I was just at Paramount Canada's wonderland today (a blast BTW) and I couldn't help but notice how much navigating through the crowds is like playing a shump.
It was so funny to see people acting out different classic bullet patterns: some groups would start out clumped together and eventually fan out as they got closer to you...or would be staggered lengthwise and you'd have to zig-zag to not hit anyone.
I wonder if shump companies ever go to theme parks as part of the R&D for new games
Someone should make a shmup where you are at a theme park/concert/department store/whatever, and you try to avoid running into people. Your bomb would be yourself saying "EXCUSE ME, FUCKASS", causing people near you to avoid you for the moment. I'm not sure what you would shoot, though. Maybe shoot money at vendors/products, and then collect the items, which you have some kind of chain meter for.
Yeah I'd play that.
edit: and the bosses would be stuff like, a concert ending, or the store getting set on fire, or a new ride opening, so a lot of people rush you at once trying to get somewhere.
Back when I was playing Rainbow Six 3 every night of the week (almost), I found that I was constantly assessing where I was, what I could see and what could see me. There's a sweet spot in one of our fire escape stairwells where you could take people out with a sniper rifle down the other side of the building.
Back when I was playing Rainbow Six 3 every night of the week (almost), I found that I was constantly assessing where I was, what I could see and what could see me. There's a sweet spot in one of our fire escape stairwells where you could take people out with a sniper rifle down the other side of the building.
bloodflowers wrote:You people have issues ... There's a sweet spot in one of our fire escape stairwells where you could <b>take people out with a sniper rifle</b> down the other side of the building.
And who has issues here?
I've also noticed the crowd-navigation/shmup connection. Although it's a bit strange then that I hate being in crowds ... probably stems from the frustration at not being able to blow up the approaching "enemies" in real life.
...and then there's that Seinfeld episode where George is trying to get the Frogger arcade cab with his high score back to his apartment without losing power. When he has to cross the street with it, it cuts to an overhead view of him dodging in and out of traffic...just like in Frogger. Classic!