That's because the whole point of the game isn't about dodging shots.NzzpNzzp wrote:I betcha nobody could dodge every shot in Ikaruga.Wonderbanana wrote:There is; non-existent.
Cave's Ketsui(2002): Fair or just a coin-grave?
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Wonderbanana
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
The whole point of Ketsui is dodging.Wonderbanana wrote:That's because the whole point of the game isn't about dodging shots.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Wonderbanana
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Exactly. Ikaruga is a niche all in itself.emphatic wrote:The whole point of Ketsui is dodging.Wonderbanana wrote:That's because the whole point of the game isn't about dodging shots.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
This should come as no surprise to anybody. Whatever your criticisms of Ketsui ... at least it's not Battle Garegga.Aisha wrote:According to this, more income for arcade operators is the sole reason why Yagawa programmed rank into his games.ratikal wrote:It makes me wonder if Battle Garegga was supposed to be a coin-grave with its rank. Could it just have been a coincidence that extend rates and suicides making the game 1CCable was unintentional?
I don't know about that - when I don't want to get shot, number one on my list of things to not do is 'run up to the people trying to shoot me and kiss them on the lips'.emphatic wrote:The whole point of Ketsui is dodging.Wonderbanana wrote:That's because the whole point of the game isn't about dodging shots.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
You obviously need to practice your kissing skills.Drum wrote:I don't know about that - when I don't want to get shot, number one on my list of things to not do is 'run up to the people trying to shoot me and kiss them on the lips'.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
I'd say the point blanking of Ketsui only accentuates the focus on "dodge the bullet"-gameplay. Basically, to score high, you need to impose a greater risk upon yourself, which makes the bullet dodging more difficult (to some extend anyway, I think Ketusi is relatively forgiving here)
Ikaruga is something completely different.
Ikaruga is something completely different.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
I meant not getting hit in the sense of not getting damaged.NzzpNzzp wrote:Ikaruga
An example for what I meant are games with enemies that can damage the player's ship by crashing into it, that aren't signalled before they enter the playfield and fly with a speed that can't be dodged if you happen to be in the wrong spot when they enter, no matter what your reflexes are. Even if you have a huge health bar and surviving is easy, I call these games unfair. (An exception can be made for enemies coming into the playfield at the top in a vert or the right side in a hori, since being in these parts can be expected to be dangerous as a genre convention.)
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charlie chong
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
BER managed to 1-all ketsui after playing it only at 3 meets. I know he planned his runs pretty meticulously with a bomb strategy but still 

SLAG OFF KETSUI I SLAG OFF YOR MUM
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Warning, a huge lack of taste approaching fast.Drum wrote:Whatever your criticisms of Ketsui ... at least it's not Battle Garegga.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Other than the fact that there are two unique "second loops" and strict requirements for one of them, of course.Drum wrote:This should come as no surprise to anybody. Whatever your criticisms of Ketsui ... at least it's not Battle Garegga.
Rage Pro, Rage Fury, Rage MAXX!
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
DOOM is pretty fair but rest of the game is a coin grave
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Doom is fair and so goes for the rest of the game.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Stockholm syndrome.Skykid wrote:Warning, a huge lack of taste approaching fast.Drum wrote:Whatever your criticisms of Ketsui ... at least it's not Battle Garegga.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Has everything in Ketsui Ura been successfully no miss no bombed by someone?
Even if not, the game is still completely fair.
Even if not, the game is still completely fair.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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MrMonkeyMan
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
The only unfair thing about Ketsui is when the Tiger Schwert clone flies off the screen denying you the 1up in stage 5. Especially unfair when it happens in the second loop.
Why wasn't this ever fixed in any version ever?
Why wasn't this ever fixed in any version ever?
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Link to TVTropes and I will kill you.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Anything with more than 10 bullets on screen will be classified as bullet hell and impossibly hard by TV Tropes. I've actually reversed a few edits exaggerating the difficulty of Cave's games.
I also know an editor who kills any links to Mushi's TLBs.
I also know an editor who kills any links to Mushi's TLBs.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
That was me before I got banned.gs68 wrote: I also know an editor who kills any links to Mushi's TLBs.
Oh, and isn't "exaggerating Touhou's 'impossible' difficulty" a better fit, considering the huge volume of TH fans on TVTropes?
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
As far as I understand, "Nintendo Hard" basically refers to arcade style difficulty where playing the game is mostly a question of seeing how high you can score and how far you can get on the credits available to you, while beating the game is only possible through true dedication. I don't see how Ketsui doesn't fit into this.

Crappy controls and old school systems (like huge hitboxes) is often a part of "Nintendo Hard" too, but I don't think it's a requirement.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
I agree with you on this, I was never intending to say Ketsui was everything "Nintendo Hard" classifies. But it is a few of them for sure. Is this not a lot of the appeal?Sumez wrote:As far as I understand, "Nintendo Hard" basically refers to arcade style difficulty where playing the game is mostly a question of seeing how high you can score and how far you can get on the credits available to you, while beating the game is only possible through true dedication. I don't see how Ketsui doesn't fit into this.
Crappy controls and old school systems (like huge hitboxes) is often a part of "Nintendo Hard" too, but I don't think it's a requirement.
Google Translate tells me that Unlimited Mode "is for people who like festivals."
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burgerkingdiamond
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
How is Ketsui that much harder than other current gen CAVE games? They're all hard as shit. That's the point.l
Last edited by burgerkingdiamond on Wed Mar 30, 2011 10:53 am, edited 1 time in total.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
And most of us love them for it! And this doesn't just go for CAVE.burgerkingdiamond wrote:How is Ketsui that much harder than other current gen CAVE games? There all hard as shit. That's the point.l
Google Translate tells me that Unlimited Mode "is for people who like festivals."
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
It's definitely in the tough end, but nothing extraordinary.
What originally attracted me to the game was actually the fact that it seemed easier to me than most shoot'em ups.
Not in the sense that I would die less or go farther in the first few tries, not at all - but every death I suffered in the game just seemed much more avoidable than what I'm used to - even in Cave games (which are usually very fair despite the difficulty) - so to me it's a great game that really invites me to keep training harder.
I only recently started getting into the game, and I don't really have a lot of time for playing games, but I really can't wait to improve further and experience the later stages.
What originally attracted me to the game was actually the fact that it seemed easier to me than most shoot'em ups.
Not in the sense that I would die less or go farther in the first few tries, not at all - but every death I suffered in the game just seemed much more avoidable than what I'm used to - even in Cave games (which are usually very fair despite the difficulty) - so to me it's a great game that really invites me to keep training harder.
I only recently started getting into the game, and I don't really have a lot of time for playing games, but I really can't wait to improve further and experience the later stages.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
AFAIK, nobody has no miss no bombed everything in DDP either. Not that I've seen anyway. I've seen really good performances but they all mess up in 2-5, 2-6 or against Hibachi. Not that I can blame them of course. Doesn't mean that its unfair though. Its probably just so hard that nobody has managed it yet.Chaos Phoenixma wrote:Has everything in Ketsui Ura been successfully no miss no bombed by someone?
Even if not, the game is still completely fair.
However, having seen multiple super plays of Ketsui, I have seen players being able to no miss no bomb every part of the game. The INH DVD's Tiger Schwert replay has an excellent performance on the URA loop (The panzer jager one too but it didn't stand out as much), especially Stage 2-5 where he ran out of bombs and had to dodge absolutely insane things.
And Doom... i've never seen him perfected. Only almost. You probably know what video I refer to.
Oh and Enigma. HFD's run of DOJ wasn't entirely perfect either. 1 miss on Hibachi and one bomb on 2-5 Final Boss.
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Cinderella Amber seems way, way easier on the real beast than she was in Death Label.
Does proximity really increase your dps? If so, why didn't they implement it in the DS version?
Does proximity really increase your dps? If so, why didn't they implement it in the DS version?
Ah, that speed run of it this guy recorded on VHS was a heart breaker. He didn't die, but he fell off a platform in the tower and lost like 10 seconds. As he was slowly floating down to the platform below, man tears flowed freely from my eyes.burgerkingdiamond wrote:Ghost's N Goblins for the NES is definitely unfair
PSX Vita: Slightly more popular than Color TV-Game system. Almost as successful as the Wii U.
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burgerkingdiamond
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
I don't know if I've seen the same one, but it probably is the same. This guy finishes each loop in like 13 minutes without dying... I would have said it was impossible. Utterly impossible...BryanM wrote:Cinderella Amber seems way, way easier on the real beast than she was in Death Label.
Does proximity really increase your dps? If so, why didn't they implement it in the DS version?
Ah, that speed run of it this guy recorded on VHS was a heart breaker. He didn't die, but he fell off a platform in the tower and lost like 10 seconds. As he was slowly floating down to the platform below, man tears flowed freely from my eyes.burgerkingdiamond wrote:Ghost's N Goblins for the NES is definitely unfair
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
Just locks you on faster, damage stays the same.BryanM wrote:Does proximity really increase your dps?
Re: Cave's Ketsui(2002): Fair or just a coin-grave?
For your regular shot the dps is increased when you're closer in proximity. The lock shot just locks on faster.
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eatingbadly
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Re: Cave's Ketsui(2002): Fair or just a coin-grave?
I have actually never played Ketsui at least that I remember. Looking for a good romdump tonight though.
For sure agree. Ikaruga is IMHO the most difficult of all shmups. (Of those I have played of course).NzzpNzzp wrote:I betcha nobody could dodge every shot in Ikaruga.