Marvel vs Capcom 3: Fate of Two Worlds

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Pixel_Outlaw
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Pixel_Outlaw »

I played it yesterday, aside from Dante, the Marvel characters seem too powerful.

I hate super heroes conceptually anyway so maybe that is my bias. Bunch of poorly drawn gays.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by DocHauser »

Pixel_Outlaw wrote:Bunch of poorly drawn gays.
Is this Marvel vs Cho Aniki?
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Lordstar »

Udderdude wrote:
Skykid wrote:Vanilla SFIV was pretty unbalanced and crappy, but SSFIV turned it into a different game.
And then Arcade Edition turned it into the Yun and Yang show .. guest starring Fei Long >_>
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Re: Marvel vs Capcom 3: Fate of Two Worlds

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DragonInstall
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by DragonInstall »

This game is terrible imo. It seems fun at first, but really has nothing deep going for it. The problem is x-factor damage.. or damage in general. What made MVC2 great was it was fast with hard worthwhile combos. Plus it required resets which was amazing to see, but this game there's no point in resetting when everything kills you so easily.

In a nut shell the gap between average players and top players is small. The random, easy to do, huge damage combos, with lack of depth in the core game play is the reason. Plus the game takes chipping to death to a whole new level of stupid.

But this is generally how fighting games have become. It's more main stream after SF4, so many developers are making the games easy(lack of depth and execution). Some people may like it, but I don't.

Guilty Gear > Blazblue
SF2 > SF4
MVC2 > MVC3.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

I dunno, I still think it's way too early to make a judgment call like that. Yes, combos are simpler and x-factor damage is quite high (especially when you're down to your last character), but I really don't think that the gap between low and top-level play is closed all that much because of it. We'll just have to see in the coming months/years though.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by undamned »

drunkninja24 wrote:I dunno, I still think it's way too early to make a judgment call like that. Yes, combos are simpler and x-factor damage is quite high (especially when you're down to your last character), but I really don't think that the gap between low and top-level play is closed all that much because of it. We'll just have to see in the coming months/years though.
Seriously. People still love the crap out of SSF2 Turbo/X. Don't tell me the damage on MVC3 is too heavy. I think the problem is too many people comparing MVC3 to 2 (not that they are stupid for doing so, as it's quite the natural thing to do). MVC3 is very much a new game and people will either adapt or quit playing.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by StoofooEsq »

drunkninja24 wrote:I dunno, I still think it's way too early to make a judgment call like that. Yes, combos are simpler and x-factor damage is quite high (especially when you're down to your last character), but I really don't think that the gap between low and top-level play is closed all that much because of it. We'll just have to see in the coming months/years though.
I think so too, since it's only just one week after MvC3's official release. Over time, more tricks with more fighters will be discovered, and likely at a very fast rate because of how popular this is and the amount of people willing to try different stuff with the game. MvC3 just needs more seat time.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by DragonInstall »

undamned wrote:People still love the crap out of SSF2 Turbo/X. Don't tell me the damage on MVC3 is too heavy. I think the problem is too many people comparing MVC3 to 2 (not that they are stupid for doing so, as it's quite the natural thing to do). MVC3 is very much a new game and people will either adapt or quit playing.
-ud
But you can't really compare SSF2 Turbo to MvC3. They both are very much different in every way. First those big damage combos in SSF2 were rare. You would really have to earn that opening or the opponent would have to really mess up for that to happen, like a poorly spaced fireball. Even then the jump in would have to be very deep. Most matches don't involve combos in that game, but more so footsie / spacing. While MvC series it's more hectic and more about gimmicks to get the hit in. It's much harder to block because of all this going on.

Also MvC3 is a team oriented game, so losing a char in a combo is very detrimental to your team. The fact that at the very beginning you can kill someone from the very start is ludicrous(Dante ezmode combo).

Of course I can go on and on about my opinions and comparison, but like you said, "People will either adapt or quit playing." I decided to stop playing because there are many better fighters to spend my time on.

Hopefully MvC3 evolves more than Ez BnB combo, chip death, x-factor bs and ghetto combo tagging system. Mvc2 started as a pretty shallow game to many, but managed to be something amazing. But I doubt MvC3 will become like that, because the system is pretty restrictive in what you're allowed to do.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by undamned »

DragonInstall wrote:But you can't really compare SSF2 Turbo to MvC3. They both are very much different in every way. First those big damage combos in SSF2 were rare. You would really have to earn that opening or the opponent would have to really mess up for that to happen, like a poorly spaced fireball. Even then the jump in would have to be very deep. Most matches don't involve combos in that game, but more so footsie / spacing. While MvC series it's more hectic and more about gimmicks to get the hit in. It's much harder to block because of all this going on.
Actually if you watch ST tournaments, people die FAST (do both to the speed of the gameplay as well as the high damage). Do to the speed, those opportunities to "really mess up" are ever present. The high damage makes even the weaker pokes significant. My comparison between the two games was basically if people still love a high damage / die in 10 seconds game like ST, I believe people can learn to enjoy MVC3 in the same way.
DragonInstall wrote:Mvc2 started as a pretty shallow game to many, but managed to be something amazing. But I doubt MvC3 will become like that, because the system is pretty restrictive in what you're allowed to do.
Heh, we're saying that now, but I imagine over the years, new opportunities will continue to surface :D
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by DragonInstall »

I like your positive attitude on that. I hope the game evolves into something more exciting, without the need of artificial "oh my god" factor. The whole x-factor thing will get old quick.

Anyways, you can tell I hate the way games are made more easy and less depth in recent fighters or games in general. I know it's to get sales, and really how can I blame them for doing that. But it's just kind of disappointing to see things get watered down.

Currently playing Arcana Heart 3, and IMO that game is one of the best fighters to come out in a long time. Looks like shit, but gameplay is solid.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by undamned »

DragonInstall wrote:I like your positive attitude on that. I hope the game evolves into something more exciting, without the need of artificial "oh my god" factor. The whole x-factor thing will get old quick.
So, what did you think about TvC? I thought that baroque and mega crash were novel without ruining the game.
DragonInstall wrote:Currently playing Arcana Heart 3, and IMO that game is one of the best fighters to come out in a long time. Looks like shit, but gameplay is solid.
I haven't even touched the series, but I have a friend who picks up most of that kinda stuff. Maybe I'll have him bring it to the next AZ Shmup-meet (we play pretty much everything at those :D).
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Drum »

http://www.eventhubs.com/news/2011/feb/ ... d-round-2/

Carnage, Gambit and Cyclops in the Marvel top 5. People have to be trolling me. Go Dr Strange, Juggernaut and ... I guess I don't care - somebody with boobs?
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

I'd love to have Gene in there, just so I could assemble Team Clover: Ammy/Joe/Gene!
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by renardqueenston »

DragonInstall wrote:This game is terrible imo. It seems fun at first, but really has nothing deep going for it. The problem is x-factor damage.. or damage in general. What made MVC2 great was it was fast with hard worthwhile combos. Plus it required resets which was amazing to see, but this game there's no point in resetting when everything kills you so easily.
so play with the damage set lower :roll:

i thought MVC2 was tat. an unbalanced mashup that's a load of fun to play but worthless outside party play. MVC1, on the other hand, is one of my faves at all time. MVC3 is a close second. keep in mind i'm not playing online, just local with friends that are around the same skill level, so hey, maybe that's part of it.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Lordstar »

Its the first version of MVC3 expect changes like they are doing with SFIV. There is already new characters on the way and all kinds of tweaks they could be doing to it to make it a very difrent game.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by DragonInstall »

undamned wrote:So, what did you think about TvC? I thought that baroque and mega crash were novel without ruining the game.
I never owned that game sadly. I played at friends house here and there, and was pretty impressed at how well it worked. Baroque was an awesome unique system, but I think the mega crash was implemented in a sloppy fashion. The fact that it requires meter to do it, is the biggest fault. People would save meter just to mega crash, so supers and baroque were rare at high level.

Guilty Gear did the whole burst mechanic right. It should be a separate bar, not attached to your meter(unless its really punishing like taking all your meter just like Melty Blood). Bursting is so important in TvC that you really only want meter for that.

I think TvC is much better than MvC3 in terms of mechanics. That game required good execution to rack up damage, and in general just more enjoyable to play for me.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Udderdude »

renardqueenston wrote:so play with the damage set lower :roll:
Uh. No.
renardqueenston wrote:i thought MVC2 was tat. an unbalanced mashup that's a load of fun to play but worthless outside party play.
MvC2 hasn't been a tournament favorite for 10 years running because it was 'Worthless outside party play'.
renardqueenston wrote: keep in mind I'm not playing online, just local with friends that are around the same skill level, so hey, maybe that's part of it.
That is definitely a part of it. Button mashing with your friends is the most superficial way to play these games.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by renardqueenston »

Udderdude wrote:
renardqueenston wrote:so play with the damage set lower :roll:
Uh. No.
renardqueenston wrote:i thought MVC2 was tat. an unbalanced mashup that's a load of fun to play but worthless outside party play.
MvC2 hasn't been a tournament favorite for 10 years running because it was 'Worthless outside party play'.
renardqueenston wrote: keep in mind I'm not playing online, just local with friends that are around the same skill level, so hey, maybe that's part of it.
That is definitely a part of it. Button mashing with your friends is the most superficial way to play these games.
re: damage lower: it was a silly sarcastic remark, man.

re: tournament play: i've just never understood it. i can't take the game seriously at all. i don't think there's ever been a commercial fighter as successful as MvC2 that has such clear-cut tiers of "X character will destroy all other characters, hands down". i'm not exactly a fighting game expert or anything (far from it) or interested in tournaments, this is just what i've always heard people toss around about MvC2, and it's always struck me as such.

re: button mashing with friends: superficial? online play is more superficial as far as i'm concerned. i hate online multiplayer because it lacks the energy and feeling of having somebody to play with. assuming that me and some friends sit around smacking the controller just because i don't "get" MvC2 apparently is also pretty silly.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by A_Civilian »

(CAUTION -Amateur fighting game player post incoming-)
I play this for a couple rounds with an arcade configuration, and so far...

Concepts:
The controls feel like a mix between TvC and MVC1, and less awkward than MVC2. But then again, I've played MVC2 less than the others.

How do you do that X-Factor thing anyway? Looks nice to be able to heal a bit.

Advance Guarding the hell out of beam super still works like TvC, saved me against Wesker's Karas-looking super.

Characters I used:
Thor seems fun. Slow, but fun. Simple combo: Hit em on the ground, hit em to the air, hit em some more, and then that Tornado-looking super. Now to figure out his other moves.

I can't stop laughing about Arthur having his no-air-control-double-jump, but the variety and range of his weapons make for a fun guessing game. If only that Goddess Bracelet fired that fast in the original games...but I better not kill the buttons with that super...I thank Mario Party for giving me ridiculous button mashing ability.

Ammy seems really fun, can kill 2/3 members of a team at best, at worst injure 3/3 to half while confusing Veil of Mist command for the three-elements thing. Though I haven't tried weapons other than her mirror yet, so there's going to be more experimenting. Thor's simple combo also works with Ammy, except replace Tornado with three-elements thing.

Hulk. Odd how Gamma Charge and Gamma Wave's command got switched, but other than that, he'll probably be as slow and menacing as MVC1.

Captain America. Losing the kick buttons for the guy makes HYPERRRRRRRRR CHARGGGGGING STAAAAR plenty easier to execute...and it seems LARGER too. The Cap'n still pretty reliable.

If I feel like playing the game enough (enough to get off my ass and buy a 360 or a PS3 anyway), my team will probably involve Arthur and Thor, with Ammy/Captain America as the third. Most probably Ammy if she doesn't become "overused-god-tier" or however its called.

Characters I've seen:
Wesker seems powerful and hyped.
Sentinel seems more hyped and stronger.
Magneto seems less hyped.
Tron seems stronger.
M.O.D.O.K looks hard to use but powerful.
Zero looks hard to use but combo heavy powerful.
Doctor Doom looks less hyped and weaker.

A guy using Super Skrull did nearly 100% damage to one of my team members with this really long combo that went from ground to air to ground then to OTG specials and super. Must have been a pro.

Akuma looks confusing. Just how many supers does the guy have? I think I saw an angled Kamehamehadoken along with the usual fireball rush thing, air AND ground! He probably plays the same as always, though.

Other comments:
I forget who else I've seen, though I'm surprised I haven't seen and Deadpool, Dante, Ryu, Wolverine, or Storm users based on their hype levels. Funny how Roll wasn't half bad in MvC1, turned horrible in MvC2, and turned unexpectedly decent in TvC (Mained, lots of fun). Didn't win any matches, but at least none of those losses were without taking out a member of the opponent's team. Anyway, seems alright so far, doesn't seem too fitted for pros only or beginners only, but I should probably give it at least a month or so before saying how wide or narrow the "skill gap" or whatever it's called is.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by KindGrind »

How does this game fare against SSF4 in terms of gameplay/depth?

Anybody who has played both would care to comment? Is MvC3 a dumbed-down SSF4?
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

KindGrind wrote:How does this game fare against SSF4 in terms of gameplay/depth?

Anybody who has played both would care to comment? Is MvC3 a dumbed-down SSF4?
It's hard to really compare the two games directly, they play waaaaaaaay different. Combos are easier to do in general, but advanced stuff still requires precise timing and positioning. I wouldn't call it dumbed down at all.

Also, for the guy who was wondering how to X-Factor, you simply press all 4 attack buttons at once.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by mrsmiley381 »

I am quite personally enjoying Tatsunoko Vs. Capcom 2 ;D I just miss the giants. Gooooooolllllllddddd Liiiiiigggghhhhhtttaaaannnnn!

I'll admit that things were a little easier to pull off than I expected at first and that it feels like as much of the depth isn't there, but I haven't put a terrible amount of time into it. The character endings are pretty bad aside from fan service stuff. I love the flashiness though. I miss Blackheart, but Dormammu fills his shoes well enough. I can't wait for that Shuma-Gorath DLC to hit, as he was my main in MvC2. Still can't decide who to settle on for my third spot. I do enjoy playing just about everyone, which is a step up from MvC2.

It might not be worth $60 to everyone, but I really enjoy it.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by KindGrind »

So I got MvC3. I wanted to go for TvC2, but I had to buy a stick (50$) +game (33$ used). Still quite tempted by the stick, considering it sold for 80$ and is now down 30$ at my local shop, but anyways.

I played MvC2 a lot back in the DC days, but played too much SSF4 in between. The control scheme feels a bit unnatural to me, but I guess it's normal at the beginning.

All in all, I find that there's a lot of crap going on. I gotta learn how to safely tag in my characters (DHC/Aerial exchange, etc) becaues the normal tag takes a lot of time and is too easily punished. I have yet to find a team, but I like Akuma/Sentinel/Magneto. I like Zero, too. Assists as a whole are way over my head right now, but I only had 2 1h30 sessions so far with the game.

Lots of stuff I dig, like the intuitiveness of the combos, for example. Good stuff, breath of fresh air from SSF4.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

Best thing early on, honestly, is to just spam the fuck out of assists. From there you'll see situations that are safe/unsafe and you should be able to progress from there. Doing some of the more advanced missions usually involves using an assist to extend the combo, so that may help you in that regard.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by stryc9 »

Be careful about spamming assists too much, I learnt the hard way. If your assisting character is hit with hyper combos while they are on screen, they take a lot of damage. regarding DragonInstalls concerns, yes at the start X Factor seemed a bit much, but with tactical use of tagging battles between me and an equally skilled opponent will go for ages, timing out the round in a lot of cases with it set to 99 seconds. loving Dante, Thor and Zero ATM. Incredible combos.
As far as I'm concerned SSFIV, TvC and MvC3 are the games that convince me that Capcom still has the magic touch.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

Yeah, that's one of the things you learn pretty quickly. I don't think it's quite double, but yeah, a character takes a LOT more damage when they are hit as an assist than when they are hit on point. A mindless Phoenix assist and she'll die in one basic combo or just any ol' random Super.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by Heartwork »

Just played the game for the first time today, initial impressions were good. So stoked to find the motherfucking Okami wolf in there. Dude's a BOSS. Ended up playing Dante/Amaterasu/Zero for the most part.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

Heartwork wrote:Just played the game for the first time today, initial impressions were good. So stoked to find the motherfucking Okami wolf in there. Chick's a BOSS. Ended up playing Dante/Amaterasu/Zero for the most part.
:wink:

But yeah, Ammy is definitely good. My only problem with her is trying to do all the weapon change combos.
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Re: Marvel vs Capcom 3: Fate of Two Worlds

Post by drunkninja24 »

Well, apparently Capcom was serious when they said they were gonna be doing balance patches for this game. Just got an update, and it looks like Sentinel only has 900K health now (he had 1.3M before). Interesting.
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