that cool full-screen 4:3 effect...looks nice running on a low-res 15kHz candy cab with an Ultracade UVC setup (albeit running in 480i format though). Plently of eye-candy indeed.
I've noticed that the Xbox 360 Arrange mode of TWN has a 16:9 aspect rather than the usual 4:3 aspect. Something to keep in mind if playing it on a traditional candy cab with a 4:3 arcade monitor setup. I'd imagine it'd look much nicer on a Taito Viewlix cab, hmmm?
PC Engine Fan X! wrote:Yep, the Original mode does have the user option to adjust the screen to 200% for both Horizontal/Vertical settings for that cool full-screen 4:3 effect...looks nice running on a low-res 15kHz candy cab with an Ultracade UVC setup (albeit running in 480i format though)
Thank you kindly, sir. I owe you plenty of awesomesauce for that little nugget. ^_~
yeah i think the 1cc unlocks mindblowing. Just had a great run on boss rush mode and blew it on 13-4. would have liked to secure a top 4 spot on the leaderboard as i lost two guys by trying to kill bosses quicker instead of just doing the normal methods. Boss rush takes tooooo long.
Pretty sure that's it for the regular game, but there's going to be a DLC character as well who is about 3 times better than all the other characters in the game. And yes, "AC" mode as they call it is based on the PC version and runs about twice as fast as the 360 version.
I'm really enjoying the rhythm of the stages but I'm not finding the boss fights much fun at all, especially if I didn't bother carrying an appropriate magic card into the fight. The disparity between point blank damage (even whether your option is firing or on barrier duty) and normal is just absurd, and if you're half a screen away with a barrier out then it feels like you might as well not be hitting them. I guess it's probably a good setup for milking but that's just not my thing. Hopefully I'm just missing something.
I'm enjoying score attack (5min). The bullets converting to big coins is REALLY nice to look at. There is so much intense slowdown in this mode, I thought the game froze. I'm surprised the OSD didn't disappear.
I'm enjoying this lots, and the only challenge that is left for me is the 20-7 fight against Draunpir, which by the way there's a loophole around it tnx to Today's and Reimu over at x360a to notice it, but it will still be challenging though.
I'm digging this quite a bit. Seems about what I'd get for a retail game, but only $10 instead of $60.
Terrible English voice acting, ESPgaluda II-esque bullet-slowing, and all the characters keep me coming back for more. Did not expect myself having this much fun with a DD title.
For a $10 price tag, it's a great deal. Almost a steal imo.
Everything you expect from a shmup retail is in here. You can even play the original arcade version if you want to tate.
The only real fault this game is that when you die, your score doesn't reset. In fact I think your star score doesn't even go down at all if you use a credit.