An odd Shump Parallel

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Groove
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An odd Shump Parallel

Post by Groove »

I was just at Paramount Canada's wonderland today (a blast BTW) and I couldn't help but notice how much navigating through the crowds is like playing a shump.

It was so funny to see people acting out different classic bullet patterns: some groups would start out clumped together and eventually fan out as they got closer to you...or would be staggered lengthwise and you'd have to zig-zag to not hit anyone.

I wonder if shump companies ever go to theme parks as part of the R&D for new games :)
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icepick
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Post by icepick »

Believe it or not, I was recently noticing this again myself at a carnival that I went to on Friday or so. How coincidental! :)

(As I wove through the near-endless crowd, I wondered if playing shmups was affecting my real-life maneuvering or vice-versa...)
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TGK
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Post by TGK »

I have noticed a large number of manic patterns while watching the snow in winter, and some patterns never before seen anywhere.

It's amazing how a hiking trip may give you some interesting shmup ideas.
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Dandy J
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Post by Dandy J »

Someone should make a shmup where you are at a theme park/concert/department store/whatever, and you try to avoid running into people. Your bomb would be yourself saying "EXCUSE ME, FUCKASS", causing people near you to avoid you for the moment. I'm not sure what you would shoot, though. Maybe shoot money at vendors/products, and then collect the items, which you have some kind of chain meter for.

Yeah I'd play that.

edit: and the bosses would be stuff like, a concert ending, or the store getting set on fire, or a new ride opening, so a lot of people rush you at once trying to get somewhere.
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Groove
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Post by Groove »

Dandy J wrote:Someone should make a shmup where you are at a theme park/concert/department store/whatever, and you try to avoid running into people.
Haha. Yeah I'd buy that game.

For an amusment park, the bosses could be malfunctioning rollercoasters that end up throwing the riders at you like bullets. :)
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system11
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Post by system11 »

You people have issues.

Back when I was playing Rainbow Six 3 every night of the week (almost), I found that I was constantly assessing where I was, what I could see and what could see me. There's a sweet spot in one of our fire escape stairwells where you could take people out with a sniper rifle down the other side of the building.
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Acid King
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Post by Acid King »

bloodflowers wrote:You people have issues.

Back when I was playing Rainbow Six 3 every night of the week (almost), I found that I was constantly assessing where I was, what I could see and what could see me. There's a sweet spot in one of our fire escape stairwells where you could take people out with a sniper rifle down the other side of the building.
Heh, that's what Counterstrike did to me.
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Nullsleep
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Post by Nullsleep »

bloodflowers wrote:You people have issues ... There's a sweet spot in one of our fire escape stairwells where you could <b>take people out with a sniper rifle</b> down the other side of the building.
And who has issues here? :wink:

I've also noticed the crowd-navigation/shmup connection. Although it's a bit strange then that I hate being in crowds ... probably stems from the frustration at not being able to blow up the approaching "enemies" in real life.
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PFG 9000
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Post by PFG 9000 »

...and then there's that Seinfeld episode where George is trying to get the Frogger arcade cab with his high score back to his apartment without losing power. When he has to cross the street with it, it cuts to an overhead view of him dodging in and out of traffic...just like in Frogger. Classic!
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