Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

OK, so if I mess up a run, what should I be pressing, Restart, Return to Title or Previous Menu? Which ones do and do not cancel achievements/high scores/Xbox Live scores?
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sapz »

Return to Title is the one you want, which brings you back to the 'Press Start' screen. Restart just restarts from the beginning of the stage IIRC (cancels high scores and such), and Previous Menu brings you back to things like Score Attack and replays.
Last edited by Sapz on Wed Feb 09, 2011 12:18 am, edited 1 time in total.
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Sandlegs
Posts: 192
Joined: Mon Mar 31, 2008 12:23 am
Location: western illinoize

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

Elixir wrote:OK, so if I mess up a run, what should I be pressing, Restart, Return to Title or Previous Menu? Which ones do and do not cancel achievements/high scores/Xbox Live scores?
You should go to Return to Title. If you do Restart, even on the first stage, your score will not be saved.
Achievements i'm not sure about. They should stick no matter what i would think.
Image
(2x middle fingers)
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by RNGmaster »

But this is a moot point because you should never discard a run in the first place.
User avatar
Sandlegs
Posts: 192
Joined: Mon Mar 31, 2008 12:23 am
Location: western illinoize

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

I am guilty of restartitis. But only for the first stage. I have done it so much that i have muscle memory for restarting. i will do it without even realizing it.
Image
(2x middle fingers)
User avatar
drunkninja24
Posts: 1802
Joined: Thu Oct 01, 2009 3:27 am
Location: MO

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by drunkninja24 »

Sandlegs wrote:I am guilty of restartitis. But only for the first stage. I have done it so much that i have muscle memory for restarting. i will do it without even realizing it.
Yeah, same with me. Unlocking Ura is a pain in the ass.
User avatar
Sandlegs
Posts: 192
Joined: Mon Mar 31, 2008 12:23 am
Location: western illinoize

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

drunkninja24 wrote:Yeah, same with me. Unlocking Ura is a pain in the ass.
Especially in Arrange A. It is either i get enough hypers before the mid-boss for an awesome score or the Ura mid-boss shows up. Never both at the same time. I think I have gotten all 5 hypers and had the Ura mid-boss show up a total of 1 time.
I usually just settle for having 4 hypers.
Image
(2x middle fingers)
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by RNGmaster »

Sandlegs wrote:I am guilty of restartitis. But only for the first stage. I have done it so much that i have muscle memory for restarting. i will do it without even realizing it.
Crimzon Clover Unlimited, man. Been there.
I don't see how Prometheus doesn't ragequit every time he dies right before a really lucrative chain. He must have a will of steel. I guess that's one thing you need to be a good player.
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sapz »

I think restartitis has its place if you're trying to figure out how to do a certain trick; it helped me get the Ura midbosses in stage 1 of DFKBL down, which took a few days to get consistently. It's significantly harder than it is in WL, IMO.

When you're going for serious runs rather than trying to get tricks down, it's often a bad idea, though. It's nice to get a lot of real run practice of later stages, since it'll be very different there with nerves going on compared to how it is in practice.
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
Sandlegs
Posts: 192
Joined: Mon Mar 31, 2008 12:23 am
Location: western illinoize

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Sandlegs »

RNGmaster wrote:
Sandlegs wrote:I am guilty of restartitis. But only for the first stage. I have done it so much that i have muscle memory for restarting. i will do it without even realizing it.
Crimzon Clover Unlimited, man. Been there.
I don't see how Prometheus doesn't ragequit every time he dies right before a really lucrative chain. He must have a will of steel. I guess that's one thing you need to be a good player.
But goddamn if i'm not really good at a lot of a 1st stages!
Image
(2x middle fingers)
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by 8 1/2 »

I've got two days now on the DFK BL retail disc. My affection is torn between playing BL in Strong style with its Ura loop patterns, and Ketsupachi.

It's so great to get to jump right into those Ura loop patterns when playing Strong and bypass the flabby first loop. It's really no joke to clear even playing with autobomb turned on. Yet, the tougher patterns still retain the basic flow of the originals, so if you're familiar with 1.5 it's not insanely hard to pick up and do reasonably well in, though it's still kicking my ass by the end of the fourth level so far. I haven't spent any real time on Power or Bomb yet, so no comment on those.

Of course, the real meat is Ketsupachi. How to describe this Frankenstein? At times it has a serious MMP vibe as you go plowing into a group of enemies with your laser, and the screen fills with absurdly oversized [10] boxes. Difficulty-wise it's not too tough out of the box, but when you start trying to score well it evens out as you're always placing yourself high up on the screen to keep those [10]s flowing. I was skeptical that this mode would end up meaning anything, but it's been all I've thought of now for the last 48 hours. It just keeps calling me back. I admit I can't help but have a nostalgic bias, as here's a Dodonpachi game, a series I love dearly, and I'm taking the old Tiger Schwertz out for another spin... makes an old shmup-o get a bit misty as that remix soundtrack kicks in. It's not nearly as tough as the original Ketsui, so I doubt it will have the same longevity, but it's likely the closest we'll get to Ketsui 2, and damn if it isn't just really fun.
FULL LOCK is BOMB
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

I guess Xbox.com has a problem with this game at the moment, I can't see my own achievements.

Does anyone know Doom's unlock conditions in Ketsufukkatsu?
User avatar
8 1/2
Posts: 1014
Joined: Tue Mar 29, 2005 10:51 am
Location: Los Angeles, CA
Contact:

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by 8 1/2 »

If Yagawa had any say in it, it's likely NO MISS, NO BOMB, ALL BEES.
FULL LOCK is BOMB
User avatar
-Bridget-
Posts: 636
Joined: Sat Jun 02, 2007 3:09 am
Location: Wherever my cat commands me to go

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by -Bridget- »

8 1/2 wrote:I've got two days now on the DFK BL retail disc. My affection is torn between playing BL in Strong style with its Ura loop patterns, and Ketsupachi.

It's so great to get to jump right into those Ura loop patterns when playing Strong and bypass the flabby first loop. It's really no joke to clear even playing with autobomb turned on. Yet, the tougher patterns still retain the basic flow of the originals, so if you're familiar with 1.5 it's not insanely hard to pick up and do reasonably well in, though it's still kicking my ass by the end of the fourth level so far. I haven't spent any real time on Power or Bomb yet, so no comment on those.

Of course, the real meat is Ketsupachi. How to describe this Frankenstein? At times it has a serious MMP vibe as you go plowing into a group of enemies with your laser, and the screen fills with absurdly oversized [10] boxes. Difficulty-wise it's not too tough out of the box, but when you start trying to score well it evens out as you're always placing yourself high up on the screen to keep those [10]s flowing. I was skeptical that this mode would end up meaning anything, but it's been all I've thought of now for the last 48 hours. It just keeps calling me back. I admit I can't help but have a nostalgic bias, as here's a Dodonpachi game, a series I love dearly, and I'm taking the old Tiger Schwertz out for another spin... makes an old shmup-o get a bit misty as that remix soundtrack kicks in. It's not nearly as tough as the original Ketsui, so I doubt it will have the same longevity, but it's likely the closest we'll get to Ketsui 2, and damn if it isn't just really fun.

I agree with this.

The Ketsuipachi mode is bloody brilliant, once I figured out how it all works. I love Ketsui, and this mode uses the best of both worlds here. And it goes along great with my usual tendancy to try to point-blank everything.


But BL is excellent too. Cant get enough of that. It's got the difficulty that 1.5 was lacking, and then some. Strong-type with it's Ura patterns, yeah, that's pretty much what I've been doing there as well. And I love the heck outta that "rank meter" thing. Maxing that out and having it go nuts is just.... great.


All in all, I'm very impressed with both modes so far.
Image
JoJo
Posts: 38
Joined: Sat Feb 05, 2011 11:52 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by JoJo »

A nice bloke managed to rip the ketsuipatchi OST. Lovely stuff although I'd defo get the CD if it is released.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Image Image

Weekly sales. DFK BL didn't place..
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Skykid »

Elixir wrote:Image Image

Weekly sales. DFK BL didn't place..
Lol, let's hope that 'adventure game' doesn't suck shit.
Always outnumbered, never outgunned - No zuo no die

User avatar
BarfHappy
Posts: 160
Joined: Fri Jan 14, 2011 11:20 pm
Location: In a CAVE

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by BarfHappy »

Elixir wrote: Weekly sales. DFK BL didn't place..
I think 50 percent of DFK BL sales were DLC, and i am not even sure they pressed more than 5 000 copies so even kanbai it couldn t enter xD.
st5ex0boss/st5ex0boss.cpp, st5ex0boss/st5ex0b_appear.cpp, st5ex0boss/st5ex0b_disp.cpp, st5ex0boss/st5ex0b_move.cpp, st5ex0boss/st5ex0b_anime.cpp, st5ex0boss/st5ex0b_check.cpp

And there shall be TTLB... <3 Muwohohoho
User avatar
Thjodbjorn
Posts: 439
Joined: Mon Apr 12, 2010 2:36 pm
Location: Minnesota

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Thjodbjorn »

Got the BL disc tonight. Ho-ly crap. Pretty. But it is very, very difficult.
User avatar
ratikal
Posts: 1003
Joined: Sat Nov 13, 2010 8:28 am
Location: Massachusetts

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by ratikal »

JoJo wrote:A nice bloke managed to rip the ketsuipatchi OST. Lovely stuff although I'd defo get the CD if it is released.
Listening to the TLB theme right now. Great Final Boss theme or GREATEST Final Boss theme?
User avatar
Defcon 5
Posts: 102
Joined: Mon Jan 31, 2005 8:12 am
Location: Vienna - da real otakus home
Contact:

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Defcon 5 »

So the patch for 1.5 is out, but is there a complete changelog somewhere ?
Check out my Shooter Videos
User avatar
Aliquantic
Posts: 805
Joined: Wed Sep 01, 2010 7:40 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Aliquantic »

EOJ's website has this post on the 1.5 patch (there was a previous one too fixing another bug with the end-of-stage display).
Glick
Posts: 74
Joined: Wed Feb 02, 2011 9:32 pm

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Glick »

My copy of BL came in today. I recorded my first Arrange run for the hell of it, if anyone is still starving for footage: http://www.youtube.com/watch?v=uVAFI0Gx ... 2C97F4FCFE
User avatar
charlie chong
Posts: 1526
Joined: Fri Dec 08, 2006 12:19 pm
Location: borders

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by charlie chong »

DIE FUKKA
i finally killed that beeotch and 1cc the first loop.my 3 billion scoar is rubbish tho :lol:
User avatar
bcass
Posts: 2671
Joined: Wed Mar 30, 2005 11:10 am

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

Can't say I'm not just a little bit happy with the disastrous sales of the retail release. Serves 'em right for bastardising the DLC. If the print run was really as low as 5000, and given that it's still widely available everywhere, sales must have been truly dismal.

One thing's for sure - the eventual EU/US retail release is going to represent serious value for money with all those modes on one disc.
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Drachenherz »

bcass wrote:One thing's for sure - the eventual EU/US retail release is going to represent serious value for money with all those modes on one disc.
If this came really true... I'd be so happy that I'd probably spontaneously combust. :lol:
Truth - Compassion - Tolerance
User avatar
IDruggedShamu
Posts: 125
Joined: Sat Jan 29, 2011 10:23 pm

-

Post by IDruggedShamu »

-
Last edited by IDruggedShamu on Sat Dec 05, 2015 2:12 pm, edited 1 time in total.
User avatar
hipgnosis
Posts: 66
Joined: Wed Aug 25, 2010 8:31 am
Location: Finland

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by hipgnosis »

New Zatsuza footage taken from Nico Nico: http://www.youtube.com/watch?v=CROW_BlXu3M (Sorry for the pretty bad quality)

Originally posted here by Sapz: http://www.cave-stg.com/forum/index.php ... g23503#new

That last pattern looks pretty nasty.
User avatar
RagingAvatar
Posts: 38
Joined: Mon Jan 17, 2011 3:16 pm
Location: Leamington Spa

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by RagingAvatar »

Hey guys,

I just ordered DDP: DFK 1.5 LE from Play-Asia. In order to redeem the code for 1.51 should I use a Japanese Xbox Live account or should I use my regular (UK) one?
What are the pros and cons of doing so?

I already use my UK account for Mushi and have 1.01 registered to that.

Thanks in advance!
XB GT: RagingAvatar
Post Reply