Maybe we should make a Highscore thread to Awsome Blue Guy

You do that, the kids would go crazyz0mbie90 wrote:That was sweet. I really like that the bullets are square.
Maybe we should make a Highscore thread to Awsome Blue Guy
DoneShatterhand wrote: You do that, the kids would go crazy
I thought that! Keep all their spare notes that they don't want Shatterhand; you're sitting on a collectors goldmine!z0mbie90 wrote: They maybe start the next Cave or G.rev
I actually advise them not to use the in-built timelines, but to code their own timelines. It gives them more freedom and also they learn more about programming (Which is the idea of the course).Game Maker timelines
Bloody hell... okay, more impressed now. =-)Shatterhand wrote:I actually advise them not to use the in-built timelines, but to code their own timelines. It gives them more freedom and also they learn more about programming (Which is the idea of the course).
They actually don't use any of the drag'n'drop stuff, they do all in GML.
I just saw that and laughed out loud hereI thought that! Keep all their spare notes that they don't want Shatterhand; you're sitting on a collectors goldmine!
Yeah, have you showed them the thread? Tell them they can join the forum and start there own Development threadspadgy wrote:Have your youthful shmup prodigies reacted to our high-score thread yet Shatterhand?
I told them about this bug, they already found the reason of it and are correcting right now.I think there might be a problem with enemies contiueing to exist after they leave the screen or the enemy bullets or my bulle
Yes, I showed them and they went nuts. Now they are like "Damn, now we *NEED* to finish this game!!!". They are really motivated by seeing people playing the game.Yeah, have you showed them the thread? Tell them they can join the forum and start there own Development thread Would be awsome!
Are you sure they aren't confusing it with "shmuck" or anything? Otherwise, I find this hard to believe.raigon50 wrote:With me being 17 years old and stuck in Kansas where most people think "shmup" is a bad word, does this mean I'm special? lol
It's very easy to implement joystick support on GameMaker. Problem is we don't have a joystick to test this kind of thing at school.xris wrote:This is allot of fun! How come this is better than most of the games I've played on xna/xblig?
They're doing a great job, and I can't wait to see how this turns out in the long run! The only request I would have is that they would consider controller support, too many years of work has made playing with the arrow keys kind of painful. If it's out of the question, or would detract from the project then it is no big deal.
Keep up the good work guys! The future is in your hands now!