Will this be better than a HDBOXPRO?
I'm starting to have scalers coming out of my ears at the moment!
Well... it was you that mentioned this to me on another thread and lo and behold, one was for auction on Ebay. lolFudoh wrote:They're good, yes. I've tested the PO2+ on my website - just read up on it. The PO is basically the same machine just without the scaling (480/576p output only).
yes, definitely. It isn't as much plug'n play, since you have a lot of tuning possibilites (which you should use), but once setup, the picture quality should be very nice. BTW: don't use 640x480 output, but use 480p (720x480p) if your display allows it.Is it leagues ahead of the HDBOXPRO chipset for 640x480 output?
I would be grateful if you could find something.... I have been searching high and low on the internet today and can't find a thing about how to build such a circuit.Fudoh wrote:I think to remember that changing the sync polarity with a simple circuit was actually very easy. I'll try to look into this when I find the time.
Foremost thanks for your ongoing help and advice! It's much appreciated.Fudoh wrote:Sorry to hear about the non-working polarity inverter, but glad to hear that the CPO's custom res setting helped out in the end.
The next better upconverters are the XRGB and the DVDO Edge. The XRGB excels with a considerably sharper 240p image and zero lag, while the Edge combines very low lag with the best 480i picture you'll find. The Edge doesn't have VGA out though, so you need a another converter which adds to the cost.
As long as you don't want to invest $400+, you very likely best off in keeping the CPO.
My bad regarding the "length of hsync lines" terminology.... it is in fact "Length of the horizontal sync impulse".Fudoh wrote:Analogue signals only have a vertical resolution. The horizontal resolution isn't given in pixels. It's bandwith question. I mentioned this somewhere before, but I would eventually try to get an output of 720x480p and not 640x480. At least all the 480i sources you've got internally use a 720-column resolution internally.
Isn't 480p available as an preset output resolution (not to be confused with VGA).
I'm not sure if I 100% understand your problem. Example: if you linedouble a 224 line signal (e.g. from a SNES), the carrier is still a 240p/480i signal, so the CPO should upscale the signal with a black border (16 pixels on the source, 32 pixels on the 480p output). If the SLG doesn't 100% match the pixels (but we're talking vertical resolution now), it usually means that the processor applies overscan (zoom). Is this completely disabled ?
PS: This is were a digicam shot would be REALLY helpful

Yes... seen all that before but I had no factual confirmation what everything meant and how it tied up with the variables required for CPO. I *think* I have deduced what is what now.... will give it a go tonight.Fudoh wrote:You can find all the VESA timings online, e.g. here's the one for VGA (640x480):
"VGA industry standard" 640x480 pixel mode
General characteristics
Clock frequency 25.175 MHz
Line frequency 31469 Hz
Field frequency 59.94 Hz
One line
8 pixels front porch
96 pixels horizontal sync
40 pixels back porch
8 pixels left border
640 pixels video
8 pixels right border
---
800 pixels total per line
One field
2 lines front porch
2 lines vertical sync
25 lines back porch
8 lines top border
480 lines video
8 lines bottom border
---
525 lines total per field
so, don't worry about the H total and the V total exceeding the actual resolution. The H active and V active settings are the important parts.
Sort of mate.... the blurred area will go from left to right edge of frame for a specific block of horizontal lines. It's like the focus is out for that specific hori block. Above that specific horizontal area it is pin sharp and below is pin sharp.ZOM wrote:I'm glad you guys aren't keeping this info to PM-only; following the thread somewhat and it's fairly interesting.
The CPO seems like an interesting device loaded with a good bunch of tweaking-options. I like options![]()
About the "blurred horizontal blocks" fagin, if you load a tile-based game(a JRPG for example), does it look like every odd horizontal-tiles are blurred, but the even ones are nicely sharp, giving a scrolling-blinds kind of effect while scrolling/walking around with player character?
I experienced this on a random basis with the PCE hooked to a fli2200 and/or 2300. I still didn't find the cause - it's bugging me because the tiles inbetween the blurred ones are perfectly sharp and look great.
I used a 74LS04N. You're right the circuit is so simple a two year old could get it right..... but it still didn't work!Fudoh wrote:Does it really matter what polarity you currently get on 480p ? Fact is the SLG3000 should work once you invert one of the two sync signals. I've never tried to remember which sync polarity would be best. The standard sync timings of my DVDO won't work with the SLG either, but here I can switch the polarity in the processor's menu.
Which ICs did you get ? Using a single channel of a hex inverter seems fairly easy. GND, 5V, Input, Output. It shouldn't matter if you feed positive or negative sync, the output will just be inverted.
Well I had grey hairs already so in for a penny in for a pound!!!Fudoh wrote:Well, my local console-modder over here told me the HC first. After I asked about the LS version he that it should work as well (but he only used HC chips so far). From the diagramm I linked above it's possible that the LS is for 15kh signals.
If haven't already grown grey hairs from this and if it's not too expensive I would give a try with a HC version of the chip.